After much debate (and some requests) I have signed up with crowdfunding service Patreon to better support future blogging efforts. You can find my Patreon page here and more information after the jump.
The Wertzone
SF&F In Print & On Screen
Saturday, 16 January 2077
Support The Wertzone on Patreon
After much debate (and some requests) I have signed up with crowdfunding service Patreon to better support future blogging efforts. You can find my Patreon page here and more information after the jump.
Tuesday, 22 August 2023
HOMEWORLD 3 gets new trailer
Sunday, 13 August 2023
From: Season 1
Grounded
Monday, 7 August 2023
BALDUR'S GATE 3 becomes one of the most popular Steam games ever
Larian Studios launched the extremely long-awaited third video game in the Baldur's Gate series last week on PC. The follow-up to BioWare's Baldur's Gate (1998) and Baldur's Gate II: Shadows of Amn (2000), the game is another fantasy roleplaying epic drawing on Dungeons & Dragons rules, with the player taking control of a motley crew and setting out to save the world, or at least to start with, their skulls.
The game had a lengthy three-year gestation period in Early Access, during which time over two and a half million people played the game and Larian received extensive feedback on how to improve balancing, combat, classes and characters.
The extensive Early Access period and pre-release hype seems to have paid off. In the four days since release, the game has peaked at just under 815,000 concurrent players, making it the ninth-most-played game in Steam's history. Larian have not disclosed how many additional sales were notched up in the release period, but the game has sat at the top of Steam's sales charts for a considerable chunk of that time. The game has likewise been the biggest-selling title on GoG for the past week or so.
Baldur's Gate 3's sales are restricted to the PC format only for the time being. The game will launch on PlayStation 5 on 5 September and an Xbox release is planned for later, although Larian have encountered technical difficulties in getting the game to run well on the lower-specced Xbox Series S console. They hope to resolve the problem soon.
For myself, I'm a dozen hours into the game and so far it's been a satisfying fantasy adventure. It may be some considerable time before a review, however. This is a very, very big game.
Sunday, 23 July 2023
Wertzone Classics: Night Watch by Terry Pratchett
Wertzone Classics: The Lord of the Rings by J.R.R. Tolkien
Tuesday, 18 July 2023
BABYLON 5 to get long-requested Blu-Ray release
Seminal epic space opera show Babylon 5 is to finally get a release on Blu-Ray, after many, many years of campaigning by fans. The set will be released on 5 December this year in the USA, UK and some other territories.
Babylon 5 aired for five seasons and five TV movies, airing from 1993 to 1998. An additional TV movie and a direct-to-DVD film followed in 2002 and 2007, along with a 13-episode spin-off show, Crusade, in 1999. Babylon 5 was reasonably successful on its first airing, becoming the first non-Star Trek space opera to last for more than three seasons in American television history. It won two Hugo Awards for Best Dramatic Presentation (for the episodes The Coming of Shadows and Severed Dreams, in Seasons 2 and 3 respectively), along with an Emmy for visual effects. Babylon 5 helped pioneer the use of both CGI and long-term, serialised story arcs in a television series. The series was hugely influential on its contemporaries (such as Buffy the Vampire Slayer) and succeeding shows, including Lost, which borrowed ideas from its story arc structure.
The show had a somewhat complex technical issue which has made re-releases problematic. Babylon 5 was one of the first - if not the first - American TV shows to be protected for widescreen shooting, with the plan to release the entire show in 16:9 widescreen ratio at a later date, after its original 4:3 airing. However, due to technical issues and communications mixups, the show's then-cutting edge CGI was only produced in 4:3. For the original TV release this was not an issue, but for the DVD release in 2002, this created a technical headache, as fans and the studio wanted a widescreen release. Unable to afford the cost of recreating all the CGI and composite scenes in 16:9 from scratch, the decision was made to use the widescreen live-action footage but to crop and zoom in on the CGI shots. This created a widescreen presentation which lost detail and sometimes important CGI elements from those shots. For composite scenes, this also meant occasional but noticeable rapid zooming in and out of scenes as they alternated from pure live-action shots to CG composites.
In 2021, Babylon 5 was released in a new "remastered" format. To create the best compromise version, Warner Brothers remastered the live-action-only footage in HD and also carefully upscaled the CG shots via an algorithm. As these things go, this was not too terrible, and the improved live-action footage is impressive. However, to achieve a uniform presentation, they made the decision to crop the live-action shots back down to their original 4:3 presentation, and then keep the CG shots intact. As a compromise, this was reasonable, although frustrating for fans who wanted to see the show in HD and in widescreen.
The only alternative is to completely re-render all of the show's CG elements from scratch and in 16:9. This is likely prohibitively expensive, as Babylon 5 sometimes had 100 or more CG shots in a single episode, and also requires all of the original greenscreen footage to have been preserved perfectly.
A stopgap idea has been pursued by B5 fan Tom Smith for several years, involving taking the original shots, ship models and scene files and re-rendering them in 16:9 and in HD (or even 4K) using modern PCs. This produces a visually identical image to the original, but with a lot more detail (the original models were very exactingly built for the standards of the time) and looks very nice today. However, this is only possible where all of that material has survived, either in the WB archive or in the archives of the various animators and teams that worked on the show. Smith tracked down a lot of that material for Seasons 2 and 3, but for Season 1 only the models have survived, and for Seasons 4 and 5 it appears that very little has survived, so this is not a viable solution for the entire show.
It also appears that the "complete series" title might be something of a misnomer. Based on the 2022 re-release and some of the initial release info, it looks like the set will include all five seasons of the original show, remastered, plus the pilot movie The Gathering, which was not remastered (due to issues with the original source film). The other TV movies - In the Beginning, Thirdspace, River of Souls and Call to Arms - plus the spin-off show Crusade and the later TV/DVD movies Legend of the Rangers, The Lost Tales and soon-to-be-released animated movie The Road Home, do not appear to be included at this time. If it is confirmed that some or all of them will be included, this news will be updated.
Wednesday, 12 July 2023
Wertzone Classics: Star Trek: The Original Series
Monday, 10 July 2023
RIP Manny Coto
News has sadly broken that television writer Manny Coto has passed away at the age of 62. Coto was best-known for his work on the Star Trek franchise, 24 and Dexter.
Born in Havana, Cuba in 1961, Coto studied at the American Film Institute. He began his television writing career in 1988 with an episode of Alfred Hitchcock Presents, and became a regular writer on MTV's Dead at 21. Inbetween, he and Brian Helgeland wrote a script called The Ticking Man, which became the first-ever script to sell for over $1 million. His first show as creator and showrunner was Odyssey 5 (2002-03), about a group of people who witness the destruction of Earth and time travel back to avert the disaster.
In 2003 he began working on Star Trek: Enterprise in its third season. His first episode was Similitude, an ethically complex episode about cloning. The episode was hailed by both critics and cast as one of the best episodes of the series. Coto's next several episodes were well-received, and he was quickly promoted to a producing role.
For the show's fourth and final season, Coto was effectively promoted to showrunner, taking the creative reigns of the series (although Rick Berman and Brannon Braga remained technically the executive producers in charge). The final season used a number of short-form story arcs to tell stories tying into the Star Trek mythos, particularly illuminating stories about the Mirror Universe, Klingon history and the ancestor of Data's creator. Despite a warm reception, the change was too late to reverse the show's commercial fortunes and it was cancelled.
Coto went on to write extensively for 24, penning twenty-seven episodes from 2006 to 2010, and Dexter, penning ten episodes from 2010 to 2013. He returned as a writer on 24: Live Another Day in 2014 and co-created and wrote 24: Legacy in 2017. Coto went on to become a regular writer on American Horror Story and its anthology spin-off show, American Horror Stories.
Coto was a lifelong Star Trek fan with an encyclopedic knowledge of the franchise. It is interesting that he did not return to the franchise after its return to television in 2017, and also did not work on Trek homage show The Orville, which his colleague Brannon Braga worked extensively. Coto's other interests included model trains and wine-making.
Coto passed away on Sunday 10 July from pancreatic cancer, which he'd been fighting for over a year. He is survived by his wife, mother, four children and eight nieces and nephews.














