Lauren S. Hissrich, the producer-showrunner-writer of Netflix's The Witcher project, has been providing detailed tweets over the last few months of her work on the show. Considering the series is in its earliest days - the script for the first episode has only just been completed - and we likely won't see it on air until late 2019, this is quite impressive.
Based on what we know so far, the Witcher TV series will draw primarily on Andrzej Sapkowski's novels and story collections. Those hoping to see an adaptation of the Witcher video games will likely be disappointed (amongst other things, although some people who worked on the video games are also working on the TV show, CD Projekt Red itself is not involved and their video games have not been optioned, meaning the game stories and characters can't be used yet). Based on the characters that Hissrich has been discussing, it also sounds possible that the TV series may not be starting with an adaptation of the two short story collections (The Last Wish and Sword of Destiny) but will instead either be jumping straight into the five-volume novel series starting with Blood of Elves, or potentially a new version of the story altogether.
Jumping into the novels makes sense on several levels: the short story collections do a better job of setting up the world, but they also lead to the expectation that Geralt is the star of the story. In the novels Geralt is one of several protagonists, with characters like Ciri and Yennefer given as much (if not arguably more) prominence. Sapkowski himself has even indicated that he considers Ciri to be the main character of the saga, not Geralt. However, the TV show is also being made in the reality of the knowledge that the Witcher video games have massively outsold the books (on a ratio of about six-to-one), and adapting the novels will introduce game fans to characters they've met in the games already, like Yennefer, Ciri, Regis and so on, much more quickly.
Hissrich has also confirmed that she is mostly interested in following the book characterisations and details, so no gender-swapping of characters and Geralt won't suddenly be cracking one-liners and becoming a brainless action hero.
Characters mentioned so far on Hissrich's Twitter feed include: Geralt (natch), Ciri, Yennefer, Triss Merigold, Jaskier (Dandelion), Regis, Roach, Emperor Emhyr, Cahir, Viglefortz, Milva, Leo Bonhart, Angouleme, Borch Three Jackdaws and Essi Daven. However, she also notes that her discussion of these characters does not mean that they will appear in the TV show at the start or at all.
It's worth following Lauren Hissrich's Twitter feed to see what other information is provided over the coming months. It's unusual - even unprecedented - for her to be so open about the adaptation process this early on. The last time showrunners were talking about a project in this detail this early, it was about a little show called Game of Thrones. Netflix will no doubt be hoping that The Witcher ultimately proves as successful.
Wednesday, 28 February 2018
First images from the TV version of China Mieville's THE CITY AND THE CITY
Courtesy of Pan Macmillan, we have the first official publicity images from the TV mini-series version of China Mieville's The City and The City.
Based on Mieville's 2009 novel, the story is set in the cities of Beszel and Ul Qoma, which coexist at the same point in space and time after an unspecified existential catastrophe. A police detective is called in to investigate a murder which crosses jurisdictions between the two cities. As well as solving the murder, he must tread carefully around "Breach", the mysterious force which - brutally, if necessary - enforces the separation of the two cities.
The TV mini-series adapts the book as four, 1-hour episodes. The series will air on BBC2 in "late spring", which we take to mean around May. Pan currently has a new TV tie-in edition of the book listed for release on 12 July, which doesn't quite track with the "late spring" date, but that date may be a placeholder until the BBC themselves confirm the airdate.
The series stars David Morrisey (best-known, perhaps, as the Governor in The Walking Dead) as police detective Tyador Borlu, with Mandeep Dhillon (Some Girls) as Constable Corwi of the Beszel Policzai. Maria Shrader, Ron Cook, Danny Webb and Christian Camargo also star.
Tyador Borlu (David Morrisey) and Corwi (Mandeep Dhillon). Tyador is, presumably, in Ul Qoma and Corwi is in Beszel in this scene...despite them sitting right next to each other. The differentiation between the two cities will apparently be done though colour filters.
David Morrisey as Tyador Borlu.
Lara Pulver as Katrynia.
Tuesday, 27 February 2018
BATTLETECH to hit PC in April
The turn-based strategy game BattleTech has a release date: April 2018, which is next month (effectively). When in April? Dunno, but I'm assuming 30 April and if it launches earlier than that, I'll be very happy.
BattleTech is based on the BattleTech/MechWarrior universe created back in the 1980s as a tabletop wargame and roleplaying game. In the 1990s it became a bestselling video game series, particularly in the MechWarrior and MechCommander series. Piranha Games have kept the flame burning with MechWarrior Online and the upcoming first-person action game MechWarrior 5: Mercenaries, but BattleTech has excited a lot of people for returning to the turn-based roots of the series and for being created by Jordan Weisman, the original co-creator of the series who has already created three excellent games based on his other well-known franchise, Shadowrun.
The game will incorporate a campaign mode where you choose what mission to do next and outfit and upgrade your mechs before switching to a 3D battlemap where you fight for dominance and victory, making full use of terrain, jet packs and massive missile volleys of explodorama.
BattleTech will be stomping onto PC some time in April as the first salvo in the Year of BattleTech.
BattleTech is based on the BattleTech/MechWarrior universe created back in the 1980s as a tabletop wargame and roleplaying game. In the 1990s it became a bestselling video game series, particularly in the MechWarrior and MechCommander series. Piranha Games have kept the flame burning with MechWarrior Online and the upcoming first-person action game MechWarrior 5: Mercenaries, but BattleTech has excited a lot of people for returning to the turn-based roots of the series and for being created by Jordan Weisman, the original co-creator of the series who has already created three excellent games based on his other well-known franchise, Shadowrun.
The game will incorporate a campaign mode where you choose what mission to do next and outfit and upgrade your mechs before switching to a 3D battlemap where you fight for dominance and victory, making full use of terrain, jet packs and massive missile volleys of explodorama.
BattleTech will be stomping onto PC some time in April as the first salvo in the Year of BattleTech.
Joe Abercrombie speaks out about the FIRST LAW TV rumours
A few weeks ago, an eagle-eyed fantasy fan spotted what appeared to be planning boards for a First Law project of some kind through what they claimed was the windows of a Sony office in Los Angeles.
Today, whilst talking in general terms about his progress on The First Law sequel trilogy (he's almost halfway through the first draft of the third book in the series, with publication of the first volume, A Little Hatred, planned for late summer 2019), Joe dropped a couple of comments about the project:
So...not a lot really. However, he does confirm it's not a film (whilst not ruling out a TV show or video game), it's not Sony Studios (which is entirely possible, as studios sometimes rent out offices owned by other studios if they're pressed for space, or it could be a subsidiary of Sony rather than Sony directly) and it's not storyboards (which is technically correct, these would be outlines), which would be illustrated from the script. This is sadly insufficient evidence to confirm that Bob Dylan is indeed planning a ukulele-based musical version of The Blade Itself, but this does not mean you should not spread this rumour as fact everywhere you go.
More news on this as soon as it emerges.
Today, whilst talking in general terms about his progress on The First Law sequel trilogy (he's almost halfway through the first draft of the third book in the series, with publication of the first volume, A Little Hatred, planned for late summer 2019), Joe dropped a couple of comments about the project:
"If I could make a comment I probably would’ve. But I can tell you from the photos that it’s not Sony Studios, and it’s not storyboards, and it’s not a movie…"
So...not a lot really. However, he does confirm it's not a film (whilst not ruling out a TV show or video game), it's not Sony Studios (which is entirely possible, as studios sometimes rent out offices owned by other studios if they're pressed for space, or it could be a subsidiary of Sony rather than Sony directly) and it's not storyboards (which is technically correct, these would be outlines), which would be illustrated from the script. This is sadly insufficient evidence to confirm that Bob Dylan is indeed planning a ukulele-based musical version of The Blade Itself, but this does not mean you should not spread this rumour as fact everywhere you go.
More news on this as soon as it emerges.
Monday, 26 February 2018
Cover art for the third BOOK OF BABEL released
Orbit Books have released the cover art for the third and penultimate novel in The Books of Babel, Josiah Bancroft's fantasy series which has taken the genre by storm.
The first two books in the series, Senlin Ascends and Arm of the Sphinx, had previously been self-published by Bancroft and Orbit have used slight alterations of the original artwork for their editions. The Hod King is the first book in the series which will be released exclusively by Orbit, with publication currently slated for December 2018.
The first two books in the series, Senlin Ascends and Arm of the Sphinx, had previously been self-published by Bancroft and Orbit have used slight alterations of the original artwork for their editions. The Hod King is the first book in the series which will be released exclusively by Orbit, with publication currently slated for December 2018.
Cover art for Glen Cook's new BLACK COMPANY book
Tor Books have released the cover art for Port of Shadows, the new Black Company novel from Glen Cook.
Set between the first two novels in the series, The Black Company and Shadows Linger, the story takes us back to the early days of the story when the Black Company was fighting on the "wrong" side of a massive war.
The cover art is by Raymond Swanland, who has also produced the cover art for Cook's Black Company omnibuses as well as his Instrumentalities of the Night series.
Port of Shadows, the first Black Company novel for more than eighteen years, will be published on 11 September 2018.
Set between the first two novels in the series, The Black Company and Shadows Linger, the story takes us back to the early days of the story when the Black Company was fighting on the "wrong" side of a massive war.
The cover art is by Raymond Swanland, who has also produced the cover art for Cook's Black Company omnibuses as well as his Instrumentalities of the Night series.
Port of Shadows, the first Black Company novel for more than eighteen years, will be published on 11 September 2018.
Sunday, 25 February 2018
Hard West
The American West, 19th Century. A series of strange events is unfolding. Organ-stealing doctors, masked bandits empowered by Mexican mysticism, the walking dead and even Death himself are on the prowl. A number of people find themselves crossing paths with the Weird West, and not all will survive the experience.
Hard West is a turn-based tactics video game from CreativeForge Games, in which you guide your posse of between 1 and 4 characters through a supernatural version of the American West. It would feel lazy to simply say it's "XCOM meets Deadlands", which is a problem since it pretty much exactly XCOM meets Deadlands. If you're a fan of those games and settings, this should already have sold itself to you. If not, a further explanation follows.
Hard West is divided into two game modes. There is an overland map of a territory or region, divided into several areas of interest. You can direct your posse to visit these areas. You can engage in trade in towns and at markets. Other areas will present you with Oregon Trail-like strategic decisions which may yield rewards (equipment, guns, special ability cards, money or supplies) or disadvantages (such as injuries or having items stolen). Some areas will result in combat, at which point the game switches to a colourful 3D map. You guide your characters across this map in a manner identical to XCOM: you can carry out two actions, such as moving twice, moving and shooting or reloading a weapon and using a special ability. Your characters can take cover behind obstacles and are either in half-cover or full cover depending on the type of scenery available, which reduces damage.
In a highly interesting move, the game doesn't use random number generators to determine the enemy's chance to hit. Instead your characters have a second numerical value (as well as health), called Luck. Shots that would hit you can instead be deflected if you have a high enough luck, whilst special abilities can be triggered if you have a high enough luck score. Taking a hit and surviving replenishes your luck, and certain consumables can also restore it.
The game's combat mode is outstanding. The maps are varied and interesting, each one hand-crafted (there is no random map generations as in XCOM2) to provide the maximum amount of satisfying terrain for a fierce firefight. Guns are solid and chunky, with some nice variety in rifles for long-range combat, shotguns for close-up work and pistols for everything between. There is also scope for using grenades (in the game's parlance, nail bombs), although they play a considerably less important role than in XCOM. There is a bit of a learning curve as you adjust to how the came calculates chances to hit: this takes into account enemy character's Luck score, meaning you'll sometimes have only a 30% chance of hitting someone right in front of which which feels weird, but then they have the same disability with regards to hitting you. The game gives more options for flanking an enemy and hitting them from other directions than XCOM, and there is a distinct lack of destructible scenery which makes the game feel less dynamic than XCOM (where you can gradually destroy the entire map over the course of a battle) but also tenser.
The battle mode does have a couple of drawbacks. The stealth mode is undercooked and unnecessary (running in all guns blazing is always more time-efficient), and the lack of an Overwatch mechanic can be frustrating. This is exemplified by the fact that enemies have an area of control around them: step into this area (such as trying to get up close for a pointblank shot) and they will shoot you automatically. Annoyingly, your characters don't have the same ability and can be outflanked and attacked pointblank at will, which feels unfair. Still, given most combat takes place at range, this is rarely a major problem.
Before each battle you have the ability to customise your posse. You can decide what guns they can take into battle and what consumables they can stock up on (doctor's kits and healing elixirs are a must, along with wearable items which can give you more movement points or a bonus to Luck or Health). Most intriguing is the game's skill system, which takes the form of a deck of playing cards. You can give these cards to your posse to unlock special abilities, such as the ability to heal naturally out of sunlight, kill an enemy hiding in the shadows or to fire a snapshot at every enemy in view. If you combine cards in poker hands (flushes, two-of-a-kind etc), you unlock secondary, passive abilities. This is a clever, fun way of giving your characters crucial edges in combat.
The out-of-combat map stuff is also fun, but extremely thin compared to XCOMs Geoscape mode. The Oregon Trail/Banner Saga-style moral choices are interesting, but you're not usually given enough information or context to know when to make a gamble and when to be conservative and back off, which can frustrating. What does make this mode work is its brevity: Hard West is divided into eight scenarios (and a ninth in the expansion, Scars of Freedom, which is included with most modern editions of the game), each of which takes around 2 hours max to complete. Each one of the overworld map campaigns has a different focus and mechanics. One has you shepherding a group of civilians to safety, another has you racing a clock with dwindling supplies and another has a new mechanic based around genetic engineering and replacing body parts. Switching gears every couple of hours through the game helps keep things fresh and ticking over.
Storyline wise, the game's scenarios together build up an over-arcing narrative about a man cursed by Death as a young man and the various characters he bumps into along the way. Eventually these matters culminate in a grand showdown campaign where you have to assemble the various heroes and villains into a big posse to invade Purgatory itself. It's all a bit silly and fun, although the going can be overly grim at times. The game could do with some lightening up at times. The storyline is also interesting, but not tremendously coherent, as the ability to play the campaigns in (almost) any order you want means that long, long periods of time can elapse between important narrative beats. The expansion campaign, Scars of Freedom, is completely unrelated to that in the main game and also has no setup or explanation. It's not too hard to catch up on what's going on but it's a bit weird to say the least.
The core of Hard West is the turn-based combat and this is highly satisfying and addictive. The storyline and campaign mode are a little thin, but do a good job of supporting the turn-based action.
Hard West (****) is available on Steam now and should scratch that XCOM itch for those waiting for Phoenix Point and whatever the future of the XCOM franchise itself holds. In the meantime, CreativeForge Games are working on a new XCOM-alike called Phantom Doctrine which will heavily focus on a stealth approach, with a bigger budget and a more intricate campaign mode.
Hard West is a turn-based tactics video game from CreativeForge Games, in which you guide your posse of between 1 and 4 characters through a supernatural version of the American West. It would feel lazy to simply say it's "XCOM meets Deadlands", which is a problem since it pretty much exactly XCOM meets Deadlands. If you're a fan of those games and settings, this should already have sold itself to you. If not, a further explanation follows.
Hard West is divided into two game modes. There is an overland map of a territory or region, divided into several areas of interest. You can direct your posse to visit these areas. You can engage in trade in towns and at markets. Other areas will present you with Oregon Trail-like strategic decisions which may yield rewards (equipment, guns, special ability cards, money or supplies) or disadvantages (such as injuries or having items stolen). Some areas will result in combat, at which point the game switches to a colourful 3D map. You guide your characters across this map in a manner identical to XCOM: you can carry out two actions, such as moving twice, moving and shooting or reloading a weapon and using a special ability. Your characters can take cover behind obstacles and are either in half-cover or full cover depending on the type of scenery available, which reduces damage.
In a highly interesting move, the game doesn't use random number generators to determine the enemy's chance to hit. Instead your characters have a second numerical value (as well as health), called Luck. Shots that would hit you can instead be deflected if you have a high enough luck, whilst special abilities can be triggered if you have a high enough luck score. Taking a hit and surviving replenishes your luck, and certain consumables can also restore it.
The game's combat mode is outstanding. The maps are varied and interesting, each one hand-crafted (there is no random map generations as in XCOM2) to provide the maximum amount of satisfying terrain for a fierce firefight. Guns are solid and chunky, with some nice variety in rifles for long-range combat, shotguns for close-up work and pistols for everything between. There is also scope for using grenades (in the game's parlance, nail bombs), although they play a considerably less important role than in XCOM. There is a bit of a learning curve as you adjust to how the came calculates chances to hit: this takes into account enemy character's Luck score, meaning you'll sometimes have only a 30% chance of hitting someone right in front of which which feels weird, but then they have the same disability with regards to hitting you. The game gives more options for flanking an enemy and hitting them from other directions than XCOM, and there is a distinct lack of destructible scenery which makes the game feel less dynamic than XCOM (where you can gradually destroy the entire map over the course of a battle) but also tenser.
The battle mode does have a couple of drawbacks. The stealth mode is undercooked and unnecessary (running in all guns blazing is always more time-efficient), and the lack of an Overwatch mechanic can be frustrating. This is exemplified by the fact that enemies have an area of control around them: step into this area (such as trying to get up close for a pointblank shot) and they will shoot you automatically. Annoyingly, your characters don't have the same ability and can be outflanked and attacked pointblank at will, which feels unfair. Still, given most combat takes place at range, this is rarely a major problem.
Before each battle you have the ability to customise your posse. You can decide what guns they can take into battle and what consumables they can stock up on (doctor's kits and healing elixirs are a must, along with wearable items which can give you more movement points or a bonus to Luck or Health). Most intriguing is the game's skill system, which takes the form of a deck of playing cards. You can give these cards to your posse to unlock special abilities, such as the ability to heal naturally out of sunlight, kill an enemy hiding in the shadows or to fire a snapshot at every enemy in view. If you combine cards in poker hands (flushes, two-of-a-kind etc), you unlock secondary, passive abilities. This is a clever, fun way of giving your characters crucial edges in combat.
The out-of-combat map stuff is also fun, but extremely thin compared to XCOMs Geoscape mode. The Oregon Trail/Banner Saga-style moral choices are interesting, but you're not usually given enough information or context to know when to make a gamble and when to be conservative and back off, which can frustrating. What does make this mode work is its brevity: Hard West is divided into eight scenarios (and a ninth in the expansion, Scars of Freedom, which is included with most modern editions of the game), each of which takes around 2 hours max to complete. Each one of the overworld map campaigns has a different focus and mechanics. One has you shepherding a group of civilians to safety, another has you racing a clock with dwindling supplies and another has a new mechanic based around genetic engineering and replacing body parts. Switching gears every couple of hours through the game helps keep things fresh and ticking over.
Storyline wise, the game's scenarios together build up an over-arcing narrative about a man cursed by Death as a young man and the various characters he bumps into along the way. Eventually these matters culminate in a grand showdown campaign where you have to assemble the various heroes and villains into a big posse to invade Purgatory itself. It's all a bit silly and fun, although the going can be overly grim at times. The game could do with some lightening up at times. The storyline is also interesting, but not tremendously coherent, as the ability to play the campaigns in (almost) any order you want means that long, long periods of time can elapse between important narrative beats. The expansion campaign, Scars of Freedom, is completely unrelated to that in the main game and also has no setup or explanation. It's not too hard to catch up on what's going on but it's a bit weird to say the least.
The core of Hard West is the turn-based combat and this is highly satisfying and addictive. The storyline and campaign mode are a little thin, but do a good job of supporting the turn-based action.
Hard West (****) is available on Steam now and should scratch that XCOM itch for those waiting for Phoenix Point and whatever the future of the XCOM franchise itself holds. In the meantime, CreativeForge Games are working on a new XCOM-alike called Phantom Doctrine which will heavily focus on a stealth approach, with a bigger budget and a more intricate campaign mode.
Saturday, 24 February 2018
The Tick: Season 1
Fifteen years ago, Arthur Everest saw his father killed in front of him by the Terror, a monstrous supervillain. Although the Terror was defeated and apparently killed by the alien Superian ("they even found his teeth!"), Arthur is convinced he faked his death and is lying low. When evidence emerges suggesting that he might be right, Arthur reluctantly teams up up with a new, enigmatic superhero on the scene - the Tick - and the murderous arch-vigilante Overkill to expose and defeat the threat.
There is a man who steps forth when destiny calls, like a great bugle of need. His name is Ben Edlund. Back in the late 1980s he created and wrote the comic book known as The Tick, a firm riposte to the po-faced, self-serious and darkgrim direction comics were taking. In the mid-1990s, when superhero movies and animated series were starting to take off, he created the Tick animated series, once again calling forth the legions of absurdity and satire in a family-friendly format. In 2001 Edlund returned once more with the first Tick live-action TV series, starring noted gravelly-voiced heroman Patrick Warburton, but the time was not yet quite ripe. The show as great, but the live-action audience were not so oversaturated with superheroes that the Tick's job could be done fully.
But now the wheel has turned and once more the Great Blue One has been summoned forth. Our TV schedules are packed with dubious Netflix Marvel shows about increasingly obscure heroes and you can barely leave the cinema about a besuited vigilante before being dragged back inside to watch the next one. The Tick has never been so needed.
Amazon TV has resurrected The Tick as a 12-part live-action series which takes a different tack to its forebears, focusing on Arthur (Griffin Newman) as our gateway character to this insane world, with a story initially focusing on his mental health problems. It's an approach that Tick fans were dubious about in the beginning, but we should have had faith. As well as telling tales of his blue insectoid protagonist, Ben Edlund has spent years in the trenches of genre television, writing many of the finest episodes of Firefly and Angel (he wrote Smile Time for the former and Jaynestown for the latter), as well as penning two dozen episodes of Supernatural and working on both Powers and Gotham. This has given him formidable experience of writing for television. Melding this experience with his signature hero has resulted in possibly the most joyously entertaining season of superhero television since the 1960s version of Batman.
The show stumbles a little in its two opening episodes as Edlund seems to be musing on what kind of show he's making. But by the third episode he has fully committed: The Tick melds the absurd, surreal humour of the animated series with the slightly darker tone of the original comics whilst also taking occasional potshots at the Netflix Marvel and other superhero shows which go in for over-earnest drama and fight scenes. It's almost a live-action cartoon and is gloriously entertaining.
Peter Serafinowicz plays the titular hero (Patrick Warburton chose not to return to act in the role, but instead acts as a producer). The former voice of Darth Maul, Serafinowicz has gained new fame as an impressionist, vocal comedian (responsible for the popular "Sassy Trump" YouTube video series) and collaborator with Edgar Wright and Simon Pegg on projects liked Spaced and Shaun of the Dead, as well as picking up supporting roles in movies like Guardians of the Galaxy. When it was announced that Warburton would not be returning as the title character, many fans were dubious until Serafinowicz was announced as his replacement. Serafinowicz owns every scene he's in, delivering the Tick's off-kilter observations and constant look of amiably bemused befuddlement with commitment. This may be the role he was born to play and he delivers on it in full.
Griffin Newman is a little bit more on edge and harder to like as Arthur, which is a problem as he's our eyes in this bizarre world. But eventually he relaxes, starts actually investigating the problem (rather than assuming he's having a breakdown) and becomes more interesting protagonist. It helps that the cast rapidly expands in size. Valorie Curry proves able support as Arthur's sister, Dot, and Scott Speiser is magnificently cast as Overkill, a hilarious pastiche of the Punisher and Batman who might be the show's best character ("We'll work...near each other." "Do you mean together?" "I WORK ALONE!"). Alan Tudyk also gives a great vocal performance as the voice of the AI controlling Dangerboat, and John Pilcher has a small but memorable role as Dr. Karamazov, a bodily-challenged mad scientist. Townsend Coleman also gives an excellent performance as the voice of Midnight, a talking dog turned author (complete with his own book signing that will have writers everywhere - dogs or otherwise - nodding in sympathetic recognition).
On the side of evil we have Yara Martinez as Elektra-riffing Miss Lint and the mighty mighty Jackie Earle Haley as the Terror. Haley, no stranger to superhero antics after playing Rorschach in the Watchmen movie, gives the performance of his life, riffing on both the Terror's evil and amiable humour with aplomb. Not too bad on the drums either.
The show builds over the course of its 12-episode run (divided into two half-seasons by Amazon, to give us a great mid-season cliffhanger involving, of all things, an Alexa), becoming more absurdist and surreal by the moment. It's hard to know where the show peaks, with Dangerboat's growing unrequited love for Arthur or the arrival of a fedora-wearing robot detective or Brendan Hines' chisel-jawed performance as Superian, a Superman analogue who is far less empathetic, or a chase sequence involving a pram. But The Tick roots its story in Arthur's predicament and his growing confidence and willingness to embrace being a superhero, and follows that throughline - "Destiny calls!" - to a natural conclusion.
The season ends by wrapping up its barmy storyline - in the lengthy exposition sequence Arthur declares the Terror's plan to be the stupidest thing he's ever heard and he isn't wrong - but leaving some plot hooks dangling for the second season. The most obvious is the question of the Tick's origin (although given that the comic book and animated series have both avoided this, don't hold your breath), but there are also hints that the Terror's plan may have had a larger motive behind it, that Arthur's stepfather has a hidden past and that the government superhero monitoring agency, AEGIS, has now taken an interest in our heroes.
The first season of The Tick (****½) is a magnificently absurdist piece of slapstick satire, with many of the best lines on television you will hear this year. It is available to watch on Amazon TV now. A second season will air in 2019.
There is a man who steps forth when destiny calls, like a great bugle of need. His name is Ben Edlund. Back in the late 1980s he created and wrote the comic book known as The Tick, a firm riposte to the po-faced, self-serious and darkgrim direction comics were taking. In the mid-1990s, when superhero movies and animated series were starting to take off, he created the Tick animated series, once again calling forth the legions of absurdity and satire in a family-friendly format. In 2001 Edlund returned once more with the first Tick live-action TV series, starring noted gravelly-voiced heroman Patrick Warburton, but the time was not yet quite ripe. The show as great, but the live-action audience were not so oversaturated with superheroes that the Tick's job could be done fully.
But now the wheel has turned and once more the Great Blue One has been summoned forth. Our TV schedules are packed with dubious Netflix Marvel shows about increasingly obscure heroes and you can barely leave the cinema about a besuited vigilante before being dragged back inside to watch the next one. The Tick has never been so needed.
Amazon TV has resurrected The Tick as a 12-part live-action series which takes a different tack to its forebears, focusing on Arthur (Griffin Newman) as our gateway character to this insane world, with a story initially focusing on his mental health problems. It's an approach that Tick fans were dubious about in the beginning, but we should have had faith. As well as telling tales of his blue insectoid protagonist, Ben Edlund has spent years in the trenches of genre television, writing many of the finest episodes of Firefly and Angel (he wrote Smile Time for the former and Jaynestown for the latter), as well as penning two dozen episodes of Supernatural and working on both Powers and Gotham. This has given him formidable experience of writing for television. Melding this experience with his signature hero has resulted in possibly the most joyously entertaining season of superhero television since the 1960s version of Batman.
The show stumbles a little in its two opening episodes as Edlund seems to be musing on what kind of show he's making. But by the third episode he has fully committed: The Tick melds the absurd, surreal humour of the animated series with the slightly darker tone of the original comics whilst also taking occasional potshots at the Netflix Marvel and other superhero shows which go in for over-earnest drama and fight scenes. It's almost a live-action cartoon and is gloriously entertaining.
Peter Serafinowicz plays the titular hero (Patrick Warburton chose not to return to act in the role, but instead acts as a producer). The former voice of Darth Maul, Serafinowicz has gained new fame as an impressionist, vocal comedian (responsible for the popular "Sassy Trump" YouTube video series) and collaborator with Edgar Wright and Simon Pegg on projects liked Spaced and Shaun of the Dead, as well as picking up supporting roles in movies like Guardians of the Galaxy. When it was announced that Warburton would not be returning as the title character, many fans were dubious until Serafinowicz was announced as his replacement. Serafinowicz owns every scene he's in, delivering the Tick's off-kilter observations and constant look of amiably bemused befuddlement with commitment. This may be the role he was born to play and he delivers on it in full.
Griffin Newman is a little bit more on edge and harder to like as Arthur, which is a problem as he's our eyes in this bizarre world. But eventually he relaxes, starts actually investigating the problem (rather than assuming he's having a breakdown) and becomes more interesting protagonist. It helps that the cast rapidly expands in size. Valorie Curry proves able support as Arthur's sister, Dot, and Scott Speiser is magnificently cast as Overkill, a hilarious pastiche of the Punisher and Batman who might be the show's best character ("We'll work...near each other." "Do you mean together?" "I WORK ALONE!"). Alan Tudyk also gives a great vocal performance as the voice of the AI controlling Dangerboat, and John Pilcher has a small but memorable role as Dr. Karamazov, a bodily-challenged mad scientist. Townsend Coleman also gives an excellent performance as the voice of Midnight, a talking dog turned author (complete with his own book signing that will have writers everywhere - dogs or otherwise - nodding in sympathetic recognition).
On the side of evil we have Yara Martinez as Elektra-riffing Miss Lint and the mighty mighty Jackie Earle Haley as the Terror. Haley, no stranger to superhero antics after playing Rorschach in the Watchmen movie, gives the performance of his life, riffing on both the Terror's evil and amiable humour with aplomb. Not too bad on the drums either.
The show builds over the course of its 12-episode run (divided into two half-seasons by Amazon, to give us a great mid-season cliffhanger involving, of all things, an Alexa), becoming more absurdist and surreal by the moment. It's hard to know where the show peaks, with Dangerboat's growing unrequited love for Arthur or the arrival of a fedora-wearing robot detective or Brendan Hines' chisel-jawed performance as Superian, a Superman analogue who is far less empathetic, or a chase sequence involving a pram. But The Tick roots its story in Arthur's predicament and his growing confidence and willingness to embrace being a superhero, and follows that throughline - "Destiny calls!" - to a natural conclusion.
The season ends by wrapping up its barmy storyline - in the lengthy exposition sequence Arthur declares the Terror's plan to be the stupidest thing he's ever heard and he isn't wrong - but leaving some plot hooks dangling for the second season. The most obvious is the question of the Tick's origin (although given that the comic book and animated series have both avoided this, don't hold your breath), but there are also hints that the Terror's plan may have had a larger motive behind it, that Arthur's stepfather has a hidden past and that the government superhero monitoring agency, AEGIS, has now taken an interest in our heroes.
The first season of The Tick (****½) is a magnificently absurdist piece of slapstick satire, with many of the best lines on television you will hear this year. It is available to watch on Amazon TV now. A second season will air in 2019.
AVATAR: THE LAST AIRBENDER to be released on Blu-Ray
In extremely pleasant news, Avatar: The Last Airbender, the greatest fantasy TV show of all time*, is getting a snazzy HD re-release for the 10th anniversary of its first run ending.
The show will arrive on Blu-Ray on 1 May in a box set containing all three seasons, as well as some new documentaries, commentaries and an "animated graphic novel" called Escape from the Spirit World. Sadly, a lengthy video featuring M. Night Shyamalan apologising for the Last Airbender live-action movie will not be included.
Avatar's spin-off sequel series, The Legend of Korra, is already available on the format, allowing completionists to assemble the combined seven seasons of the two shows for a complete HD run-through (and hey, remember to throw in the canonical graphic novels as well!)..
* Yes, including that one.
The show will arrive on Blu-Ray on 1 May in a box set containing all three seasons, as well as some new documentaries, commentaries and an "animated graphic novel" called Escape from the Spirit World. Sadly, a lengthy video featuring M. Night Shyamalan apologising for the Last Airbender live-action movie will not be included.
Avatar's spin-off sequel series, The Legend of Korra, is already available on the format, allowing completionists to assemble the combined seven seasons of the two shows for a complete HD run-through (and hey, remember to throw in the canonical graphic novels as well!)..
* Yes, including that one.
Happy 25th Birthday to BABYLON 5
Twenty-five years ago today, the pilot episode of Babylon 5 aired on US television for the first time. It was the culmination of five years of hard work, as I have detailed here.
Babylon 5 was an important and influential TV show. It was the first network American TV series to have a detailed, pre-planned, multi-year story arc. It eschewed the normal format of episodic television to deliver an epic, massive saga, told over five years and 110 stories that cumulatively tell one story with a beginning, a middle and an end. Although several writers contributed to the show - including veterans of the original 1960s Star Trek and even Neil Gaiman - it was largely the work of one man, J. Michael Straczynski, who wrote 91 of the 110 episodes (including the entire third and fourth seasons), plus the pilot and a further six TV movies. It certainly wasn't auteur television but in terms of being the creative vision of one showrunner who was responsible for the direction of the series, it helped consolidate a trend (previously hinted at by Stephen Bochco and David Lynch) that is in full flow in television culture today.
Babylon 5 is the story of the titular space station, a five-mile-long trade hub and diplomatic gathering place functioning as an interstellar United Nations. Five major powers - the Earth Alliance, Centauri Republic, Narn Regime, Minbari Federation and Vorlon Empire - and two dozen or so lesser ones (the League of Non-aligned Worlds) have come together to help keep the peace and facilitate interstellar commerce and diplomacy. It's revealed early on that the human race and the Minbari fought a devastating war that ended with the Minbari battle fleet closing in on a barely-defended Earth, only to mysteriously abandon the campaign and leave. It's regarded as an act of mercy by a more powerful and advanced race towards a lesser one...apart from by the station commander, Jeffrey Sinclair, who has no memory of the final 24 hours of the war, and was bizarrely chosen to command the station over a dozen more experienced officers.
Over the course of the first season, the show focused on crisis-of-the-week storylines, such as the station dockers going on strike after Earth refuses to pay for more advanced and safer equipment after a horrendous accident kills several workers, and also on a series of longer-running mysteries. Sinclair's missing memories (which gradually start to return) is the most prominent of these, but there are also the military provocations by the resurgent and belligerent Narn Regime against their former conquerors, the Centauri, which infuriate the proud Centauri Ambassador, Londo, whose constant plans to stymie the Narn are frustrated by what he considers to be a cowardly government...until he is offered a deal with the devil that rapidly spirals out of control. Other storylines are more mundane, such as Security Chief Garibaldi's constant struggles to stay sober and first officer Ivanova's constantly painful family and love life. In Season 2 the show unexpectedly has the Babylon Project's mission of peace ending as two of the major powers go to war, manipulated by shadowy forces behind the scenes. Later seasons see the outbreak of a massive galaxy-spanning conflict, with the station's crew going from bureaucrats and pen-pushers to big damn heroes, doing whatever it takes to make sure they and their homeworlds survive.
Babylon 5 is unapologetically big, brash and fun space opera, but layered inside it are many other stories, some of them comic, some of them desperately tragic. The cast of characters (regular and recurring) is huge, most of them well-played and given often joyously brilliant dialogue to play around with. Babylon 5 can also be a satire, particularly of the American Dream and how easy it is for democracy to be subverted into fascism. Babylon 5 is also a great tribute to many other works of science fiction, name-checking authors like Isaac Asimov and Alfred Bester and employing Harlan Ellison, David Gerrold and Neil Gaiman directly as writers. Babylon 5 is noteworthy for winning the Hugo Award for Dramatic Presentation twice, back-to-back, at a time when the award was still given to both TV shows and movies.
Babylon 5 also broke the mould in its ground-breaking use of CGI for visual effects, being way ahead of the curve in the use of computers to do what only models had done up to that point. It was also influential in how it was shot and filmed on an incredibly tight budget, becoming one of the most critically-acclaimed SF shows on-air despite having a budget roughly one-third that of the Star Trek series airing at the same time.
Babylon 5 was far from perfect. There are quite a few weak episodes, most of them in the first and fifth seasons, and there were frequently cheesy lines or slightly awkward exposition scenes. Several times the carefully-planned storyline was thrown for a loop by an actor quitting the show unexpectedly, leading to some course-correcting. But each time, Straczynski and his team righted the boat and got the show back on course.
The influence of the show is tremendous. Joss Whedon watched and enjoyed the show, and made the character of Xander on his Buffy the Vampire Slayer series a Babylon 5 fan (he even had the collector's plates!), as well as drawing on some of the show's structural ideas for his own shows. Firefly's use of actual Newtonian physics in space can also be seen as a nod to B5, which pioneered the idea. Damon Lindelof was also a big fan, citing Babylon 5 as a major structural influence on Lost. George R.R. Martin, an old sparring partner of Straczynski's from the SF convention scene, was an appreciator of the show. Daniel Abraham drew on the show for ideas for his Dagger and the Coin fantasy series (which also mixes politics, military action and economics alongside the return of an ancient, spider-like force). The Wachowskis were also big fans of the show, and later worked with Straczynski on the Netflix series Sense8.
Happy 25th Birthday, Babylon 5. Possibly no other series - book or TV - has had such an important impact on myself and my appreciation for writing and scriptwriting. It may also hold a special place in the pantheon of TV series, even today in the so-called "Golden Age of Television." There are shows since B5 aired that had better effects and better individual episode scripts but none (maybe excepting - and maybe only excepting - The Wire) have executed a multi-season, multi-character storyline on such a scale anywhere near as successfully. For that reason, it is a show that must be respected and given its due.
Just a reminder that I am also currently engaged in the great Babylon 5 Rewatch Project, which is approaching the end of Season 4.
Babylon 5 was an important and influential TV show. It was the first network American TV series to have a detailed, pre-planned, multi-year story arc. It eschewed the normal format of episodic television to deliver an epic, massive saga, told over five years and 110 stories that cumulatively tell one story with a beginning, a middle and an end. Although several writers contributed to the show - including veterans of the original 1960s Star Trek and even Neil Gaiman - it was largely the work of one man, J. Michael Straczynski, who wrote 91 of the 110 episodes (including the entire third and fourth seasons), plus the pilot and a further six TV movies. It certainly wasn't auteur television but in terms of being the creative vision of one showrunner who was responsible for the direction of the series, it helped consolidate a trend (previously hinted at by Stephen Bochco and David Lynch) that is in full flow in television culture today.
Babylon 5 is the story of the titular space station, a five-mile-long trade hub and diplomatic gathering place functioning as an interstellar United Nations. Five major powers - the Earth Alliance, Centauri Republic, Narn Regime, Minbari Federation and Vorlon Empire - and two dozen or so lesser ones (the League of Non-aligned Worlds) have come together to help keep the peace and facilitate interstellar commerce and diplomacy. It's revealed early on that the human race and the Minbari fought a devastating war that ended with the Minbari battle fleet closing in on a barely-defended Earth, only to mysteriously abandon the campaign and leave. It's regarded as an act of mercy by a more powerful and advanced race towards a lesser one...apart from by the station commander, Jeffrey Sinclair, who has no memory of the final 24 hours of the war, and was bizarrely chosen to command the station over a dozen more experienced officers.
Over the course of the first season, the show focused on crisis-of-the-week storylines, such as the station dockers going on strike after Earth refuses to pay for more advanced and safer equipment after a horrendous accident kills several workers, and also on a series of longer-running mysteries. Sinclair's missing memories (which gradually start to return) is the most prominent of these, but there are also the military provocations by the resurgent and belligerent Narn Regime against their former conquerors, the Centauri, which infuriate the proud Centauri Ambassador, Londo, whose constant plans to stymie the Narn are frustrated by what he considers to be a cowardly government...until he is offered a deal with the devil that rapidly spirals out of control. Other storylines are more mundane, such as Security Chief Garibaldi's constant struggles to stay sober and first officer Ivanova's constantly painful family and love life. In Season 2 the show unexpectedly has the Babylon Project's mission of peace ending as two of the major powers go to war, manipulated by shadowy forces behind the scenes. Later seasons see the outbreak of a massive galaxy-spanning conflict, with the station's crew going from bureaucrats and pen-pushers to big damn heroes, doing whatever it takes to make sure they and their homeworlds survive.
Babylon 5 is unapologetically big, brash and fun space opera, but layered inside it are many other stories, some of them comic, some of them desperately tragic. The cast of characters (regular and recurring) is huge, most of them well-played and given often joyously brilliant dialogue to play around with. Babylon 5 can also be a satire, particularly of the American Dream and how easy it is for democracy to be subverted into fascism. Babylon 5 is also a great tribute to many other works of science fiction, name-checking authors like Isaac Asimov and Alfred Bester and employing Harlan Ellison, David Gerrold and Neil Gaiman directly as writers. Babylon 5 is noteworthy for winning the Hugo Award for Dramatic Presentation twice, back-to-back, at a time when the award was still given to both TV shows and movies.
Babylon 5 also broke the mould in its ground-breaking use of CGI for visual effects, being way ahead of the curve in the use of computers to do what only models had done up to that point. It was also influential in how it was shot and filmed on an incredibly tight budget, becoming one of the most critically-acclaimed SF shows on-air despite having a budget roughly one-third that of the Star Trek series airing at the same time.
Babylon 5 was far from perfect. There are quite a few weak episodes, most of them in the first and fifth seasons, and there were frequently cheesy lines or slightly awkward exposition scenes. Several times the carefully-planned storyline was thrown for a loop by an actor quitting the show unexpectedly, leading to some course-correcting. But each time, Straczynski and his team righted the boat and got the show back on course.
The influence of the show is tremendous. Joss Whedon watched and enjoyed the show, and made the character of Xander on his Buffy the Vampire Slayer series a Babylon 5 fan (he even had the collector's plates!), as well as drawing on some of the show's structural ideas for his own shows. Firefly's use of actual Newtonian physics in space can also be seen as a nod to B5, which pioneered the idea. Damon Lindelof was also a big fan, citing Babylon 5 as a major structural influence on Lost. George R.R. Martin, an old sparring partner of Straczynski's from the SF convention scene, was an appreciator of the show. Daniel Abraham drew on the show for ideas for his Dagger and the Coin fantasy series (which also mixes politics, military action and economics alongside the return of an ancient, spider-like force). The Wachowskis were also big fans of the show, and later worked with Straczynski on the Netflix series Sense8.
Happy 25th Birthday, Babylon 5. Possibly no other series - book or TV - has had such an important impact on myself and my appreciation for writing and scriptwriting. It may also hold a special place in the pantheon of TV series, even today in the so-called "Golden Age of Television." There are shows since B5 aired that had better effects and better individual episode scripts but none (maybe excepting - and maybe only excepting - The Wire) have executed a multi-season, multi-character storyline on such a scale anywhere near as successfully. For that reason, it is a show that must be respected and given its due.
Just a reminder that I am also currently engaged in the great Babylon 5 Rewatch Project, which is approaching the end of Season 4.
Friday, 23 February 2018
Mute
Mute is the story of an Amish-raised (but not devout) man who can't speak and who can't use technology who has to find his girlfriend when she vanishes into the crazy brashness of mid-21st Century Berlin, which requires him to make a journey through the seedy underbelly of a city riven by crime.
Mute is also the story of two ex-US soldiers, both adversely affected by their tours of duty in the Afghanistan (in a war now in its fifth decade with no sign of ending), who team up in the Berlin underworld, one for the money and one in the hope of making a better life for himself and his daughter, but can't help falling prey to their worst instincts.
There are two potentially interesting stories here around which you could build effective movies. Director Duncan Jones appears to, at one point or another, decided to mash them together into one film which is at tremendous mistake. Mute is a movie that is somewhat less than the some of its parts.
It's impossible to dismiss the feeling that Duncan Jones's career hasn't gone quite the way it should. He started out with the excellent Moon (which occurs in the same universe as Mute, although this is in no way relevant to the plot), before moving onto the entertaining Source Code. His third movie was the insaneo-budgeted WarCraft which was, although by no means a complete disaster, not the break-out, effects-driven hit he needed either. He's now gone back to his (relatively) low-budget roots with Mute, a film which he's been planning to make for over a decade, at one point conceiving it as a Lock, Stock and Two Smoking Barrels-style Mockney comedy-thriller before deciding (somewhat randomly) to turn it into a Blade Runner homage and introducing a love story, a mute lead and a missing persons, noir thriller plot.
To say these two plots are a tonal mismatch is an understatement. Alexander Skarsgard plays our non-speaking protagonist Leo with a lot of intensity, putting to use the years of brooding he finely honed on True Blood. He makes for an interesting lead you can't help but root for, even if you're not quite sure how he puts together the clues needed to follow his missing girlfriend's trail (or pay his rent or take part in modern society at all) since he refuses to use the internet or own a mobile phone. However, every time his dogged pursuit through Berlin's neon-lit underbelly threatens to become compelling, we cut away to Cactus Bill (Paul Rudd) and Duck Teddington (Justin Theroux), the American vets whose experiences in Afghanistan have left one a borderline psycho with a Bowie knife obsession and the other one, apparently, with an unhealthy interest in very young girls (which kind of kills any enjoyment you could otherwise get from Theroux's otherwise game performance). Bill and Ted's adventures could have perhaps been more watchable - with less paedophilic overtones and more dark comedy - in a Tarantino kind of way, but the writing doesn't quite snap into life enough to make them interesting protagonists. And even when their storyline does become more intriguing, the camera suddenly cuts away to Leo, who is now doing something completely incongruous from where we left him (like hanging out with a depraved, sex robot-owning Dominic Monaghan or trading punches with Noel Clarke: Mute at least provides gainful employment for actors who were moderately big about ten years ago and have faded from view since then).
It's a bizarre film filled with bizarre characters that doesn't really hang together very well. There's some nice visual effects moments and some entertaining musical homages (Jones's father David gets a few musical shout-outs, and Nirvana's "Heart-Shaped Box" gets a music box cover version because why not), as well a grin-inducing moment when a bunch of what are blatantly cyborgs from classic 1993 cyberpunk game Syndicate (which had a level set in Berlin) show up. Jones's direction is also very effective on a scene-by-scene basis.
Mute (**½) is not without merit and has some outstanding performances, particularly by Paul Rudd who badly needed a role to show him being something other than an amiably goofy nice guy and steals every scene he's in as an unhinged psycho. But overall this is a film that feels like the script needed another two or three passes and a tonal rewrite before it was ready for the screen. Every time the movie does something that makes you really like it, it delivers another moment that makes you groan with embarrassment. But as a failure, it's still an interesting one. Mute is on global release via Netflix right now.
Mute is also the story of two ex-US soldiers, both adversely affected by their tours of duty in the Afghanistan (in a war now in its fifth decade with no sign of ending), who team up in the Berlin underworld, one for the money and one in the hope of making a better life for himself and his daughter, but can't help falling prey to their worst instincts.
There are two potentially interesting stories here around which you could build effective movies. Director Duncan Jones appears to, at one point or another, decided to mash them together into one film which is at tremendous mistake. Mute is a movie that is somewhat less than the some of its parts.
It's impossible to dismiss the feeling that Duncan Jones's career hasn't gone quite the way it should. He started out with the excellent Moon (which occurs in the same universe as Mute, although this is in no way relevant to the plot), before moving onto the entertaining Source Code. His third movie was the insaneo-budgeted WarCraft which was, although by no means a complete disaster, not the break-out, effects-driven hit he needed either. He's now gone back to his (relatively) low-budget roots with Mute, a film which he's been planning to make for over a decade, at one point conceiving it as a Lock, Stock and Two Smoking Barrels-style Mockney comedy-thriller before deciding (somewhat randomly) to turn it into a Blade Runner homage and introducing a love story, a mute lead and a missing persons, noir thriller plot.
To say these two plots are a tonal mismatch is an understatement. Alexander Skarsgard plays our non-speaking protagonist Leo with a lot of intensity, putting to use the years of brooding he finely honed on True Blood. He makes for an interesting lead you can't help but root for, even if you're not quite sure how he puts together the clues needed to follow his missing girlfriend's trail (or pay his rent or take part in modern society at all) since he refuses to use the internet or own a mobile phone. However, every time his dogged pursuit through Berlin's neon-lit underbelly threatens to become compelling, we cut away to Cactus Bill (Paul Rudd) and Duck Teddington (Justin Theroux), the American vets whose experiences in Afghanistan have left one a borderline psycho with a Bowie knife obsession and the other one, apparently, with an unhealthy interest in very young girls (which kind of kills any enjoyment you could otherwise get from Theroux's otherwise game performance). Bill and Ted's adventures could have perhaps been more watchable - with less paedophilic overtones and more dark comedy - in a Tarantino kind of way, but the writing doesn't quite snap into life enough to make them interesting protagonists. And even when their storyline does become more intriguing, the camera suddenly cuts away to Leo, who is now doing something completely incongruous from where we left him (like hanging out with a depraved, sex robot-owning Dominic Monaghan or trading punches with Noel Clarke: Mute at least provides gainful employment for actors who were moderately big about ten years ago and have faded from view since then).
It's a bizarre film filled with bizarre characters that doesn't really hang together very well. There's some nice visual effects moments and some entertaining musical homages (Jones's father David gets a few musical shout-outs, and Nirvana's "Heart-Shaped Box" gets a music box cover version because why not), as well a grin-inducing moment when a bunch of what are blatantly cyborgs from classic 1993 cyberpunk game Syndicate (which had a level set in Berlin) show up. Jones's direction is also very effective on a scene-by-scene basis.
Mute (**½) is not without merit and has some outstanding performances, particularly by Paul Rudd who badly needed a role to show him being something other than an amiably goofy nice guy and steals every scene he's in as an unhinged psycho. But overall this is a film that feels like the script needed another two or three passes and a tonal rewrite before it was ready for the screen. Every time the movie does something that makes you really like it, it delivers another moment that makes you groan with embarrassment. But as a failure, it's still an interesting one. Mute is on global release via Netflix right now.
Thursday, 22 February 2018
(Very Strong) Rumour: Amazon developing the WHEEL OF TIME TV series
According to Deadline, Amazon is the company that has been secretly developing the Wheel of Time TV series alongside Sony for the last few months.
Amazon had previously been strongly linked to the Wheel of Time deal prior to their acquisition of the Lord of the Rings TV prequel rights. It was assumed that Amazon would not be interested in developing two epic fantasy shows simultaneously. Since then, they've also announced that they are developing a Conan the Barbarian TV project and are moving forwards with TV adaptations of Larry Niven's Ringworld, Neal Stephenson's Snow Crash and Iain M. Banks' Consider Phlebas. Amazon are not short of money and the company's owner, Jeff Bezos, is a known SFF fan with very, very deep pockets.
Recently there has been forwards movement on the project: the Sony-appointed showrunner Rafe Judkins has tweeted he is in full writing mode on the script and producers Radar Pictures have been gearing up for an announcement (the massive success of their movie Jumanji: Welcome to the Jungle meaning that some of their other projects are moving forwards).
A formal confirmation of the news is still awaited, although at this point Amazon is considered the front-runner for developing the series (with the small possibility of Apple TV, CBS All Access or maybe the new Disney streaming service sweeping it up) and it'd be surprising if it went anywhere else.
Amazon had previously been strongly linked to the Wheel of Time deal prior to their acquisition of the Lord of the Rings TV prequel rights. It was assumed that Amazon would not be interested in developing two epic fantasy shows simultaneously. Since then, they've also announced that they are developing a Conan the Barbarian TV project and are moving forwards with TV adaptations of Larry Niven's Ringworld, Neal Stephenson's Snow Crash and Iain M. Banks' Consider Phlebas. Amazon are not short of money and the company's owner, Jeff Bezos, is a known SFF fan with very, very deep pockets.
Recently there has been forwards movement on the project: the Sony-appointed showrunner Rafe Judkins has tweeted he is in full writing mode on the script and producers Radar Pictures have been gearing up for an announcement (the massive success of their movie Jumanji: Welcome to the Jungle meaning that some of their other projects are moving forwards).
A formal confirmation of the news is still awaited, although at this point Amazon is considered the front-runner for developing the series (with the small possibility of Apple TV, CBS All Access or maybe the new Disney streaming service sweeping it up) and it'd be surprising if it went anywhere else.
Wednesday, 21 February 2018
Alternate ending to QUANTUM LEAP discovered
Twenty-five years ago this May, the time travel drama TV series Quantum Leap ended. Starring Scott Bakula and Dean Stockwell, the show ran for five seasons and followed the adventures of Dr. Sam Beckett, the inventor of the "Quantum Leap Accelerator". Beckett is stuck leaping from person to person through time, putting right what previously went wrong, solving crimes, helping broken romances etc. It was a very popular, feel-good show.
Or at least it was until it's finale. Mirror Image was a strange episode where Sam leaped into a small American town on the very day of his birth. He met a barkeeper played by an actor who'd been in the very first episode, with the suggestion that both may be a manifestation of "god, fate, time or whatever", and this force had been responsible for Sam's leaps through time. At the end of the episode Sam discovers that he has always had the power to return home, he just chose not to because there were still people to help. In his final leap, Sam sets his friend Al's life to rights, making sure the woman who'd left him because she believed he'd died in Vietnam (instead of being made a POW) knew that Al was safe and coming home. A final title card revealed that, "Dr. Sam Beckett never returned home."
It was a contentious and slightly odd ending, especially because the cancellation of Quantum Leap had come about fairly late in the day, so the finale was a recutting of what had originally been planned to be merely a season cliffhanger (if a far more dramatic one than any before it). Creator Donald P. Bellisario has been tight-lipped about how the story would have continued in a sixth season, but rumours have abounded of a different ending that was filmed and then cut.
A full quarter of a century years later, it's been revealed that there was indeed an alternate ending filmed. Quantum Leap fan Allison Pregler bought some negative from publicity shots for the series via eBay and discovered some odd images that she didn't recognise from any episode. It was only after looking at them closely she realised they came from the much-rumoured alternate cut.
In this scene, we discover that Sam did indeed change history so that Beth waited for Al, they got married and lived very happily together for thirty years. We also discover that Al had still joined Project Quantum Leap, still met Sam and still been his Observer through all his adventures (making fans everywhere breath a sigh of relief). We discover that Sam has vanished without a trace after his last adventure went as normal. The scene ends with Beth convincing Al to go into the Accelerator himself and jump in search of Sam. This, presumably, would have been the premise for the sixth season, with Al physically joining Sam in his adventures through time.
It's great to find these questions that fans have been asking for 25 years have been answered, and will no doubt fuel speculation that the show could either be rebooted or even continued directly (as both Bakula and Stockwell are still with us and acting frequently) in the future.
Or at least it was until it's finale. Mirror Image was a strange episode where Sam leaped into a small American town on the very day of his birth. He met a barkeeper played by an actor who'd been in the very first episode, with the suggestion that both may be a manifestation of "god, fate, time or whatever", and this force had been responsible for Sam's leaps through time. At the end of the episode Sam discovers that he has always had the power to return home, he just chose not to because there were still people to help. In his final leap, Sam sets his friend Al's life to rights, making sure the woman who'd left him because she believed he'd died in Vietnam (instead of being made a POW) knew that Al was safe and coming home. A final title card revealed that, "Dr. Sam Beckett never returned home."
It was a contentious and slightly odd ending, especially because the cancellation of Quantum Leap had come about fairly late in the day, so the finale was a recutting of what had originally been planned to be merely a season cliffhanger (if a far more dramatic one than any before it). Creator Donald P. Bellisario has been tight-lipped about how the story would have continued in a sixth season, but rumours have abounded of a different ending that was filmed and then cut.
A full quarter of a century years later, it's been revealed that there was indeed an alternate ending filmed. Quantum Leap fan Allison Pregler bought some negative from publicity shots for the series via eBay and discovered some odd images that she didn't recognise from any episode. It was only after looking at them closely she realised they came from the much-rumoured alternate cut.
In this scene, we discover that Sam did indeed change history so that Beth waited for Al, they got married and lived very happily together for thirty years. We also discover that Al had still joined Project Quantum Leap, still met Sam and still been his Observer through all his adventures (making fans everywhere breath a sigh of relief). We discover that Sam has vanished without a trace after his last adventure went as normal. The scene ends with Beth convincing Al to go into the Accelerator himself and jump in search of Sam. This, presumably, would have been the premise for the sixth season, with Al physically joining Sam in his adventures through time.
It's great to find these questions that fans have been asking for 25 years have been answered, and will no doubt fuel speculation that the show could either be rebooted or even continued directly (as both Bakula and Stockwell are still with us and acting frequently) in the future.
Amazon developing Iain M. Banks' CULTURE novels as a television series
In a surprise announcement, Jeff Bezos, the head of Amazon, has personally confirmed that his company is developing Iain M. Banks' Culture series of science fiction novels as a television series. The series will open with an adaptation of the first novel in the series, Consider Phlebas.
Originally published in 1987, Consider Phlebas introduces the Culture, a hyper-advanced, post-scarcity civilisation which appears to be a utopia. However, the existence of the Culture is dependent on the incredibly sophisticated AIs known as Minds, which control most of the Culture's ships and space habitats, and also on the existence of Special Circumstances, an elite intelligence agency which intervenes on other worlds to stop them developing into a threat against the Culture (or the rest of the galaxy). Consider Phlebas is set during a brutal war between the Culture and the Idiran Empire and follows the misadventures of the central character, Horza, a mercenary hired by the Idirans to recover an imprisoned Mind from a distant planet.
Banks published nine novels and a short story collection set in the Culture before his untimely death from terminal cancer in 2013. The novels were immensely critically-acclaimed and sold well. Banks also published three SF novels not related to the Culture and fourteen "mainstream" novels (Banks published SF under the name "Iain M. Banks" and non-SF as "Iain Banks"), three of which - The Crow Road, Complicity and Stonemouth - have been adapted for the screen.
The Culture novels have been hugely influential, with Banks regularly acclaimed as the greatest British SF author of his age. The Culture Orbitals - massive, ring-shaped artificial planets (theselves a more plausible iteration of Larry Niven's Ringworld concept) - are one of the main influences and inspirations for the Halo series of video games. Elon Musk has also cited Banks as a literary hero, even naming two of his drone ships after Minds from the books. Bezos himself is also a major fan.
Dennis Kelly, the acclaimed showrunner of Utopia, is developing the new series, which apparently is guaranteed a direct series order if the scripts impress.
Amazon is on a bit of a roll recently, having also greenlit new TV series based on J.R.R. Tolkien's The Lord of the Rings and Robert E. Howard's Conan the Barbarian character.
Originally published in 1987, Consider Phlebas introduces the Culture, a hyper-advanced, post-scarcity civilisation which appears to be a utopia. However, the existence of the Culture is dependent on the incredibly sophisticated AIs known as Minds, which control most of the Culture's ships and space habitats, and also on the existence of Special Circumstances, an elite intelligence agency which intervenes on other worlds to stop them developing into a threat against the Culture (or the rest of the galaxy). Consider Phlebas is set during a brutal war between the Culture and the Idiran Empire and follows the misadventures of the central character, Horza, a mercenary hired by the Idirans to recover an imprisoned Mind from a distant planet.
Banks published nine novels and a short story collection set in the Culture before his untimely death from terminal cancer in 2013. The novels were immensely critically-acclaimed and sold well. Banks also published three SF novels not related to the Culture and fourteen "mainstream" novels (Banks published SF under the name "Iain M. Banks" and non-SF as "Iain Banks"), three of which - The Crow Road, Complicity and Stonemouth - have been adapted for the screen.
The Culture novels have been hugely influential, with Banks regularly acclaimed as the greatest British SF author of his age. The Culture Orbitals - massive, ring-shaped artificial planets (theselves a more plausible iteration of Larry Niven's Ringworld concept) - are one of the main influences and inspirations for the Halo series of video games. Elon Musk has also cited Banks as a literary hero, even naming two of his drone ships after Minds from the books. Bezos himself is also a major fan.
Dennis Kelly, the acclaimed showrunner of Utopia, is developing the new series, which apparently is guaranteed a direct series order if the scripts impress.
Amazon is on a bit of a roll recently, having also greenlit new TV series based on J.R.R. Tolkien's The Lord of the Rings and Robert E. Howard's Conan the Barbarian character.
Monday, 19 February 2018
Pre-production begins on the HIS DARK MATERIALS TV series
Bad Wolf Productions today confirmed that shooting is complete on their first project, a TV version of Deborah Harkess's novel A Discovery of Witches for Sky TV, which is interesting in itself. However, more exciting for many will be the news that Bad Wolf are rolling straight into working on their TV version of His Dark Materials, the Philip Pullman novel series.
His Dark Materials consists of the novels Northern Lights (retitled The Golden Compass in the United States for no immediately discernible reason), The Subtle Knife and The Amber Spyglass. One of the biggest-selling YA fantasy series of all time, it's also controversial (mostly in the US) for its depiction of religion and criticism of dogma and fundamentalism. A previous attempt to adapt the series with a movie version of The Golden Compass in 2007 was a box office disappointment.
Writer Jack Thorne is working on the new version, which will adapt the three books as five eight-episode seasons. The BBC is funding and co-developing the project with Bad Wolf, New Line and Warner Brothers. Bad Wolf also has an American co-development deal with HBO (they are collaborating on Industry, a drama about the global financial crisis) which may see the show end up on HBO in the US, although this has not been confirmed.
Bad Wolf are also developing a TV series based on Bernard Cornwell's fantastic Warlord Chronicles novel trilogy, although it sounds like this may be on the backburner for now.
His Dark Materials will probably air in late 2019 or early 2020, assuming that they start shooting this year.
His Dark Materials consists of the novels Northern Lights (retitled The Golden Compass in the United States for no immediately discernible reason), The Subtle Knife and The Amber Spyglass. One of the biggest-selling YA fantasy series of all time, it's also controversial (mostly in the US) for its depiction of religion and criticism of dogma and fundamentalism. A previous attempt to adapt the series with a movie version of The Golden Compass in 2007 was a box office disappointment.
Writer Jack Thorne is working on the new version, which will adapt the three books as five eight-episode seasons. The BBC is funding and co-developing the project with Bad Wolf, New Line and Warner Brothers. Bad Wolf also has an American co-development deal with HBO (they are collaborating on Industry, a drama about the global financial crisis) which may see the show end up on HBO in the US, although this has not been confirmed.
Bad Wolf are also developing a TV series based on Bernard Cornwell's fantastic Warlord Chronicles novel trilogy, although it sounds like this may be on the backburner for now.
His Dark Materials will probably air in late 2019 or early 2020, assuming that they start shooting this year.
Saturday, 17 February 2018
DUNGEONS AND DRAGONS movie switches studios, gets a 2021 release date
The long-running saga of the Dungeons and Dragons movie has taken another twist.
After a lengthy and curious legal battle between Universal and Warner Brothers, the latter emerged with the rights to develop a D&D movie back in 2016. The project was fast-tracked, with Rob Letterman (Gulliver's Travels, Goosebumps, Detective Pikachu) hired to direct and Ansel Elgort (Divergent, The Fault in Our Stars, Baby Driver) in talks to star. The movie was going to be set in the Forgotten Realms world, specifically the city of Waterdeep and the Yawning Portal Inn, including its secret entrance to the vast subterranean dungeon of Undermountain.
However, things have changed rapidly in the last few months. Warner Brothers' option expired and Hasbro gained full control of the D&D movie rights (for the first time; the previous film rights were sold before Hasbro's acquisition of D&D owners Wizards of the Coast, to their displeasure). They have now teamed up with Paramount to develop the movie project instead. Paramount and Hasbro have developed a close working relationship together over the course of five successful Transformers movies and two successful G.I. Joe pictures.
It is unclear if Letterman and Elgort are still in the frame for the movie and how much of the previous concept will be retained, but it does now at least have a release date: 23 July 2021.
After a lengthy and curious legal battle between Universal and Warner Brothers, the latter emerged with the rights to develop a D&D movie back in 2016. The project was fast-tracked, with Rob Letterman (Gulliver's Travels, Goosebumps, Detective Pikachu) hired to direct and Ansel Elgort (Divergent, The Fault in Our Stars, Baby Driver) in talks to star. The movie was going to be set in the Forgotten Realms world, specifically the city of Waterdeep and the Yawning Portal Inn, including its secret entrance to the vast subterranean dungeon of Undermountain.
However, things have changed rapidly in the last few months. Warner Brothers' option expired and Hasbro gained full control of the D&D movie rights (for the first time; the previous film rights were sold before Hasbro's acquisition of D&D owners Wizards of the Coast, to their displeasure). They have now teamed up with Paramount to develop the movie project instead. Paramount and Hasbro have developed a close working relationship together over the course of five successful Transformers movies and two successful G.I. Joe pictures.
It is unclear if Letterman and Elgort are still in the frame for the movie and how much of the previous concept will be retained, but it does now at least have a release date: 23 July 2021.
Hasbro hinting that a reboot of the TRANSFORMERS movies may be imminent
Hasbro and Paramount have released a curious statement that suggests that a full reboot/rethink of the Transformers movie universe could be incoming.
The current iteration of the Transformers movie universe began in 2007 with the release of Michael Bay's Transformers. It then continued with Revenge of the Fallen (2009), Dark is the Moon (2011), Age of Extinction (2014) and The Last Knight (2017), all of them excruciating. The next film in the series is Travis Knight's Transformers: Bumblebee (2018), which is the first movie in the series not to be directed by Michael Bay. It's also the first film in the series to pick up some positive vibes, mainly due to the revelation that the movie will be set (at least partially) in the 1980s and will feature Bumblebee in his original Volkswagen Beetle form from the original toys, comics and cartoon series.
Paramount had previously slated another full Transformers movie for 2019 and had also assembled a writer's room to discuss options for other movies, including a movie set on Cybertron at the start of the Autobot-Decepticon War and another one set in Ancient Rome, where the Transformers would have presumably transformed into chariots, triremes and giant war elephants.
As of today's announcement it sounds like this idea has been cancelled. Many of the writers in the collective assembled by Paramount have decamped to other projects - Akiva Goldsman to Star Trek: Discovery, Lindsey Beer to the Kingkiller Chronicle movie and TV series, and Robert Kirkman to an exclusive development deal with Amazon - and the 2019 Transformers VI movie no longer appears on Paramount's development slate, suggesting it has also been canned.
This may be down to the disappointing box office of The Last Knight. It made $600 million worldwide, only slightly more than half of the previous two movies' $1.1 billion. With a production budget of $220 million and marketing to match, The Last Knight certainly still turned a profit, but that 50% audience drop seriously surprised Paramount and clearly has them pondering the future of the franchise.
Hasbro's plans now include a rebooted G.I. Joe movie for 2020, which will ignore the previous two films and will be a return to the franchise's roots. They will also be releasing a Micronauts movie in 2020 and the long-gestating Dungeons and Dragons movie (more on that soon) will launch in 2021. More intriguingly a "Hasbro/Paramount Event Movie" will be released in 2021 as well. This may be a Transformers reboot, but it may also be the long-mooted G.I. Joe vs. Transformers crossover movie. The two properties have crossed over many times previously in comic books and there was a hint that the two 1980s cartoon series took place in the same universe (with a character showing up in Transformers who was almost certainly Cobra Commander in disguise), but this would be the first on-screen, large-scaled team-up of the two brands.
Unlike many franchises, many Transformers fans have been praying for a reboot of the movie franchise almost since it started, with many of Michael Bay's decisions (particularly his awful direction, incompetent action scenes, poor scripts and the genuinely terrible production design of the Transformers themselves) roundly criticised and rejected. Here's hoping if there is a reboot, the next creative team will do a better job.
The current iteration of the Transformers movie universe began in 2007 with the release of Michael Bay's Transformers. It then continued with Revenge of the Fallen (2009), Dark is the Moon (2011), Age of Extinction (2014) and The Last Knight (2017), all of them excruciating. The next film in the series is Travis Knight's Transformers: Bumblebee (2018), which is the first movie in the series not to be directed by Michael Bay. It's also the first film in the series to pick up some positive vibes, mainly due to the revelation that the movie will be set (at least partially) in the 1980s and will feature Bumblebee in his original Volkswagen Beetle form from the original toys, comics and cartoon series.
Paramount had previously slated another full Transformers movie for 2019 and had also assembled a writer's room to discuss options for other movies, including a movie set on Cybertron at the start of the Autobot-Decepticon War and another one set in Ancient Rome, where the Transformers would have presumably transformed into chariots, triremes and giant war elephants.
As of today's announcement it sounds like this idea has been cancelled. Many of the writers in the collective assembled by Paramount have decamped to other projects - Akiva Goldsman to Star Trek: Discovery, Lindsey Beer to the Kingkiller Chronicle movie and TV series, and Robert Kirkman to an exclusive development deal with Amazon - and the 2019 Transformers VI movie no longer appears on Paramount's development slate, suggesting it has also been canned.
This may be down to the disappointing box office of The Last Knight. It made $600 million worldwide, only slightly more than half of the previous two movies' $1.1 billion. With a production budget of $220 million and marketing to match, The Last Knight certainly still turned a profit, but that 50% audience drop seriously surprised Paramount and clearly has them pondering the future of the franchise.
Hasbro's plans now include a rebooted G.I. Joe movie for 2020, which will ignore the previous two films and will be a return to the franchise's roots. They will also be releasing a Micronauts movie in 2020 and the long-gestating Dungeons and Dragons movie (more on that soon) will launch in 2021. More intriguingly a "Hasbro/Paramount Event Movie" will be released in 2021 as well. This may be a Transformers reboot, but it may also be the long-mooted G.I. Joe vs. Transformers crossover movie. The two properties have crossed over many times previously in comic books and there was a hint that the two 1980s cartoon series took place in the same universe (with a character showing up in Transformers who was almost certainly Cobra Commander in disguise), but this would be the first on-screen, large-scaled team-up of the two brands.
Unlike many franchises, many Transformers fans have been praying for a reboot of the movie franchise almost since it started, with many of Michael Bay's decisions (particularly his awful direction, incompetent action scenes, poor scripts and the genuinely terrible production design of the Transformers themselves) roundly criticised and rejected. Here's hoping if there is a reboot, the next creative team will do a better job.
Friday, 16 February 2018
WHEEL OF TIME showrunner confirms he is working on the script
Wheel of Time showrunner and writer Rafe Judkins is working on the script for the show whilst on a writer's retreat near ACTUAL DRAGONMOUNT.
Okay, I lie, it's the volcano of Volcan de Agua, near Antigua, Sacatepequez in Guatemala.
Okay, I lie, it's the volcano of Volcan de Agua, near Antigua, Sacatepequez in Guatemala.
Judkins is on a retreat with several other writers, including Amanda Kate Shuman who has written episodes of Chuck, The Blacklist, Berlin Station and The Following. This may just be a coincidence, or it may be a sign of other potential writers coming on board for the project.
With recent indications that the project is moving forwards (albeit slowly), with Sony Television working with an as-yet unannounced network/streaming partner, hopefully we'll get confirmation of the project soon.
Thanks to Narg at WoTTV for the heads-up.
Thursday, 15 February 2018
Gratuitous Lists: The Ten Best RED DWARF Episodes
In honour of Red Dwarf's thirtieth anniversary today, it's time to take a look at the ten best episodes of the show's run.
The stories are not presented in quality order because at this level, there's not much between these episodes. This is the show firing at its very best and frankly all of these episodes are worth watching.
The End
Season 1, Episode 1
Emerging from stasis, Lister discovers his only company is the now-senile Holly, a humanoid lifeform who descended from his pregnant cat and a holographic recreation of Lister's commanding office, the painfully officious and unpleasant Arnold J. Rimmer.
It's a great premise which gets the show off to a good start (arguably the second episode, Future Echoes, is also required viewing as it sets up how the show can move beyond its limited premise), showcases the amazing cast and features some good gags. It all started here, and it's startling to think how far it would come.
Better Than Life
Season 2, Episode 2
Red Dwarf started off being quite claustrophobic, but in Season 2 the writers started finding ways of getting the crew off their miserably grey spaceship. In Better Than Life the crew get hooked into a video game designed to give them their fantasies. Unfortunately, the game is not prepared for the invasion of Rimmer's self-loathing, disturbingly twisted psyche which sets about sabotaging the game for everyone else with wild abandon. The result is an escalating series of catastrophes in the game as Rimmer's subconscious sets about destroying anything that threatens to make him or his friends happy. It's both extremely funny and also desperately sad and twisted as we realise for the first time that Rimmer has deep-seated reasons for being such an unpleasant man, which the series soon starts mining for great material.
Red Dwarf started off being quite claustrophobic, but in Season 2 the writers started finding ways of getting the crew off their miserably grey spaceship. In Better Than Life the crew get hooked into a video game designed to give them their fantasies. Unfortunately, the game is not prepared for the invasion of Rimmer's self-loathing, disturbingly twisted psyche which sets about sabotaging the game for everyone else with wild abandon. The result is an escalating series of catastrophes in the game as Rimmer's subconscious sets about destroying anything that threatens to make him or his friends happy. It's both extremely funny and also desperately sad and twisted as we realise for the first time that Rimmer has deep-seated reasons for being such an unpleasant man, which the series soon starts mining for great material.
Meltdown
Season 4, Episode 6
Red Dwarf is at its best when mixing pathos and comedy, mining the characters to produce funny material. But sometimes the show just likes to kick back and be absolutely daft with a high concept, in this case ripping the mickey out of the movie Westworld. This episode is definitely in that category. The crew arrive on "Waxworld", a theme park planet inhabited by wax-droids who are supposed to act out historical scenes for the edification of visitors. Unfortunately the droids have gone a bit insane over the last million years or so, and are now trapped into fighting a horrendous war based on their characters' programming.
Or, to put it another way, the episode features the crew teaming up with the unlikeliest band of heroes in history, consisting of Pythagoras ("Alas our numbers do not reach twenty-one; at least then we could form an equilateral triangle,"), Santa, Stan Laurel, Marilyn Monroe, Sergeant Elvis Presley, Gandhi ("DON'T EYEBALL ME GANDHI! Drop to your knees and give me fifty, now!"), Mother Theresa and Queen Victoria. Their enemies are the ultimate team-up of evil and depravity: Adolf Hitler, Rasputin, Emperor Caligula ("Bring hither the swimsuit with the bottom cut out and unleash the rampant wildebeest!"), Al Capone, Richard III and James Last. Inspired by the martyrdom of Winnie the Pooh, the good guys have to fight one last battle to gain victory. Which would be more hopeful if some idiot hadn't put Rimmer in charge of military strategy.
Kryten
Season 2, Episode 1
The second season of Red Dwarf immediately opens up the world of the series, introducing the character of Kryten, a service mechanoid suffering from neuroses and an obsession with cleaning. For this first appearance, the character is played by David Ross rather than Robert Llewellyn (who took over when the character was made a regular in Season 3), but Ross nails the character's tics very well. The episode works so well because it gets up our heroes hopes - Kryten reports that the all-female crew of his starship, the Nova 5, are still alive which turns out to be a slight exaggeration - and then shatters them before delving into both Kryten's character and also the worst excesses of Rimmer at his most obnoxious. The "Kryten's rebellion" scene, where Kryten suddenly starts channelling Marlon Brando, remains excellent.
The second season of Red Dwarf immediately opens up the world of the series, introducing the character of Kryten, a service mechanoid suffering from neuroses and an obsession with cleaning. For this first appearance, the character is played by David Ross rather than Robert Llewellyn (who took over when the character was made a regular in Season 3), but Ross nails the character's tics very well. The episode works so well because it gets up our heroes hopes - Kryten reports that the all-female crew of his starship, the Nova 5, are still alive which turns out to be a slight exaggeration - and then shatters them before delving into both Kryten's character and also the worst excesses of Rimmer at his most obnoxious. The "Kryten's rebellion" scene, where Kryten suddenly starts channelling Marlon Brando, remains excellent.
Back to Reality
Season 5, Episode 6
When Season 5 of Red Dwarf aired back in 1992, the production team let it slip that negotiations for a sixth season had become complicated and the show might end forever. This made the final episode's conceit - that the last four years have been part of a VR game played by four people desperately trying to escape a dystopian cyberpunk future of total law enforcement - a little more disturbing as it could possibly have been true. The episode leans into genuine dramatic moments surprisingly well before bringing things around for an uproariously hilarious finale in which the crew engage in an epic car chase whilst being pursued by rocket launcher-wielding motorcyclists and helicopter gunships...all of which happens conveniently (for the sake of the budget) offscreen. This episode also introduces us to the crew's alternate-reality alter-egos, most memorably Duane Dibley (the Cat's thermos-wielding, sandal-wearing alter-ego) and "Jake Bullet, Cybernautics! (traffic control)".
Quarantine
Season 5, Episode 4
Given that, for most of its run, Red Dwarf has an all-male cast, it's interesting when the show spotlights this fact. Quarantine forces the Cat, Kryten and Lister into living in the same room for a week. At first this seems fine as they hang out all the time anyway, but the inability to leave the room for a break soon pushes them past breaking point. The examination of not-always-healthy male friendships is interesting but not allowed to interfere with the comedy, which kicks in a notch when we are introduced to Mr. Flibble, the universe's most psychotic laser-wielding penguin.
Given that, for most of its run, Red Dwarf has an all-male cast, it's interesting when the show spotlights this fact. Quarantine forces the Cat, Kryten and Lister into living in the same room for a week. At first this seems fine as they hang out all the time anyway, but the inability to leave the room for a break soon pushes them past breaking point. The examination of not-always-healthy male friendships is interesting but not allowed to interfere with the comedy, which kicks in a notch when we are introduced to Mr. Flibble, the universe's most psychotic laser-wielding penguin.
Gunmen of the Apocalypse
Season 6, Episode 3
Did you know that Red Dwarf won an Emmy Award? It did, an International Emmy in 1994, for this episode. Gunmen of the Apocalypse was filmed on location in a replica Wild West town erected in, er, Kent and it's clear that both the writers and actors fell in love with the concept. The episode sees the Wild West town stand in as the personification of Kryten's mind as it is invaded by a computer virus. The crew take on new personas thanks to a VR game and enter his mind to fight the virus, which takes the form of the Four Horsemen of the Apocalypse, here re-conceptualised as Wild West gunfighters.
Did you know that Red Dwarf won an Emmy Award? It did, an International Emmy in 1994, for this episode. Gunmen of the Apocalypse was filmed on location in a replica Wild West town erected in, er, Kent and it's clear that both the writers and actors fell in love with the concept. The episode sees the Wild West town stand in as the personification of Kryten's mind as it is invaded by a computer virus. The crew take on new personas thanks to a VR game and enter his mind to fight the virus, which takes the form of the Four Horsemen of the Apocalypse, here re-conceptualised as Wild West gunfighters.
The whole thing is massively high concept but works well, with some fantastic lines, comic timing and possibly the best musical score ever written for the series.
Thanks for the Memory
Season 2, Episode 3
Thanks for the Memory may be the most melancholy episode of Red Dwarf ever made. Feeling sorry for Rimmer on the anniversary of his death, after Rimmer drunkenly confesses he's never been in love, Lister decides to gift him the memory of the love of his life. It's an act of kindness which, of course, backfires.
Thanks for the Memory may be the most melancholy episode of Red Dwarf ever made. Feeling sorry for Rimmer on the anniversary of his death, after Rimmer drunkenly confesses he's never been in love, Lister decides to gift him the memory of the love of his life. It's an act of kindness which, of course, backfires.
The episode works because it has a central, genuinely SF idea that is explored in an interesting manner (namely memory transferal and the question of whether memories are what defines us, recently the focus of Altered Carbon) and the story explores the characters of both Lister and Rimmer in intelligence and depth. A criticism of the series is that the writers found Rimmer such a rich source of humour and story that they sometimes left the other characters out in the cold, including our ostensible hero Lister, but this episode works well in telling us more about Lister and the mistakes he's made in his own life. The result is one of Red Dwarf's finest hours, being emotionally affecting as well as very funny.
Marooned
Season 3, Episode 2
With the third season of Red Dwarf running rather expensive, Doug Naylor and Rob Grant decided to write a tight bottle-episode focusing on Lister and Rimmer after their ship, Starbug, crash-lands on an ice moon. With supplies running low (Lister being forced to choose between a Pot Noodle and a tin of dog food and is genuinely wracked by the decision), the two are forced to resort to desperate measures to survive. We learn more about the two characters than ever before and the episode is unusual in making Lister a bit more at fault than Rimmer. Rimmer is also shown for the first time to have a laudable sense of honour (even if it takes a lot to kick it into action).
Marooned is hilarious and Barrie and Charles have often mooted taking it on the road as a two-man play. Possibly Red Dwarf's best-written half-hour and an unmissable episode.
Polymorph
Season 3, Episode 3
One of Red Dwarf's strictest rules is that there are no aliens. Everything that appears in the show has to be human or made by humans. That means no ravaging monsters. Or at least it didn't, until the writers hit on the idea of GELFs (Genetically-Engineered Life Forms), human-created creatures which, invariably, had broken free of human control and turned in to raging maniacs. The shapeshifting polymorph, which also drains subjects of their negative emotions (turning Lister into a homicidal maniac, Cat into a bum and Rimmer into a vegan hipster) is the finest of these creatures. The crew set out to take on the creature in a mickey-take of Aliens that works fantastically well, resulting in some of the show's finest sight gags. This isn't Red Dwarf at its cleverest or deepest, but it may at it's just laugh-out-loud funniest.
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Happy 30th Birthday, RED DWARF!
Today marks the 30th anniversary of the airing of the very first episode of Red Dwarf, the world's longest-running science fiction comedy show. Set 3 million years in the future, Red Dwarf is the story of the last known human being alive, Dave Lister, a slovenly bum, and his friends and allies (and the officious, arrogant and borderline insane Arnold Rimmer, Lister's nemesis) as they explore deep space and occasionally try to get home.
Red Dwarf was created by writers Rob Grant and Doug Naylor in the mid-1980s. Grant and Naylor had been writing together for years, working as writers on satirical puppet show Spitting Image and on radio shows such as Son of Cliche. On Son of Cliche they created a character named "Dave Hollins, Space Cadet", an Earthman who gets stuck millions of years in the future with only a senile computer for company. They developed and expanded the concept, re-titling it Red Dwarf, and trying to sell it to the BBC or Channel 4.
They initially had a cool reception: the BBC was trying to shut down Doctor Who, feeling the show had run its course (they succeeded, if only temporarily, in 1989), and was fiercely resisting making another SF show. There wasn't much interest from other quarters. The show was only finally greenlit after influential producer Paul Jackson - who had produced the massive hit shows The Two Ronnies, Three of a Kind and The Young Ones - took on the project and championed it.
Despite this success, the show was assigned a tiny budget that badly affected Grant and Naylor's casting choices. They'd originally wanted Alfred Molina to play Lister and Alan Rickman Rimmer, but with less money to hand they settled on "punk poet" Craig Charles and one of their voiceover funnymen from Spitting Image, Chris Barrie. Dancer Danny John-Jules and stand-up comedian Norman Lovett completed the cast, place a humanoid descended from Lister's pet cat and the ship's super-advanced AI Holly, respectively. Given their original casting choices had all been white, Naylor and Grant had ended up with a cast that was 50% black, which came in for some bizarre criticism in the British press at the time. The show also had no regular female characters, although this was the point: later episodes established that the absence of any women on board would contribute to the crew's growing list of neuroses and bizarre tics. The show wouldn't gain a recurring female character until Season 3, when Hattie Hayridge took over from Norman Lovett as Holly (who could change his/her appearance at will), and then the addition of Chloe Annett as Kochanski in Seasons 7 and 8.
Red Dwarf debuted on 15 February 1988 to largely indifferent ratings, but a surprisingly strong critical response. In fact, the first episode of Red Dwarf - the ironically titled The End - attracted the highest Audience Appreciation Index response since the Queen's Coronation in 1952! The rest of the first season was patchy, with the terrible budget and awful sets letting the show down even when the gags were pretty funny.
Season 2 followed later the same year, and saw a slight budget increase that allowed for location filming and some pretty good model work. Grant and Naylor also adjusted their writing style. Having been influenced by Alien and Silent Running, they liked the idea of nailing the isolation of the characters. They built episodes around the idea of loneliness and also around Rimmer's tragic backstory (which they were careful to ensure made the character more understandable, not magically more likeable). The second season was vastly superior to the first and ensured that a third season was commissioned. Naylor and Grant took more direct control as producers and were able to assign the budget more carefully, making it look like the series had been given a much bigger budget increase between seasons than was really the case. Season 3 had a faster pace, more location shooting, more elaborate visual effects, all-new sets and the addition of a new character, service mechanoid Kryten, played with scene-stealing relish by Robert Llewellyn.
It was at this point that Red Dwarf became a breakout, smash-hit success. Seasons 3-6 (airing from 1990 to 1993) saw a very high, consistent run of quality, with some remarkable effects and character work. The show benefited from Naylor's decision to include more actual science in the show, with it riffing on quantum science, nanotechnology, artificial intelligence, virtual reality, parallel universes, alternate timelines and other cutting-edge ideas. Ratings were huge, breaking records for a show airing on BBC-2, and the critical acclaim was immense. Grant and Naylor co-wrote two bestselling novels based on the series, Infinity Welcomes Careful Drivers and Better Than Life, and discussions over a feature film began. The show's future appeared bright.
Then the show was rocked by two major problems. First off, Craig Charles was arrested on serious criminal charges. Although these charges were later dropped and he was fully exonerated, they took over three years to fully resolve. During this time Rob Grant also quit the show. He felt that the potential of the premise had been exhausted and he wanted to try other projects, including writing novels. Doug Naylor was left to take the reigns himself. With Charles's problems resolved, Seasons 7 and 8 were finally shot and aired in 1997 and 1999. Season 8 won the show's highest ratings of all time, smashing BBC-2's highest ratings recorded up to that time. However, Seasons 7 and 8 only got a lacklustre critical reception, with many viewers feeling that the show had run out of ideas and was badly missing Grant's input, who was much better at character whilst Naylor was more the ideas man.
Then the show disappeared for eleven years.
Doug Naylor had made a decision that Red Dwarf belonged on the big screen and dedicated the next decade of his life trying to get the show into cinemas. Scripts were written and rewritten, investors were lined up (only to pull out). Several times the film got within weeks of entering production only to fall apart at the last minute. Frustrated and annoyed, Naylor finally got the show back on the air in 2009, writing and producing a three-part mini-series for the BBC-owned cable channel Dave called Back to Earth (since retconned as Season 9). It was not well-received, but did get enormous ratings. These paved the way for a return of the series in full, resulting in Seasons 10 (2012), 11 (2016) and 12 (2017), all of which had a positive critical reception, as well as setting records for the Dave cable channel. A thirteenth season is now in the planning stages.
Red Dwarf's appeal has largely been down to the everyman factor, putting blue-collar workers in space who don't know anything about quantum entanglement or slipstream drives, they're just there to keep things ticking over. The show also mixes quite advanced gags about science with very basic gags about bodily secretions, as well punching a hole through the po-faced nature of science fiction. Kryten's quest to become human and learning about human concepts is treated dubiously by the rest of the crew (resulting in the memorable line, "Knock off the Star Trek crap, it's too early in the morning") and then given a very amusing resolution, when he actually becomes human for an episode and is so horrified by having to manage a penis ("Is that the best design someone could come up? The 'last chicken in the shop' look?") that he elects to become a mechanoid again ASAP.
The early appeal also came down to the mixture of laughs and tragedy, pathos and comedy, particularly in the character of Rimmer and in Lister's loneliness which he only manages to surmount by devoting every waking hour to winding Rimmer up. Red Dwarf is a sitcom but one with tremendous and maybe unparalleled characterisation.
There's also something admirable about the show in how it refuses to die. Seasons 2-6 were inarguably the show's golden period and it's been variable ever since Rob Grant left (reaching a nadir in Season 9 but then recovering strongly since then), but it constantly explores new SF ideas and finds new angles with which to approach the universe and the characters. It also helps that the actors were mosty in their twenties when the show started; the transition of these young twenty-something men into middle-aged and slightly world-weary fifty-somethings has felt very natural, helped by the fact they have pretty good genes. I can see these guys still exploring deep space and finding fun ways of doing so in another ten years. The show's long hiatuses, resulting in only 12 seasons in 30 years, have also helped in building up anticipating for the show's return and in giving the writers more time to come up with new ideas.
Red Dwarf is one of science fiction TV's great survivors, being funny, dramatic and human as required. Here's to many more years of exploring the final, smeggiest frontier.
Red Dwarf was created by writers Rob Grant and Doug Naylor in the mid-1980s. Grant and Naylor had been writing together for years, working as writers on satirical puppet show Spitting Image and on radio shows such as Son of Cliche. On Son of Cliche they created a character named "Dave Hollins, Space Cadet", an Earthman who gets stuck millions of years in the future with only a senile computer for company. They developed and expanded the concept, re-titling it Red Dwarf, and trying to sell it to the BBC or Channel 4.
They initially had a cool reception: the BBC was trying to shut down Doctor Who, feeling the show had run its course (they succeeded, if only temporarily, in 1989), and was fiercely resisting making another SF show. There wasn't much interest from other quarters. The show was only finally greenlit after influential producer Paul Jackson - who had produced the massive hit shows The Two Ronnies, Three of a Kind and The Young Ones - took on the project and championed it.
Despite this success, the show was assigned a tiny budget that badly affected Grant and Naylor's casting choices. They'd originally wanted Alfred Molina to play Lister and Alan Rickman Rimmer, but with less money to hand they settled on "punk poet" Craig Charles and one of their voiceover funnymen from Spitting Image, Chris Barrie. Dancer Danny John-Jules and stand-up comedian Norman Lovett completed the cast, place a humanoid descended from Lister's pet cat and the ship's super-advanced AI Holly, respectively. Given their original casting choices had all been white, Naylor and Grant had ended up with a cast that was 50% black, which came in for some bizarre criticism in the British press at the time. The show also had no regular female characters, although this was the point: later episodes established that the absence of any women on board would contribute to the crew's growing list of neuroses and bizarre tics. The show wouldn't gain a recurring female character until Season 3, when Hattie Hayridge took over from Norman Lovett as Holly (who could change his/her appearance at will), and then the addition of Chloe Annett as Kochanski in Seasons 7 and 8.
Red Dwarf debuted on 15 February 1988 to largely indifferent ratings, but a surprisingly strong critical response. In fact, the first episode of Red Dwarf - the ironically titled The End - attracted the highest Audience Appreciation Index response since the Queen's Coronation in 1952! The rest of the first season was patchy, with the terrible budget and awful sets letting the show down even when the gags were pretty funny.
The cast of Red Dwarf in the first episode, which aired thirty years ago today: Danny John-Jules as Cat, Chris Barrie as Rimmer and Craig Charles as Lister.
It was at this point that Red Dwarf became a breakout, smash-hit success. Seasons 3-6 (airing from 1990 to 1993) saw a very high, consistent run of quality, with some remarkable effects and character work. The show benefited from Naylor's decision to include more actual science in the show, with it riffing on quantum science, nanotechnology, artificial intelligence, virtual reality, parallel universes, alternate timelines and other cutting-edge ideas. Ratings were huge, breaking records for a show airing on BBC-2, and the critical acclaim was immense. Grant and Naylor co-wrote two bestselling novels based on the series, Infinity Welcomes Careful Drivers and Better Than Life, and discussions over a feature film began. The show's future appeared bright.
Then the show was rocked by two major problems. First off, Craig Charles was arrested on serious criminal charges. Although these charges were later dropped and he was fully exonerated, they took over three years to fully resolve. During this time Rob Grant also quit the show. He felt that the potential of the premise had been exhausted and he wanted to try other projects, including writing novels. Doug Naylor was left to take the reigns himself. With Charles's problems resolved, Seasons 7 and 8 were finally shot and aired in 1997 and 1999. Season 8 won the show's highest ratings of all time, smashing BBC-2's highest ratings recorded up to that time. However, Seasons 7 and 8 only got a lacklustre critical reception, with many viewers feeling that the show had run out of ideas and was badly missing Grant's input, who was much better at character whilst Naylor was more the ideas man.
Then the show disappeared for eleven years.
Chris Barrie as Rimmer, Craig Charles as Lister, Robert Llewellyn as Kryten and Danny John-Jules as Cat in Red Dwarf XII, which aired in 2017.
Red Dwarf's appeal has largely been down to the everyman factor, putting blue-collar workers in space who don't know anything about quantum entanglement or slipstream drives, they're just there to keep things ticking over. The show also mixes quite advanced gags about science with very basic gags about bodily secretions, as well punching a hole through the po-faced nature of science fiction. Kryten's quest to become human and learning about human concepts is treated dubiously by the rest of the crew (resulting in the memorable line, "Knock off the Star Trek crap, it's too early in the morning") and then given a very amusing resolution, when he actually becomes human for an episode and is so horrified by having to manage a penis ("Is that the best design someone could come up? The 'last chicken in the shop' look?") that he elects to become a mechanoid again ASAP.
The early appeal also came down to the mixture of laughs and tragedy, pathos and comedy, particularly in the character of Rimmer and in Lister's loneliness which he only manages to surmount by devoting every waking hour to winding Rimmer up. Red Dwarf is a sitcom but one with tremendous and maybe unparalleled characterisation.
There's also something admirable about the show in how it refuses to die. Seasons 2-6 were inarguably the show's golden period and it's been variable ever since Rob Grant left (reaching a nadir in Season 9 but then recovering strongly since then), but it constantly explores new SF ideas and finds new angles with which to approach the universe and the characters. It also helps that the actors were mosty in their twenties when the show started; the transition of these young twenty-something men into middle-aged and slightly world-weary fifty-somethings has felt very natural, helped by the fact they have pretty good genes. I can see these guys still exploring deep space and finding fun ways of doing so in another ten years. The show's long hiatuses, resulting in only 12 seasons in 30 years, have also helped in building up anticipating for the show's return and in giving the writers more time to come up with new ideas.
Red Dwarf is one of science fiction TV's great survivors, being funny, dramatic and human as required. Here's to many more years of exploring the final, smeggiest frontier.
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