Monday, 27 May 2024
RED DWARF to return (again)
Horizon Forbidden West
Aloy and her allies have defeated the malevolent HADES AI and apparently saved Earth from destruction. But it's clear that their actions may have only delayed Earth's demise, not prevented it. Aloy sets out to track down and eradicate all trace of HADES, aided once more - if only for his own inscrutable purposes - by the redoubtable Sylens. Word of a new threat leads Aloy to the Forbidden West, the lands beyond the mountains, where she discovers the possibility of restoring the terraforming AI GAIA to full function, and with it, Earth itself. But naturally, there are numerous complications standing in the way.
Horizon Forbidden West is the sequel to the excellent Horizon Zero Dawn (2017), a post-apocalyptic open world action-adventure game which posited the crucial question, wouldn't it be fun to fight giant robot chickens and T-Rexes? Forbidden West asks the question, basically, wouldn't it be fun to do that some more but with prettier graphics and I guess in California this time? And the answer remains yes, with some caveats.
As before, you play Aloy, the Nora orphan raised as an exile who ended up saving at least three kingdoms' worth of people. In a slightly comical opening sequence, Aloy loses most of her badass skills and equipment from the last game, forcing you to spend a good chunk of the sequel just getting back to parity with where you were before. This would be more frustrating if it wasn't fully expected. Still, Aloy has access to more gizmos, tricks and options this time around, along with many more upgrades for her weapons and tools. In fact, the array of options on offer in Forbidden West is somewhat overwhelming, even compared to its generous forebear.
Also as before, you wander around the map engaging in a mixture of main story missions which further the primary plot, side-missions of varying degrees of interest and complexity, and various repeatable missions which are helpful in grinding your character's experience and skills, but don't vary much from one to the next. There are also a vast number of collectibles, optional activities and achievements to look at, although Forbidden West does a good job of looping these back into the game's worldbuilding; flight recorders aren't just items to be checked off a list, but they also contain vital information on the last days of the war against the machines before the old world (our world roughly forty years from now) crumbled.
The backstory and worldbuilding was Zero Dawn's greatest success, with the mystery of just why the world is now full of robot goats being explored in tandem with the forward moving plot of the game. With that backstory fully revealed by the end of Zero Dawn, Forbidden West might have struggled to have found something to match it. Fortunately it succeeds: the main storyline of Forbidden West is more compelling this time around, with more factions competing for control of the titular area, each drawn in a lot of detail and with a lot of cool backstory, often diving back into areas that Zero Dawn perhaps glossed over. Forbidden West delves into a lot more detail of the ancient war and fleshes it out with stories about stirring last stands and people whom history now calls heroes, but were just ordinary folk trying to do the right thing.
That said, Forbidden West does have a problem in that the primary antagonists don't show up until surprisingly late into the game and aren't given a huge amount of detail (mainly because they're so powerful it's implausible that they'd keep showing up and Aloy would somehow survive). The focus remains on the much less formidable tribal enemies you meet earlier in the game and on the machines.
As with Zero Dawn, the machines remain the main draw of the game. They are fantastically-designed, beautifully-animated and almost always a pleasure to fight. Each machine has strengths and weaknesses, requiring careful analysis before engaging them, and more subvariants this time around means you can't just assume one tactic will work against all machines of the same type. Forbidden West is a more tactical game this time around, requiring some forethought and preparation before the destruction begins. That said, the game does somewhat nerf the first game's more formidable weapons, with Tearblast Arrows now much less effective and vastly more expensive, which feels a little bit of a cheap move from the developers.
The map is larger than Zero Dawn's and the scale is much grander. You start in the Rocky Mountains and make your way to San Francisco (and, in the Burning Shores expansion, Los Angeles), taking in Las Vegas and El Capitan in Yosemite Park along the way. There's a much greater variety of biomes, with snow in the high mountains contrasting with the wastelands of the Nevada Desert, and the skyscrapers of San Francisco and LA becoming a fun, new type of environment to engage enemies in. As before you can proceed on foot, with an enhanced array of parkour moves, grappling hooks and a new paradrop shield which basically eliminates ever having to worry about falling damage again. You also get a new method of travel near the end of the game which is very cool (although it does perhaps expose the artificiality of the map design which is much less apparent at ground level). The writing is mostly solid, aside from the aforementioned lack of depth to the eventual main antagonists, and the characters are mostly likeable.
The game does perhaps falter a tad in pacing. At around 90 hours for a reasonably completionist playthrough (all story and side-quests, most of the collectibles that add story information, but not the grindy hunting grounds), it's a significantly longer game than Zero Dawn and on occasion your eyes may glaze over at how many question marks are covering just the small part of the map around you. Obviously you can motor through the main story much more quickly, but only with the nagging feeling you are leaving yourself underpowered for the main quest by not taking on side-gigs. That said, the story does do a good job of refreshing itself every few hours by introducing new ideas, backstories and characters. The game does have some minor technical issues, like wonky physics (being hit by an enemy and shooting off in a direction never intended by gravity gets old after a while) and occasionally iffy collision detection, but these seem mostly designed to not let Aloy get realistically crushed like a gnat when she's hit by a 15-ton rampaging deathbot, and only occasionally directly inconvenience you.
The game's only other major flaw - if you think it's a flaw - is that it really does not move the needle from the first game's paradigm. Forbidden West is really just more Horizon for people who really enjoyed Zero Dawn, even down to many of the controls being the same. Launching on later hardware, it is a much prettier game, and certainly a larger and more epic one. But it can't quite surprise or innovate in the way the first game did, and I'd hesitated to suggest playing them back-to-back as burnout over ~150 hours of the same kind of gameplay would be a real concern.
The PC version of the game also ships with the Burning Shores expansion, which takes Aloy to the ruins of Los Angeles in search of a new enemy. This is a very solid expansion, adding another ~15-20 hours to the main game with new locations, new mechanics, new robots, new enemies and new allies. It also has the benefit of being much more focused than the base game, with a more constrained map that's easier to 100% explore (despite some new obstacles to travel, but also new traversal options like boats).
Another complaint might be that Forbidden West is the middle part of what is clearly now a trilogy, with the game ending on a major cliffhanger that we'll have to wait quite a long time to see resolved. But there's enough juice in the concept that I think it can sustain a third game to wrap up the saga.
Horizon Forbidden West (****½) can't quite match the original game's freshness or superb backstory revelations, but it's still a compelling and fun action-adventure game (with light RPG elements). It may outlast its welcome, or risk doing so, but for those looking for a game to lose themselves in for a long time with lots of combat, exploration and reasonably effective storytelling, it does the job well. The game is available now on PC and PlayStation 4 and 5.
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Friday, 17 May 2024
Paper Girls by Brian K. Vaughan & Cliff Chiang
1 November 1988. Erin Tieng, a new resident of Stony Stream, on the outskirts of Cleveland, Ohio, is starting her new role delivering newspapers. Falling afoul of Halloween revellers, she joins forces with three other paper girls for mutual protection: Mac, KJ and Tiffany. The girls find their job complicated by the normal problems: creepy residents, overzealous cops, bullies and, obviously, a trans-temporal war between two different groups of time travellers from the far and even further futures. Sucked into a conflict spanning millions of years, the four girls have to work out how to survive, get home and prevent the annihilation of the universe. And get their papers delivered on time.
Paper Girls was an American comic book published between 2015 and 2019. Written by Brian K. Vaughan, better-known as the writer of the epic science fiction saga known as, er, Saga, the series has become a cult hit over the years. Amazon started adapting the show in 2022, creating a first season that was well-cast and excellently paced with some intriguing variances from the source material whilst also remaining faithful to the big picture. Obviously, being good, it could not be allowed to survive beyond a single season.
The original comic series was collected into a single volume a few years back, large enough to be used to stun a yak if wielded correctly. Read as a single piece, Paper Girls is relentless in its pacing. Every issue throws new ideas, new factions, new characters (or different versions of existing ones) and new creatures at the reader. Weird alien beings from another dimension? Sure. Dinosaurs? Obviously! Older versions of the main characters suffering from existential and mid-life crises? Go wild. This turns the book into a compelling page-turner, if an occasionally confusing one. Unlike the well-paced Saga, it's sometimes easy to lose the thread of what's going on in Paper Girls, what each faction is after, what resources they have access to and so forth.
In a way that increases the reader's empathy with the core quartet of girls, who sometimes get as lost in the morass of competing timelines, alternate selves and wars being fought for obscure reasons that haven't even happened yet. Our central quartet are grounded, interesting characters who grow and learn from their crazy experience. Sure, maybe they take the insane events a little too easily in their stride (the TV show works a bit better by slowing down the craziness, giving them more time to adjust to what's happening), but that also feels true to the 1980s SF movies the comic feels like it's homaging.
Ultimately the crazy SF antics are a backdrop to the simple notion of adolescent friendship. As Stephen King said, the friendships you form in later life are nothing like the ones you form at and before the age of 13 or so, and the whole book feels like it revolves around that idea. This gives the story universality, but can feel a bit like an overtrodden path, especially as contemporary projects like the superficially similar Stranger Things (which started after Paper Girls but obviously got a lot more attention) also went down the same route. But universal narratives which a lot of people can relate to remain powerful, especially if attached to the furniture of combat robots, weaponised lizards and religions emerging from modern corporate entities.
Paper Girls: The Complete Story (****) is a fun, breathless read, if sometimes a tad overwhelming or confusing. The well-drawn central characters pull the narrative back on course when it threatens to meander, and there's enough crazy SF antics to keep genre fans entertained. The book is available now.
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Wednesday, 15 May 2024
Deathless Divide by Justina Ireland
The undead plague continues to roll across the United States of America. The east coast is almost gone, and the midwest is under siege. Escaping the ruin of Summerland, Jane McKeene and nemesis-turned-ally Katherine Deveraux try to make it to a neighbouring town, where a scientist hopes to have unlocked a cure for the undead curse...or at least an immunisation. Betrayals threaten, and the last hope of California gleams on the horizon, if they can make it that far.
Deathless Divide is the sequel and follow-up to Justina Ireland's 2018 novel, Dread Nation, picking up moments after that book ended. The first half of the novel is essentially more Dread Nation, continuing story and character arcs directly from that book (you can't really read this novel as a standalone). This remains compelling, with Jane and Katherine's fiery frenemy relationship continuing to provide a solid dramatic spine for the story.
Halfway through, there's an abrupt time jump to a point where things have become considerably more apocalyptic, with Jane and Katherine now separated and pursuing different storylines, which eventually lead them back into contact and on the road to their much-dreamt goal of reaching California. This allows Ireland to explore the two characters' growth and change, or in Jane's case a regression as she becomes hyper-fixated on vengeance against someone who wronged her, to the point of destroying every other relationship in her life.
The book has a grimmer tone even than its forebear, with a real end-of-the-world vibe missing from a lot of other apocalyptic fiction, but Katherine's determination to be bright and optimistic and behave properly cuts through that in an entertaining fashion. The continent may have been consumed by a ravening horde of undead, but that's no excuse for not keeping your weapons cleaned and riding a horse in an appropriate manner for a lady.
Ireland continues to further her successes from Dread Nation: there is some excellent action, some good character arcs and development, and some great use of the premise to explore issues of Civil War and Reconstruction-era racism and resentment (no matter how insane that is in the face of a much bigger, all-consuming threat). She also provides some great zombie action (no easy thing for a foe this overexposed and tired), and the interesting idea of being able to create an inoculation against the undead, raising the bizarre idea of maybe people and zombies could just coexist?
Unfortunately, the book's structure provides its biggest weakness: the move from being a direct continuation of the fall of Summerland to a much larger-scaled story involving travelling to and across California feels a little jarring, and the action in the latter half of the novel, including some very major character beats as they find things they've been looking for since the opening of the first book, feels very compressed. I get the impression, accurate or not, that this could have been a trilogy with the two halves of the novel each serving as its own book. Instead, compressing the two distinct stories into one novel makes things feel a bit too rushed, especially in the rear half.
Still, Deathless Divide (****) is a worthy follow-up to its forebear, being entertaining, well-written and thought-provoking whilst delivering good action. It just feels like the story could have been improved with a little bit more room to breathe.
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Tuesday, 14 May 2024
Homeworld 3
Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.
HOUSE OF THE DRAGON and RINGS OF POWER both get second season trailers
Thursday, 9 May 2024
Warner Brothers announce new LORD OF THE RINGS film for 2026
Monday, 6 May 2024
Franchise Familiariser: Homeworld
- Homeworld (1999)
- Homeworld: Cataclysm (2000), renamed Homeworld: Emergence in 2017
- Homeworld 2 (2003)
- Homeworld: Deserts of Kharak (2016)
- Homeworld 3 (2024)
- Homeworld Mobile (2022)
- Homeworld: Vast Reaches (2024)
- Homeworld: Revelations (2022)
- Homeworld: Fleet Command (2023)
Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.
RIP Bernard Hill
Wednesday, 1 May 2024
Blogging Roundup: 1 September 2023 to 30 April 2024
The Wertzone
News
- AVATAR: THE LAST AIRBENDER sequel film gets voice cast
- HBO casts Dunk & Egg for A KNIGHT OF THE SEVEN KINGDOMS
- MACROSS and ROBOTECH to join Disney+, with some caveats
- AVATAR: THE LAST AIRBENDER renewed for two more seasons at Netflix
- Marvel changing plans to recapture the zeitgeist
- Marvel casts the Fantastic Four
- Concept art for abandoned ROBOTECH movie emerges
- New DEUS EX game cancelled
- Netflix releases trailer and release date for AVATAR: THE LAST AIRBENDER
- BABYLON 5 reboot still in development, streaming services showing interest
- Marvel finally, officially canonises the Netlix Marvel-verse
- Keanu Reeves and China Mieville to collaborate on new novel
- Amazon and Games Workshop sign agreement to develop WARHAMMER 40,000 projects for the screen
- GOOD OMENS renewed for third and final season at Amazon
- MURDERBOT DIARIES TV series greenlit at Apple+
- OTHERLAND TV series in development
- Rockstar unveils first trailer for GRAND THEFT AUTO VI
- HOUSE OF THE DRAGON Season 2 trailer released
- FALLOUT TV show gets its first trailer
- HOMEWORLD 3 gets March 2024 release date
- FURIOSA trailer arrives
- Plot details and pictures from the FALLOUT TV series
- DOCTOR WHO celebrates its 60th anniversary
- BioWare unveil teaser for fifth MASS EFFECT game
- DOCTOR WHO's first Dalek story gets major revamp for 60th anniversary
- BBC and Disney+ confirm DOCTOR WHO airdates
- FALLOUT TV series gets airdate
- Ultra-expensive video game SQUADRON 42 becomes feature-complete, moves towards release
- Entire (existing) run of DOCTOR WHO to be available on BBC iPlayer
- CYBERPUNK 2077 live-action project in the planning stages
- Rumour: Netflix interested in developing a BALDUR'S GATE adaptation
- New DOCTOR WHO 60th anniversary specials trailer unveiled
- Rumour: Bethesda were planning OBLIVION & FALLOUT 3 remasters back in 2020, along with a possible DISHONORED 3
- MECHWARRIOR 5: CLANS announced
- Steam turns 20 years old
- Rumour: THE EXPANSE's Shohreh Aghdashloo cast in THE WHEEL OF TIME
Reviews
- Fallout: Season 1
- Ciaphas Cain: The Greater Good & Old Soldiers Never Die by Sandy Mitchell
- Dune: Part Two
- Halo: Season 2
- Ciaphas Cain: The Last Ditch by Sandy Mitchell
- Starfield
- The Last of Us: Part I
- For All Mankind: Season 4
- Ciaphas Cain: The Emperor's Finest by Sandy Mitchell
- Blade of Dream by Daniel Abraham
- The Wee Free Men by Terry Pratchett
- Baldur's Gate III
- Alan Wake II
- Alan Wake Remastered
- One Piece: Season 1
- Secret Invasion
Articles
- Franchise Familiariser: Fallout (2024 Edition)
- RIP Vernor Vinge
- RIP James M. Ward
- RIP Christopher Priest
- Happy 50th Birthday to DUNGEONS & DRAGONS, and the tabletop roleplaying genre
- Franchise Familiariser: BattleTech (2024 Update)
- RIP Howard Waldrop
- The SFF All-Time Sales List (2024 Edition)
- RIP Tracy Torme, STAR TREK writer and SLIDERS co-creator
- RIP Jennell Jaquays, D&D designer and artist and video game designer
- RIP Bryan Ansell, WARHAMMER legend
- RIP James McCaffrey, the voice of Max Payne
- RIP Andre Braugher
- Happy 20th Birthday to BATTLESTAR GALACTICA (2.0)
- RIP Michael Gambon
- RIP David McCallum
Atlas of Ice and Fire
- Historical Maps of the Forgotten Realms 05: The Second and Third Crown Wars
- Historical Maps of the Forgotten Realms 04: The First Crown War
- Fallout Maps (Revised 2024)
- Forgotten Realms: A New World Map of Toril (2023)
- Forgotten Realms: Resting Places of the Netherese Enclaves
Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.