Tuesday 3 September 2024
RIP James Darren
Blogging Roundup: 1 May to 1 September 2024
The Wertzone
News
- Brandon Sanderson achieves another Kickstarter success
- New Guy Gavriel Kay novel confirmed for 2025
- Warner Brothers releases trailer for LORD OF THE RINGS: WAR OF THE ROHIRRIM
- BLAKE'S 7 to get Blu-Ray release with new model vfx
- Keanu Reeves and Alex Winter to star onstage in WAITING FOR GODOT
- NBC and Peacock drop BATTLESTAR GALACTICA reboot reboot plans
- Further allegations against Neil Gaiman emerge
- New DOCTOR WHO spinoff mini-series announced
- Robert Downey Jr., the Russo Brothers and Stephen McFeely to return to the MCU in AVENGERS: DOOMSDAY
- Steven Erikson confirms his Malazan WITNESS trilogy is now a quartet
- Paramount+ cancels HALO TV series
- The time Ronald D. Moore almost adapted Anne McCaffrey's DRAGONRIDERS OF PERN for television
- Deadline reports on DOCTOR WHO's fortunes for the BBC and Disney+
- Marvel tries to lure the Russo Brothers back to the fold
- Neil Gaiman accused of sexual assault by two women
- A KNIGHT OF THE SEVEN KINGDOMS castmembers announced
- Electronic Arts announce release window for new DRAGON AGE game
- China Mieville completes 1,000-page new novel
- RED DWARF to return (again)
- HOUSE OF THE DRAGON and RINGS OF POWER both get second season trailers
- Warner Brothers announce new LORD OF THE RINGS film for 2026
Reviews
- Grave Expectations by Alice Bell
- Battlestar Galactica: Deadlock - Complete Edition
- Ghost of Tsushima: Director's Cut
- Horizon Forbidden West
- Paper Girls by Brian K. Vaughan & Cliff Chiang
- Deathless Divide by Justina Ireland
- Homeworld 3
Articles
Atlas of Ice and Fire
- Historical Maps of the Forgotten Realms 08: The Rise of Imaskar, Coramshan and Jhaamdath
- Historical Maps of the Forgotten Realms 07: The Elven Reconstruction and the Era of Skyfire
- Stellar Cartography: Homeworld (revisited)
- Historical Maps of the Forgotten Realms 06: The Fourth and Fifth Crown Wars
Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.
Saturday 31 August 2024
Brandon Sanderson achieves another Kickstarter success
Wednesday 28 August 2024
New Guy Gavriel Kay novel confirmed for 2025
Monday 26 August 2024
Grave Expectations by Alice Bell
Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.
Thursday 22 August 2024
Warner Brothers releases trailer for LORD OF THE RINGS: WAR OF THE ROHIRRM
BLAKE'S 7 to get Blu-Ray release with new model vfx
Blake's 7, the seminal dystopian British space opera series, is getting a re-release on Blu-Ray. The first season will launch on the format on 11 November this year.
Blake's 7, created by Terry Nation, ran for four seasons from 1978 to 1981, chalking up 52 episodes. The show, set roughly a thousand years in the future, saw an ideological revolutionary, engineer Roj Blake, framed for crimes he didn't commit by the despotic Terran Federation and sent to a remote penal colony. Blake escaped with the help of a group of hardened criminals, salvaging an advanced alien starship along the way. Blake wanted to use the ship, dubbed the Liberator, to strike back at the Federation and eventually help destroy it; his criminal comrades had other, more lucrative ideas for what to do with the vessel. The series became infamous for its bleakness, its high cast turnover and remarkable body count amongst the regular cast. The show was also noteworthy for its endlessly quotable dialogue, its dark sense of humour, and sometimes mind-bogglingly bad special effects.
This new release uses the impressive technology used previously on Doctor Who and Red Dwarf to dramatically improve the quality of the video-shot interior scenes, whilst exterior film footage has been rescanned in HD. There is also the option to replace all of the vfx with new material, including newly-recreated model shots, occasional CG sequences and new teleport effects. The release includes a documentary that was shot over a decade ago for the DVD re-release but had to be held back for copyright issues, as well as newly-shot interview footage with surviving crew and castmembers.
Blake's 7 was tremendously influential on J. Michael Straczynski's Babylon 5 (JMS is an avowed Blake's 7 fan), due to its serialised storytelling. Echoes of the show can also be seen in the likes of Firefly (Joss Whedon was studying in the UK when Blake's 7 was airing), with its band of dysfunctional characters forced to work together by circumstance.
There has been several attempts over the years to reboot Blake's 7, with the UK's Sky One getting close over a decade ago, although their take was altogether more cliched (with Blake as a disgruntled ex-soldier driven to revenge by the murder of his wife) and less interesting, but the idea seems on the backburner for now.
Thursday 1 August 2024
Keanu Reeves and Alex Winter to star onstage in WAITING FOR GODOT
Only very tangentially genre-related, but this seems like an outstanding bit of casting. Bill & Ted co-stars Keanu Reeves and Alex Winter are reuniting, this time onstage in a new production of Samuel Beckett's classic play Waiting for Godot. Reeves will play Estragon whilst Winter will play Vladimir.
The production will be directed by Jamie Lloyd and will hit Broadway in autumn 2025.
Reeves and Winter previously starred together in the three films of the Bill & Ted franchise: Bill & Ted's Excellent Adventure (1989), Bill & Ted's Bogus Journey (1991) and Bill & Ted Face the Music (2020). They reprised the roles in the animated series Bill & Ted's Excellent Adventures (1990-91).
NBC and Peacock drop BATTLESTAR GALACTICA reboot reboot plans
After several years in development hell, NBC and Peacock have abandoned their plans to reboot the Battlestar Galactica reboot.
Back in September 2019, NBC tapped Sam Esmail, the creative force behind Mr. Robot, to develop a fresh take on the Battlestar Galactica franchise for their Peacock streaming service. The franchise had been created by Glen A. Larson and aired a single, huge-budgeted season on ABC in 1978, opening to enormous ratings but shedding them by season's end to be cancelled. A spin-off show, Galactica 1980, aired a single, critically-derided half-season in 1980 before being likewise cancelled.
Ronald D. Moore and David Eick resurrected the show with a grittier reboot in 2003, informed by the War on Terror and the Iraq War. The show ran for four seasons and two spin-off TV movies, concluding in 2010. A further straight-to-DVD movie followed in 2013, and a spin-off show, Caprica, aired a single season in 2010-11. This reboot, produced by NBC for the Sci-Fi Channel (later SyFy), was vastly more acclaimed, winning a Peabody and a Hugo Award.
Despite Esmail's high profile, the project struggled to get off the ground, possibly because Esmail only wanted to write and produce, leaving day-to-day showrunning duties to another producer. Michael Lesslie initially took on the project, only to later depart. Derek Simonds came on board in January 2024 in what appears now to have been a last-ditch effort to save the project.
Confusingly, Lesslie and Esmail made competing statements, the former stating the new show would be a fresh reboot of the premise and Esmail saying the new show would exist within the 2003 show's continuity. In January 2022, Universal announced that the new show would exist alongside a fresh feature film take on the franchise, to be written by X-Men screenwriter Simon Kinberg.
Now NBC have confirmed they are terminating their involvement in the project. No reason was given, but it was likely the long gestation time and expense (albeit minor so far) spent on going nowhere, Esmail not having the same profile and clout that he did back in 2019 when the project was getting off the ground, and the considerably more hostile streaming climate, with Peacock not performing as well as it could have done.
Universal are now shopping the project to other potentially interested parties
Further allegations against Neil Gaiman emerge
Monday 29 July 2024
New DOCTOR WHO spinoff mini-series announced
Sunday 28 July 2024
Robert Downey Jr., the Russo Brothers and Stephen McFeely to return to the MCU in AVENGERS: DOOMSDAY
Confirming earlier reports, Marvel has successfully lured its most successful directing team, Anthony and Joseph Russo, back to their Cinematic Universe. The two directors will tackle the next two Avengers movies. The first of these has been retitled Avengers: Doomsday and will be released in May 2026, with Avengers: Secret Wars to follow in May 2027. But the Russo Brothers and Kevin Feige also confirmed an old friend will be returning.
Robert Downey Jr., who previously played Tony Stark/Iron Man in nine Marvel movies, is rejoining the MCU as iconic supervillain Dr. Victor von Doom. The announcement was made at the San Diego Comic-Con yesterday.
The role of Dr. Doom, the ruler of Latveria who wants to bring about global order under his rule, was previously played in live action by Joseph Culp in Roger Corman's 1994 movie, Julian McMahon in the 2005 movie and its sequel Rise of the Silver Surfer, and Toby Kebbell in the 2015 film.
The Russo Brothers' longtime writing partner, Stephen McFeely, is also taking over scripting duties on both new films. He previously co-wrote Captain America: The Winter Solder, Captain America: Civil War, Avengers: Infinity War and Avengers: Endgame, the four films previously helmed by the Brothers.
The move represents a near-inevitable pivot by Marvel Studios once actor Jonathan Majors was convicted of misdemeanour assault and harassment in December 2023. Majors had played the villainous Kangs and various alternate timeline versions of the same character in numerous projects leading up to the next Avengers face-off. Marvel had mused recasting, but, given his last appearance in Season 2 of Loki acted as a good pause point for the character, they have instead decided to move to a different story. It may be they return to the Kang storyline with a new actor at a later date, although perhaps they could be forgiven for just writing off the whole thing as a bad idea and moving on.
Speculation will now be rife that Doom - primarily a Fantastic Four villain before appearing with other Marvel characters - may appear or at least cameo in the 1960s-set The Fantastic 4: First Steps (as it was recently retitled), which is due in cinemas on 25 July, 2025 (although the main villain has already been confirmed to be Ralph Ineson's Galactus). It was also confirmed at the Marvel panel that the Fantastic Four will be (similar to Steve Rogers) travelling to the present to fight Dr. Doom in the two new Avengers films.
Given Marvel's recent creative woes, you can't fault them for turning back to their "dream team" to drag them back to the glory days, although some may also feel it's a shame they could not find a firmer footing with new talent to drive them to new levels of success.
Saturday 27 July 2024
Battlestar Galactica: Deadlock - Complete Edition
The Twelve Colonies of Kobol have constructed robotic servitors, the Cylons, to improve their quality of life. But the Cylons, gaining self-awareness and knowledge of their status as slaves, have rebelled, fleeing into deep space to build a formidable war machine. The Colonial Fleet has been commissioned to deal with the threat, but political infighting amongst the Colonies undermines its operational efficiency. As the Cylons gain an upper hand, the Colonial Fleet learns of divisions amongst the Cylons themselves. As it seeks victory, the Fleet deploys its ultimate weapon: the Jupiter-class battlestar, foremost amongst which is a ship named Galactica.
Battlestar Galactica: Deadlock is a 2017 space strategy game developed by Black Lab Games and published by Slitherine. It is based the rebooted Battlestar Galactica TV show which aired on SyFy from 2003 to 2010, spanning a mini-series, four TV seasons, three TV/DVD movies and a spin-off show, Caprica, which lasted for a single season. I reviewed the original game in isolation here, but for this review I replayed the original game and then all of the (extensive) expansions.
Deadlock plays as the product of an unholy but compelling union between the Homeworld and XCOM franchises. The game is set during the First Cylon War, starting about fifty-two years before the events of the original TV show and, through the original campaign and the five story-based expansions, spans the twelve years of the conflict. The player has control of both the strategic and tactical layers of the war, at least to start with. Through an operations control room on the Daidalos Shipyard, you can build new ship and fleets, research and equip new technologies, and order fleets into battle via a strategic map of the Twelve Colonies. Ignore the Cylon threat for too long and they will occupy entire planets, and their funding will be cut off until you can mount a costly liberation operation.
At any time you'll usually have a plethora of side-missions to choose from, variations on defending civilian ships or stations from Cylon attack, engaging Cylon forces in a full-on battle or taking out enemy targets like resupply depots or flagships. Main story missions will usually have more elaborate goals and will feature bespoke voice acting and writing. These missions push forwards the overall strategic course of the war as well as developing the characters.
If Deadlock has a main weakness, it's that the voice acting and dialogue is a little weak, and the game has a weird insistence on making the new characters relatives of established characters from the mythos. Having Admiral Cain's aunt hanging out with Helo's grandmother never feels anything other than random. The game does have more fun when Doc Cottle shows up as a young medic, still as outspoken and grumpy as ever. Oddly the game is more reluctant to have Adama show up in the later missions, despite him canonically serving on Galactica at that point. The story itself, as in the general thrust, is very good and gives you a good idea on how the Cylons didn't simply curb-stomp the Colonies during the original war despite their apparent superiority. One weakness is that the game doesn't explain things that happened during the TV show, so if you're playing this solely as a video game on its own merits, there are a few abrupt plot turns that can feel very random without the context of the show.
The actual gameplay loop starts off very compelling: sending fleets into battle, liberating captured colonies and outposts, and pushing back a Cylon thrust in one sector is all very satisfying, especially when deploying early-game, inferior ships and having to cannily use terrain (gas pockets, asteroid fields) or special weapons to overcome usually superior enemy numbers. The strategic metagame is more XCOM than Total War though, with more of a general push of battle rather than deploying forces in detail. Once you've pushed the Cylons back into the Helios Alpha system, the nearest Colonial point to Cylon territory, it's easy to prevent further breakouts into the rest of the Colonies.
The actual space battles are very satisfying. The game is turn-based, although a twist here is that you and the enemy issue orders simultaneously, and you can't tell what orders the enemy are giving. The game then advances time in 10-second chunks with the consequences of your orders now shown, before pausing again to allow you to give orders. Your capital ships have different features, such as direct-fire main guns which fire automatically depending on what enemy ships are in which firing arcs (you can also nominate a target to focus fire on), a variety of missiles (from target-tracking warheads to dumb-fire torpedoes to nukes) and smaller ships to deploy, usually squadrons of Vipers and Raptors. Vipers are very capable, especially when you get the Mk. II variant halfway through the game, and judicious use of them to take out Cylon Raiders, shoot down incoming ordinance and then attack enemy capital ships en masse can make your battles much easier than they first appear.
The graphics are great (for 2017), even if your ships generally feel quite "small," but seeing the recoil as a battlestar's main ordinance engages enemy ships and missiles roar off never gets old. Vipers and Raiders are scaled correctly, so are quite hard to see during battles themselves and you have to rely on unit symbols. Particularly fun is when the battle is over and the game auto-generates a realtime playback of the battle, using dynamic camera angles, documentary-style crash-zooms and so on which all make them look like the space battles from the TV show (the game also allows you to upload particularly cool-looking battles to YouTube, if you wish, though this gets spotty with 4K playbacks).
A weakness of the gameplay loop is that once heavier ships are available, the need to fight side-battles as well as the main story missions becomes fairly predictable. In the latter half of the main storyline, you can find yourself trying to get through main story missions whilst a secondary fleet handles side-missions, normally by just using the exact same tactics each time (launch Vipers, send them to take care of business for you, put up flak screens, destroy lighter, faster enemy ships when they catch up). This can get a little grindy.
The original game is solid and mostly satisfying, despite something of a cliffhanger ending, but the DLC expands the scope of the game enormously. Given most of my review of the original game stands, it might be more useful here to focus on these expansions in order of release.
Reinforcement Pack (2017)
This expansion adds a bunch of new ships, including the Berzerk carrier, which is sometimes useful in early game battles but quickly loses viability compared to battlestars. The Janus heavy cruiser, which is effectively a missile frigate, is much more useful throughout the game and its expansions. The Cylon Phobos and Cerastes are gunships that don't do enough to differentiate themselves from the existing Nemesis-class, through, whilst the mines introduced in this DLC are more annoying than useful.
Broken Alliance (2018)
Broken Alliance works a bit like the old Enemy Within DLC for XCOM: Enemy Unknown. It's an "add-on" for the original campaign. Recognising that the original campaign could be a bit monotonous, this expansion adds an eight-mission side-campaign where the attempt to bring together the Twelve Colonies to sign the Articles of Colonisation is undermined by traitors and saboteurs, resulting in Colonial-on-Colonial battles. It's a solid story with some twists and turns, and it adds a much more useful array of ships to the game: the Minerva-class battlestar is an improvement over the Artemis-class light battlestar of the base game and a much more capable escort to your Jupiters; the Celestra support ship is a fun way to reinforce friendly units; Assault Raptors add massive missile pods to the standard Raptor, allowing it to become a more potent threat to Cylon heavy ships; and the Argos-class basestar is a more formidable Cylon flagship. This DLC is required, I think, to make the base game more enjoyable.
Anabasis (2018)
The most interesting and experimental of the expansions, Anabasis is a persistent fleet campaign which makes the game play more like Homeworld, and draws on both the original and rebooted TV shows for inspiration. Your fleet consists of warships and civilian vessels. You jump to a star system, pick up more civilian ships and then have to fight your way clear of the Cylons before jumping to the next target. Damage is not repaired beyond what limited ad hoc repairs you can carry out on the fly. Eventually you'll get home or be destroyed in the process. This is a customisable survival mode where you can decide on difficulty, what ships you have etc and score points for how many enemy ships are destroyed and how many civilians you get home. This mode interfaces with later DLC, like the Modern Ships Pack, allowing you to have Mercury-class battlestars like the Pegasus join the fight. This game also adds twelve new side-mission types to the base game, improving its variability immensely. For hardcore fans, this is a must-play.
Sin and Sacrifice (2019)
The first story-based expansion to the game, this is set after the base campaign and introduces a new Cylon general who is a more formidable opponent than the Cylons in the base game. The Colonials have to fight off this commander's more canny attempts to destroy the Twelve Colonies. The DLC also expands the repertoire of battle chatter and adds the Colonial Heracles gunship and the Cylon Gorgon support carrier to the game. The eleven-mission story expansion is pretty good, though suffering from some of the same grindy issues as the base game, and controls the same way.
Resurrection (2019)
Resurrection changes the gameplay of the series significantly. Rather than fighting on the map of the Twelve Colonies and organising battles from the strategy centre of the mobile Daidalos Shipyard, you're now based permanently in the CIC of Galactica, which, in a nice-if-pointless twist, you can now walk around. This is a perfect 3D replica of the set from the TV show, and is very impressive. The ten-mission campaign, set three years after Sin and Sacrifice, sees the Galactica being upgraded for a new phase of the war, as the Cylons seek to split the Twelve Colonies to more easily destroy them.
A welcome feature here is that you can play new story mission sequentially, whilst playing side-missions only to drop the Cylon threat level and make the story missions easier. This allows you to focus on getting through the story with less distractions, whilst still allowing you to fight side-battles and level up your officers and crews. The DLC adds the Jupiter Mk. II battlestar to the fleet, along with the Cylon Cratus-class basestar. Both sides also get heavy bombers to augment their fleets, if you're okay with micro-managing them. This expansion refreshes the gameplay just when it really needs it.
Ghost Fleet Offensive (2020)
Set several years after the previous campaign, this ten-mission story sees the Colonies secretly pooling together a "Ghost Fleet" behind Cylon lines to deliver a devastating blow to their command structure which will hopefully end the war. The new Cylon commander Atropos is close to overwhelming the Colonies' defences and besieging the planets, so the mission takes on fresh urgency. This DLC interfaces chronologically with the Blood & Chrome DVD and introduces the Orion-class frigate from that movie, along with the Colonial Defender and Cylon Medusa. The main story in this one is pretty good, but the new ships are underwhelming.
Modern Ships Pack (2020)
This DLC adds several ships from the timeframe of the TV series to the game. These cannot be used in the story campaigns (which would not make any sense) but can be used in skirmish, multiplayer and the Anabasis mode. The ships included are the Mercury-class battlestar, the Valkyrie-class support battlestar, Colonial Viper Mk. VII, the modern Cylon basestar, the Guardian basestar and the Modern Raider. If you want to see the familiar ships from the TV show, this is a must-have, but is otherwise unnecessary to follow the story.
Armistice (2020)
The final expansion adds an eight-mission campaign which sees the Galactica crew confront their old enemy-turned-ally-turned-enemy, the Cylon scientist Clothos, for the final time. They learn of the existence of a powerful Cylon weapon and track it down to a remote planet where they join forces with the battlestar Columbia in Operation Raptor Talon (the events of which are chronicled in the BSG spin-off movie Razor). This has the most satisfying storyline of the expansions, as it moves directly towards ending the war once and for all, even if the precise events of the final mission don't fully make sense unless you've already seen the TV show.
When combined into one complete package, Battlestar Galactica: Deadlock is a formidably impressive package. Sixty story missions and an effectively infinite pool of side missions create a campaign that will easily take you over 60 hours to complete. The Anabasis survival/challenge mode is highly replayable and customisable. There are also multiplayer and skirmish modes, and an adjustable difficulty level, as well as different tactics to employ. There is a reasonable variety of ships and weapons to experiment with.
That said, there's still a degree of repetition and grind involved, though far less than on release; Black Lab Games should be congratulated on their exemplary post-release support that took a fairly bare-bones original title and has since fleshed it out into a very comprehensive game. In particular removing the mission choice map is a counter-intuitive move which improves the game tremendously in the later DLC.
The main question is price: the Complete Edition is eyebrow-raisingly expensive, with the original game and the DLC all still being sold permanently at full price. The full package will set you back £90. It's a good game but it's not that good. Fortunately, Deadlock and its DLC are frequently on sale and I've seen the Complete Package go for under £30, which is much more sensible (note that the BattleTech Mercenary Collection has the exact same problem, going for a bonkers £75 when not on sale).
Assuming you can get it for a decent price, Battlestar Galactica: Deadlock (****) is an engrossing and rewarding space tactics game, with a good story, interesting unit variety and a formidable amount of content. The voice acting and dialogue could be stronger, but for a low-budget product this is very polished and enjoyable, and for established BSG fans, it has added value in fleshing out ideas the TV show could only hint at. The game is available now on PC (via Steam and GoG), Xbox One and PlayStation 4.
Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.
Tuesday 23 July 2024
Steven Erikson confirms his Malazan WITNESS trilogy is now a quartet
Friday 19 July 2024
Paramount+ cancels HALO TV series
Paramount+ have cancelled their TV series based on the popular Halo video game franchise after two seasons and seventeen episodes.
Amblin Television produced the show in conjunction with Microsoft, Xbox and 343 Industries, who developed the previous three games in the series. This group is now shopping the show to other streamers, but the reportedly high budget makes it a tough sell.
The show had a rough landing for its first season in 2022, with critics mostly left unmoved and fans annoyed by a large number of changes to the source material, including starting the show some considerable time before the games began, omitting key game characters, introducing new characters and killing off fan-favourite characters in different places in the narrative. The second season, released earlier this year, was better and had a stronger reception, finally reaching the events of the games (adapting Halo: Reach and ending where Halo: Combat Evolved begins), although the overall reception was still lukewarm. Paramount+ had indicated that the show had performed strongly for them in terms of viewership, so the decision to cancel was likely due to cost and the streamer's uncertain future, which may have also contributed to a shrinking of its Star Trek portfolio.
Fans may also hold hope that this clears the way for a more source-accurate adaptation of Halo in the future, but given how long it took this project to get off the ground and the declining reception of recent games in the series, that may be rather optimistic.
Thursday 18 July 2024
The time Ronald D. Moore almost adapted Anne McCaffrey's DRAGONRIDERS OF PERN for television
Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.