Showing posts with label anne mccaffrey. Show all posts
Showing posts with label anne mccaffrey. Show all posts

Thursday, 18 July 2024

The time Ronald D. Moore almost adapted Anne McCaffrey's DRAGONRIDERS OF PERN for television

Whilst flicking through Mark A. Altman and Edward Gross's splendid 2018 book So Say We All: The Complete, Uncensored, Unauthorized Oral History of Battlestar Galactica, I rediscovered the interesting story of writer Ronald D. Moore's work on a TV version of Anne McCaffrey's seminal science fantasy series, The Dragonriders of Pern, in the early 2000s.


The Dragonriders of Pern is a very long-running science fantasy series that began with Dragonflight, published in 1967. Twenty-four novels and two story collections in the setting were published before Anne McCaffrey passed away in 2011; some of the later books were co-written by her son Todd. The series is a rationalised fantasy, with the backstory being that the planet Pern has been colonised by humans from a far future Earth, but they lost their technology and were plunged into dark age by the onset of "Thread," a spore that consumes all organic material. The human colonists were able to genetically engineer a creature similar to the dragons of Earth legend to deal with Thread, destroying it in the air before it could touch the ground. Human dragonriders form telepathic bonds with these creatures to control them. After many centuries, a new, more medieval fantasy-ish society emerges.

Ronald D. Moore was a fan of the book series. He achieved his initial success in television by working as a writer on Star Trek: The Next Generation. His first script, The Bonding, was acclaimed as a character-focused study. However, he also became valued on the writing team for both his encyclopaedic knowledge of the franchise, his fascination with the Klingons (developing much of the lore behind the species) and his strong sense of story. Moore worked on The Next Generation from its third through seventh seasons (1989-94), co-writing the series finale All Good Things... with his writing partner Brannon Braga. The two writers joined forces to write the seventh and eighth Star Trek movies, Generations (1994) and the very well-received First Contact (1996). Subsequent to this he moved over to Star Trek: Deep Space Nine and worked on that show from its third through seventh seasons (1994-99), amongst other things developing the USS Defiant and continuing to serve as "the Klingon guy," whilst penning many of the show's strongest episodes.

With Deep Space Nine wrapping up in 1999, Moore decided to move to work on Star Trek: Voyager, then in its sixth and penultimate season, which his former writing partner Braga was working on as effective showrunner. Moore was dissatisfied with the direction Voyager had taken, feeling that the writers had not taken the premise seriously enough. He wanted to have the ship damaged and stay damaged from episode to episode, whilst the crew would be more morally compromised by their journey to get home. Braga and franchise overseer Rick Berman both felt it was too late to make such changes, and Moore, disappointed, decided to leave the franchise altogether. 

Moore briefly worked as a consulting producer on Good vs. Evil before joining Roswell in its second season. He developed the background mythology for the show's alien race and wrote some of the show's most popular episodes. After it terminated in 2002, he was offered the opportunity to develop Dragonriders of Pern.

The rights to the property had been circulating for many years, with Irish company Zyntopo Teoranta picking them up in 1996. They partnered with Canadian company Alliance Atlantis to develop the extensive CGI that would be required to depict the dragons and other fantastical elements in the story. They then consulted with Moore to develop the project further.

Moore's by-then long list of credentials had led to doors opening at other companies, and New Regency and Warner Brothers were receptive to the idea: a high concept, a proven scriptwriter with his own fanbase, a very popular book series with a huge number of readers, and fantasy being absolutely huge with the success of the Lord of the Rings trilogy (still incomplete at that time). They greenlit a pilot episode, hired experienced TV director Felix Enriquez Alcala to direct, and began building sets and casting. They also engaged in concept art and further CG experimenting, developing an "in-the-moment" documentary style for the CG, to make the audience feel they were really on the back of a dragon.

Alcala and Moore were scouting locations in Santa Fe, New Mexico when word came in that the studio was sending them a revised version of the script. For Moore, who'd written the script, this was news, as the script had already been greenlit and they were moving into pre-production. For the studio to request rewrites on a script after it had been completed and drafted was unusual; for them to revise it themselves without informing the showrunner was unheard of. The revised script completely changed the story, which no longer bore any resemblance to Anne McCaffrey's novel. In Moore's words, the studio had "done a WB on it all right, it had become a teenage idiotfest." Moore asked the studio for an explanation and even offered to rewrite his script to incorporate some of the elements they'd wanted added. They replied that their script would be the only one that was going to be shot. The studio agreed to a telephone call the next day.

By pure chance, Moore was due to attend a panel at the Museum of Television and Radio in Beverly Hills that night. Also on the panel was Babylon 5 creator J. Michael Straczynski, who'd had his own confrontation with an intransigent, interfering network over his show Crusade, and well-known Star Trek writer and SFF author Harlan Ellison, a well-known fighter for the rights of the writer. Ellison's advice to the audience of aspiring writers was to "stand up and have some principles. Don't whore your talent out to anybody, show some balls in this business. Be about something. What does it really mean to be a writer if you can't protect your talent?"

During the telephone call the next day, Moore reiterated he was not going to make the script that had been sent from the studio: he was happy to rewrite the script to their specifications himself, but not just shoot someone else's crappier version. When the studio exec presented Moore with an ultimatum that they could all just call it a day there and then, they were flabbergasted when Moore agreed. The project collapsed and was cancelled, apparently after almost $2 million had been spent on pre-production and development work.

Moore was glad he'd stuck to his principles but was concerned if this move would make him unemployable; fortunately, it was only a couple of weeks before producer David Eick, whom Moore had met on Good vs. Evil, got in touch. He'd been talking to Universal, who'd been working on a new iteration of Battlestar Galactica with director Bryan Singer. They'd gotten quite far into planning a new take on the franchise, even test-building some props and sets, but Singer had abruptly taken off to work with Fox on X-Men 2 after a substantial amount of money had been offered to him. This had left the BSG project hanging. Eick asked Moore if he'd like to redevelop it with him, and Moore said yes, and the rest there is, as they say, history.

As for Dragonriders of Pern, the series rights were picked up by Copperheart Entertainment in 2006, with David Hayter (yes, Solid Snake) producing. Warner Brothers later took up a new option in 2014. So far, the series has not been made.

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Wednesday, 20 May 2020

Original DRAGONRIDERS OF PERN trilogy to get first UK audiobook release

Anne McCaffrey's Dragonriders of Pern series is to be released in audiobook format for the first time in the UK.


Gollancz will be releasing the original three books in the series - Dragonflight (1968), Dragonquest (1970) and The White Dragon (1978) - next month. Dragonflight and Dragonquest will be narrated by Sophie Aldred (Doctor Who) whilst The White Dragon will be read by Joe Jameson (Grantchester).

McCaffrey, who passed away in 2011, wrote, co-wrote or authorised some 29 books in the Pern series in total.

Tuesday, 13 December 2016

Visit Westeros, the Malazan world and the Forgotten Realms as globes

A website called Map to Globe allows budding fantasists to transfer their flat maps onto a sphere so you can see what your fantasy world looks like as an actual planet.


I've been playing around with it using some famous fantasy worlds.


A Song of Ice and Fire

This doesn't work entirely well because the maps of the North and the lands beyond the Wall need to be adjusted so they work on a globe. So this is a very rough and ready look at Westeros and Essos. It works really well for Essos and the Jade Sea, though (the coastlines of Sothoryos, eastern Essos and Ulthos are non-canon and speculative though).

LINK 

(note: may not be working: either the maps time out after a while or I linked this in too many places and it's getting hammered).





The Malazan Book of the Fallen

This works really well, because Steven Erikson and Ian Cameron Esslemont were clever enough to stay away from the poles, which introduces a lot of distortion.

WITH NAMES

WITHOUT NAMES



Forgotten Realms

This was easy because mapmakers ProFantasy created a globe of the Forgotten Realms for their Forgotten Realms Interactive Atlas CD-ROM released in 2001. The base maps from that CD-ROM still splendily wrap around a sphere like they were supposed to.

SATELLITE VIEW

POLITICAL MAP 



The Wheel of Time

The world of Robert Jordan's The Wheel of Time. The base map is not tremendously detailed and the artist did not draw Seanchan to the correct scale (the south of the continent extends much further east, explaining better why they chose to invade the Westlands from the west rather than the east).

LINK





Dragonriders of Pern

It works pretty well with Pern, the planet from Anne McCaffrey's Dragonriders of Pern series.

LINK






Great North Road

The planet St. Libra, from Peter F. Hamilton's massive novel Great North Road.


LINK





Avatar: The Last Airbender

The planet from Avatar: The Last Airbender and its sequel series, The Legend of Korra.

LINK 


Dragonlance

Krynn, the planet of the Dragonlance Saga.

LINK



The Elder Scrolls

Nirn, the planet of the Elder Scrolls video games.

LINK


Conan the Barbarian

This is the world of Conan the Barbarian, which is based on Earth many thousands of years ago. This map is rough, since I didn't line up the features of the Thurian continent with the real Eurasia.

LINK



The Belgariad

This is the world of The Belgariad and The Malloreon by David and Leigh Eddings.

LINK

All in all, a fun little timewaster for a few hours.

Saturday, 19 September 2015

A History of Epic Fantasy - Part 12

Of course, fantasy fiction has always had its female writers. But, even in 2015, epic fantasy still has a reputation of being a male-dominated genre. Authors like Tolkien, Martin, Rothfuss and Sanderson are talked about on a daily basis and female writers tend not to be...with a few exceptions like a certain J.K. Rowling.


A Wizard of Earthsea

As related previously, a key bridging work between The Lord of the Rings and the epic fantasy explosion of the late 1970s was Ursula K. LeGuin's A Wizard of Earthsea (1968), which was followed by four successors: The Tombs of Atuan (1972), The Farthest Shore (1973), Tehanu (1990) and The Other Wind (2001), along with the Tales from Earthsea short story collection (2001). The Earthsea series was set in a secondary world consisting of a vast, world-girdling ocean and numerous islands. Magic was real and treated as a science, with students learning how to use it in academies, whilst dragons play an important role. The human characters are also mostly dark-skinned, a result of the location of the Earthsea on its planet. SyFy's TV adaptation of the series in 2004 was largely reviled for "whitewashing" the cast. The setting and ethnicity of the characters also moved it away from the Tolkien model (and the one still prevalent in epic fantasy) of using western Europe as a primary influence.



Deryni Rising

Another author writing at the same time went in a different direction. When Katherine Kurtz set out to write a fantasy novel, she threw herself into European history (Welsh in particular) to map out the Eleven Kingdoms, the setting for Deryni Rising (1970) and numerous sequels. The Deryni series, as it came to be known, is set in a land reminiscent of Western Europe (the British Isles in particular) in the early Middle Ages, with a strong focus on religious faith. Rather then telling one large mega-story, Kurtz divided her story into smaller and more easily digestible trilogies, as well as treating the series like historical fiction. The series is sometimes called "historical fantasy" for the rigour with which Kurtz treats her story and setting, and is closer in style to the likes of Maurice Druon and Dorothy Dunnett than Tolkien and Howard. This type of "historical fantasy" has more recent successors in the likes of Raymond E. Feist and George R.R. Martin.

The Deryni series seems to have become fairly obscure over the years, which is unfortunate because it set the tone and format for many of the fantasy novels that would follow.


Dragonflight

We've touched upon Anne McCaffrey before, but the epic fantasy boom of the late 1970s proved to be a boon to her career. She had published Dragonflight and Dragonquest in 1968 and 1970 but the books had not been big successes. She'd envisaged a trilogy, but held off on writing the final volume. Instead she wrote a companion series, The Harper Hall Trilogy (1976-79), for a different publisher. The nascent Del Rey reprinted Dragonflight and Dragonquest with a lot of fanfare and allowed McCaffrey to both complete the trilogy and write additional books in the series.

The Dragonriders of Pern series is rationalised fantasy, where the fantastic premise - humans riding dragons that can destroy an infectious substance called "Thread" that falls from the sky as the result of the close passage to Pern by a rogue planet - is given a hard SF explanation. The books are set two thousand years after the colonisation of Pern by humans, with human society having become more primitive due to the constant dangers of Threadfall. In numerous sequels and prequels, McCaffrey would explore the colonisation of Pern, the genetic engineering of the dragons to combat Thread and numerous other aspects of the world. Later books were written in collaboration with her son Todd. Despite its SF rationale, the Pern books played an important role in furthering the role of dragons as a key cornerstone of epic fantasy mythology.



The Mists of Avalon

If epic fantasy owes a lot to The Lord of the Rings, it may owe even more to the legend of King Arthur. Developed over centuries, the legend about the youth who rises to greatness as the King of England but is then overthrown by hubris, jealousy and (in some versions) incest has proven immensely popular. However, it is also a story in which the men, particularly the Knights of the Round Table, are usually given centre stage.

Originally published in 1983, The Mists of Avalon was a surprising change of pace for Marion Zimmer Bradley, up to that point known more for her lengthy Darkover series of science fiction novels and a series of horror novels. The Mists of Avalon is told from the point of view of Morgaine, usually presented as a villainous figure but here treated with some sympathy. The story also focuses on other female characters from the legend, presenting a familiar story from a feminist perspective.

Although arguably not epic fantasy itself, The Mists of Avalon would foreshadow other fantasy authors who would base their work on existing mythology and history before spinning it in original ways, such as Garry Kilworth's Polynesian-influenced Navigator Kings trilogy and the works of Guy Gavriel Kay.


Stormwarden

Likewise mixing fantasy and SF was Janny Wurts. In 1984 (after publishing a stand-alone novel called Sorcerer's Legacy two years prior) she wrote Stormwarden, the first volume in the Cycle of Fire trilogy, which is set centuries after a starship crashes on a planet whilst carrying alien prisoners-of-war. The trilogy pitches the primitive descendants of the human crew against the descendants of the aliens (now believed to be demons) in a trilogy featuring action, politics and numerous seafaring scenes.

Wurts's work came to the attention of Raymond E. Feist and they decided to collaborate on a trilogy set during the events of his seminal novel Magician. This became the Empire Trilogy, starting with Daughter of the Empire (1987), now considered to be one of the more accomplished words in the epic fantasy subgenre and arguably one of the best things either author has written. In 1993 Wurts began her immense Wars of Light and Shadow mega-series, which would eventually comprise eleven novels spread out over five sub-series; two more books remain to bring this huge undertaking to completion.


Arrows of the Queen

First published in 1987, Arrows of the Queen was the first volume of The Heralds of Valdemar. Author Mercedes Lackey had been a student and protege of authors such as Andre Norton and Marion Zimmer Bradley, contributing short stories to Bradley's Darkover shared universe, before embarking on her own epic fantasy series. Her debut novel revolved around a young farm girl who is chosen to become the Queen's Own Herald, gaining magical powers in the process and trying to win respect from her peers.

The Valdemar series now stands at 32 novels published in 13 distinct sub-series, with another eight collections of short stories and a companion volume, approximately tying it with Terry Pratchett's Discworld and Piers Anthony's Xanth as the most prolific fantasy series of modern times. Lackey's novels feature romance, adventure and magic, and her fans are happy to have an extremely prolific author: as well as the Valdemar series, Lackey has published at least another 120 novels, making her arguably the most prolific SFF author since Isaac Asimov.



Dragon Prince

In 1988 Melanie Rawn published Dragon Prince, a fantasy novel involving - yet again - dragons but this time in a desert setting (at least to start with). The book uses the traditional tropes of magic, a well-defined setting and political-religious intrigue, but combines it with romance, which resonated strongly with readers. This book spawned five sequels across two trilogies.

Rawn would later write other stand-alone novels and additional series, but her most popular work, the Exiles Trilogy, remains incomplete after almost twenty years.



Harpy's Flight

Published in 1983, this was the debut novel by Megan Lindholm. Set in a harsh mountainous landscape, the book and its sequels focus on harpies (a popular mythological creature under-utilised in modern fantasy) and the humans who serve them. In its own terms, this was a solid debut but not a major work. Far more interesting, however, is the fact that twelve years later the author would launch a new series about assassins under a pen name which would rapidly become one of the most accomplished and famous in the fantasy genre: Robin Hobb.

In the mid-1980s fantasy received another major boost in popularity from another source. As already related, fantasy had inspired the creation of the Dungeons and Dragons roleplaying game in 1974, but in 1984 the D&D game returned the favour and provided the genre with a trilogy which would become one of the very biggest-selling works of the decade.