tag:blogger.com,1999:blog-7703856341303488608.post6043233874311906868..comments2024-03-22T19:07:21.790+00:00Comments on The Wertzone: ELITE: DANGEROUS shows off docking tutorialAdam Whiteheadhttp://www.blogger.com/profile/11383677312079611311noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7703856341303488608.post-42863481378847484972014-03-18T10:51:45.448+00:002014-03-18T10:51:45.448+00:00Yeah I played the original on the Atari ST quite a...Yeah I played the original on the Atari ST quite a lot (never made it passed "Dangerous" though). It would be irritating to have defeated a load of pirates only to crash into the sodding space station ten minutes later :-/Alexhttps://www.blogger.com/profile/09622441892958864311noreply@blogger.comtag:blogger.com,1999:blog-7703856341303488608.post-29300240999059210852014-03-17T16:42:48.638+00:002014-03-17T16:42:48.638+00:00The scale of the original game (which wasn't a...The scale of the original game (which wasn't accurately represented in the game) was that the space stations were 8 miles along one hexagonal face and protected by powerful shields. A fully-laden freighter crashing into the station and blowing up wouldn't trouble it one iota.<br /><br />But yeah, the sequels giving you the automatic pilot made more sense. It was just a bit more boring :)Adam Whiteheadhttps://www.blogger.com/profile/11383677312079611311noreply@blogger.comtag:blogger.com,1999:blog-7703856341303488608.post-69741365668467756122014-03-17T11:48:07.635+00:002014-03-17T11:48:07.635+00:00This baffles me slightly as I would definitely wan...This baffles me slightly as I would definitely want automatic docking if I ran a huge space station- logistically there would be no other sensible way of doing it. Human error would see space stations blowing up at regular intervals.Alexhttps://www.blogger.com/profile/09622441892958864311noreply@blogger.com