Larian Studios have commenced the Kickstarter campaign for Divinity: Original Sin II. This is the sequel to last year's hit RPG.
The new game has sailed past its Kickstarter target of $500,000 less than 24 hours after the appeal went live. With 34 days still left in the campaign, I think we can comfortably expect the final total to be well into the seven figures. However, the video game record set by Shenmue III with $6.33 million would appear to be safe for now.
The new game is very similar to the original, but with the party now expanded to four fully-controllable heroes (as opposed to two fully-controllable ones and two NPC allies in the original). The game will retain its focus on high-quality graphics, physics-assisted battles and open freedom, but this will be joined by the idea of the party occasionally splitting up and engaging in separate, simultaneous narratives. The designers are also working on the idea of furthering roleplaying in video games in multiplayer mode by allowing the players to work at cross-purposes to one another. This is fascinating, although only time will tell how successful they will be.
What is interesting is that, this time around, the basic underlying tech is already in place (and Original Sin II is clearly in a much more advanced state of prototyping than the original was at the same point) so the Kickstarter money this time can go more towards, writing, art and the development of these intriguing ideas of consequence and competing narratives. If Larian pull off what they are promising, this game could be something very special indeed.
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