inXile Studios have confirmed that, after many delays, their crowdfunded computer roleplaying game Torment: Tides of Numenera will be released on 28 February 2017.
Described as a "spiritual successor" to the classic 1999 Black Isle RPG Planescape: Torment, Tides of Numenera is set a billion years in the future on (or near) a post-human Earth inhabited by the ruins of eight great civilisations. Heavily inspired by Jack Vance's The Dying Earth and Gene Wolfe's The Book of the New Sun, this is a deep, reactive CRPG which will encourage dialogue and puzzle-solving as well as violence as a way of solving problems.
The game is primarily written by Colin McComb, who wrote a lot of Planescape: Torment as well numerous Planescape sourcebooks back when it was a Dungeons and Dragons campaign setting. George Ziets (Neverwinter Nights II, Fallout: New Vegas) is another lead writer. Chris Avellone, the project lead on Planescape: Torment, has also contributed a couple of quests and characters, as has Patrick Rothfuss, the writer of The Name of the Wind.
This is one of the more promising CRPGs in development at the moment, and it'll be interested to see if the lengthy gestation period (the game will launch four years after its Kickstarter campaign started, which is a long time for an isometrically-viewed CRPG) will result in an appropriately impressive game.