Wednesday, 20 November 2024

The Walking Dead: Season 8

The communities of Alexandria, Hilltop and the Kingdom have joined forces to oppose the Saviors, but they have been betrayed by one group of potential allies whilst another, Oceanside, tries to stay out of the fighting. An early victory isolates the Sanctuary and allows Rick's forces to go on the offensive against the isolated Savior secondary bases, but Negan remains a dangerous and resourceful foe. As the tides of war ebb and flow, the outcome remains unpredictable.


The eighth season of The Walking Dead optimistically promises "all-out war!" as it adapts the story arc from the comics of the same name. The early episodes lean into this, with an almost constant stream of battles, sieges, cunning stratagems and unexpected reversals. Neither side consistently wins or consistently loses (although the number of Savior losses in the opening episodes makes their later resurgence seem improbable), a nice change from most media accounts of conflicts where the good guys keep losing until the last second and then pull off a single win and win everything and hit the jackpot.

The battles in the opening episodes make for an exciting start to the season, but are a bit overwrought. Given the show's shock-jock tactics of killing two fan-favourite characters in the Season 7 opener, almost everybody develops thick plot armour and almost nobody of consequence dies (no, Alexandrians who may have been around for three seasons but only have five lines of dialogue in their entire tenure of the show do not count). This makes the stakes feel a bit undercooked. Instead we have a lot of battles - consisting of characters pointing weirdly recoilless guns at one another with CG muzzle flashes, sometimes with allies running right in front of them whilst they're firing - without much in the way of stakes to them.

The show does try to get around this by aiming for character-rooted emotional arcs: Ezekiel suffers a crisis of command after losing too many of his people in the war; Morgan being torn between not killing and protecting his friends causes a mental health crisis; Carl, recognising some proto-Negan-ness in his own character, decides to become a better person; Eugene trying to work out if Negan or Rick will better appreciate his skills; Gabriel rediscovers his faith in adversity, and so forth. Some of these character arcs are satisfying, others just feel they're there to help the show spin its wheels.

Yes, the greatest enemy of The Walking Dead is neither Negan nor the walkers, but the show's problematic pacing. A relentless foe of the franchise since it made the entire second season take place on a farm, it drags Season 8 down into the mud. Making the war last the entire season, sixteen episodes, after last season's sixteen episodes of scene-setting, was a huge mistake, resulting in several episodes where not much materially changes, even as bullets are flying. The show really feels like it doesn't have a clue what to do next when it sends the characters back to the Junkyard, again, to try to win over the Scavengers, again, only for them to betray our heroes, again. At eight episodes to end the war, perhaps with another eight exploring the aftermath (here relegated to a very abrupt-seeming vignette at the end of the season finale), the storyline would have been much tighter and more satisfying.

The season does have a few stronger elements. Dwight trying to balance his survival against being the mole inside Negan's organisation is a fun storyline, and Steven Ogg (best known as Grand Theft Auto V's redoubtable Trevor) arguably steals the season as Simon, whose charismatic backstabbing is highly entertaining. This all makes up for a subdued Jeffrey Dean Morgan, whose undeniable charisma and acting talent feels a bit let down by the inconsistent quality of the scripts for Negan. When he brings it, he's great, but when he doesn't, his story falls flat.

Mid-season the show does dispatch one long-term regular to try to up the ante, but the choice of character to kill is illogical, badly-handled and feels like a bit of a slap in the face of the actor (who famously had just bought a house near the studio because they'd been assured they'd be around for a while longer) and also comic fans, where the character in question survives all the way to the end of the saga. They do try to make the sacrifice have some weight and long-term impact on the story, but it's badly-conceived.

The season finale is also a bit of a damp squib, with the plan to win the day being incredibly illogical and desperately dependent on absolutely nothing going wrong, and the rapidity with which the losing side gives in to the winning side feels a bit implausible. One decision by Rick is also laughably unconvincing: I get what they were going for, but I do not buy at all that Rick of all people would make that choice. That said, Maggie does benefit from this storyline, coming across as a stronger and more decisive leader, and potentially setting up a conflict between her and Rick which could be genuinely interesting.

Season 8 of The Walking Dead (***) is not terrible, but it is badly-paced, overdrawn and overwrought, with some curious character choices and unconvincing plot decisions. There is, however, a lot of half-decent action, and the ebb and flow of the conflict is more interesting than how wars are usually depicted in fiction. This is possibly the weakest season of the show, but those who have settled in for the long haul should find enough here to just about keep going (along with the promise of a better final three seasons coming up, although that is debatable). The show can be seen on multiple streaming platforms worldwide, right now.

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