The year is 2007. The world was laid waste in a nuclear exchange between the USA and Russia in the 1990s. As the survivors struggle to rebuild civilisation, the villainous Colonel Sloan goes AWOL on a remote island with an army of mercenaries. CyberCommando Sergeant Rex Power Colt is dropped on the island with orders to eliminate Sloan and wipe out his army before he can use some remaining nukes to wipe out the rest of the world. Or something.
Blood Dragon is the screaming bonkers stand-alone expansion to Far Cry 3, with which it has very little in common apart from the game's basic structure of linear missions accessible through an open world. The game is a (somewhat redundant) mickey-take of 1980s action movies mixed in with more amusing deconstructions of the Far Cry series itself. The game opens with a terrible tutorial in which Colt is asked to do stupid basic tasks by his AI helper because of satire. This raises a brief laugh, before it goes on for way too long and ends up being really annoying. The game's 2D, 1980s-esque cut scenes are a bit like this as well: it's amusing to see these throwbacks to how narrative was handled back in the days of the Commodore 64, but then they go on for way too long and the dialogue goes from being deliberately corny to flat-out terrible. As a satire of 1980s action movies Blood Dragon doesn't really work, because the sort of films it is taking the mickey out of are beyond satire.
Luckily, the game itself hews closer to the traditional Far Cry formula, which remains fairly compelling. A lot of the more surreal makework from Far Cry 3 (like having to go on elaborate hunting expeditions in order to carry extra flamethrower ammo) is fortunately missing, with the emphasis more on exploration, liberating bases (helped by laser-armed scientists) and blowing a lot of stuff up. The game is really a neon-drenched reskin of Far Cry 3 with added laser-firing dinosaurs, and the illusion wears a bit thin sometimes, but it works pretty well. Unlike it's cut scenes and tutorials the game itself doesn't outstay its welcome, clocking in at well under 5 hours in length which is about when the joke starts wearing seriously thin.
Blood Dragon (***) is too superficial a game to really write much about: it's a very violent, vaguely amusing and totally disposable action game which raises a bit of a smile and passes a few hours, but you'll probably have forgotten it even exists in a fortnight. Enjoyable dumb fun, but for the love of everything that is holy, don't even think about spending more than a few quid on it. Blood Dragon is available now as a digital download for the PC, X-Box 360 and PlayStation 3.
Showing posts with label far cry 3. Show all posts
Showing posts with label far cry 3. Show all posts
Sunday, 29 June 2014
Friday, 8 February 2013
Mass Effect 4 - Knights of the Old Republic 3
Following up their comments a few weeks ago, Obsidian have confirmed that they have pitched a new Star Wars roleplaying game to LucasArts. The new game won't actually be Knights of the Old Republic III, as it will be set between Revenge of the Sith and A New Hope. Obsidian's top writer, Chris Avellone, has developed and written the story. Obsidian are waiting to hear back from LucasArts and their new owner, Disney (who have made discouraging noises about not wanting to focus on big gaming projects any more) about their pitch.
Meanwhile, BioWare have made a lot of confusing comments about Mass Effect 4. The only thing they have seemingly confirmed is that it will not be called Mass Effect 4. In a bizarre twist one of the developers has said that "the game does not have to come after. Or before. Or off to the side. Or with characters you know." Actually, logically it kind of does, unless it's set in a completely different universe (and hence wouldn't be a Mass Effect title). Good to see that BioWare still can't make a single announcement about the Mass Effect franchise without turning into a confusing mess. However, it does confirm that Mass Effect 4: Whatever is now in active development.
Meanwhile, Ubisoft have confirmed that Far Cry 3 has sold 4 million copies since its release, far outstripping their projections. As a result, they have confirmed that a Far Cry 4 will be released within the next three to four years. Surprising no-one, they have also confirmed that a new Assassin's Creed game is in the offering for 2014. Assassin's Creed III has sold a staggering 12 million copies since its release just three months ago.
Don't expect to be seeing many - or any - of these guys in the new Mass Effect.
Meanwhile, BioWare have made a lot of confusing comments about Mass Effect 4. The only thing they have seemingly confirmed is that it will not be called Mass Effect 4. In a bizarre twist one of the developers has said that "the game does not have to come after. Or before. Or off to the side. Or with characters you know." Actually, logically it kind of does, unless it's set in a completely different universe (and hence wouldn't be a Mass Effect title). Good to see that BioWare still can't make a single announcement about the Mass Effect franchise without turning into a confusing mess. However, it does confirm that Mass Effect 4: Whatever is now in active development.
Meanwhile, Ubisoft have confirmed that Far Cry 3 has sold 4 million copies since its release, far outstripping their projections. As a result, they have confirmed that a Far Cry 4 will be released within the next three to four years. Surprising no-one, they have also confirmed that a new Assassin's Creed game is in the offering for 2014. Assassin's Creed III has sold a staggering 12 million copies since its release just three months ago.
Monday, 24 December 2012
Far Cry 3
A group of American tourists in Bangkok are convinced to visit the isolated Rook Islands, a beautiful tropical paradise off the normal tourist track. Unfortunately the islands are also in a state of civil war, with the native Rakyat tribe battling pirates and drug-runners who have taken over the area. The Americans are taken prisoner by the pirates, but Jason Brody manages to escape and find sanctuary amongst the Rakyat. He is trained in the ways of war, but as he seeks out his friends and tries to take down the pirate leader, Vaas, he risks losing his soul as the violence and conflict intensifies.
Far Cry 3 is the third title in the Far Cry franchise, though it is not a true sequel. It does not share any story or character elements with its two predecessors and can be played fully independently of them. What it does share is the same ethos: a dedication to providing a story-driven single-player experience within a sandbox environment, giving the player immense freedom in deciding how to proceed.
Far Cry 2 was heavily criticised for featuring a similar approach, but not doing enough with it. The game's annoyances - almost non-existent characterisation and of course the frequent road checkpoints with near-instantly respawning enemies which made travel across the map excruciatingly frustrating - overwhelmed the game's conceptual strong points, such as its 'buddy' NPC system and rich atmosphere. The designers of Far Cry 3 seem to have borne the previous title's problems in mind and provided a counter for every one of them whilst reinforcing those elements that did work. In short, Far Cry 3 finally fulfils the potential its predecessor squandered, and redeems the franchise.
The game employs a number of different systems which work in tandem to make it more engrossing for the player. There's a campaign story which you can follow, in which Brody rescues his friends one-by-one before trying to kill Vaas and his ally, the drug-runner Hoyt. However, at the start of the game Brody is a nobody with no combat training and no ability to carry lots of guns around. To improve your chances of survival, you can undertake training missions for the Rakyat or go hunting animals to improve your aim. Skinning these animals also allows you to craft holders, bandoliers and backpacks, allowing you to carry more ammo and gear. However, your map at the start of the game is almost devoid of any useful information: to open up more map information, you have to ascend radio towers and download information from them. Travelling around the islands is also hazardous due to enemy checkpoints and strongholds. To reduce the number of enemies roaming the islands, taking out these outposts is essential. Unlike Far Cry 2's instantly-respawning bases, however, the outposts in Far Cry 3 stay cleared once cleared. In fact, Rakyat forces soon show up and these outposts become havens for resupply and re-equipping between missions. Outposts also generate their own missions, with side-quests, further hunting challenges and assassination assignments becoming available.
In short, there is rarely a lack of something to do in Far Cry 3. It's up to you whether you pursue the single-player storyline to the exclusion of everything else, or put it on hold whilst clearing up all the side-quests first, or (more satisfyingly) mix and match as you proceed. There are whiffs of the Elder Scrolls and GTA series in the game's freeform structure, with the same potential for unintentional dark comedy: laying down a minefield to trap unwary enemies only for the mines to be detonated by a wayward crocodile, or standing triumphant at the entrance to a freshly-liberated outpost only to be run over by a jeep carrying your over-exuberant allies. The game's addition of upgradeable skills and experience points continues the franchise's evolution into a pseudo-RPG, whilst it is a huge improvement over both its predecessors due to its much stronger characters. I can't remember the name of a single NPC from Far Cry 2, but the likes of Vaas, Hoyt and Citra definitely rank amongst the more memorable characters from recent first-person shooters.
Graphically, the game is lush and even beautiful. Whilst not quite the equal of the still-astonishing Crysis in its depiction of a jungle environment, it is still a remarkable graphical environment. Combat is much more satisfying than its predecessor, with a pleasing mix of long-range sniper and close-up assault options. The 'magic binoculars' from Far Cry (and missing from FC2) return, allowing you to 'tag' enemies and keep track of them even through walls. Whilst still being completely nonsensical, they are nevertheless a vital and welcome tool to help plan attacks.
On the negative side, the game is tonally disjointed. The main storyline features a thematic element in which your character's evolution from urban city-dweller to mystical jungle warrior (complete with magical tattoos) is commented on, with a sideline in musings on the corrosive effects of violence on the soul. Whilst it remains interesting that a game which features shooting people in the head actually takes time out to dwell on the consequences of such violence, it's also the case that this element is not particularly developed very far. Also, every violent game of recent note has done this, leading to the suspicion that such an element is being thrown in as a sop to justify its violence rather than a genuine attempt at commentary. Less philosophically, the game sometimes feels like a bit of a mish-mash between a linear, story-driven adventure and an open-world free-for-all, with the two sides of the game not meshing as well as they could.
Ultimately, Far Cry 3 (****½) is a ridiculous amount of fun. As a pure first-person shooter, it's the finest example the genre has thrown up in several years. It's a careful and successful refinement of the best elements of its predecessors, with the negative factors mostly removed. Whilst not as broodingly atmospheric as the recent Dishonored, in terms of a game being a sheer joy to play, it's a triumphant success and one of the best games of the year. The game is available now on the PC (UK, USA), X-Box 360 (UK, USA) and PlayStation 3 (UK, USA).
Far Cry 3 is the third title in the Far Cry franchise, though it is not a true sequel. It does not share any story or character elements with its two predecessors and can be played fully independently of them. What it does share is the same ethos: a dedication to providing a story-driven single-player experience within a sandbox environment, giving the player immense freedom in deciding how to proceed.
Far Cry 2 was heavily criticised for featuring a similar approach, but not doing enough with it. The game's annoyances - almost non-existent characterisation and of course the frequent road checkpoints with near-instantly respawning enemies which made travel across the map excruciatingly frustrating - overwhelmed the game's conceptual strong points, such as its 'buddy' NPC system and rich atmosphere. The designers of Far Cry 3 seem to have borne the previous title's problems in mind and provided a counter for every one of them whilst reinforcing those elements that did work. In short, Far Cry 3 finally fulfils the potential its predecessor squandered, and redeems the franchise.
The game employs a number of different systems which work in tandem to make it more engrossing for the player. There's a campaign story which you can follow, in which Brody rescues his friends one-by-one before trying to kill Vaas and his ally, the drug-runner Hoyt. However, at the start of the game Brody is a nobody with no combat training and no ability to carry lots of guns around. To improve your chances of survival, you can undertake training missions for the Rakyat or go hunting animals to improve your aim. Skinning these animals also allows you to craft holders, bandoliers and backpacks, allowing you to carry more ammo and gear. However, your map at the start of the game is almost devoid of any useful information: to open up more map information, you have to ascend radio towers and download information from them. Travelling around the islands is also hazardous due to enemy checkpoints and strongholds. To reduce the number of enemies roaming the islands, taking out these outposts is essential. Unlike Far Cry 2's instantly-respawning bases, however, the outposts in Far Cry 3 stay cleared once cleared. In fact, Rakyat forces soon show up and these outposts become havens for resupply and re-equipping between missions. Outposts also generate their own missions, with side-quests, further hunting challenges and assassination assignments becoming available.
In short, there is rarely a lack of something to do in Far Cry 3. It's up to you whether you pursue the single-player storyline to the exclusion of everything else, or put it on hold whilst clearing up all the side-quests first, or (more satisfyingly) mix and match as you proceed. There are whiffs of the Elder Scrolls and GTA series in the game's freeform structure, with the same potential for unintentional dark comedy: laying down a minefield to trap unwary enemies only for the mines to be detonated by a wayward crocodile, or standing triumphant at the entrance to a freshly-liberated outpost only to be run over by a jeep carrying your over-exuberant allies. The game's addition of upgradeable skills and experience points continues the franchise's evolution into a pseudo-RPG, whilst it is a huge improvement over both its predecessors due to its much stronger characters. I can't remember the name of a single NPC from Far Cry 2, but the likes of Vaas, Hoyt and Citra definitely rank amongst the more memorable characters from recent first-person shooters.
Graphically, the game is lush and even beautiful. Whilst not quite the equal of the still-astonishing Crysis in its depiction of a jungle environment, it is still a remarkable graphical environment. Combat is much more satisfying than its predecessor, with a pleasing mix of long-range sniper and close-up assault options. The 'magic binoculars' from Far Cry (and missing from FC2) return, allowing you to 'tag' enemies and keep track of them even through walls. Whilst still being completely nonsensical, they are nevertheless a vital and welcome tool to help plan attacks.
On the negative side, the game is tonally disjointed. The main storyline features a thematic element in which your character's evolution from urban city-dweller to mystical jungle warrior (complete with magical tattoos) is commented on, with a sideline in musings on the corrosive effects of violence on the soul. Whilst it remains interesting that a game which features shooting people in the head actually takes time out to dwell on the consequences of such violence, it's also the case that this element is not particularly developed very far. Also, every violent game of recent note has done this, leading to the suspicion that such an element is being thrown in as a sop to justify its violence rather than a genuine attempt at commentary. Less philosophically, the game sometimes feels like a bit of a mish-mash between a linear, story-driven adventure and an open-world free-for-all, with the two sides of the game not meshing as well as they could.
Ultimately, Far Cry 3 (****½) is a ridiculous amount of fun. As a pure first-person shooter, it's the finest example the genre has thrown up in several years. It's a careful and successful refinement of the best elements of its predecessors, with the negative factors mostly removed. Whilst not as broodingly atmospheric as the recent Dishonored, in terms of a game being a sheer joy to play, it's a triumphant success and one of the best games of the year. The game is available now on the PC (UK, USA), X-Box 360 (UK, USA) and PlayStation 3 (UK, USA).
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