D&D: Dark Alliance is a spiritual successor to Baldur's Gate: Dark Alliance (2001) and Dark Alliance II (2004). Like those games, this is an action title set in the Forgotten Realms world and emphasising combat over roleplaying. The game sees the players taking control of the infamous Companions of the Hall - drow ranger Drizzt Do'Urden, human archer Cattie-brie, dwarven warrior Bruenor Battlehammer and human barbarian Wulfgar - in a struggle against an army of invaders that swarmed into Icewind Dale in search of the infamous magical artifact known as the Crystal Shard. These characters and events were made famous in R.A. Salvatore's bestselling novel series, The Icewind Dale Trilogy, although the game does not appear to be a 1:1 adaptation of the novels, featuring as it does both beholders and wights (which are nowhere to be found in the books).
The trailer makes some bold choices with bombastic visuals, a heavy rock soundtrack and very generic-looking action. Hopefully the game will be better than it appears.
The game will launch on PlayStation 4, PlayStation 5, X-Box One and X-Box Series X, as well as, pleasingly, PC (the original Dark Alliance games were not released on PC).
Oh my God. Your review made me think it would be bad, but the trailer is a thousand times worse than I ever imagined. This is almost Last Jedi levels of bad in terms of cheapening well beloved characters and adding nothing new of value to a rebooted plot.
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