Saturday, 16 November 2024

HALF-LIFE 2 turns twenty years old

November 16th marks the 20th anniversary of the release of Half-Life 2, one of the most iconic and influential video games of all time.


The original Half-Life had come out in late 1998 and established new standards for first-person shooters. The game focused on total immersion, with the protagonist, Gordon Freeman, never speaking and the player never seeing outside of Gordon's POV, even in cutscenes (which were fully interactive, with Gordon able to walk around during them). The game had very sophisticated AI for the time, and ferocious combat with both alien creatures and cunning enemy soldiers. The game was noted for its bonkers ending, which saw Freeman recruited by the mysterious "G-Man" to work for him in some unspecified fashion.

Valve subsequently published two expansions, Opposing Force (1999) and Blue Shift (2000), which focused on other characters during the events of the original game, as well as revising and expanding the original for ports to the Sega Dreamcast and PlayStation 2. Valve also welcomed the activities of modders, commercially releasing the multiplayer titles Team Fortress Classic (1999) and Counter-Strike (2000), as well as the single-player Gunman Chronicles (2000), which all came from the modding community.

Most fans were clamouring for a direct sequel but Valve remained tight-lipped on the subject. In the spring of 2003 they confirmed that yes, Half-Life 2 was real and would be released that year. But, famously, Valve were hacked and an early build of the game was leaked onto the Internet. Valve furiously reworked almost the entire game in response, rebuilding it from the ground up over less than a year, something that was hugely expensive and annoying, but later was credited with making the game better.

Half-Life 2 finally released in November 2004 and, despite the backlash over the required use of the Steam software (see below) to authenticate and play the game, the game was a huge success, selling hundreds of thousands of copies in its first few days on sale. That may not sound like much by modern standards, but by 2004 the PC platform was starting to slide into sales decline, and a PC-only action game requiring an Internet connection and a reasonably robust graphics card was a fairly challenging requirement, so its success was impressive. Sales would dramatically accelerate over the following years, with over 12 million copies sold by 2011 and more than 30 million of the entire franchise by 2020. The game also achieved immediate critical acclaim, with PC Gamer awarding it 98%, a score that would not be equalled until the release of Baldur's Gate III in August 2023. Maximum PC magazine memorably gave the game 11/10.


Half-Life 2 is also notable the first (and, for several years, only) release requiring the installation and use of the Steam distribution platform. Steam itself had launched a year earlier but the release of Half-Life 2 introduced it to vast numbers of people for the first time. Valve's use of Steam was highly controversial, especially with people who only planned to play Half-Life 2 offline for the story and campaign, but still had to authenticate the game online.

The game's critical reception was down to its incredible sense of atmosphere, its moody restraint with moments of quiet punctuated by satisfying action set-pieces and moments of visceral horror (Half-Life 2 is as much a horror game as it is an SF action blockbuster, sometimes that tended to get overlooked at the time). The setting was incredible, with a sense of melancholy bleakness you'd be hard-pressed to find in any modern shooter. The story was low-key but solid and the supporting cast of supporting characters incredibly popular, with Valve using cutting-edge tech to help them emote and act more believably like real people (well, by the standards of the day). The game did have some tough competition from the recently-released Far Cry, which had far superior environments and use of vehicles, but Half-Life 2 boasted a better story, more interesting characters, stronger music and a more unsettling atmosphere.

Half-Life 2 ended on a huge cliffhanger, one that was swiftly resolved in Half-Life 2: Episode One, released in mid-2006, and then Half-Life 2: Episode Two, released in late 2007 as part of a compilation called The Orange Box, alongside legendary multiplayer game Team Fortress 2 and the experimental puzzle game Portal (which not so much stole Episode Two's thunder as also had its lunch and then tapdanced on its head). Episode Two ended on a cruel humdinger of a cliffhanger, with Valve assuring fans that Half-Life 2: Episode Three was in development.

Except, infamously, Episode Three never appeared. Valve would periodically say it was on its way but instead released other games: Left 4 Dead (2008), Left 4 Dead 2 (2009), Alien Swarm (2009), Portal 2 (2011), Counter-Strike: Global Offensive (2012) and Dota 2 (2013). Steam, that much maligned online launcher, had started generating insane revenues for Valve, rising to billions of dollars a year within a decade, removing the financial impetus to release a new Half-Life title. Eventually Valve acknowledged that Episode Three was dead, with instead the story more likely to continue in a Half-Life 3, but that was never formally announced or confirmed to be in development either.

In 2020, Valve abruptly announced a new Half-Life game. Half-Life: Alyx would be an interquel set between Half-Life and Half-Life 2, and focusing on the popular side-character of Alyx Vance. The game would be VR only, upsetting long-term fans of the franchise who could not afford a VR setup or could not use one for medical reasons. The game had a surprise ending, which revisited the ending of Half-Life 2: Episode Two from a different perspective and seemed to finally hint that a proper, full sequel was possible.

Four years on, there has been no further news on that front, although Valve have released Counter-Strike 2 and have announced a new hero shooter game, Deadlock. But still, hope springs eternal.

To celebrate Half-Life 2's 20th Anniversary, Valve have released a new documentary about the making of the game, an update to HL2 revising some of the level design quirks they'd been meaning to fix for years and updating the game's lighting, and announced a new edition of the iconic Raising the Bar book about the making the game. The new edition of Raising the Bar launches in early 2025 with new sections about the making of the episodes.

Oh yes, and you can get Half-Life 2, Episode One and Episode Two for free for the whole weekend, which is a very good price for total gaming classics.

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