tag:blogger.com,1999:blog-7703856341303488608.post3233837820734839557..comments2024-03-22T19:07:21.790+00:00Comments on The Wertzone: A board game catch-upAdam Whiteheadhttp://www.blogger.com/profile/11383677312079611311noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7703856341303488608.post-85548693260171103812018-06-20T01:59:36.901+00:002018-06-20T01:59:36.901+00:00Very cool. Bravo Colchester!Very cool. Bravo Colchester!MrSquigglesnoreply@blogger.comtag:blogger.com,1999:blog-7703856341303488608.post-57773741363235547672018-06-18T00:16:04.239+00:002018-06-18T00:16:04.239+00:00Ahh, Escape from Atlantis. It's simple and rep...Ahh, Escape from Atlantis. It's simple and repetitive, but still surprisingly fun - and yes, wonderfully passive-aggressive. (partly because there's a lot more threatening-to-kill-the-other-player's-pieces than there is actually killing-the-other-player's pieces). From my experiences with a young relative: it continues to entertain the youth of today. It's deep enough to be slightly different each time and allow a bit of strategy, but not so deep it actually requires serious thought or time.<br /><br />I note, though, that you've got your board there set up the way we usually set it up - i.e. against the rules. At least in the original, the rules specify that the island has to be built up regularly in concentric circles of beach, forest, mountain, and central peak. But we never play like that - it's more fun to have it a little more random (and if you let people take turns placing the land pieces, it adds another level of strategy).vacuouswastrelhttp://vacuouswastrel.wordpress.comnoreply@blogger.com