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The Wertzone
SF&F In Print & On Screen
Saturday, 16 January 2077
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Thursday, 29 October 2026
RIP Sir Patrick Stewart
News has sadly broken of the passing of Sir Patrick Stewart at the age of 86. Stewart was considered one of the finest Shakespearean actors of his generation, with a dedicated love of the theatre. In later years he reinvented himself as a science fiction genre icon, through roles in Dune, the X-Men movie franchise and, by far his best-known role, as Captain Jean-Luc Picard on Star Trek: The Next Generation and numerous spin-off projects.
Patrick Stewart was born in Yorkshire in 1940. The youngest of three brothers, his early life was blighted by domestic violence from his father. He was encouraged to study drama by a teacher at primary school and made this his main area of study in secondary school. During an extra-curricular drama course he met and befriended his fellow soon-to-be-iconic British actor, Brian Blessed. After leaving school he worked as a reporter for a local newspaper, though he would frequently skip an assignment to instead attend theatre performances. He had to leave the job after his boss challenged him over his dedication to the role. Stewart received a grant to attend the Bristol Old Vic Theatre School, where he renewed his acquaintence with Blessed.
Stewart started appearing on stage in 1959, joining the Royal Shakespeare Company in 1966 and getting his first screen role in 1967 on British soap opera Coronation Street. His reputation in the theatre was already impressive and led to him being recruited by the University of California, Santa Barbara to teach Shakespeare to American students, in the early 1970s. This accompanied his first appearances on Broadway.
Stewart made numerous small appearances on television before making his breakthrough by playing Vladimir Lenin in Fall of Eagles (1974) and Sejanus in the storied BBC adaptation of I, Claudius (1975), alongside Blessed as Emperor Augustus. This led to more roles, such as in the legendary BBC adaptation of Tinker Tailor Soldier Spy (1979) and playing Leondegrance in John Boorman's lavish period drama Excalibur (1981).
Though Stewart was open to any acting challenge, he had a lot of scepticism towards the science fiction genre. In the late 1970s he expressed surprise when an actress acquaintence, Lalla Ward, accepted a role on Doctor Who (playing the Time Lady Romana; she later married co-star Tom Baker), not considering the genre to be challenging. He overcame his reluctance when offered the chance to work with cult director David Lynch, who was planning an ambitious and lavish film adaptation of Frank Herbert's novel Dune (1984). Stewart was cast in the role of Gurney Halleck, the commander of House Atreides's military forces. Though some of his scenes were cut, Stewart made an impression in the film with his military bearing and some quotable lines. He also may have inadvertently created one of the earliest screen memes for the scene where he charges into battle inexplicably holding a pug, which numerous magazines reprinted.
Stewart's newfound admiration for science fiction quickly saw him cast in Lifeforce (1985). His forays into Hollywood were briefly disrupted by a name dispute with an American actor of the same name; Stewart atypically refused to change his name and instead paid the other actor off to release the rights.
Between films, Stewart gave dramatic readings at the University of California, Los Angeles. Robert H. Justman, a producer of the original Star Trek who was working with Gene Roddenberry on a revival project, saw him at one of the readings and suggested they call him in to audition for the role of the lead. Stewart was sceptical but needed a better-paying job and his agent strongly recommended he attend the audition to make himself known to the casting director, if nothing else. Roddenberry was impressed by his reading and said, "he's a very nice guy, but a bald Englishman is not going to be the successor to Captain Kirk." Other producers in the room, including Justman and Paramount's representative, Rick Berman disagreed and worked on convincing Roddenberry. Roddenberry eventually agreed to let Stewart audition for the Paramount executives, thinking they'd shoot down Stewart for not being an action-oriented leading man and would also be sceptical of him being bald. Stewart had to have his own wig flown in at great expense from the UK to audition in. The Paramount execs were impressed by Stewart but told him to lose the wig when they offered him the role.
Stewart hesitated to accept the offer, and his colleague Ian McKellan advised him against taking the role for fear of typecasting. However, Stewart's agent argued the show would almost certainly fail after just one season and Stewart would be free to choose his own acting roles with the substantial fee and residuals gained from Trek. Stewart initially struggled to adapt to the rigours of American episodic filming and was initially distraught at his younger castmates' more relaxed attitude to shooting, cracking jokes between takes. At one point Stewart said on set, "we are here to work, not have fun!" which he quickly realised was incredibly pompous. The press kept calling Stewart, "an unknown Shakesperean actor," which his costars felt was extremely funny, at one point pinning such an article to Stewart's trailer door. An important bonding moment came during the shooting of the third episode Code of Honor, which the cast unanimously called "the racist episode," leading to the writer being blacklisted from the show and the director quitting halfway through. Stewart quickly relaxed in the role and went from being the most straight-laced actor on the show to one of the most likely to get into hijinks.
However, Stewart also took his role as the de facto leader of the show and a mentor to the younger actors very seriously. He also advised the other actors on representation and the value of their work, often intervening with the producers when he felt they were being exploited. The other castmembers admitted that Stewart gave them all a strong work ethic, including making sure they always turned up on time with their lines memorised. Stewart also relished the episodes which stretched his acting muscles and pitted him against worthy sparring partners like John de Lancie as Q, Mark Lenard (in Sarek, where Picard dealing with Sarek's emotions is sometimes cited as Stewart's finest scene on the show), Paul Winfield (in Darmok) and his favourite guest star, Andreas Katsulas as Romulan Commander Tomalak in several episodes.
Stewart also exercised his power as the show's lead to have his friend Gates McFadden, who played Dr. Beverly Crusher, reinstated after she was fired at the end of Season 1 after falling out with producer Maurice Hurley. Hurley quit in turn as a result at the end of Season 2, allowing Michael Piller to take over as showrunner. This resulted in an immediate, swift upturn in the show's writing and popularity during its third season. Stewart found his opinions being given more weight and gleefully exploited this. One of his favourite gags was to tell new writers on the show, "remember, Picard needs to do more shooting and more f---ing!" Ira Steven Behr took this to heart by delivering Captain's Holiday, an episode in which Picard went on leave to the pleasure planet Risa, foiled an intergalactic heist and got the girl (in more ways than one, with Stewart having a brief fling with co-star Jennifer Hetrick), to Stewart's immense satisfaction. Piller then wrote the cliffhanger episode The Best of Both Worlds, in which Picard is kidnapped by the Borg and converted into their spokesman, Locutus. Stewart realised the impact of Trek for the first time when he was shouted at by fans driving past him on the freeway, "great episode man!" and people asking if he was going to be killed off.
Stewart used his increased profile and wealth to fund personal projects, such as a one-man performance of Charles Dickens's A Christmas Carol (starting in 1990). Stewart initially reacted poorly to coming out on stage to find some of the audience in Starfleet uniforms but then decided to make it a virtue by refusing to sign autographs until after the performance, "forcing" the Trek fans to sit through the full show. He was pleased when many of the fans stayed for the whole thing and enjoyed it.
Stewart was happy to reprise his role as Picard in the first episode of Star Trek: Deep Space Nine (relishing playing an antagonist role against Avery Brooks's Sisko, whose wife had been killed by the Borg), for an enhanced fee as per his agent's advice. He continued in the role of Picard in the movies Star Trek: Generations (1994, alongside William Shatner and Malcolm McDowell), First Contact (1996), Insurrection (1998) and Nemesis (2002, with a young Tom Hardy). He considered Nemesis to be an underwhelming film and a disappointing finale to the Next Generation saga. From 2020 to 2023 he reprised the role in the CBS All Access/Paramount+ series Star Trek: Picard, with the final episode featuring him once again commanding from the bridge of the Galaxy-class USS Enterprise-D, surrounded by his friends and costars of over thirty years' standing.
After The Next Generation finished in 1994, Stewart found getting screen roles tricky and his reduced presence on the stage had seen roles dry up on that front. Stewart remained philosophical and was sought out by Bryan Singer to appear in his superhero film X-Men (2000). Stewart had long been a dream fan-casting for the role of Professor Charles Xavier, the founder and leader of the X-Men organisation, and Singer had not seriously considered other actors for the role. Stewart was wary of doing another big franchise but was keen to work with Singer and also his friend Ian McKellan, who had been cast as Magneto. The film was a huge success, in part due to the immense chemistry between Stewart and McKellen. They reprised their double act in X2 (2002), X-Men: The Last Stand (2006) and X-Men: Days of Future Past (2014). Stewart returned in the role solo in Logan (2017) and Dr. Strange in the Multiverse of Madness (2022). He will reprise the role, now for presumably the final time, in Avengers: Doomsday (2026). Assuming neither Wesley Snipes nor Hugh Jackman reprise their Marvel movie roles in Doomsday or later, this should also solidify Stewart's position as the longest-running Marvel actor.
The X-Men experience saw McKellen and Stewart bond as best friends, with McKellen officiating at Stewart's wedding. They performed onstage together in 2014 in a touring version of Waiting for Godot and No Man's Land, publicising the project by recording themselves appearing around New York City in bowler hats.
Now an established screen star, Stewart was happy to poke fun at himself, appearing in an episode of Extras in 2005 as a perverted version of himself where he writes a film script which involves his female co-stars' clothes falling off "instantly," allowing him to "see everything." Co-star Ricky Gervais was almost physically unable to get through the shots without losing his mind laughing. He also co-starred with William Shatner in the documentary The Captains (2011) where they compared notes on their respective Star Trek experiences. Shatner had initially been wary of The Next Generation's success whilst Stewart had been concerned about the earlier show's cultural dominance, but the two actors got on very well.
Stewart benefited from both writers and directors who had been fans of Star Trek beginning their careers in the 2000s and 2010s, leading to a multitude of TV, film and voice actor roles. In particular, Seth MacFarlane, a colossal fan, cast Stewart in many of his projects, including a regular role on American Dad, guest roles on Family Guy and providing the voice-overs for the Ted movie duology.
In 2006 Stewart made his first major appearance in a video game, playing Emperor Uriel Septim in The Elder Scrolls IV: Oblivion. Despite dying in the opening sequence, Stewart's role was acclaimed and popular with players. His vocal lines were re-used in The Elder Scrolls IV: Oblivion Remastered (2025).
Stewart's roles and profile made him a British national treasure and icon. In 2010 he was knighted for services to acting, and in 2012 was one of the people to carry the Olympic Torch during the opening ceremony of the London Olympics.
Stewart had extensive charity connections, frequently raising money for Amnesty International and speaking out on the importance of being a positive male role model, citing his own unpleasant experiences with his father. He has also campaigned for Combat Stress, which seeks to raise awareness of combat-related PTSD, which he blamed for his own father's experiences. Stewart was a big fan of dogs, owning and fostering several pit bulls and campaigning for animal charities.
For personal interests, Stewart was also a lifelong fan of Huddersfield Town football club and an avid motor enthusiast, regularly attending the British Formula One Grand Prix at Silverstone and making an appearance on the TV show Top Gear racing a reasonably-priced car around the show's airfield racing track.
Stewart was married three times and had a son and daughter. His son Daniel is also an actor and appeared alongside his father in the all-time classic Star Trek episode The Inner Light. In 2023 he published a successful autobiography, Making It So: A Memoir.
Sir Patrick Stewart was easily one of the most iconic British actors of the past fifty years, with a wide-ranging number of roles on screen, in voice-over and on stage. He will be overwhelmingly remembered for Star Trek and X-Men, but his numerous, powerful guest roles on other projects and his tremendous theatrical record should not be ignored. He championed many great causes, stood up for his fellow actors and creatives, and developed a sense of humour about himself and his own image. He would acknowledge his own failings, particularly about romantic relationships and his own arrogance when starting work on Star Trek. He was loyal to his friends, standing up for them against more powerful producers in Hollywood. He was happy to acknowledge fans whilst ensuring he was not just a performing monkey for them.
It is a tremendous understatement to say that he will be missed by not just fans of science fiction, but also anyone who enjoyed seeing a great actor working on the screen.
Monday, 26 October 2026
RIP Walter Koenig
News has sadly broken of the passing of actor and writer Walter Koenig, veteran of the science fiction small screen where he played key roles on both the original Star Trek (and associated movies) and Babylon 5.
Koenig was born in Chicago in 1936 to Russian parents. He decided to become an actor relatively late, after receiving a psychology degree and a professor suggested he try acting. Koenig's first notable television role was on The Lieutenant, produced by Gene Roddenberry.
Koenig was then cast in 1967 in Roddenberry's Star Trek, playing Ensign Pavel Chekov, debuting in the second season. Roddenberry had mused that the international nature of the Enterprise crewed merited having a Russian character on board. Falsely, a publicity story was issued claiming that the Soviet periodical Pravda had complained there were no Russian characters on the show supposedly set in a peaceful future where mankind had united. Koenig was cast due to his resemblance to Davy Jones of the Monkees, and only later did the writers and crew discover that he had actual Russian ancestry. Koenig was also cast to add more youth appeal to the series, despite Koenig turning 31 around the time he debuted on the show.
The role of Chekov was originally intended to be minor and recurring rather than regular, but the absence of George Takei whilst he shot the film The Green Berets at the start of Season 2 of Trek meant that Chekov's role was beefed up to compensate, with Koenig getting a good reception from the audience and being promoted to a regular. Takei was initially unhappy about this upon his return, but after sharing a dressing room with Koenig for the season, they became fast friends. Koenig would serve as Takei's best man in 2008. Koenig went on to appear through the second and third seasons of the show.
When the show returned as Star Trek: The Animated Series, the studio decided there wasn't enough money to hire the entire original cast, so Chekov was left out of the scripts, to his frustration. An apologetic Gene Roddenberry instead hired Koenig as a writer, contributing the script The Infinite Vulcan, giving Koenig the minor historical distinction of being the first Star Trek castmember to contribute to an episode in a creative capacity as well as acting. Koenig returned to the role of Chekov for the first seven Star Trek movies, and was given an especially large role in Star Trek II: The Wrath of Khan (1982), which he was grateful for. The film also gave him his first iconic scene, where his character is taken over by mind-controlling parasites given to him by the tyrannical Khan. Later in the film he gets payback by blasting Khan's ship with photon torpedoes.
Star Trek IV: The Voyage Home (1986) gave Koenig arguably an even more iconic moment when his character is trying to find his way to a US Naval Shipyard in 1986 San Francisco, constantly asking passers-by to the "nuclear wessels."
Like many of his co-starts, Koenig felt typecast by his role and found other work somewhat hard to come by, especially in the 1970s. However, he did pick up guest star roles in shows including Columbo and Bring 'Em Back Alive. He was interested in writing and producing, and impressed Gene Roddenberry and the famously irascible writer Harlan Ellison with his enthusiasm, becoming friends with both. This led to his casting in Roddenberry's short-lived 1974 science fiction series The Questor Tapes and also encouraged him to write a behind-the-scenes book about the strained making of Star Trek: The Motion Picture (1979), published as Chekov's Enterprise.
In the 1980s he was introduced by Ellison to his friend J. Michael Straczynski, who was producing a radio talk show about science fiction. This friendship led Koenig to being given a guest role on the animated series The Real Ghostbusters, which Straczynski was working on. Straczynski created the role of a "Knight" on the his live-action science fiction show Babylon 5, in the episode A Sky Full of Stars. However, shortly before filming Koenig had to undergo a major operation on his heart and could not play the role, which was taken over by Christopher Neame. Koenig later pointed out this could be a blessing in disguise, as that was a one-shot role which ended with that episode. Straczynski instead created the character of Psi Cop Alfred Bester instead, a recurring nemesis for the crew of the titular space station who went on to appear in 12 episodes across five seasons. Bester even got his own special episode in the final season with him as the star, with even a specially-modified credit sequence reflecting that.
Koenig continued to make return appearances to Star Trek after his final appearance alongside William Shatner and James Doohan in the film Star Trek: Generations (1994). He went on to appear in numerous video games and several Star Trek fan series. He also technically reappeared in Star Trek: Deep Space Nine in the episode Trials and Tribble-ations, though only through archive footage from the original series. Koenig's final appearance was in the final episode of Star Trek: Picard in 2023, providing the voice of Federation President Anton Chekov, a presumed descendant of Pavel Chekov's.
Koenig wrote two volumes of autobiography, the first published as Warped Factors: A Neurotic's Guide to the Universe (1998), which was later revised and expanded as Beaming Up and Getting Off: Life Before and After Star Trek (2020). Koenig also had a variety of hobbies, including collecting "big little books" and buttons of various pop culture characters.
Walter Koenig was married to actress Judy Levitt (who briefly starred alongside him in Babylon 5). They had two children, Andrew (who sadly passed away in 2010) and Danielle.
Walter Koenig was a fine actor who perhaps didn't always get the roles he deserved, but excelled when given the opportunity. Whilst he will be best-remembered for Star Trek, it was his outstanding, chilling performance in Babylon 5 which was more impressive and gave him far more meat to chew on as an actor. He will be extremely missed.
Friday, 23 October 2026
Iconic BATTLESTAR GALACTICA board game to be reprinted
Thursday, 22 October 2026
Franchise Familiariser: Deadlands
Tabletop roleplaying games are currently back in vogue. Dungeons & Dragons 5th Edition continues to be the biggest fish in the pond, with a revised edition released in 2024, whilst games like Traveller, Call of Cthulhu, Cyberpunk RED, Mothership, Mork Borg and Dragonbane continue to do well. But another venerable RPG recently (ish) returned with a new edition (with a minor new revision arriving soon). What is Deadlands? What is it about? We have you covered with a Franchise Familiariser course!
The Basics
Deadlands is a horror-steampunk-alternate history
franchise that debuted in October 1996 as a tabletop roleplaying game. Since then, it
has spun off novels, comics and multiple editions of the tabletop game, but no
live-action or video game adaptations as yet (despite interest and attempts).
The game was developed by RPG writer Shane Lacey Hensley,
inspired by a painting by the artist Brom depicting a Confederate vampire from
the World of Darkness line. Hensley set up a new company, PinnacleEntertainment Group, to publish the game. Two industry veteran friends of his,
Greg Gorden and Matt Forbeck, come on board early on to act as writers, editors
and even investors in his company.
Launching in October 1996, the game was an unexpected smash
hit success, given the poor state of the tabletop industry at the time (Dungeons
& Dragons was just starting to undergo the convulsions leading to the
collapse of TSR and its buy-out by Wizards of the Coast several years later),
and won an Origins Award. Deadlands sold well enough to warrant no less
than forty-nine sourcebooks and a revised edition (launched in 1999), as well
as spin-off roleplaying games Deadlands: Hell on Earth (1998) and Deadlands:
Lost Colony (2002). A collectible card game, Doomtown, was launched
in 1998 and ran until 2001. The roleplaying game also generated an accompanying
miniatures line and its own focused wargame, Deadlands: The Great Rail Wars,
which began in 1997.
In 2001 Deadlands was relaunched as Deadlands d20.
It abandoned the use of the original, popular rules system and switched to the
d20 rules system popularised by Dungeons & Dragons 3rd
Edition, under the Open Game Licence. Although new companies had found
financial success with d20 games, established companies were fiercely
criticised by long-term fans for making such a move to chase dollars at the
expense of existing fans (who saw no reason to move to a whole new rules system
and spend more money when the existing rules were still fine). The move was
also of arguably limited utility: many D&D fans who came on board
with 3rd Edition showed a reluctance to move to a new game, even one
using compatible rules. As a result, Deadlands lost many of its
established fans and failed to pick up many new ones.
The financial losses stemming from the d20 experiment were
substantial and Pinnacle almost went under; the company was refounded as Great
White Games to alleviate these issues.
In 2003, the Deadlands rules, specifically the
simplified set used in Great Rail Wars, were revamped and republished as
Savage Worlds, a generic rules system with no established setting. Like
earlier generic games like GURPS, the idea with Savage Worlds was
to have one central rules system and players could then pick up a number of
different optional settings and games to slot into the core system. Savage Worlds
was warmly-received, with a number of different games and settings released for
it in the first few years.
By 2006 Great White Games was able to revert to the Pinnacle
Entertainment moniker. In that year Pinnacle released Deadlands: Reloaded,
effectively a second edition of the game using the Savage Worlds fork of
the rules system. Numerous supplements and expansions followed. Hell on
Earth was also relaunched, and in 2012 was joined by a new spin-off game, Deadlands:
Noir. In 2020 the game was relaunched as Deadlands: The Weird West,
aka “Deadlands for Savage Worlds Adventurer Edition” (SWADE),
compatible with the latest edition of Savage Worlds. This is the current
version of the game being supported, with additional adventures and sourcebooks
following.
The Canon
The Deadlands canon consists of four roleplaying
games (with a fifth in development) broadly sharing the same timeline. Time
travel and parallel universes exist in the setting, allowing for retcons and
lore changes between versions of the games without getting too caught up in
minutiae, an in-universe phenomenon known as “the Mandela Effect.” Each
roleplaying game exists in multiple editions, broadly speaking the original
(now dubbed “Classic”), the Reloaded edition that used the first version
of the Savage Worlds rules system, and the modern editions that use the Savage
Worlds Adventure Edition rules system (SWADE).
The five roleplaying games in the setting are Deadlands
(sometimes called The Weird West to differentiate it from the others), Hell
on Earth, Lost Colony, Deadlands Noir and the forthcoming Dark
Ages.
Deadlands
Classic Core Rulebooks: Deadlands: The Weird West
Roleplaying Game (1996) • Deadlands: Weird West Player’s Guide
(1999) • Deadlands: Marshal’s Handbook (1999) • Deadlands
Classic: 20th Anniversary Edition Core Rulebook (2017)
Classic Sourcebooks: The Quick and the Dead
(1997) •
Book o’ the Dead (1997) • Smith & Robards (1997) • Hucksters
& Hexes (1997) • Rascals, Varmints & Critters (1997) • Twisted
Tales (1997) • The Great Maze (boxed set) (1997) • Marshal
Law (1996) • Ghost Dancers (1998) • Fire & Brimstone
(1998)
• City O’ Gloom (boxed set) (1998) • Law Dogs (1998) • Devil’s
Tower 1: The Road to Hell (1998) • Devil’s Tower 2: Heart O’
Darkness (1998) • Devil’s Tower 3: Fortress of Fear (1998) • Tales
o’ Terror: 1877 (1998) • Lost Angels (1998) • River
O’ Blood (boxed set) (1998) • Boomtowns (boxed set) (1999) • Marshall’s
Log (1999) • Doomtown or Bust! (1999) • Bloody Ol’ Muddy
(1999)
• Back East: The North (1999) • Back East: The South
(1999)
• South O’ The Border (1999) • Canyon O’ Doom (1999) • Rascals,
Varmints and Critters II (2000) • The Agency – The Men in Black
Dusters (2000) • Ghost Busters (2000) • Hexarcana (2000) • The
Collegium (2000) • Rain O’ Terror (2000) • The Great Weird North
(2000)
• The Black Circle – Unholy Alliance (2000) • Dead
Presidents (2000) • Lone Stars – The Texas Rangers (2001) • Epitaph
#1 (2000) • Epitaph #2 (2000) • Epitaph #3 (2000) • Epitaph
#4 (2001)
Dime Novel Adventures: Perdition’s Daughter (1996) • Independence
Day (1996) • Night Train (1997) • Under a Harrowed Moon Part 1:
Strange Bedfellows (1997) • Under a Harrowed Moon Part 2: Savage Passage
(1998) • Under a Harrowed Moon Part 3: Ground Zero (1998) • The
Forbidden God (1998) • Adios, A-Mi-Go! (1998) • Skinners
(1999) • Worms! (1999)
d20 Core Rulebook: Deadlands: d20 (2001)
d20 Sourcebooks: Horrors o’ the Weird West
(2001) •
The Way of the Brave (2001) • The Way of the Dead (2001) • The
Way of the Gun (2001) • The Way of the Huckster (2001) • The Way
of the New Science (2001) • The Way of the Righteous (2001)
GURPS Deadlands Core Rulebook: GURPS
Deadlands: Weird West (2001)
GURPS Expansions: Dime Novel 1 – Aces and Eights (2001) • Dime
Novel 2 – Wanted: Undead or Alive (2001) • Hexes (2002) • Varmints
(2003)
Reloaded Core Rulebooks: Deadlands Reloaded (2006)
• Deadlands
Reloaded Player’s Guide (2006) • Deadlands Reloaded Marshal’s Handbook (2006)
Reloaded Sourcebooks: Marshal’s Screen (2009) • Trail
Guide: The Great Northwest (2010) • Trail Guide: South o’ the Border
(2010) • Trail Guide: Weird White North (2011) • 1880 Smith &
Robards Catalog (2011) • Ghost Towns (2012)
Reloaded Adventures: Coffin Rock (2008) • Don’t
Drink the Water (2009) • Doomtown: A Fight They’ll Never Forget
(2009) • The Flood (2009) • Murder on the Hellstromme Express
(2009) • Night Train 2: For Whom the Whistle Blows (2010) • Saddle
Sore (2010) • Devil’s Night (2011) • Blood Drive 1: Bad Times on
the Goodnight (2012) • Blood Drive 2: High Plains Drovers (2012) • Guess
Whose Coming to Dinner (2012) • The Last Sons (2012) • Return to
Manitou Bluff (2012) • Blood
Drive 3: Range War! (2012) • The Inheritors (2013) • Stone and a
Hard Place (2015) • Dead Men Walkin’ (2015) • The Tombstone Seven
(2015) • All the Purty Little Horses (2016) • The Twilight Protocol (2016)
• The Land Beyond the Busted Doorway (2016) • Sawed ‘em in Gomorra (2016)
• Paradise Lost (2017) • Good Intentions (2017) • Knights with
No Armor (2017) • A Tale of Two Killers (2020)
Reloaded Dime Novel Adventures: Beast of Fire
(2005) •
Deadshot (2006) • Frostbite (2006)
SWADE Core Rulebooks: Deadlands: The Weird West
Savage Worlds Adventure Edition (2021)
SWADE Sourcebooks: Hell on the High Plains (2023)
• The
Abominable Northwest (2025) • The Mysterious Maze (2026)
SWADE Adventures: Showdown at Sundown (2021) • Blood
Drive (2021) • Crater Lake Chronicles (2021) • Horror at
Headstone Hill (2021) • Night Train (2024) • Carnage in the
Cascades (2025) • Curse of the Maze Queen (2026) • Red Tide (2026)
Short Story Collections: A Fistful O’ Dead Guys (1999)
• For
a Few Dead Guys More (1999) • The Good, the Bad and the Dead (1999)
• Wendigo Tales: Savage Stories of the Weird West (2025)
Novels: Deluge: A Novel of the Flood (John
Goff, 2008) • Ghostwalkers (Jonathan Maberry, 2015) • Thunder Moon
Rising (Jeffrey Mariotte, 2016) • Boneyard (Seanan McGuire, 2017)
Graphic Novels: The Cackler (2016) • Rise
of the Black Circle (2025)
Deadlands: The Great Rail Wars
Core Rulebook: Deadlands: The Great Rail Wars
(boxed set) (1997) • Deadlands: The Great Rail Wars Revised (2001)
Expansions: Reinforcements (1997) • Derailed
(1998) • A Fist Full of Ghost Rock (1998) • Dogs o’ War (1998) • Cry
Havoc (1998) • High Noon (2000) • Raid on Roswell (2001)
Deadlands: Hell on Earth
Hell on Earth Core Rulebooks: Deadlands: Hell on
Earth (1998) • The Wasted West (1998)
Hell on Earth Sourcebooks: Brainburners (1998)
• The
Last Crusaders (1998) • Children o’ the Atom (1998) • Road
Warriors (1998) • Toxic Tales (1998) • Radiation Screen
(1998) • Cyborgs (1999) • The Junkman Cometh (1999) • Shattered
Coast (1999) • Iron Oasis (1999) • Monsters, Muties ‘n’ Misfits (1999)
• Waste Warriors (2000) • Spirit Warriors (2000) • Denver
(2001) • City O’ Sin (2001)
Hell on Earth Adventures: Hell or High Water (1998)
• Something
About a Sword (1999) • Urban Renewal (2000) • The Boise Horror
(2000) • The Unity (2002)
Hell on Earth Dime Novels: Leftovers (1998) • Killer
Clowns (1999) • Infestations (1999)
Hell on Earth d20 Core Rulebook: Hell on Earth d20
(2002)
Hell on Earth d20 Sourcebooks: Horrors of the
Wasted West (2002)
Hell on Earth Reloaded Core Rulebooks: Hell on
Earth Reloaded (2012) • Hell on Earth Player’s Guide (2012)
Hell on Earth Reloaded Sourcebooks: Hell on Earth
Companion (2014)
Hell on Earth Reloaded Adventures: The Worms’ Turn
(2014)
Deadlands: Lost Colony
Classic Core Rulebooks: Deadlands: Lost Colony (2002)
Classic Sourcebooks: Lost Colony Companion (2002)
SWADE Core Rulebooks: Deadlands: Lost Colony for
Savage Worlds Adventurer’s Edition (2020)
SWADE Adventures: A Billion Miles from Home (2019)
• Widowmaker
(2020) • Hellstromme Triumphant (2020) • Maw of Oblivion
(2024) •
Mad World (2025)
Lost Colony Novels: Banshee Screams (2002)
Deadlands: Noir
Core Rulebooks: Deadlands Noir (2012) • Deadlands
Noir Player’s Guide (2012)
Adventures: The Old Absinthe House Blues (2013) • The
Case of the Jumbo Shrimp (2013)
Dime Novels: Tenement Men (2012) • Blood &
Roses (2013) • Memories of Yesterday (2013)
Deadlands: Dark Ages
SWADE Core Rulebooks: Deadlands: Dark Ages Core
Rulebook (forthcoming)
SWADE Adventures: Sins of the Father (2023)
Graphic Novels: Merlin’s Champions
(forthcoming)
Backstory
In 1863, the American Civil War peaked with the Battle of
Gettysburg, a decisive confrontation between the United States of America and
the rebel Confederacy. But on the day of the battle, a mystical ritual ruptured
the walls between this dimension and one beyond, the Hunting Grounds, the home
of incredibly powerful entities known as the Reckoners. The Reckoners were able
touch our world, unleashing chaos, evil and darkness. The dead began to rise,
strange creatures appeared and an uncanny sense of fear began to spread across
North America. The greater the cumulative level of fear in the world, the more
powerful the Reckoners became.
Shortly after this event, a massive earthquake tore
California apart, dropping most of the coast into the ocean and forming a
shattered landscape of ravines, whirlpools and canyons: the Great Maze. In the
walls of the Maze, explorers found an incredible source of energy and power,
ghost rock. Capable of burning far hotter than coal and for far longer, ghost
rock opened amazing new avenues for scientific research and engineering. New
technology appeared, including steam-powered gatling guns, gyrocopters and steam
tanks. Stories of “strange happenings” around ghost rock were dismissed, or
even accepted as the price of harnessing this new power. The Civil War raged
on, far longer than anyone expected, before the North finally gained the upper
hand and defeated the South in 1871 (although many swear blind to having
memories where the Civil War continued into the early 1880s).
Deadlands chronicles the “classic” Weird West, the
original incarnation of the setting. The original edition of the game was set
in 1876, the very mild revised edition in 1877, the Reloaded edition was
set in 1879 and the current SWADE edition updates things to 1884.
Deadlands: Hell on Earth is a sequel to the original
game. Set in 2094, Hell on Earth postulates that the Reckoners finally
succeeded in entering the world in 2081, triggering the Last War, a cataclysmic
conflict that devasted the world. Hell on Earth is set in the Wasted
West, a post-apocalyptic North America where magic and technology have become
intermingled. The world has largely been laid waste but, curiously, having
entered our world the Reckoners soon after vanished, and a key part of the
metaplot ties into finding out what happened to them, as well as traditional
post-apocalyptic concerns.
Deadlands: Lost Colony runs simultaneously alongside Hell
on Earth and is also set in 2094. However, the setting is another planet
altogether, known only as Banshee. Using a mixture of ghost rock and magic, an
expedition was sent via wormhole to this planet. Discovering it to be rich in
ghost rock, humanity began colonising and exploiting the planet, leading to
conflict with the native species, the Anouks. More than three million humans
were on Banshee when the Last War took place, sealing the wormhole and leaving
them trapped. The game depicts more of a classic science fiction setting, with
some spaceships, laser weapons and more advanced technology, mixed with magic.
The game’s metaplot kicks in when it is revealed that the Reckoners were
banished from Earth shortly after the Last War…but they were banished to
Banshee, and their arrival obviously is not good news for the inhabitants of
the planet. Fortunately, since Banshee is in a much better state than Earth and
has a smaller population (depriving the Reckoners of the vast quantities of
fear they feed on), there is also the possibility that they might be finally
vulnerable on Banshee. The SWADE edition of the game updates the timeline to
2096 and hints of a final way of defeating the Reckoners.
Deadlands Noir is a limited-run RPG that updates the
setting to the early 20th Century, and is thus an interquel, set
between the original Deadlands and Hell on Earth. The rulebook
provides information on running games from the 1910s to the 1950s, and is a
moody, noir-infused game where intrigue and investigation is favoured over
combat. Elements such as Prohibition, World War I, gangsters and jazz music
feature.
Deadlands: Dark Ages is a forthcoming game that acts
as a prequel to the entire Deadlands saga. It is set in Dark Ages
England in 877, a thousand years or more before the original game, and taps
into Arthurian legends. Morgana le Fey will be a major character in this game.
Despite being a prequel, time travel (which canonically exists in the setting)
allows for events in Dark Ages to impact on the other time periods and
vice versa, and possibly allows characters from one game to travel to another.
Setting
The primary Deadlands setting is the continent of
North America in the latter half of the 19th Century, specifically
the area known as the Wild West, approximately an area extending from the
Mississippi River to the Pacific Ocean incorporating the Great Plains, the
south-western deserts, the Rocky Mountains and the coastal regions of
California and the Pacific North-West.
The geography is more or less identical to that of the real
world, with several notable exceptions. A massive earthquake destroyed the
coast of California in 1868, obliterating most coastal cities and settlements.
What was left behind was a maze of water canyons, bays, inlets, towering sea
stacks and vast seams of ghost rock. The resulting terrain became known as the
Great Maze. Fear of a recurrence was offset by the immense wealth to be gained
by mining ghost rock, resulting in a crazed rush reminiscent of earlier gold
rushes. The City of Lost Angels became the dominant settlement of the region,
benefitting from the resulting westwards rush.
In terms of geopolitics, the United States remains the
dominant force on the continent, especially after defeating the Confederate
States in 1871. However, control of the western states is somewhat tenuous, and
Native American tribes have regained autonomous control of two regions: the
Sioux Nations, which expand across western Dakota, most of Nebraska, eastern
Wyoming and south-eastern Montana; and the Coyote Confederation, in eastern
Oklahoma and south-eastern Kansas. In 1866 Utah declared itself the independent
nation of Deseret, a religious nation under Mormon leadership.
As well as political entities, there are also powerful factions within those entities to contend with, such as the Pinkerton Detective Agency, the Texas Rangers (both now oriented towards supernatural threats more than mundane ones), and various newspapers and do-gooders determined to expose what's "really happening" out west, though the folks back east are still distracted by reconstruction and other issues.
With the Civil War over, the Great Rail Wars have begun:
several major and numerous minor rail companies were established with a
competitive goal: to drive railheads all the way from the Mississippi to the
Pacific, allowing for fast cross-continental travel and delivery of ghost rock,
gold and trading goods back east. The Rail Barons would turn out to be utterly
ruthless, competitive to the point of lunacy and almost untouchable in their
power, using means both mundane and supernatural to ensure they would come out
on top. The rail companies include Bayou Vermillion (noted for their use of zombie labour), Black River, Union Blue and Iron Dragon.
The Deadlands world also features significant
differences to our own when it comes to technology. Ghost rock, a supercharged
(and, some say, supernatural) form of coal, has allowed for the creation of
advanced steam technology, including steam wagons, faster steam trains,
steam-powered gatling guns and even steam-enhanced gyrocopters. Alongside the
standard six-shooters and horse-drawn wagons, more exotic, weird technology is
starting to appear in the West.
More concerning are the Reckoners: enigmatic beings of supreme power, the Reckoners were sealed away from our world but that seal was broken in 1863 during the Battle of Gettysburg, when their influence was able to seep into and touch our world once more. Since then, supernatural events have become more commonplace. Magic, though unpredictable, works through strange rituals and processes. The dead – the Harrowed – can rise again to torment the living. Wendigos, jackalopes, wallcrawlers, ghouls, sasquatches, maze dragons, gremlins, pox walkers and Texas skeeters, among many others, have become increasingly common and unnerving threats.
To overcome these threats, the various groups of the Weird West have a powerful resource to call upon: you. Or rather, any number of well-meaning adventurers, heroes, antiheroes, cowboys, cowgirls, huxsters, hexslingers or mad scientists who are ready to heed the call to adventure and take on the forces of evil armed with noting but their wits and guts, and maybe a gatling-cannon-armed steam gyrocopter.


















