Launched in October 1996 by Pinnacle Entertainment, Deadlands used a novel rules system built for fast, six-shootin' action mixed in with magic and weird science. The game combined different die types with cards for greater randomisation and a whole magic system built around deck-building (this was streamlined later on). The game was notable for its setting, which mixed Wild West action, Lovecraftian horror, steampunk science and black comedy. Think of Army of Darkness meets Unforgiven meets The Difference Engine with zombies and you're most of the way there. It's not for nothing that the legendary Bruce Campbell himself provided the introduction for the revised edition of the game in 1999.
The game had a revised edition in 1999, two sequel TTRPG games (Deadlands: Hell on Earth, set on post-apocalyptic Earth, and Deadlands: Lost Colony, set on another planet) and a spin-off miniatures game using a simplified version of the rules, The Great Rail Wars, but an attempt to pivot to the d20 rules system (derived from Dungeons & Dragons 3rd Edition) in 2002 backfired spectacularly and nearly drove the company out of business. Regrouping, the company used The Great Rail Wars rules as the basis for a new, universal rules system, Savage Worlds. The company then released new versions of Deadlands for Savage Worlds, namely Deadlands Reloaded in 2006 and Deadlands: The Weird West in 2020. Both have been successful.
Pinnacle funded a 30th Anniversary edition of the game via Kickstarter back in February, which will include a behind-the-scenes and art book and a new integrated rulebook which merges the current Savage Worlds Adventurers' Edition rules with the Deadlands-specific setting material, to make a much more approachable one-stop entry point to the franchise.
Hopefully we see the game expand further in the future, although the oft-mooted video game and TV adaptations remain elusive.

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