Tuesday, 4 February 2025
BUFFY THE VAMPIRE SLAYER legacy sequel series in development
Saturday, 1 February 2025
Netflix's THE SANDMAN to end with Season 2
Rebecca Yarros sells 12 million copies of her EMPYREAN series in under two years
Rebecca Yarros' Empyrean fantasy series has sold (non-paywalled reference) a startling 12 million copies in less than two years, marking it as one of the fastest-selling fantasy series of the 21st Century. The first book in the series, Fourth Wing, was published in May 2023 and was followed by Iron Flame in November 2023 and Onyx Storm in January 2025. Two more books are projected to bring the series to a conclusion.
Onyx Storm itself is the fastest-selling adult novel published in the last twenty years, shifting 2.7 million copies in its first week on sale. Onyx Storm saw bookshop midnight openings, launch parties and other events that haven't been seen since the release of the final Harry Potter novel in 2007, without the dual adult/child appeal of that book.
For comparison, Yarros' sales in two years are approaching half those of Brandon Sanderson's non-Wheel of Time books in twenty (Sanderson has sold 40 million books, with over 12 million of those being his three Wheel of Time novels, for approximately 28 million sales of his solo work). Yarros has sold approximately a quarter of the total sales of her colleague Sarah J. Maas, who has sold just over 40 million books in thirteen years. 12 million is also approximately the same number of books that George R.R. Martin sold of his Song of Ice and Fire series before the TV adaptation began.
The only author who can be said to had a more impressive debut was Patrick Rothfuss, who shifted over 10 million copies of his debut novel The Name of the Wind alone (though nowhere near as fast).
With two more books to come and an adaptation of the books underway at Amazon MGM Studios, it's clear that these figures are only going to continue rising in the future.
What will be interesting to see is if this influx of new readers benefits the rest of the fantasy genre, but it does confirm that Romantasy's current sales dominance is no danger of ending soon.
Monday, 27 January 2025
New MURDERBOT editions criticised for poor quality
As I noticed previously, readers have been calling for omnibus editions of the critically-acclaimed Murderbot Diaries science fiction series for some years. The series, by Martha Wells, consists of five novellas and two short novels which has been positively festooned with awards, praise and strong sales, but their high prices for a short page count have put them out of the reach of more frugal SFF fans.
The books have been reissued in the last few weeks in new omnibus editions to hopefully address the issue. Whilst the format is still not generous - with only two books per edition rather than a more appropriate three (the first three novellas combined only come to 450 pages) - it was still a marked improvement over prior editions in terms of value for money. Unfortunately, the new editions have been called out for terrible proofing and formatting.
The problem appears to be that the books have been released in a print-on-demand format, with all the hallmarks of shoddy formatting and/or corrupted files being used. Given the publisher is Tor Books, the largest and most popular SFF publisher in the United States, and its UK off-shoot, the poor quality of the books is most surprising, especially given they are charging the price of a full, properly-formatted and edited paperback edition.
The three omnibus volumes are each a different height and size to the others, with the cover images not aligned correctly, and in the interior there is an inefficient use of space.
Multiple reviewers have pointed out the problem on the Amazon review pages, and via BlueSky, noting they have returned the books for a full refund.
Hopefully this problem can be fixed quickly; as one of the highest-profile science fiction book series of recent years, and with an imminent TV adaptation on Apple TV+, it would be a shame for new readers to be put off by poor quality books. The series, and readers, deserve better.
Sunday, 26 January 2025
Age of Empires II Definitive Edition Chronicles: Battle for Greece
Sunday, 19 January 2025
Exodus: The Archimedes Engine by Peter F. Hamilton
Thursday, 16 January 2025
RIP David Lynch
Wednesday, 15 January 2025
Star Wars: Skeleton Crew
The people of the planet At Attin are carrying out a Great Work for the Galactic Republic, which requires their planet to be sealed off from the rest of the galaxy by an unbreachable barrier. The children of At Attin are encouraged to study hard to get great jobs to carry out the Work, with only ancient stories of Jedi percolating through to reach those with imagination. When four children stumble across a buried starship which inadvertently carries them far from At Attin, they have to use all their resourcefulness to get home, through a galaxy decidedly less civilised than they were led to believe.
Skeleton Crew is yet another Star Wars TV show from the Lucasfilm/Disney+ production line. Since The Mandalorian debuted five years ago, the production line has pushed out a whole raft of Star Wars projects, which have all looked fantastic but, to varying degrees, struggled to hit the high notes of the franchise. The first season of Andor and the first two seasons of The Mandalorian were very good, but its third season, Obi-Wan Kenobi and Ahsoka were all patchy, The Acolyte flawed and The Book of Boba Fett bafflingly structured.
Combined with the well-documented struggles in getting a new movie in the franchise off the ground, this has led to the conclusion that Star Wars, at least as a live-action concern, was in trouble under Disney's stewardship.
Fortunately, and most unexpectedly, Skeleton Crew didn't get that memo. Jon Watts, who masterminded Marvel's take on Spider-Man, rocked up with a mission: to make the Star Wars / 1980s kids' movie crossover event that we never knew we wanted, but it turns out was a great idea all along. Taking inspiration from the likes of The Goonies and Flight of the Navigator, the film jettisons almost all the baggage of the extended Star Wars canon that has been weighing down the rest of the franchise for a near-stand-alone adventure in which some kids find a spaceship and get into hijinks.
You might think that sounds fair enough but maybe not enough to sustain eight episodes, but Watts and his team expand the storyline to incorporate subplots revolving around the kids' families trying to work out how to find them from back home, as well as expanding on Jod, the mentor character they encounter along the way who agrees to be their guide through the dangerous galaxy beyond At Attin. Jude Law plays Jod with absolutely maximum relish, turning in a great performance that mixes humour and roguery in classic Star Wars fashion. The kids are all fine (due to their age, the occasional scene where they mistake enthusiasm for skill can be overlooked), and many of the other adult actors are great, though Kerry Condon (Rome, Better Call Saul) feels under-utilised.
The episode count allows our characters to visit several planets (all new) and learn more about the galaxy and its recent past, meaning that total Star Wars novices should be at home here. The impressive action set-pieces come thick and fast, and the lighter tone is mostly successful after too many Star Wars projects that feel weighed down by the need to be serious. But, like the best 1980s kids' movies, the show also knows it won't work without some darker moments and real jeopardy, and a late-series shakeup to its format is highly effective at darkening the show without making it unsuitable for its audience.
Star Wars: Skeleton Crew (****) is not high art but it achieves its objective of being breezy fun for kids and adults alike. Easily the best Star Wars TV project after Andor and the early part of The Mandalorian, it's almost a relief to find an adventure in the Galaxy Far Far Away that can simply be enjoyed and not merely tolerated. The show is airing now on Disney+ worldwide.
Monday, 13 January 2025
Further allegations against Neil Gaiman emerge
Sunday, 12 January 2025
Martha Wells's MURDERBOT DIARIES series gets omnibus editions
- All Systems Red (2017)
- Artificial Condition (2018)
- Rogue Protocol (2018)
- Exit Strategy (2018)
- Network Effect (2020)
- Fugitive Telemetry (2021)
- System Collapse (2023)
- All Systems Red (2017)
- Artificial Condition (2018)
- Rogue Protocol (2018)
- Exit Strategy (2018)
- Fugitive Telemetry (2021)
- Network Effect (2020)
- System Collapse (2023)
- All Systems Red & Artificial Condition
- Rogue Protocol & Exit Strategy
- Fugitive Telemetry & System Collapse
System Collapse by Martha Wells
Indiana Jones and the Great Circle
1937, Marshall College, Connecticut. Renowned archaeologist Indiana Jones is back teaching when an imposing man breaks into the college and steals an ancient cat mummy. An incensed Jones pursues the man, following clues to the Vatican, where the Catholic Church is negotiating a delicate coexistence with Mussolini's fascist government. Allying with an old friend and an intrepid Italian reporter searching for her missing sister, Jones runs afoul of an old German nemesis and embarks on an epic journey that will take him all over the world in pursuit of the greatest archaeological discovery of all time.
Indiana Jones is one of the most beloved film franchises of all time, with the collaboration between Steven Spielberg, George Lucas and Harrison Ford delivering two of the best action-adventure films ever made, two okay ones and one stinker (your mileage may vary on which is which), whilst also delivering a ton of decent spin-off media, including books and a TV show. However, the franchise has often faltered in the sphere of video games. A lot of titles have been generic action games wearing a Fedora and leather whip skin, diverting but not really nailing the spirit of the movies or the character. Arguably the last all-time classic Indiana Jones video game was Indiana Jones and the Fate of Atlantis, released way back in 1992.
Now there's a new challenger. Indiana Jones and the Great Circle has an original story and was developed by Machinegames - best known for the Wolfenstein action series - for Bethesda and Microsoft. The game is mostly played from a first-person perspective, and sees the player controlling Indiana as he goes on a round-the-world trip to stop the Nazis from getting their hands on a number of powerful, ancient artefacts. Harrison Ford declined to return as Indy, so omnipresent voice acting superstar Troy Baker takes up the role, delivering a performance which both nails Ford's sound and cadence, and is a good performance in its own right.
Where The Great Circle really succeeds is taking a step back and thinking thoughtfully about who Indiana Jones is and isn't as a character. Jones is happy to whip out a gun and shoot enemies in a pinch, but he isn't a seasoned sharpshooter. He's happy to sneak up on a bad guy and knock them out, but he's not a stealth assassin. His main skills are deduction, speaking a dozen or more languages, and exploring ancient ruins filled with curiously well-maintained traps. He is also kinda goofy as a character, prone to the occasional terrible joke and being a bit cack-handed, factors which the game also tries to invoke.
As a result, the game allows you to fire guns, but sees this as a fail state and usually this results in you getting overwhelmed, unless you are able to escape in the confusion, or you're dealing with very isolated enemies. Indy is awkward with guns and sometimes panics during reloading, which can be frustrating but does dissuade you from relying on them (headshots or pointblank shotgun blasts not resulting in instant kills is very dumb, though). You can sneak up behind people and knock them out, but doing this with your bare hands is tricky, so grabbing a blunt instrument and whacking them on the back of the head is often a better move. In theory, enemies are supposed to panic and sound the alarm upon discovery of bodies, so you can move bodies elsewhere, but in practice this only seemed to work about half the time, and never if you've moved the bodies from elsewhere. Fighting a bunch of bad guys in the Vatican and hurling their bodies from a balcony just to find the enemies below politely stepping around them without comment was odd.
Indy's most reliable weapon is his straight-from-the-films ability to wear somewhat flimsy disguises and, despite not looking like any locals at all, immediately fit in. Arriving in a new location can see a lot of careful travelling until you find a local uniform and then just stroll into enemy bases. Of course there are ways of still being discovered - enemy officers know who all their men are and will get suspicious at a new guy loitering around - as well as there being drawbacks. Otherwise friendly locals may refuse to help you if they see you in a German military uniform, but you can find local garb or just Indy's standard gear to regain their trust.
The game isn't an open-world affair, but instead has three open-ish maps which you can traverse, each one of which has multiple ruins you can explore, to service the main story, side-quests or optional activities. Penetrating ruins requires some jumping, using your whip to traverse distances or climb to higher exits, and solving puzzles. All of this is done in a very enjoyable way, and after years of solid Tomb Raider and Uncharted games, it's satisfying to see their main inspiration finally getting a game worthy of his name. Optional activities include finding relics for a museum, taking photographs of impressive sights and locating notes on everything from local cuisine to personal correspondence. Indy also spends a lot of time undercover in Italian and German military camps, where he can find locked safes and cases containing useful equipment. There are also collectibles including comic books and more useful skill books, which allow Indy to learn new skills to enhance everything from combat to stealth to improved medical skills.
Structurally, the game has some light Metroidvania elements as you can revisit previous locations with later-acquired skills or equipment to open new areas, although this element is not strongly publicised, and in fact is a bit weird: you have to wait until the game autosaves before leaving for a new location, otherwise anything you've done since will be deleted, and the game's incredibly urgent and pressing storyline means that Indy can't fly between, say, the Vatican and Connecticut willy-nilly, so any re-visits to previous areas is "non-canonical," you're really just remembering your original time in that location in a different way. This is an awkward mechanic that never really feels right, but is necessary since finding all the collectibles and side-objectives on your first visit to an area is almost impossible. It can be amusing to go back to earlier areas after levelling up your fighting skills in later areas, as the blackshirts in the Vatican are laughably easy to take out in fistfights once Indiana as even just moderately improved his unarmed combat. Watching cardinals and nuns step gingerly around a substantial pile of unconscious fascists never stops being entertaining.
You also spend a lot of the game with a companion, in this case Italian journalist Gina Lombardi (Alessandra Mastronardi) who is working hard to expose the dangers of Italian fascism and also looking for her sister, an archaeologist who fell in train with Indy's German rival, Emmerich Voss (Marios Gavrilis, who not so much chews the scenery as gloriously consumes it wholesale). Gina can be useful in helping solve puzzles and provide hints if you get stuck in a particular area, though she does have a slight tendency to get in your way and block doorways (though she gets out of the way sharpish if you have problems). Gina fits right into the classic pantheon of Indy love interests who can hold their own. Voss is also a glorious opponent, prone to tedious pontificating and lording it over Indy despite being mostly reliant on Indy to work out the location of the artefacts and then trying to steal them. Also an honourable mention to the late Tony Todd, who provided a fine performance (mocap and voice) before passing away in November.
Despite the mounds of side-content, the game does not outstay its welcome: I finished the whole game, in fact almost 100%ing it (and only being prevented from doing so by a bug), in a very reasonable 38 hours. It's refreshing to play a game that isn't so overstuffed with optional side-content that it becomes a tedious grind. The game also mixes up its small open-world-ish hub areas with much more focused interstitial levels (like a trip to the Himalayas and a side-visit to Shanghai), which also helps pacing.
Indiana Jones and the Great Circle's biggest success is feeling like the Indiana Jones movies. The writing, dialogue and puzzles are all on-point, and the revelation of the final objective of the game is genuinely impressive (to the point you can imagine Spielberg and Lucas cursing as to why they never had that idea). If it was a movie, it would probably be at least the third-best one in the series. Like Batman: Arkham Asylum before it, The Great Circle feels like an authentic, additive entry to its franchise, not just a generic tie-in with some iconography slapped on the top.
The game does have flaws. Although I understand why they made guns awkward to use, there are moments where it can be very frustrating, and headshots not killing someone immediately is daft. The mechanic for revisiting previous location is awkward. The game is graphically beautiful (stunning, in fact) in terms of environments and lighting, but character models aren't quite there and can slip into the uncanny valley (Indy is also prone to making some odd faces and expressions). Idle dialogue can be gratingly repetitive (the sixty-first time Gina reminded me she couldn't swim felt a bit unnecessary). There are also some bugs with the game tripping over itself in trying to track objectives and some achievements not triggering until you run backwards and forwards a few times. During the game's finale a door opened but didn't "really" open, leaving the area beyond an empty void until I worked out how to trigger the proper cut scene. Early patches have eliminated some of these issues but others remain (being on 98% completion despite completing 100% of the game, but the game not recognising the last 2%, is irritating, if inconsequential).
But overall, Indiana Jones and the Great Circle (****½) is easily the best Indiana Jones video game ever made, true to the spirit of the source material and a cracking good adventure even for casual fans of the franchise. The game is available now on PC and Xbox, and should launch on PlayStation 5 this spring.