Originally launched in late 1996, Deadlands used a novel rules system built for fast, six-shootin' action mixed in with magic and weird science. The game combined different die types with cards for greater randomisation and a whole magic system built around deck-building (this was streamline later on). The game was notable for its setting, which mixed Wild West action, Lovecraftian horror, steampunk science and black comedy. Think of Army of Darkness meets Unforgiven meets The Difference Engine with zombies and you're most of the way there. It's not for nothing that the legendary Bruce Campbell himself provided the introduction for the revised edition of the game in 1999.
The game had a revised edition in 1999, two sequel TTRPG games (Deadlands: Hell on Earth and Deadlands: Lost Colony) and a spin-off miniatures game using a simplified version of the rules, The Great Rail Wars, but an attempt to pivot to the d20 rules system (derived from Dungeons & Dragons 3rd Edition) in 2002 backfired spectacularly and nearly drove the company out of business. Regrouping, the company used The Great Rail Wars rules as the basis for a new, universal rules system, Savage Worlds. The company released new versions of Deadlands for Savage Worlds, namely Deadlands Reloaded in 2006 and Deadlands: The Weird West in 2020. Both have been successful.
For the upcoming 30th Anniversary, Pinnacle decided not to re-release the original game. A 20th Anniversary reissue of the revised edition was released in 2017, and was recently reprinted and should be (for now, anyway) widely available. Instead, they've decided to look to the past of the game but focus on revised material for the current edition of the game.
First up in the Kickstarter package is Deadlands: 30 Years of Games, Grit, & Ghost Rock. This is a history and behind-the-scenes account of the making of the game over three decades, with exclusive new information on various movie and TV adaptations of the property that never quite took off, as well as multiple video games that were in development at one time or another but were cancelled. The book also acts as an art book, collecting most of the cover art for all of Deadlands' various editions and sourcebooks over the three decades. The book also includes the introductions to previous editions by Joe Lansdale, Mike Stackpole and Bruce Campbell, and an account of the time Campbell played the game.
As well as the requisite coins, cards and special dice, the set includes a new rulebook for playing the game. Deadlands: Core Rules combines the Savage Worlds Adventurer's Edition rulebook and the Deadlands: The Weird West corebook into one integrated edition, with irrelevant material from Savage Worlds (i.e. lasers and spaceships) removed and some material from the Deadlands: Weird West Companion added. This creates an all-new starting point for the game which is easier on both the wallet and the brain whilst trying to look up rules and not being able to remember which book they're in. This rule book will be available in a regular edition and a leatherbound special edition.
An additional new book is Deadlands: Rascals, Varmints, & Relics, a combined bestiary and item book collating previous material and adding new information on monsters and items.
The set also includes the Deadlands Accessories Box, which includes a GM's Screen, action deck, ammo tracker, poster map, dice and reference cards, and the Deadlands Starter Set, which includes a simplified "showcase" set of the rules for new players, an adventure called The Cursed Caverns, maps, tokens, pawns, another Action Deck, templates, archetype cards and so forth.
Available as various add-ons are the extant material for the current edition of the game, including the adventure/campaign books Hell on the High Plains, The Abominable Northwest, Horror at Headstone Hill, Carnage in the Cascades and Night Train, and various map packs and archetype card sets (customisable pregen character cards, basically).
The Kickstarter will be running until 14 March and, predictably, has already been fully funded.

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