Showing posts with label steven erikson. Show all posts
Showing posts with label steven erikson. Show all posts

Tuesday, 23 July 2024

Steven Erikson confirms his Malazan WITNESS trilogy is now a quartet

Steven Erikson has confirmed that his in-progress Witness Trilogy, a sequel to his classic Malazan Book of the Fallen sequence (1999-2011), will now be a quartet.


Erikson published the first book in the series, The God is Not Willing, in 2021 to considerable acclaim and success. His previous two Malazan novels had been the first two books in the Kharkanas Trilogy, Forge of Darkness (2012) and Fall of Light (2016), but had sold relatively poorly, necessitating a shift to a new project.

Erikson had planned to conclude the Kharkanas sequence, writing several hundred pages of the third book, Walk in Shadow, before his publishers convinced him to return to the Witness sequence. Erikson was hundreds of pages into the second book, No Life Forsaken, before realising it was really two books. After this realisation came about, Erikson pressed on to complete both books before submitting them to his publisher.

This process is almost complete (he had two months' work left to do two months ago), and Erikson is hopeful this means that No Life Forsaken and the as-yet-untitled third book can be released in relatively quick succession (though I suspect it'll be in subsequent years) in the near future.

His plan is to then finish Walk in Shadow (which Erikson was also hinting some time ago might also become two books) and the fourth and final Witness novel. Erikson reiterated that Karsa Orlong will only appear in the final book in the series. He also has two additional Malazan novellas under contract.

Possibly not coincidentally, several of Erikson's publishing houses have put up the same placeholder date for No Life Forsaken recently: 28 August 2025. This seems fairly achievable based on Erikson's current progress.

Saturday, 19 March 2022

Next Esslemont MALAZAN novel gets a name change and delayed release date

The Ten Very Big Books Podcast has hosted an interview with Ian Cameron Esslemont, co-creator of the Malazan universe (with Steven Erikson). Esslemont confirms that his next Malazan novel, hitherto known as The Jhistal, is now called Forge of the High Mage.

In the Edelweiss Catalogue, the book's entry has been updated with the new title and a new release date: April 6, 2023. However, that date may just be a placeholder, with Esslemont saying in the interview that the book should be out "this year."

Last year, it was confirmed that Esslemont had sold over a million books and had been contracted for three more books in his Path to Ascendancy series - with Forge of the High Mage now serving as Book 4 - although it looks now like the release dates for all three were on the optimistic side of things.

Esslemont's colleague Steven Erikson is also writing two new Malazan novels: Walk in Shadow, the final book in The Kharkanas Trilogy, and No Life Forsaken, the second book in the Witness Trilogy.

Sunday, 19 December 2021

Steven Erikson starts work on sequel to THE GOD IS NOT WILLING

Steven Erikson has confirmed that work is now underway on the second novel in the Witness trilogy. The first book, The God is Not Willing, was published in June to a strong critical reception. The sequel will be called No Life Forsaken.


The trilogy is set a decade or so after the events of the main Malazan Book of the Fallen series and follows events on the continent of Genabackis, revolving around the offspring of Karsa Orlong and his reputation as a walking god, as well as how the Malazan Empire's ongoing occupation of the continent is faring.

Erikson notes that he is working on multiple projects simultaneously: he is also writing Walk in Shadow, the concluding volume of the Kharkanas Trilogy, a prequel to the Malazan saga set hundreds of thousands of years earlier and revolving around the Tiste race.

With work only just getting underway on No Life Forsaken, I suspect we won't see it now until mid-to-late 2023 at the earliest. The next Malazan novel to be published will be The Jhistal by Ian Cameron Esslemont, the fourth book in the Path to Ascendancy series which will focus on the nascent Malazan Empire's invasion of the Falari subcontinent. That book is currently tentatively scheduled for Spring 2022.

Thursday, 23 September 2021

Ian C. Esslemont sells a million books, outlines his next three MALAZAN novels

Ian Cameron Esslemont, the co-creator of the Malazan universe with Steven Erikson, is enjoying his own level of success. According to his UK publishers, Transworld, he has passed one million books sold, and according to the Edelweiss Catalogue, he has three new Path to Ascendancy novels under contract.

The sale sheets for the next three Path to Ascendancy books - following on from Dancer's Lament, Deadhouse Landing and Kellanved's Reach - are as follows:


Book 4: The Jhistal

This volume develops and details the Malazan expansion into the Falari Peninsula region. Kellanved and Dancer, impatient with the slow and methodical consolidation of the continent of Quon Tali, are up to no good and embroil the Malazan forces in an uprising against the ruling Theocracy of Falar.

These priests have maintained power over all the many islands through the threat of their terror-weapon: the dread 'Jhistal'...

Here readers will discover just what this weapon is, meet a younger Mallick Rel and find out just how the Malazans took the region into their grip. 

ETA: 17 March 2022 (subject to change)


Book 5: tbc

Here we will be documenting and following the emerging Malazan Empire's first landings and foothold in the region of the Seven Cities. Central to this account will be the monumental and notorious attack on the Holy City of Aren.

The emergence of Dassem Ultor, his rising influence and popularity among the military of the empire - together with Surly's growing wariness of it - is all suggestive of his death before the walls of Y'ghatan.

Another path of this story will follow Kellanved and Dancer's exploration of Shadow and beyond, and further steps towards the former's ascension as Shadowthrone. 

ETA: 3 November 2022 (subject to change)


Book 6: tbc

Kellanved and Dancer and company have become ever more powerful and elevated, and are now distant players as we dig down to follow Bridgeburners themselves: Whiskeyjack, Fiddler, Hedge, Trotts, Mallet and others. Yes, the gang's all here and readers will relish being in their company once more!

Battles and encounters in Mott Woods and Black Dog Forest abound and all of this leads readers up to to the point at which this extraordinary multi-faceted, multi-layered epic fantasy saga first began: Gardens of the Moon.

ETA: 9 November 2023 (subject to change)


In addition to the Path to Ascendancy books, Esslemont is also the author of the six-volume Malazan Empire sequence: Night of Knives, Return of the Crimson Guard, Stonewielder, Orb Sceptre Throne, Blood and Bone and Assail. He is the co-creator of the universe explored by his friend Steven Erikson in his ten-volume Malazan Book of the Fallen sequence, the Tales of Bauchelain and Korbal Broach novella sequence, The Kharkanas Trilogy and The Witness Trilogy. Steven Erikson has sold over 3.5 million books since his first fantasy novel, Gardens of the Moon, was published in 1999.

Thanks to Jussi at the Westeros.org forum for spotting these figures in the wild.

Friday, 11 June 2021

The God is Not Willing by Steven Erikson

More than a decade of peace has passed since the fall of the Crippled God. The Malazan Empire, once an ever-expanding nation, has secured its borders and set about bringing stability and order to its holdings. One of the furthest-flung of its outposts is Silver Lake, an isolated town in the far north of Genabackis, still reeling from the events of many years earlier, when three Teblor descended from the mountains and brought chaos with them.


The 2nd Company of the Malazan XIVth Legion - reduced to just three squads and eighteen soldiers - is bound for Silver Lake to reinforce the garrison there. To augment its strength, it has hired the very mercenary company they were recently fighting against, a practical measure that neither side likes very much. With redoubtable allies, the Malazans have to hold Silver Lake against an implacable foe. For the Teblor of the mountains, tiring of waiting for their Shattered God - Karsa Orlong - to return to them and motivated by a growing threat to the north, have made a decision to migrate south to seek out their reluctant deity. What else are a people to do, when their god is not willing?

Well, this was a surprise. Steven Erikson's work has been called many things but "concise" and "focused" are not among them. All of Erikson's twelve previous novels in the Malazan universe are sprawling, brick-thick volumes you could use to stun a yak. The God is Not Willing, at a relatively breezy 473 pages, is easily his shortest fantasy novel to date. Erikson's work has also been called (sometimes fairly, often not) "obtuse" and "confusing." The in media res opening to the first book in the setting, Gardens of the Moon, remains fiercely debated on Reddit and fantasy message boards to this day. The God is Not Willing is instead pretty streamlined and comprehensible. The word - whisper it - "accessible" may be applicable.

But if those terms are applicable, don't go thinking this is Erikson with the training wheels on, or restrained, or (grimace) going commercial. The God is Not Willing is packed with the philosophical musings and rich worldbuilding of his prior work, it is just paced here with discipline and vigor, and an undercurrent of Erikson's distinctly underrated humour. With the exception of the late, great Terry Pratchett and maybe Abercrombie in his more whimsical moments, Erikson may be one of the funniest writers in modern secondary world fantasy, something he usually keeps under check but here lets loose a little more. This is still a dramatic and sometimes tragic story, but it's also one balanced by the kind of comedic banter between soldiers-under-duress that we've seen before in earlier novels, but here taken up a notch.

The God is Not Willing is set ten years after the events of The Crippled God, in north Genabackis. The events of the opening of House of Chains have left an ugly scar on the town of Silver Lake, with ex-slaves and ex-slavers having to find new roles after the Malazan Empire outlawed slavery. Rast, the half-Teblor son of Karsa Orlong, has been exiled from his home by his mother. The town's depleted garrison is reinforced by the Malazan XIVth Legion's 2nd Company, with the slight problem that the company has been almost destroyed in an engagement with a mercenary company, with heavy losses on both sides. Fighting the mercenaries to a standstill, Captain Gruff hits on the splendid - or barking mad - idea of hiring the mercenaries to augment his depleted forces, which is slightly undercut by the two sides disliking one another. Elsewhere, the Teblor tribes of the mountains have discovered that the fading of Jaghut sorcery from the world is about to have cataclysmic consequences, spurring a mass migration into the lands of the south, and a potential showdown with their reluctant deity Karsa Orlong, also known as Sir Not-Appearing-in-this-Novel.

And that's kind of it. The novel rotates between these three storylines with a laser-like focus, with Rast's growth from a confused and terrified youth into a character of moral courage, using his Karsa-like, single-minded and utterly unbendable determination as a force for good (or what passes for it) getting a lot of focus. So too do the Malazan marines holding Silver Lake. There's only eighteen of them left after the clash with Balk's mercenary company (who also get some attention, though it's more of a subplot), allowing Erikson to explore most of their characters in a lot of detail. It's the splendidly-written Stillwater who emerges as the best character in the novel, a lethal assassin-mage who has been trying to effectively trademark the idea (and ignoring the various assassin-mage organisations we've already seen in the previous novels, not least the Claw) and whose facility with the warren of Shadow is slightly complicated by her relationship with the Hounds of Shadow. Stillwater entertains because of her determined lack of interest in the normal ongoings of the Malazan world, and her metacommentary on what is happening is the source of much of the book's humour.

The book is relatively small in scale for most of its length, being concerned with very small groups of characters, until Erikson shifts things up a gear in the last hundred pages or so, when we suddenly pull back to a widescreen view of events and discover that things are about to go south very, very fast. Entire cultures and nations are caught up as Erikson finally delivers when he nearly did in The Bonehunters - a fantasy disaster novel! - and does so with spades.

I was very surprised at this book. A dozen novels, half a dozen novellas and thirty years into writing this series (and almost forty since he and Ian Esslemont created it for gaming purposes in 1982), with the previous two-published books being commercial disappointments, you could have forgiven Erikson for writing a crowd-pleasing war story or a thousand-page recap of Malazan's greatest hits. Instead, he delivers a determined, focused, well-paced and immensely rich novel of war, peace, hubris, consequence, sorcery and compassion. He even finds time to right some wrongs from earlier in the series: the somewhat brushed-over consequences of Karsa's odyssey of destruction in House of Chains are here laid bare in full, and the logical (if long-in-unfolding) consequences of events in the main series which were outside the scope of that story are explored in depth by one of Erikson's finest casts of characters yet.

The God is Not Willing (*****) is Steven Erikson bringing his A-game, turned up to 11, and delivering what is comfortably one of his three or four best novels to date. The book will be published in the UK on 1 July and on 9 November in the United States.

Friday, 5 March 2021

Cover art revealed for Steven Erikson's new MALAZAN novel, THE GOD IS NOT WILLING

The cover art has been revealed for The God is Not Willing, Steven Erikson's next novel in the world of his popular Malazan Book of the Fallen series.

The God is Not Willing is the first book in the Witness Trilogy, which picks up on dangling plot threads from the Malazan series. Specifically, it deals with the fate of the Teblor people of far northern Genabackis and the expected return of the infamous warrior Karsa Orlong (although Karsa himself is not expected to appear in the first volume).

This is the first Malazan novel by Erikson since Fall of Light in 2016, the second book in the Kharkanas Trilogy. Disappointing sales saw Erikson and his publishers agree to delay that trilogy whilst bringing forwards the Witness books, which they agreed were likely to be more commercially appealing. Since completing The God is Not Willing, Erikson has returned to work on Walk in Shadow, the concluding volume of the Kharkanas Trilogy.

The God is Not Willing is currently listed for publication on 1 July this year. Erikson's collaborator Ian Esslemont is also working on the fourth book in the Path to Ascendancy series, with the working title The Jhistal, with a tentative release date in November this year.

Saturday, 22 August 2020

Steven Erikson and Ian Cameron Esslemont discuss the MALAZAN series

Malazan co-authors Steven Erikson and Ian Cameron Esslemont have been jointly interviewed at the TSACast and revealed some new information about their upcoming books.

Esslemont is currently working on The Jhistal, the fourth book in the Path to Ascendancy series (following on from Dancer's Lament, Deadhouse Landing and Kellanved's Reach), or possibly the first book in a second trilogy set in the same milieu. This book picks up twenty years after the events of Kellanved's Reach and concerns the nascent Malazan expansion into the subcontinent and archipelago of Falar.

The next books are expected to focus on the Malaz invasion of Seven Cities and the first taking and fall of Aren to the T'lan Imass. Esslemont has also pencilled in the Malaz landings in Genabackis and the Blackdog campaign for future volumes.

Erikson, meanwhile, recently completed The God is Not Willing, the first book in the Witness Trilogy, a sequel to The Malazan Book of the Fallen itself, and is now back working on Walk in Shadow, the concluding volume of the Kharkanas Trilogy.

The Jhistal is currently scheduled for publication on 17 November 2020. The God is Not Willing is anticipated for publication in late 2021.

Monday, 27 July 2020

Steven Erikson resumes work on delayed MALAZAN novel

Steven Erikson has resumed work on Walk in Shadow, the much-delayed concluding novel in the Kharkanas Trilogy, a prequel to his popular Malazan Book of the Fallen series.


Erikson published the first two books in the series - Forge of Darkness and Fall of Light - in 2012 and 2016. In October 2017 he announced an indefinite delay to Walk in Shadow after being advised that sales for the first two books in the series were disappointing. Instead, he began work on The God is Not Willing, the first novel in the Witness Trilogy, a direct sequel to the Malazan Book of the Fallen, picking up five years later and catching up on popular characters (most notably Karsa Orlong, although he won't actually appear in the first book).

He concluded work on The God is Not Willing several months ago but due to delays at the publisher, learned that the book will not be published until late 2021 or early 2022. After debating the issue, Erikson has now committed to finishing Walk in Shadow as soon as possible, for likely publication in 2022 or 2023, before resuming work on the second Witness book.

In his lengthy Facebook post, Erikson debates why the Kharkanas Trilogy has done more poorly than the main Malazan sequence, pondering his choice of prose style (which is even more ornate in Kharkanas and somewhat different to the main series), subject matter (a long-unfolding, gruelling tragedy) and the issue of "Malazan fatigue," noting that he perhaps should have delayed Forge of Darkness by a year or two.

From my position, I suspect Erikson mainly suffered from the four-year gap between the two books. That's really unremarkable by some standards, of course, but considering his previous pace of publishing (although not writing) ten huge novels in eleven years, it was relatively a huge gap in publication. There's also the issue of "completion syndrome," with some readers waiting for a whole series to be finished before starting it. There's also the issue that Fall of Light was published with relatively little fanfare and marketing, and fan reaction to the two books has been mixed.

Still, completing the trilogy will be a major achievement and hopefully Erikson can conclude the story in a way that satisfies his goals and his fans.

Malazan fans won't have to wait quite so long for their next fix, though. Ian Cameron Esslemont's next novel in the same world, The Jhistal, will be published on 17 November this year.

Tuesday, 25 February 2020

New MALAZAN novel confirmed for this year

Transworld have confirmed that the next Malazan book to be published will be Ian Cameron Esslemont's The Jhistal, which is due in November 2020.

Artwork by Marc Simonetti

The Jhistal will be the fourth volume in the Path to Ascendancy series (despite early speculation it would be a continuation of the six-volume Malazan Empire series) and is presumed to focus on the Malazan Empire's expansion to the islands of Falar.

Steven Erikson's next Malazan novel, The God is Not Willing, the first book in the Witness Trilogy, is almost complete, with Erikson noting this week he'd reached the final chapter in the book. The book is currently scheduled for release in November 2021, but it is unclear if Tor and Transworld would be willing to bring forward the release date if it is indeed completed imminently.

Wednesday, 20 February 2019

The Bonehunters by Steven Erikson

The rebellion known as the Whirlwind has been defeated and now its last army is fleeing to the storied city of Y'Ghatan. The Malazan 14th Army, the Bonehunters, is in hot pursuit, keen to eradicate the last vestiges of rebellion on Seven Cities. But fate, the gods and the crafty general known as Leoman of the Flails have other ideas. Elsewhere, black ships from beyond the western oceans have set events are in motion that will engulf the greatest warriors in the world, Karsa Orlong of the Teblor and Icarium Lifestealer among them, and will see the Master of the Deck, Ganoes Paran, reluctantly take a direct hand in events.


Steven Erikson's Malazan Book of the Fallen series is initially made up of three interlocking story arcs: events on Genabackis, events on Seven Cities and events on the continent of Lether. For the first five books these story arcs have been broadly kept separate, but the sixth volume is when they decisively collide with one another. To put it another way, if Malazan was the Marvel Cinematic Universe, this is the first Avengers movie where you get to see characters from all the previous sub-series meet up and rub shoulders with one another.

There is undeniably a visceral thrill to this, as it represents the shape of the over-arcing Malazan storyline starting to come into focus. We start getting a better idea of what the series overall is going to be about and where the final battles will take place, although much remains murky. The feeling that the series is - at last! - starting to coalesce into one coherent, cohesive narrative is satisfying.

That said, it is also not handled entirely well. Previous Malazan books have been relatively smooth and consistent in their tone. This book feels a lot more inconsistent, a side-effect of mashing together characters from rather different previous books and storylines. There's also a slight air of contrivance to the book. Characters meet up in unlikely coincidences and mysterious new allies show up having spent two years pre-preparing a ritual which will come in handy at a key moment. Characters portentously declare things to one another that will leave the reader baffled. At one point, apropos of Douglas Adams, the moon actually explodes for no immediately discernible reason (which gets an explanation later on that still feels rather random).

The book is also a bit on the over-full side. Some Malazan novels are overlong and have a lot of filler in them; others (particularly the first three) are super-lean and bursting out of the page limit with incident, character developments and intriguing themes. The Bonehunters instead feels like the plots of three separate novels have been pushed into it and the focus careens between them with the grace of a pinball machine. So much is going on that major events and characters are given very short shrift indeed (the incidental death of one major, long-standing character is disappointing). In particular, the rise of two previous confirmed villains into positions of supreme power and influence comes out of left field and is fundamentally unconvincing, even moreso on a reread.

But this is still a Malazan novel written by Steven Erikson, so that means we still get excellent and brutally tragic set-piece events, wonderful moments of prose and dialogue and some effectively powerful reflections of the human condition. At one point the book threatens to turn into a disaster novel, which would have been interesting (fantasy disaster novels are pretty thin on the ground), although the book then shoots off in a different direction. There's also a series of phenomenal action sequences paced through the book, with the Malazans and Whirlwind soldiers clashing in a burning city, a naval face-off between two mighty powers and, most impressively, a long-running battle through the streets of a major city as Kalam and the Claw finally settle their debts. There's a lot of good stuff in this book, it just doesn't necessarily hang together as well as it should.

The Bonehunters (***½) is one of the more divisive books in the series - I've seen people lament it as the worst book in the series (which I don't agree with) and praise it as the best (which I also don't agree with) - but it's also one of the most action-packed and is the one that brings the focus and ultimate point of the series into sharper relief, which is a good thing. In order to get there, an (even for this series) unlikely number of plot twists and coincidences have to take place, which makes the book feel more artificial than almost any other Malazan novel released to date. That said, it's written so well that you may not even care. The book is available now in the UK and USA.

Saturday, 17 November 2018

Midnight Tides by Steven Erikson

The expansionist Kingdom of Lether has subdued most of the rival kingdoms and tribes on its continent, establishing a hegemony built on notions of debt and service in the name of the king. Its eye now turns to the northern frontier, where the six tribes of the Tiste Edur have recently been united by the Warlock King of the Hiroth. A delegation sets forth to discuss peace and trade, but the true motives of the kingdom are baser. The Warlock King, aware of the growing threat, sends forth the Sengar brothers on a mission to recover a powerful item for him. When the wrong person finds the item, a sorcerous sword of alien origin, it changes the fate of a continent...and the world.


Steven Erikson's Malazan Book of the Fallen fantasy sequence is one that continuously delights in wrong-footing the reader. All of the tropes of established fantasy are here, with powerful empires, great battles, impressive magic and monstrous creatures in spades, but there's also intelligent musings on human nature, philosophical asides on the weirdness of existence and thematic explorations of ideas ranging from colonisation to capitalism and family.

The first four books in the series explored the Malazan Empire and its conquests on the continents of Seven Cities and Genabackis. Although each of the four novels had its own focus and conflicts, common threads regarding the fate of the Empire and the gods ran through each book. Midnight Tides, the fifth book, completely upends this structure altogether. We're now not only on the remote continent of Lether (located far to the south-east of Genabackis or south-west of Seven Cities and Quon Tali), but we're also back in time, with the events of this novel taking place some time before the events of Gardens of the Moon. In fact, you could read Midnight Tides as a stand-alone fantasy novel, as its connections to the rest of the series are, at this point anyway, slight.

Midnight Tides is more traditional, in some respects, than the earlier books in the series. We have two factions, the Tiste Edur and the Kingdom of Lether, with protagonists and antagonists in both camps. Our main POV character is Trull Sengar, a Tiste Edur warrior with a conscience who becomes increasingly concerned over what is happening to his people. Trull is also a link to the rest of the series, as we met Trull at a much later place in his life in House of Chains (and the conceit of the series is that the Tiste Edur storyline of Midnight Tides is being told by Trull to his companion Onrack, although this is not particularly clear - or important - in this novel itself). Other major characters include Udinaas, a Letherii slave who wins the favour of the Tiste Edur ruler; Tehol Beddict, apparently a whimsical madman living in the Letherii capital who is far more than he seems; his brother Brys, the King's Champion; Seren Padac, a traveller, scout and trade factor; and Bugg, Tehol's manservant. It's probably Erikson's most vivid cast assembled so far (which is really saying something) and perhaps his most relatable: with one exception (not made clear until the end of the book) these aren't demigods or Ascendants, but relatively ordinary people dealing in extraordinary circumstances.

Midnight Tides is an enormous book (over 900 pages in paperback) and one that is trying to do a hell of a lot. The primary storyline revolves around the clash between the Tiste Edur and Letherii, a clash of ideologies and beliefs as well as military force. The Letherii have been seen - perhaps too simplistically - as a stand-in for the United States or capitalism in general, a self-described "civilised" nation which destroys the environment, eradicates indigenous cultures and makes everyone subservient to the rule of money, where wealth is the only symbol of worth. The Tiste Edur are not shown as being inherently better (Erikson, an anthropologist and archaeologist, thankfully avoids the "noble savage" trope with some skill), particularly their tendency to take slaves and engage in ritual combat at merest hint of disrespect, but there is something to be said for their much more straightforward honesty compared to the two-faced cynicism of the Letherii. Standing outside this is the Crippled God (another link to the rest of the series), who decides to barge in and get involved to manipulate events for his own benefit.


The result is a busy and (relatively) fast-paced book. Some of Erikson's more characteristic tics, such as characters stopping in the middle of a major battle to exchange philosophical one-liners, are present and correct, but there isn't really enough time for these to bog down the narrative, as is occasionally threatened in other volumes. Instead the book keeps building the tension and narrative layer by layer, chapter by chapter, as we rotate between the Tiste Edur frontier, events in Letheras and elsewhere.

Midnight Tides is also a bizarrely funny book. Of Erikson's numerous fantasy cities, Letheras is probably the closest to Pratchett's Ankh-Morpork, with its subsidence problems and slightly preposterous murder rate. The comic elements come to the fore in the story of Tehol and Bugg, as Tehol realises the only way to really destroy Lether is from inside its banking system, and the (apparently) hapless Bugg helps him to this end. Cue lots of financial skulduggery, plans-within-plans, political intrigue and the increasingly unpleasant details of Tehol's diet and wardrobe emerge. Given the story can get quite grim elsewhere, the laughs in this storyline come as a welcome relief. That's not to say that Tehol's story is disposable - very far from it - but it allows for some well-handled tonal variance.

The book does falter with a slightly redundant storyline in which one of the female characters suffers a sexual assault during a battle. Erikson already covered this story in Deadhouse Gates and did a sterling job of it, presenting the ramifications of physical and sexual abuse on a character in a realistic manner that was well-explored and informed the story without it feeling exploitative. Here the story point is handled very briefly, written off quite quickly (with magic used to take away the psychological damage) and feels almost entirely redundant to both the story and character. Erikson is one of the egalitarian of fantasy authors with well-realised male and female characters, so this feels like a (fortunately) rare misstep on this score (the last in the series until Dust of Dreams) rather than a major problem, but it's still a regrettable move.

Beyond that, the book's biggest weakness might be its awkward placement in the series: Midnight Tides sets up the events of The Bonehunters (where the events of this novel come into conflict with the wider Malazan world) and, most especially, Reaper's Gale, and several of its story threads continue into those books. For that reason, I'd hesitate to recommend reading Midnight Tides by itself (as the sequels won't make any sense unless you've read the first four books as well, and if you read this book you'd then have to double-back and read the other books before being able to press on with the sequels) despite it's stand-alone feel.

Midnight Tides (****½) isn't quite up to the standards of the best volumes in the series, Deadhouse Gates and Memories of Ice, but it isn't far off. It's an epic fantasy novel with heart and brains, an intelligent deconstruction of capitalist ideology but also an action-packed war story with philosophical musings. It is available now in the UK and USA.

Wednesday, 12 September 2018

Rejoice, a Knife to the Heart by Steven Erikson

A Canadian science fiction writer is abducted by a UFO from the streets of Victoria, British Columbia. The world shrugs and dismisses it as a social media hoax. Days later, mysterious forcefields start appearing around wilderness areas in danger of human encroachment. Fracking sites are cut off, animal migratory routes disrupted by human civilisation restored and fishing boats are unable to cast their nets. Then people find themselves being forcibly prevented from hurting one another. An Intervention has taken place.

Far above the Earth, an alien presence has arrived. Its mission is to repair and restore the biosphere of the planet but it is conflicted over what to do about humanity, who have been abject failures in their role as custodian of the planet's welfare. Fortunately, they have another job in mind for humanity, one that merely requires them to completely transform the very paradigm of their existence, forever...


Steven Erikson is best-known in genre circles for his Malazan Book of the Fallen fantasy sequence, consisting of ten brick-thick novels packed with battles, sorcery, comedy, tragedy, drama and musings on compassion, morality and ethics. The Malazan series is both an epic fantasy and an inverted interrogation of epic fantasy. His forays outside the field into science fiction have been less noteworthy, consisting of three Star Trek pastiches and a post-apocalyptic novella.

Rejoice, a Knife to the Heart is therefore his first serious, full-length science fiction novel and it's probably going to take people by surprise. It's relatively short (400 pages of quite large type), focused and a bit of a throwback to SF's golden age, consisting of story development through sequences of conversations between core characters. It feels like something Clarke or Asimov would have written in the 1950s, except with far superior character development.

Integral to the story is the fact that people can no longer hurt or kill one another, which means that the good old genre stand-bys - shoot-outs, nukes, battles, chases, character deaths - are unavailable to the author. This feels like a challenge Erikson has set out to himself and he meets with relish. The wit and erudition of the Malazan series is still present here, but seriously pared back to more human and witty levels. Rejoice, a Knife to the Heart is, surprisingly, Erikson's most approachable and accessible novel to date.

It's a novel that asks big questions about the future of humanity and what our fate will be, self-destruction (either in war or from societal collapse resulting from environmental disaster, dwindling resources or simple exhaustion of the human spirit) or enlightenment, discovering means of abolishing scarcity and moving into a truly utopian existence, and how that will impact on a species conditioned by centuries of exposure to free-market capitalism. To that end, those expecting "Malazan, but in space," (at least in terms of sheer scale) will be disappointed. But those up for a stimulating, question-raising, intelligent SF novel which explores ideas of scarcity, postcapitalism, paradigm shifts, fake news, populism, climate change, Big Dumb Objects and environmentalism, all done in a concise manner, this book is for you.

Challenges abound in the novel, most notably how to build tension when it's literally impossible to have any kind of military confrontation or action resulting in injury or death. Erikson does this with a great philosophical debate: the mysterious aliens spare humanity for a specific reason, because there's something we can do they cannot, and this central mystery is gently teased out over the course of the book in a manner that's compelling. It's also not quite resolved in the space of this one novel: sequels are not strictly necessary, but would be welcome to explore some of the mysteries left unexplained in this book.

This is also a novel which may be tapping SF's golden age, but it's also a very timely novel. There's nods to the #metoo movement and almost all of the movers and shakers in the story are based on real people. It's pretty obvious which US President the fictional one is based on, and spotting the fictional equivalents of the Koch Brothers, Elon Musk and Rupert Murdoch is amusing. The book also has a very human side, and the key theme of the Malazan series - compassion and empathy - rears its head here as well. There's also a few touching tributes to SF authors who have passed away in the novel, which may make a few lower lips quiver.

Rejoice, a Knife to the Heart (****) is going to be a divisive book, I feel. I suspect some will be bored by a novel which consists almost entirely of conversations between people without a laser gun battle in sight (there are a couple of small explosions though), but for those who read SF for ideas, for intelligent observations on the world around us and explorations of what humanity could be if it could throw off the shackles of inequality and exploitation, this is a fascinating work. It will be published in the UK and USA on 18 October 2018.

Tuesday, 21 August 2018

House of Chains by Steven Erikson

North Genabackis. Karsa Orlong of the Teblor tribe sets out on a raid that will go down in infamy among his people and their neighbours. He plans to carve his name in blood and chaos across the north, and succeeds far beyond his original aims. But Karsa's journey also opens his eyes to a world that is far stranger than what he thought it would be.


Months later, the Malazan 14th Army arrives in Seven Cities to crush the rebellion known as the Whirlwind. Newly-appointed Adjunct Tavore Paran is untested, and so are most of her troops. Only a few key veterans can be found to hold the force together. Ranged against them are veterans of years of raiding and war, the Dogslayers and the formidable sorcery of the Whirlwind Goddess herself. The seeress Sha'ik's victory appears inevitable, but internal divisions threaten to tear her army apart. As the 14th Army marches on the Holy Desert, the Seeress chooses to wait. Elsewhere, a new threat has arisen: strange ships bearing powerful warriors sailing out of the western seas, seeking the Throne of Shadow on remote Drift Avalii. The god known as Cotillion seeks champions to defend the Throne, whilst one of those strange warriors - the disgraced Trull Sengar - turns traitor to redeem his honour, and that of his entire race.

For the three previous books in the Malazan Book of the Fallen, Steven Erikson adopted a similar structure: the introduction of multiple plot threads which proceed in apparently isolated tandem for many hundreds of pages before meeting in an almighty final battle at the end. This structure didn't entirely work for Gardens of the Moon (due to a somewhat confusing opening) but was spectacularly successful for Deadhouse Gates and Memories of Ice, two of the finest epic fantasy novels published this century so far. For House of Chains, Erikson decided to change things up.

This is more of a collection of two separate novels rather than one long narrative. The first 270 pages or so form a continuous, self-contained story focusing on Karsa Orlong (think of Conan the Barbarian dialed up to 11) and his quite spectacularly bloody journey of self-realisation across Genabackis, a bit like The Pilgrim's Progress if the pilgrim was a psychotic ten-foot tall barbarian warrior wielding a sword so massive it would struggle to get into a Final Fantasy game. Karsa is the favourite character of many Malazan readers, for his clear character arc and growth (from psychopathic murderer to philosophical warrior-savant), his straightforward approach to solving problems (destroying them utterly), his clear nod to fantasy antecedents (like Conan and Fafhrd) and his cool action scenes. However, it's also worth noting that in his origin story, he's also a bloodthirsty maniac, repeat rapist and murderer. Erikson himself has noted that Karsa is a problematic character and was intended to be so. Karsa's odyssey is fascinating, well-written (Erikson's growing confidence in his prose skills from book to book is impressive to behold) and raises important questions, such as interrogating Robert E. Howard's old notion that barbarism is the natural state of humanity with civilisation as a brief interregnum which will end as soon as natural resources run out. There's plenty of black humour in the sequence as well, and it does explain at least part of what on earth was going on with that ship in the Nascent (a plot thread that's been running for three books now), but it's hard to entirely enjoy a story which relies so much on human suffering.

The remaining 750-odd pages of the book return to a more traditional format, with multiple story threads unfolding in tandem: Trull Sengar and his rescue from the Nascent by a band of T'lan Imass; the misadventures of a Tiste Liosan warrior party (who learn that their overwhelming arrogance is not helpful when asking others for help); scheming and backstabbing in the Whirlwind camp; Crokus, Apaslar and Kalam being recruited by Cotillion for various missions; and the march of the 14th Army towards Raraku (a sort-of reverse Chain of Dogs, except we spend far fewer pages on it). The shorter page count for this sequence requires greater focus from Erikson, which he achieves admirably: each story unfolds with verve and pace, and there's less long-winded moments of moral reflection as Memories of Ice occasionally threatened to unleash. The shorter page count does occasionally mean that some story arcs are sold a bit short, and the occasional Gardens of the Moon-esque moment of total confusion (such as the introduction of a new pack of psychotic magical hounds who are not the same pack of psychotic magical hounds as those who appeared in the three previous books, but are very similar) does threaten, but is mostly averted.

The book is also something of an anti-epic fantasy, and indeed, an anti-Malazan novel in structural terms. When I first read the book fifteen years ago I regarded it as a massive anti-climax, as the novel builds and builds to what appears to be a huge conflagration which never quite arrives (we do get it in the sixth volume, The Bonehunters, instead, which makes me occasionally wonder if Erikson could have restructured things so Karsa's arc was removed to its own novel and the Battle of Y'Ghatan was moved into the end of House of Chains; I suspect this would not be practical). On rereads the reasoning behind the far less epic (although still very bloody) ending is much clearer, and more laudable. House of Chains is a dark book in a sometimes very dark series, but also a series where compassion and shared humanity are key themes. These themes are explored further in this novel and given greater weight, contrasted against the dark insanity of characters such as the loathsome Bidithal. This is good, but it can make for hard going at times.

House of Chains (****½) is not operating on quite the same qualitative plain as Deadhouse Gates and Memories of Ice. It's a faster and more concentrated read, but it's also a darker and much murkier one, where the reader has to follow some very unpleasant characters for large stretches of the book. It's also the most philosophically and intellectually stimulating book in the series so far, asking big questions and refusing to offer pat answers. For some readers House of Chains marks a shift in the tone and feel of series which they don't much care for, away from a epic fantasy narrative and more towards musings on the human soul (which threaten to overtake later books in the series altogether), but for others it's the moment that Malazan grew up and started staking a claim to being the most literate epic fantasy ever attempted. The novel is available now in the UK and USA.

Sunday, 19 August 2018

Steven Erikson releases original MALAZAN maps

Over on his Facebook page, Steven Erikson has begun releasing images of his original Malazan maps, including maps created for the novels and for the original roleplaying campaign (beginning in 1982) where the world was created. That map and a cleaned-up version I created are as follows (click for larger versions):



First up is his original world map. This map was created some time before work on the novels began in earnest (so probably late 1980s/early 1990s) and does not reflect some changes made for the books. The major differences are as follows:

  • Quon Tali is much bigger on a east-west axis. This was reduced for the novels.
  • Korel and Stratem were given over to Ian Esslemont to redesign in greater detail, hence why Korel doesn't look much like the map in Stonewielder.
  • Similarly with Assail and Jacuruku, also though they at least kept their general shapes (the cities noted on Erikson's map are not present on the book maps though).
  • Genabackis, especially in the north, was significantly redesigned for the books, and may have already been redrawn by this time (as noted in the errata section on the right).
  • Jacuruku appears to be too close to the east coast of Kolanse, and probably should be more central in the White Spires Ocean.
  • Reacher's Ocean was moved to the stretch of sea between NW Assail, SW Genabackis, NE Korel and eastern Quon Tali (where "Seeker's Deep" is marked now).
  • Seeker's Deep was moved up to between Genabackis and Seven Cities.
  • The Ilbain Ocean was renamed the Dryjna Ocean.
  • The Bager Sea was renamed the Sea of Kaltepe Kadesh.
  • The Cragg Sea was moved north-east to near Falar. The Horn Ocean was introduced in its stead.
  • Drift Avalii in the books is much, much smaller.
  • Lether appears to have been stretched somewhat on an east-west axis. There isn't enough room for the Wastelands and the Glass Desert on this version of the map.
  • Spelling: Shal Morzin became the Shal-Morzinn Empire, Cabil became Cabal, Leathers became Lether and so forth.

New and probably still-canonical information from this map:

  • There is a south polar continent, with a possibly-habitable extension moving up towards Assail.
  • The location and shape of the island kingdoms of Genostel and Umryg.
  • The shape of the far south and west coasts of Seven Cities.
  • The location of Shal-Morzinn, Perish, Nemil and Cabal.


Erikson has also posted the first map he used for a roleplaying campaign involving the Bridgeburners. This campaign took place in north-west Genabackis, in and around Blackdog and Mott Wood.


More maps are to come. It is interesting to note that the world maps D'rek created for the Malazanempire forum (and modified by myself) are very close to the original:


I recently covered the Malazan world in a series of maps over on Atlas of Ice and Fire. I get the sense I'll have to revisit these maps very soon.

Wednesday, 15 August 2018

Cover art for KELLANVED'S REACH, the next MALAZAN novel

Bantam Press have released the cover art for Kellanved's Reach, the next novel in Ian C. Esslemont's Path to Ascendancy series, set in the Malazan universe he co-created with Steven Erikson.


The book is the third in a prequel series, so far consisting of the well-received Dancer's Lament (2016) and Deadhouse Landing (2017). Esslemont and Bantam signed a three-book contract for the series but have indicated it may go longer, especially since the titular Ascendancy doesn't happen until around 100 years after the events of the next book and the series has sold very well.

The cover blurb:

The incessant war between the bickering city states of Quon Tali rages. So engrossed are the warring lords and princes in their own petty feuds that few notice that an upstart mage from Dal Hon has gained control of the southern seas. But some powers are alarmed. And in the meantime, as Purge and Tali indulge in what seems like a their never-ending game of war, a mercenary caught up in the fight between the two states suddenly refuses to play along and causes all sorts of chaos. Simultaneously, a pair of escapees from Castle Gris make their way across this ravaged landscape of flame and butchery. Their intention to seek out the legendary Crimson Guard.
And then there's Kellanved who could not care less about any of this petty politicking or strategy or war. Something other and altogether more mysterious has caught his attention and he - together with a reluctant and decidedly sceptical Dancer - traverse continents and journey through the Realms in pursuit . . . But this ancient mystery that has so captivated Kellanved is neither esoteric nor ephemeral. No, it is of an altogether darker and more dangerous hue. It involves the Elder races themselves, and more specifically - certainly more alarmingly - the semi-mythic, and universally dreaded, Army of Dust and Bone. 
Surely no one in their right mind would be so foolish as to embark on a journey from which none have returned? Well, no one except Kellanved that is . . . 
Returning to the turbulent early history of what would become the Malazan Empire, here is the third awesome chapter in Ian C. Esslemont's new epic fantasy sequence.

Meanwhile, in other Malazan news, Steven Erikson is working on The God is Not Willing, the first novel in The Witness Trilogy, which is set after the main Malazan Book of the Fallen sequence and focuses on what happens when Karsa Orlong finally returns home to northern Genabackis, along with following up events in Darujhistan. I'd wouldn't expect this book much before 2020.

In the meantime, The Second Tales of Bauchelain and Korbal Broach will be released on 20 September (yes, next month). This collects the Malazan novellas Crack'd Pot Trail, The Wurms of Blearmouth and The Fiends of Nightmaria into one handy volume.

Sunday, 5 August 2018

Wertzone Classics: Memories of Ice by Steven Erikson

A dark shadow has fallen across eastern Genabackis: the Pannion Domin, an empire of madness and death whose coming has been heralded by poison and chaos in the warrens of sorcery. The Domin's armies are now marching against the small city-state of Capustan, defended by an army of doubtful skill and the Grey Swords of Elingarth, a religious order of soldiers. Aware of this threat, the outlawed Malazan 5th Army - Onearm's Host - has allied with their former enemies: Caladan Brood's mercenaries, the Rhivi tribes, the Tiste Andii of Moon's Spawn and the city-state of Darujhistan. Their goal is to relieve Capustan and destroy the Pannion Domin. From the south comes another force, the punitive army of the Seguleh (consisting of an unprecedented three of the greatest warriors in the world). But the Pannion Domin is no mere mortal empire and three impossibly ancient, terrifying forces have joined together to spread its evil across the world, an evil which will challenge all that face it.


Memories of Ice is the third novel in Steven Erikson's Malazan Book of the Fallen, returning the action to the continent of Genabackis, the setting of the first novel in the series, Gardens of the Moon and taking place simultaneously alongside the second, Deadhouse Gates. Memories of Ice is a direct sequel to Gardens of the Moon, so whilst is possible to start reading the Malazan series with Deadhouse Gates, it is not really possible to do so with Memories.

Like Deadhouse Gates, Memories of Ice consists of four major storylines proceeding in tandem. In the first, Onearm's Host has to ally with its former enemies to march against the Pannion Domin. This storyline follows the awkwardness of the former bitter enemies working alongside one another. In the second storyline, the entity Silverfox (created during the events of Gardens of the Moon) has summoned the undead T'lan Imass legions to undergo the Second Gathering, which will determine the future of the species and their endless (and increasingly pointless) war against the Jaghut, which has now spanned a quarter of a million years. In a third storyline, Toc the Younger and Onos T'oolan (both from Gardens of the Moon) find themselves on the other side of the continent, where they meet and ally with the Seguleh punitive army (all three of them) and the enigmatic sorceress Lady Envy. In the fourth, we join the Grey Swords as they strive to defend Capustan against utterly overwhelming odds. Numerous subplots - such as the fate of the Mhybe, Silverfox's mother whose lifeforce is inadvertently being consumed by her daughter; the journey of a T'lan Imass emissary with news of a desperate war on the distant continent of Assail; the misadventures of two necromancers and their long-suffering servants; and the story of Gruntle, a caravan guard who suddenly becomes something more - abound.

As with Deadhouse Gates, Memories of Ice is an epic and sprawling novel but which benefits from rotating its storylines on a regular basis to give the novel an impressive sense of momentum, so that it's 1,100 pages fly past at an impressive rate of knots once the story gets underway. That does take a little while, though. Memories opens slow, with the various forces gathering, and there's perhaps a couple too many intense strategy meetings near the start of the book as characters gather and discuss the plot. This is quite refreshing - the primary criticism of Gardens of the Moon is that Erikson fails to explain what's going on, whilst Memories of Ice is lot clearer on the stakes and what's happening - but it does mean that it takes a while for the story to start picking up.


Once it does, things don't let up until the end of the book. The storylines build towards a convergence (to use a favoured term of the author) in the city of Coral and it's fascinating to see the players moving towards this meeting. It's also interesting to see how our protagonists deal with having an unusual preponderance of force on their side, unlike the previous novel where the Chain of Dogs is up against superior odds all the way through the book. The combination of the Tiste Andii, the Bridgeburners, Caladan Brood, the Rhivi, the Barghast and, later, the Seguleh and the T'lan Imass give them an immense advantage over the Pannion Domin. This is later reversed when see what other forces the Seer can bring to the field, not to mention infighting within the alliance that threaten to shatter it, but it's unusual in epic fantasy to see characters realising the overwhelming power they have at their command and the moral responsibility this entails.

The Malazan series has always excelled in sometimes avoiding or inverting epic fantasy tropes and sometimes playing them straight, but always interrogating them. There is a lot of blood-letting, duels, battles and sorcerous enfilades in the series, but the cost of such violence is always laid bare. The core themes of the Malazan series (and one that I think belies its occasionally-claimed status as grimdark) are compassion and the moral cost of whatever conflict is to be fought. Actions result in consequences, some of which can stain the soul, and Memories of Ice is the novel that most directly, painfully and tragically deals with this cost, particularly through the moving story of Itkovian, the soldier who volunteers to carry the guilt and trauma of thousands on his own shoulders. The Malazan Book of the Fallen is a tragedy and Memories of Ice is perhaps the novel that most dramatically embodies that, through the awe-inspiring finale (still one of the finest in all of fantasy fiction) at the city of Coral.

There are a few minor issues. In terms of pacing, the book takes a little longer to get going, so in that sense it's not quite as tight a novel as Deadhouse Gates (which is a clear 200 pages shorter as a result). Whilst the central conflict - the battle against the Pannion Domin - is resolved in this novel, the book is also a little more plugged in to the story arcs that will span the rest of the series, most notably the saga of the Crippled God. It's highly arguable - fans have been arguing about it for seventeen years so far - but it's also debatable that a late-novel act of profound treachery was set up a bit too obviously and supposedly intelligent characters should have picked up on that earlier and stopped it, but this feels a little bit too pedantic a complaint and one reliant on hindsight.

Memories of Ice (*****) almost matches the dramatic power and intensity of Deadhouse Gates, perhaps falling a little short in structure and tightness but making up for it with the sheer scope of the tragic (and traumatic) final battle. This is a fantasy novel about compassion, forgiveness, war, peace, sacrifice and everything inbetween, related through a huge cast of interesting and sympathetic characters. (Very) arguably, the Malazan series will never quite reach these heights again, but will often come close. One of the strongest books in the series and one of the very finest fantasy novels published this century. The novel is available now in the UK and USA.

Monday, 23 July 2018

Wertzone Classics: Deadhouse Gates by Steven Erikson

Madmen, seers and witches proclaim the coming of the Whirlwind, a rebellion of unprecedented ferocity, a scourge that will wipe the subcontinent of Seven Cities clean of the pestilence of the Malazan Empire. The rulers of the Empire pay no heed, denuding the occupied territories of troops to reinforce the faltering campaign in Genabackis. From that continent comes an assassin, a thief and a former plaything of a shadowy god, who are the unwitting harbingers of the prophecy, and from the east comes a broken women and a shattered priest, who will defy it. As the Whirlwind is unleashed, the Malazan Seventh Army is given an impossible mission: to escort thirty thousand civilian refugees from Hissar to Aren, more than a thousand miles, facing constant attack all the way. This is a task that no ordinary human can handle, only a legend.


Deadhouse Gates is the second novel in the Malazan Book of the Fallen, succeeding (but not a direct sequel to) Gardens of the Moon. Deadhouse Gates relocates the action to the continent of Seven Cities with an almost entirely new cast of characters and a whole new storyline. Although having read Gardens of the Moon will be a help in reading this book, it is not necessary and it is indeed not unknown for readers to be directed to Deadhouse Gates as their first Malazan novel. This unusual recommendation has a solid rationale: Gardens of the Moon is a fine novel, but one that has to overcome a confused and somewhat incoherent opening before it starts to make sense. In contrast, Deadhouse Gates ranks comfortably as one of the single greatest works of epic fantasy ever written.

Indeed, the year 2000 may go down in history as one of the finest for fantasy fiction. That year also saw the publication of China Mieville's Perdido Street Station, Mary Gentle's Ash: A Secret History and George R.R. Martin's A Storm of Swords, three of the defining works of the modern fantasy genre. Deadhouse Gates sits very comfortably in such company.

Compared to the potentially confusing opening to Gardens of the MoonDeadhouse Gates follows four storylines in a much more linear fashion. In one storyline, and the most epic, the Malazan Seventh Army must cross the entire subcontinent, escorting a refugee train to safety. With echoes of Xenophon's Anabasis (itself later fantasised as Paul Kearney's The Ten Thousand), or even Battlestar Galactica, this is a story of epic battles being fought as the innocent are defended in the face of a remorseless enemy and - sometimes - their own hubris. It's here that Erikson establishes some of his most memorable characters, such as the Imperial Historian Duiker, the indefatigable Bult, the warlocks Nil and Nether, and of course, Coltaine of the Crow Clan, High Fist of the Malazan Empire having formerly been a bitter foe of it. Their story - the Chain of Dogs - is a stunning and gripping narrative in its own right, every league of the journey bringing with it new formidable obstacles to be overcome, new enemies to be defeated and new tragedies to endure. The Chain of Dogs is Steven Erikson's Red Wedding, except drawn out to the length of a novel: an emotionally taut and increasingly shocking story of heroism and betrayal on a colossal scale.

Most novelists would have settled for that, but alongside that epic story we have Erikson's most emotionally intense and internalised struggle, that of Felisin Paran (sister of Ganoes Paran, a key protagonist from Gardens of the Moon). Felisin, a pampered and spoiled noble girl, is arrested and sentenced to exile on a distant island, to toil in criminal slavery. She endures horrors that afflict her soul and she becomes brittle, angry and bitter. Eventually the story takes her to a destiny that she was not expecting, and a responsibility she steps into for both vengeance and self-realisation. Felisin's story is hard to read but impressive in its emotional resonance. This is a realistic story, albeit also an incomplete one, with the other half of the story waiting to unfold in House of Chains (the fourth novel in the series; Book 3, Memories of Ice, returns instead to Genabackis and the story of the Bridgeburners).


Next to that we also have two smaller quest narratives: the story of Icarium and Mappo, two wanderers out of the wastelands whom we gradually learn are cursed to live a life of friendship, trust and bitter deception; and the story of some familiar characters from Gardens of the Moon, namely Apsalar, Crokus, Kalam and Fiddler, who are on a journey back to Quon Tali and a confrontation with the treacherous Empress, but who are sucked up instead in the chaos of the Whirlwind.

These four storylines - which ultimately combine to a degree - give the novel a sense of unifying coherence missing from Gardens of the Moon. Instead of the start-stop opening to that book, Deadhouse Gates starts much more slowly and traditionally, the novel gathering a relentless and inexorable pace as it evolves. Erikson's prose is vastly superior to Gardens, the result of the nine year gap that fell between the two books and slightly awkward circumstances that led to its creation: originally Memories of Ice was the second novel, but Erikson lost the manuscript to a hard drive error when he was halfway through writing it; unable to face it, he instead switched to writing what was supposed to be the third book in the series instead, inadvertently giving us the continent-hopping structure of the saga that would become one of its hallmarks. The result is a novel that fairly seethes with intelligence, memorable prose and ambition.

Weaknesses? A first read will occasionally brush against confusion (particularly the introduction of a certain jade statue and the events that spiral out from it), but beyond that there are none. Deadhouse Gates takes all of the strengths of Erikson's writing and loses almost all of the weaknesses.

The Malazan Book of the Fallen is many things. It is a comedy and a drama, but it is also a tragedy - as the title implies - and it is a series about compassion and humanity. Arguably later books in the series suffer to a limited degree from Erikson's increasing introspection at the cost of plot and character, but no such weakness is present here, or in the book that follows it. Deadhouse Gates (*****) is a fantasy novel that does that rare thing and makes you think and feel. It is a good encapsulation of the entire series. It is available now in the UK and USA.

Saturday, 12 May 2018

Gardens of the Moon by Steven Erikson

On the continent of Genabackis the Malazan army lays siege to the city of Pale, which sits under the protection of Anomander Rake, Lord of the Tiste Andii. As the final battle begins, the elite Malazan unit known as the Bridgeburners and several High Mages suffer a calamitous betrayal. Their next mission takes them to Darujhistan, City of Blue Fire, where an even more dangerous showdown awaits...


Steven Erikson's Malazan Book of the Fallen began unfolding back in 1999 with this divisive novel. Strongly hailed by authors from Stephen Donaldson to J.V. Jones as an important, breakthrough work and found utterly baffling by others, Gardens of the Moon has acquired a bit of a reputation over the years as a hard book to get into.

I've always found this suggestion to be overstated, just as much on this fourth reread as on my first fifteen years ago. Gardens of the Moon is a busy, bustling and striking novel which has little interest in slowing down to providing worldbuilding infodumps. You cling on for dear life and follow the story through or you don't. Still, the benefit of fifteen additional years of books from both Steven Erikson and co-creator Ian Esslemont means there are now other, gentler introductions to this world and this story: you can also jump on board with Erikson's Deadhouse Gates or Esslemont's Night of Knives or Dancer's Lament, which all have somewhat easier opening sections.

Gardens of the Moon opens with a bang and doesn't stop for 700 pages. In that time it introduces a whole, vivid world dominated by a powerful empire, dozens of characters, a whole new (and rather vague, at this stage) magic system, a dozen races, multiple gods, a prophetic Tarot card game, undead Neanderthals, a race of elves who are also dragons and more nods to other authors (from Leiber to Donaldson to Cook) than it's possible to parse in one read. It's a mess, without reasonable exposition or grounding in the reality the characters find themselves in.

But it's also a glorious mess. Erikson's imagination here is bigger than a planet, his prose is erudite and far wittier than any first-time author has any right to be (this was Erikson's second-published novel but was written many years earlier), and through the confusion the chaotic charisma of characters like Whiskeyjack, Anomander Rake, Quick Ben, Tattersail, Ganoes Paran, Kalam, Fiddler, Rallick Nom and Caladan Brood is clear. Yes, Gardens of the Moon sometimes feels like starting watching a movie that's already been on for an hour, but that can also be quite good fun.

Once you get through the opening, confusing section at Pale, the action moves to Darujhistan where nobles scheme, assassins plot and thieves fight a clandestine war on the rooftops and things become a lot clearer. From there on it's an easier ride to the big climactic showdown, which is epic, impressive and random (not helped by a deus ex machina resolution, although on rereads when you know what the hell's going on this is much less of a problem).

There are other niggling problems, mainly relating to "GotMisms", worldbuilding and character tics that Erikson put into this book which he changed his mind about in the nine years that passed until he wrote the second volume, Deadhouse Gates. In particular, if the key theme of the Malazan Book of the Fallen is compassion, that theme feels a bit absent in this book as Anomander Rake shows an uncharacteristic amoral ruthlessness (compared to later books) and no-one seems to know anything at all about the ancient races and history of the world whilst later on everyone seems a lot more clued up (one of the more relatable things about this novel is that the characters are often as confused about what's going on as the reader, which is less the case in later volumes of the series). Still, these continuity issues are minor and understandable given the protracted genesis of the series.

Gardens of the Moon (****) is by turns bewildering, confusing, rewarding, exciting and intriguing. It will bewilder a lot of people, but out of that bewilderment will come understanding. The Malazan Book of the Fallen is the most accomplished work of epic fantasy published (predominantly) in the 21st Century to date, and this remains the best place to start, setting the scene as it does for its two successors, which are simply two of the finest fantasy novels ever written. The novel is available now in the UK and USA.

Monday, 23 April 2018

Sales of the MALAZAN BOOK OF THE FALLEN pass 3 million

According to Steven Erikson's new website, sales of the ten-volume Malazan Book of the Fallen series have now passed 3 million.


Erikson started publishing the Malazan Book of the Fallen series in 1999 with Gardens of the Moon and completed it in 2011 with the publication of The Crippled God. He has also written six spin-off novellas (The Tales of Bauchelain and Korbal Broach), two prequel novels in the Kharkanas series and is now working on a sequel trilogy, called Witness. His co-creator Ian Cameron Esslemont has also published eight novels in the same world (the six-volume Malazan Empire sequence and the first two books of a series called Path to Ascendancy) and is working on more. These figures apply to the original ten-book series alone.

Sales of the series passed 1 million in 2012, which was quite a long time, but the fact that the series has tripled its sales in just six years is very good going. Erikson's sales are of course better than 99% of authors will ever experience, but he's still a fair way off the likes of Robert Jordan's Wheel of Time series (sales c. 90 million) or Terry Pratchett's Discworld (sales c. 85 million). Erikson's first novel, Gardens of the Moon, is infamously a novel that many readers find "difficult" to get into, so it's even more impressive that so many readers have stayed the course and gotten into the whole series.

The reasons for the booming sales in the last few years may be down to social media, such as strong recommendations for the series on Goodreads and Reddit, and also the fact that the original series is both long and complete, making it an appealing alternative for epic fantasy fans waiting for the next Song of Ice and Fire novel.

The next release in the Malazan series will be The Tales of Bauchelain and Korbal Broach: Volume II, which collects the fourth through sixth Malazan novellas. It will be published this autumn. Ian Cameron Esslemont's third Path to Ascendancy novel, Kellanved's Reach, is due in 2019. Erikson is now working on The God is Not Willing, the first Witness novel, with no publication date yet set.