Edgin and Kira recruit a former sorcerer ally of theirs, Simon, and set about assembling a team to break into Neverwinter during the Highsun Games, rescue Kira and find an artifact capable of resurrecting Edgin's slain wife. Each plan runs into new problems, but the gang have to find a way to win through to save Neverwinter.
Next year marks the 50th anniversary of Dungeons & Dragons, the first tabletop roleplaying game which allowed players to undertake stirring and dramatic adventures with nothing more than a couple of rulebooks and some dice. There have been various attempts to adapt D&D to the screen, resulting in some fifty video games, a 1980s animated series and four previous feature films, although only one of them made it to the cinema screen. It was not very good.
Honor Among Thieves is the latest attempt to make such a film and both immediately and comfortably becomes the best-in-class. It helps that the film uses the established world of the Forgotten Realms as its setting, with various cameo appearances by various creatures, spells and locations. It also helps that director-writers Jonathan Goldstein and John Francis Daley (Game Night) have gotten the assignment, making a film that's fully accessible to everyone who's never held a 20-sided dice or knows what a beholder is.
Instead, the film emerges as the finest slice of film fantasy since at least Stardust, if not the Lord of the Rings trilogy. The tone is somewhat light, with plenty of gags and moments of humour, but it does darken considerably whenever the evil Red Wizards of Thay appear. This tonal variation is handled well, making the film both entertaining but with moments of real stakes and dramatic tension. The film is aiming for the same kind of tone as Stardust and in the ballpark of The Princess Bride, and more or less nails that target. Those hoping for a gritty and darker film will be disappointed, but it feels like the creators have found a tone close to that of the D&D tabletop game.
The film dodges some of the balls of other recent, disappointing blockbusters. An extended post-production schedule has allowed for a good mix of live-action, prosthetics, physical locations and real stunts with CG enhancements, and only a few 100% CG scenes, and what there are are mostly very good. After some recent movies from the Marvel stable with very embarrassing CG, it's a relief to be able to say that the effects in this film do their job.
The actors are all on board with the tone, with the MVP being Hugh Grant. Grant adopts his typical British fop/cad accent and mannerisms to the material, but there are several moments in the film where Grant's character drops his facade and a much more ruthless character appears. It's fleeting, but hints at much greater character depth. The rest of the case do their jobs well: Chris Pine brings roguish charisma as the protagonist, Michelle Rodriguez delivers taciturn violence well, Sophia Lillis is the best owlbear you'll ever see on screen, Justice Smith manages to stay just on the right side of irritating and Regé-Jean Page is easily the best depiction of a paladin seen to date. None of them are fascinatingly deep characters, but they are a likeable bunch and it's easy to root for their success. The film even nails some of the brilliantly over-elaborate plans that D&D gaming groups can come up with if left loose with the rulebooks and a flexible Dungeon Master.
The film falters on occasion. It is slightly overlong and maybe a little too flabby, with maybe one extra setpiece than is strictly necessary. But each setpiece is quite good fun, and it's hard to suggest one to fully cut. It's possible the ancillary worldbuilding is not fully explored, such as why the Red Wizards think their plan would be tolerated by the other powers of the Sword Coast, but halting the movie for a ten-minute lecture on Faerûnian geopolitics would have likely not improved it much. It's really not that kind of film.
Honor Among Thieves (****½) gets the assignment and executes it well. This is a well-played, engaging slice of fun with some great D&D references and cameos for hardcore fans, but which is accessible to everyone. A great cast, excellent effects, a terrific score (from Lorne Balfe) and a fun, relaxed tone makes for an engaging, fun but not disposable movie. Assuming it makes a nice bit of change, I think we can expect this to be only the beginning of the D&D multiverse on screen. The film is on general release worldwide.
Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.
Loved it- plenty of nods to D&D players (DMNPC Xenk for example) that don't seem clunky to those of us who don't play, and a lovely cameo from the OG D&D cartoon team in the Games. Loved it, happy to watch it again when it's out on streaming.
ReplyDelete