Showing posts with label homeworld remastered. Show all posts
Showing posts with label homeworld remastered. Show all posts

Tuesday, 20 August 2019

Developers tease new HOMEWORLD project



Blackbird Interactive and Gearbox have teased a new project set in the Homeworld universe.

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Relic Entertainment originally released the pioneering 3D real-time strategy game Homeworld in 1999. It was followed by stand-alone expansion Homeworld: Cataclysm (from Relic and Barking Dog Studios) in 2000 and Homeworld 2 (from Relic alone) in 2003.

After a lengthy period where the rights to the IP were in flux, Gearbox purchased the rights in 2015 and issued Homeworld Remastered, a huge and fundamental updating of Homeworld and Homeworld 2 to modern standards. Blackbird Interactive, a new developer made up of many of the original Relic team who developed the first two game, released the well-received, ground-based RTS prequel Homeworld: Deserts of Kharak in 2016.

The source code for Homeworld: Cataclysm has been lost, preventing a similar updating, but GoG have reissued the game with patches to help it work on modern systems under the name Homeworld: Emergence.

Based on the single promo image issued (a shot of the galactic core of the Homeworld galaxy), the new project appears to be space-based and may be the long, long-rumoured Homeworld 3. Further information is expected to be unveiled at the PAX event on 30 August, where Gearbox will have a presentation which will also reveal more information on their forthcoming game, Borderlands 3.

Saturday, 23 December 2017

Wertzone Classics: Homeworld Remastered

Over sixty years ago, the Kushan people of the desert planet Kharak made a remarkable discovery: a vast, wrecked starship in the desert, and around it the ruins of a four thousand-year-old city. The Kushan confirmed what their scientists and geneticists had long suspected: they were not native to Kharak. They had come from somewhere else in the galaxy. Using technology reverse-engineered from the wreck, a hyperspace core located in its ruins and a Guidestone emblazoned with a curious map, the Kushan have built a vast starship. Their mission is simple: to find their true homeworld.


Originally released in 1999 as the debut title from Relic Entertainment, Homeworld was a video game way ahead of its time. Featuring a remarkable 3D, real-time graphics engine and a gripping storyline, the game told the story of an entire people racing to find their way home, hounded by enemies they don't understand and accused of crimes their ancestors committed millennia earlier. It was followed by two successors, Homeworld: Cataclysm (2000) and Homeworld 2 (2003), but Relic was bought out by Sega and switched to making Warhammer 40,000 games (namely the popular Dawn of War series) and, later, the WWII Company of Heroes series. The Homeworld IP, left behind with dying publisher THQ, was forgotten about.

Or so it seemed. By 2015 THQ had gone bust and the Homeworld IP had been bought by FPS titans Gearbox, several members of whom were massive fans of the original game. Helpfully, many of the team who made Homeworld and Homeworld 2 had left Relic to set up their own studio, Blackbird Interactive, and had begun making their own strategy game which was basically as close to Homeworld as they could get without violating copyright. Gearbox teamed up with Blackbird to retool that game as an official Homeworld game - the excellent Deserts of Kharak - and also fully remaster the original games into a new package, fit for modern gamers.


Homeworld Remastered is the result. This re-release combines Homeworld and Homeworld 2 into one package and significantly updates both titles. Homeworld has been moved into the superior Homeworld 2 engine, given a massive graphical face-lift and had its user interface revamped. The result is nothing short of a revelation: a game that plays identically to how it did in 1999 but with cutting-edge graphics. Pushed to the maximum and played on a 4K monitor and graphics card, it's possible that Homeworld Remastered is the most graphically jaw-dropping game currently in existence. Not bad for a franchise not far off from entering its third decade.

If you haven't played any of the Homeworld games before, an in-depth tutorial explains the basics. Your Mothership is your headquarters and base (stationary in the first game, mobile in the second one), from where you build fighters, capital ships, probes and asteroid-mining craft. Your resource gatherers mine asteroids and gas clouds for resources allowing you to build ships and research new technologies.


The game is controlled from a 3D perspective, with you giving ships orders on where to move and how to engage the enemy. Your ships can move in all directions, including attacking from above or below to surprise the enemy, and several story missions in fact depend on you attacking from outside the usual plane. You can amass your fleet in strike groups of mixed types of craft: the AI is good enough that when you click on an enemy fleet, your ships will engage the appropriate enemy craft (so fighters will target bombers, bombers will target heavy capital ships, battlecruisers will target everyone etc). You can also pause the game and issue orders whilst paused if the action gets too hectic (as it invariably does).

The fleet you build is persistent through the game, so all the units that survive one mission will automatically show up at the beginning of the next one. Your resources are also persistent, so you start each mission with the resources collected from the last one. Slightly controversially, the remaster also automatically harvests up remaining resources from the last mission, allowing you to move on rather than having to sit around and wait for your miners to do their thing (which on some missions took an hour or more after the objectives were met) but also meaning that mining becomes a bit pointless as the game continues, since you automatically just hoover up everything and start each successive missions with more money than you can ever spend.


The real meat of the game, though, is space combat. Your fleets consist of several ship types: fighters, bombers, corvettes, frigates and heavy capital ships. As the game continues the enemy improve their ships so you have to as well, gradually building more versatile and fiercer fleets.

The single-player storyline is excellent, unfolding with unmatched atmosphere. The Homeworld games have some of the best music ever created for video games and the game's use of Adagio for Strings is particularly fantastic. The voice acting is also exceptional, with a special word of appreciation for the late Campbell Lane, whose role as both the main narrator and the Bentusi is superb. RIP, sir. Some people will find the game's lack of any recognisable characters - the cut scenes take place either using the in-game engine so only showing the ships, or in 2D black-and-white cut scenes - a bit weird, but it also allows your imagination to run riot.


The game's art design and direction remain unparalleled. Heavily influenced by 1970s SF artist titans Chris Foss and Peter Elson, Homeworld's ship designs are among the best ever conceived for video games, with clunky, retro designs and excellent use of colours. Watching space light up with a furious fusillade of ion beams remains as awe-inspiring now as it was eighteen years ago.

The package contains two games, and it should be noted that Homeworld and Homeworld 2 are somewhat different games in tone: the first game is more rooted in survival and the nitty-gritty of building alliances with the races you encounter, destroying enemy forces in a pragmatic manner and pressing on to the homeworld. The second game is a bit more mystical, diving into the Kushan religion and revealing it has a basis in an actual mysterious alien race who left strange artefacts around the galaxy, artefacts which may hold the key to defeating an invading alien force. The second game is still very good, but the number of missions revolving around finding the Sacred Key of Maguffin to unlock the Portal of Exposition is a bit on the high side and doesn't entirely feel in keeping with the tone of the first game. Weirdly, since Homeworld 2 came out before the rebooted series even started, the games mirror the two halves of the Battlestar Galactica remake (although Homeworld 2's ending is excellent, unlike Battlestar Galactica's).


There aren't too many other downsides: Homeworld is perhaps a little too easy and Homeworld 2 isn't going to put too many veterans of the first game off, although it does have some notable difficulty spikes (the most infamous have been nerfed through patches over the years, thankfully). There were also some teething problems with Homeworld being moved into the HW2 engine, particularly the fact that formations didn't work properly. This was fixed some time ago, fortunately. The biggest problem is one not really in the developers' control: since the original source code was lost years ago, it wasn't possible to remake Homeworld: Cataclysm in the same manner, so it isn't in the package. Fortunately, GoG have been able to resurrect the game and re-release it in a compatible format for modern PCs. Due to World of WarCraft copyright-related reasons, however, they've had to rename it Homeworld: Emergence. This is slightly frustrating as, although it has a far cheesier plot, Cataclysm/Emergence arguably has the best gameplay of the series.

What you get with Homeworld Remastered are two of the very finest space-set real-time strategy games of all time, spruced up to the maximum with their classic gameplay and unmatched atmosphere left completely unchanged. Frequently available very cheaply in Steam sales, I would argue it's a required purchase for any lover of science fiction or strategy gaming.

Homeworld Remastered (*****) is available via Steam now. Gearbox and Blackbird have mooted making Homeworld 3, but this will depend on the sales of Homeworld Remastered and Deserts of Kharak.

Saturday, 25 November 2017

HOMEWORLD: DESERTS OF KHARAK gets a big discount and update

Blackbird Interactive's excellent real-time strategy game Homeworld: Deserts of Kharak has gotten a substantial update and a steep discount for the Steam Autumn Sale.


Deserts of Kharak is a prequel to the classic Homeworld series of real-time strategy games (Homeworld, Homeworld: Cataclysm - recently renamed Emergence due to copyright issues, and Homeworld 2). Although made by a new company, Blackbird Interactive was founded by ex-developers from Relic Entertainment and includes many veterans who worked on the original games.

The new update fixes some rare but annoying bugs in the original game and adds a "tactical pause" feature, allowing orders to be given to units whilst the game is paused. This feature was present in the original Homeworld and its sequels but was missing from Deserts of Kharak due to time pressures during development.

Deserts of Kharak has also been heavily discounted to £8.99 during the Steam sale. It is an absolute no-brainer for that price. Homeworld Remastered, the spruced-up and re-released version of Homeworld and Homeworld 2 - has also been discounted for the sale and if buy both games together you get a further saving.

Blackbird and publishers Gearbox have also said that the Homeworld franchise will continue - hopefully with a full Homeworld 3 set in space to pick up on the slightly odd ending to Homeworld 2 - if sales of Deserts of Kharak and Homeworld Remastered are strong enough, so if you were thinking of picking up the games but hadn't gotten round to them yet, now is a good time for it.

Thursday, 5 January 2017

HOMEWORLD developers tease next project

Blackbird Interactive have released some images to tease their next project.


Their previous game was the splendid Homeworld: Deserts of Kharak, a planet-based prequel to the epic Homeworld series of space strategy games. BBI were founded by the ex-Relic team that created the original Homeworld and Homeworld 2. After THQ, who had bought the Homeworld IP rights, went bust, the rights were snapped up by Gearbox, who released both Homeworld Remastered and Deserts of Kharak. Both sold okay, but perhaps not quite as well as hoped, meaning that the chances of a "proper", space-set Homeworld 3 may have been reduced.


The new screenshots show that BBI is happily still in business and working on a new project, but whether this is a sequel or expansion to Deserts of Kharak, a totally new universe or something else remains unclear. Hopefully they'll enlighten us soon.


Tuesday, 7 June 2016

HOMEWORLD REMASTERED gets a substantial update

Homeworld Remastered, Gearbox Software's excellent remastering and update of classic SF strategy games Homeworld and Homeworld 2, has received a substantial update and also been released on GoG.



The update addresses everything from minor graphical improvements to much more substantial gameplay changes, including the fixing of formations (which were left a bit unreliable in the original release) to the implementation of correctly-modelled ballistic weapons.

The GoG version of the game is on a half-price sale for the next few days as well. For two of the greatest video games ever made, of any genre, £13 is an absolute steal.

Friday, 13 February 2015

Thursday, 12 February 2015

The Making of HOMEWORLD REMASTERED - Part 1

The teams at Gearbox and Blackbird Interactive are releasing a series of videos about the making of the remastered versions of the first two Homeworld games. Check it out below.



Homeworld Remastered, containing both the original and new, beyond-HD versions of Homeworld and Homeworld 2, will be released by Gearbox on 25 February. Blackbird are currently working on a brand new prequel, Homeworld: Shipbreakers. Expect to hear more about that once the remastered versions are out.

Sunday, 25 January 2015

HOMEWORLD REMASTERED launches on 25 February

Gearbox have finally announced the release date for Homeworld Remastered, their updated version of the classic space strategy games Homeworld and Homeworld 2.



Originally released by Relic Entertainment in 1999, Homeworld was lauded for its highly atmospheric soundtrack, cool visuals, the first fully successful depiction of 3D space in a strategy game and its compelling storyline. Its sequel, Homeworld 2, was released in 2003 and added some vastly more advanced graphics and a more comprehensive user interface. Released between the two was Homeworld: Cataclysm, a stand-alone expansion which is sometimes regarded, in at least gameplay terms, as the high point of the series.

Unfortunately, Cataclysm is not included in this release due the source files being missing and the rights to the game being in question.

Homeworld and Homeworld 2 were made by Relic Entertainment, by a team led by Rob Cunningham. Cunningham left Relic in 2007 to set up his own studio, Blackbird Interactive. He was joined by many veterans of the two Homeworld games. Blackbird have been assisting Gearbox in their remastering of the two games, by tracking source files and original audio and graphical assets. More excitingly, Blackbird are also working on a full prequel to the games. Homeworld: Shipbreakers will be based around ground combat and strategy as competing factions on the planet Kharak fight for resources. More news about Shipbreakers is expected to be released after the remastered games are out.

The remastered collection will feature both the original or 'classic' versions of the games as well as the new versions. The new versions will feature a remastered version of the original audio (including, where necessary, new voice recordings by the original actors), hugely updated graphics and a new multiplayer mode combining the maps and ships from both games into one competitive game. It's looking pretty great at the moment.

Monday, 14 April 2014

HOMEWORLD REMASTERED will include 12" light-up spaceship

Gearbox have confirmed that the special edition of their forthcoming re-release of the Homeworld games will include a 12" reproduction of the Pride of Hiigara, the Mothership from Homeworld 2. The spacecraft model will, via USB power, light up.



On the one hand, this is completely pointless. On the other hand, it also looks kind of cool. What is a little mystifying is why they have gone with the Pride from the second game, when the Mothership from the original Homeworld is regarded as being more iconic. The Gearbox Homeworld forums even show a clear preference for the model to be of the original ship.

Homeworld Remastered will be released in the autumn via Steam.