The world of Kharak, dominated by the vast Great Banded Desert, is dying. The Kushan people, crowded into the cities of the northern plateaus, are trying survive as well as their technology allows. But hope is kindled when a malfunctioning satellite discovers an unknown object in the deep desert. The initial scans of this "primary anomaly" hint that it may hold the key to the future of the Kushan people...and their distant past.
The Northern Coalition assembles a fleet of vehicles led by the carrier Kapisi and dispatches it into the desert. It must cross thousands of miles of unrelentingly harsh, arid territory to reach the primary anomaly...and along the way they will be hounded by religious fanatics, followers of the god Sajuuk, determined that the invaders will not reach their objective.
Deserts of Kharak - known during its lengthy development period as Shipbreakers - is a real-time strategy game that serves as a prequel to Homeworld (1999) and its sequels. Homeworld was set in space and was the first strategy game to really embrace three-dimensional movement, strategy and thinking. Your fleets could attack - or be attacked - from any angle and were persistent between missions: you units which survived one mission were what you had at the start of the next. This was quite advanced in 1999, when most strategy games were still firmly locked in the much more familiar mould of StarCraft, Command & Conquer and Total Annihilation. Homeworld was the first of a series of RTS games (along with the equally brilliant Ground Control and Hostile Waters) which tried to bring the genre kicking and screaming into the 3D world, with mixed success.
After Homeworld 2's release in 2003, the rights to the series became tangled up in legal issues. The original team at Relic which had made the Homeworld games left to start up a new company, Blackbird Interactive, and started a new project, a multiplayer-focused strategy game. When the Homeworld IP was bought by Gearbox and the original games remastered, Gearbox brought Blackbird on board to help and also allowed them to rework their game into an official Homeworld title, bringing things full circle.
Deserts of Kharak itself is both startlingly similar and strikingly different from the existing Homeworld games. As with the space games, you have a large mobile headquarters from which you build your units, research new technology and command the action. As the campaign proceeds, your command carrier is upgraded with additional shields, armour and weapons and becomes a formidable warship in its own right. You also get increasingly powerful units, starting with small, rapid dune buggies and escalating up to massive landcruisers armed with long-range cannons. Each mission usually requires you to explore areas, harvest resources, hold territory against enemy forces or reach a particular location by striking through enemy lines. You can dip in and out of a long-range sensor view to better control the action from afar, as well as close up through the wonderfully-designed vehicles and environmental effects. There is also the musical score from series veteran Paul Ruskay, which is amazing, and the atmosphere, which genuinely nails that Homeworld "feel" despite the different setting.
The differences are pretty obvious. Being set on a planet, the vertical axis plays less of a role. There are nods to it, with units on elevated terrain getting attack and defensive bonuses and air units providing late-game, decisive strikes and bombing runs. But this is more of a traditional RTS where you build lots of tanks, repair units and artillery and attack the enemy en masse whilst resources are gathered in the background. It's always made for fun, compelling gameplay and this is still the case here. The map environments are beautiful and the designers go to some lengths to break up the maps which could have been very samey, using different times of day and night, terrain features and enemy compositions to make things varied. Each of the 13 maps is well-designed and fun to explore, linked together by mission briefings, wonderfully-animated cut scenes (the 2D artwork which has been a staple of the series now layered over CG and video footage to create something interesting and original whilst still true to the series aesthetics) and crew log entries.
The pace of the game is also relaxed. When combat takes place it's usually fast, furious and harsh, but there are usually longueurs as you build up your forces and can plan your next move with some confidence.
The game does have its weaknesses. First off, you can't pause the game to move the camera around and plan you next move. This is a key ingredient from the original games and it's irritating to find it missing here. There's also the fact that the Unity-based engine is simply not as good as the actual core Homeworld engine itself (which Blackbird only got access to in the last year or so of development, way too late to switch to it), with units clipping through one another and there being significant scaling issues: your vast, imposing war machines are beautifully-designed and rendered, but feel like radio-controlled vehicles. What Blackbird have done with the engine, making it mimic the original Homeworld games, is nothing short of breathtaking, but it can't disguise the fact that it's less impressive technology. There's also no formation controls, you can't control the facing of your units and the strike force tech from Homeworld 2 is also missing, meaning that your units will scamper all off as fast as they can, breaking formation and letting the fast units engage long before the slow ones are even remotely in range. All of these weaknesses are individually bearable, but the combination of them makes for moments of genuine frustration. This frustration is intensified if you have played the original Ground Control, a seventeen-year-old game which has vastly superior UI, formation and facing controls, unit scaling and camera movement compared to Deserts of Kharak, which is all a bit embarrassing. There's also a fairly thin selection of multiplayer content, and the AI is rarely challenging.
These issues prevent Deserts of Kharak (****) (PC) from being the modern RTS classic that it could have been. As a spin-off from the main Homeworld franchise it is fun, entertaining and enjoyable. It certainly whets the appetite and shows that Blackbird more than have the chops for what should come next: a proper Homeworld 3.
Showing posts with label homeworld: shipbreakers. Show all posts
Showing posts with label homeworld: shipbreakers. Show all posts
Thursday, 28 January 2016
Friday, 15 January 2016
HOMEWORLD: DESERTS OF KHARAK trailers
Blackbird Interactive have released several trailers for Homeworld: Deserts of Kharak, their real-time strategy game that serves as a prequel to the legendary Homeworld and Homeworld 2. First up is a story trailer:
Blackbird have also released a developer commentary summing up more of the game and its systems:
IGN also have a video showing the opening cinematic and the first two missions of the game.
These videos clarify several points: the game will be set 100 years before the events of the original Homeworld and will be set on the desert planet of Kharak. It will depict the expedition that set out into the Great Banded Desert to detect an anomaly detected from orbit. Those familiar with the existing Homeworld games will know what this anomaly is, but won't be expecting some of the surprises they encounter along the way.
The other thing the videos show is that this game is not skimping on the production quality. The cut scenes are impressive, mixing real video with CGI and hand-drawn illustrations. The 3D environments are sculpted, true 3D terrain rather than being tile-based. The music, again provided by Paul Ruskay, mixes Western strings, Indian instruments and Arabic themes suitable for a desert environment. The game also a distinct mix of SF influences, ranging from Dune to Mad Max to the classic ground-based RTS Ground Control.
Deserts of Kharak comes out next Wednesday, 20 January, for PC.
Blackbird have also released a developer commentary summing up more of the game and its systems:
IGN also have a video showing the opening cinematic and the first two missions of the game.
These videos clarify several points: the game will be set 100 years before the events of the original Homeworld and will be set on the desert planet of Kharak. It will depict the expedition that set out into the Great Banded Desert to detect an anomaly detected from orbit. Those familiar with the existing Homeworld games will know what this anomaly is, but won't be expecting some of the surprises they encounter along the way.
The other thing the videos show is that this game is not skimping on the production quality. The cut scenes are impressive, mixing real video with CGI and hand-drawn illustrations. The 3D environments are sculpted, true 3D terrain rather than being tile-based. The music, again provided by Paul Ruskay, mixes Western strings, Indian instruments and Arabic themes suitable for a desert environment. The game also a distinct mix of SF influences, ranging from Dune to Mad Max to the classic ground-based RTS Ground Control.
Deserts of Kharak comes out next Wednesday, 20 January, for PC.
Saturday, 9 January 2016
Story trailer for HOMEWORLD: DESERTS OF KHARAK
Gearbox and Blackbird Interactive have released a story trailer for their upcoming strategy game, Homeworld: Deserts of Kharak, a prequel to the Homeworld franchise.
Homeworld: Deserts of Kharak (formerly known as Homeworld: Shipbreakers) will be released via Steam on 20 January. The game, developed by many of the same team as Homeworld and Homeworld 2, will comprise a 13-mission single-player campaign and multiplayer modes.
Homeworld: Deserts of Kharak (formerly known as Homeworld: Shipbreakers) will be released via Steam on 20 January. The game, developed by many of the same team as Homeworld and Homeworld 2, will comprise a 13-mission single-player campaign and multiplayer modes.
Wednesday, 16 December 2015
HOMEWORLD: DESERTS OF KHARAK announced for release on 20 January
Homeworld: Shipbreakers is no more. Instead, Blackbird's Homeworld prequel game is now called Homeworld: Deserts of Kharak. The game will be published by Gearbox on 20 January.
The new game is set one century before the events of Homeworld, at a time when the kiithid (clans) of Kharak are fighting hostile raiders based in the deep southern deserts. When an orbital satellite discovers an anomaly in the southern hemisphere that hints at a powerful, unknown technology, the kiithid must unite to send forces into the southern hemisphere to seize it...only to run into opposition.
Deserts of Kharak is a ground-based realtime strategy game which chronicles the struggles of a kiithid military expedition led by one Rachel S'jet (likely an ancestor of Karan S'jet, who plays a major role in Homeworld and Homeworld 2) to uncover the secrets locked in the deep desert. If you've played the original games, of course, you'll already know what this is, but Blackbird and Gearbox have thrown in some surprises and complications to the story we thought we knew. Whether they can do so organically or if some hefty retconning will be involved remains to be seen.
The game consists of a 13-mission single-player campaign and online multiplayer.
Homeworld: Deserts of Kharak is available to pre-order on Steam right now, with Homeworld: Remastered owners eligible for a 20% discount.
Gearbox have previously said that if Homeworld: Remastered and Deserts of Kharak did well, they would strongly consider making a space-set Homeworld 3 in the future.
The new game is set one century before the events of Homeworld, at a time when the kiithid (clans) of Kharak are fighting hostile raiders based in the deep southern deserts. When an orbital satellite discovers an anomaly in the southern hemisphere that hints at a powerful, unknown technology, the kiithid must unite to send forces into the southern hemisphere to seize it...only to run into opposition.
Deserts of Kharak is a ground-based realtime strategy game which chronicles the struggles of a kiithid military expedition led by one Rachel S'jet (likely an ancestor of Karan S'jet, who plays a major role in Homeworld and Homeworld 2) to uncover the secrets locked in the deep desert. If you've played the original games, of course, you'll already know what this is, but Blackbird and Gearbox have thrown in some surprises and complications to the story we thought we knew. Whether they can do so organically or if some hefty retconning will be involved remains to be seen.
The game consists of a 13-mission single-player campaign and online multiplayer.
Homeworld: Deserts of Kharak is available to pre-order on Steam right now, with Homeworld: Remastered owners eligible for a 20% discount.
Gearbox have previously said that if Homeworld: Remastered and Deserts of Kharak did well, they would strongly consider making a space-set Homeworld 3 in the future.
Wednesday, 14 October 2015
HOMEWORLD: SHIPBREAKERS previewed
Homeworld: Shipbreakers was the surprise focus of a panel at the Unite developers' conference, a recent tech conference revolving around the Unity game engine.
The new game was originally in development as a brand-new game and franchise called Hardware: Shipbreakers. Blackbird Interactive, founded by many of the same team who worked on Homeworld and Homeworld 2 at Relic Entertainment. In 2012 Gearbox acquired the Homeworld IP and began work on HD, remastered versions of the games which launched to critical acclaim earlier this year. Thay also agreed to partner with Blackbird to release Shipbreakers, granting them permission to move the game into the Homeworld universe.
The original theory was that the game would be thoroughly reworked into a prequel to the original Homeworld, set on the desert planet of Kharak and depicting the feuding Kiith (clans) in their run-up to finding the crashed starship that would set them on the course to building the Mothership and seeking their true origins. However, the video from the developers' conference suggests that the game may instead be a prequel to Homeworld 2, taking place between the two games, and depicting a much larger-scaled ground conflict over a different planet. The presence of ruined ships from the first game (which wouldn't make sense in the lore for a true prequel) seems to lend weight to that theory.
The video also suggests that the game may have grown into a larger affair, maybe more akin to Supreme Commander with the ability to zoom all the way into low orbit and fight across truly vast stretches of territory.
The video focuses on how the developers have used the Unity Engine to render cut-scenes, which would seem to confirm that the game will now feature a substantial single-player campaign running alongside the already-confirmed multiplayer mode.
Nothing more about the game, such as a prospective release date, has been revealed so far.
The new game was originally in development as a brand-new game and franchise called Hardware: Shipbreakers. Blackbird Interactive, founded by many of the same team who worked on Homeworld and Homeworld 2 at Relic Entertainment. In 2012 Gearbox acquired the Homeworld IP and began work on HD, remastered versions of the games which launched to critical acclaim earlier this year. Thay also agreed to partner with Blackbird to release Shipbreakers, granting them permission to move the game into the Homeworld universe.
The original theory was that the game would be thoroughly reworked into a prequel to the original Homeworld, set on the desert planet of Kharak and depicting the feuding Kiith (clans) in their run-up to finding the crashed starship that would set them on the course to building the Mothership and seeking their true origins. However, the video from the developers' conference suggests that the game may instead be a prequel to Homeworld 2, taking place between the two games, and depicting a much larger-scaled ground conflict over a different planet. The presence of ruined ships from the first game (which wouldn't make sense in the lore for a true prequel) seems to lend weight to that theory.
The video also suggests that the game may have grown into a larger affair, maybe more akin to Supreme Commander with the ability to zoom all the way into low orbit and fight across truly vast stretches of territory.
The video focuses on how the developers have used the Unity Engine to render cut-scenes, which would seem to confirm that the game will now feature a substantial single-player campaign running alongside the already-confirmed multiplayer mode.
Nothing more about the game, such as a prospective release date, has been revealed so far.
Friday, 7 March 2014
Gearbox lifts the lid on HOMEWORLD REMASTERED
Gearbox have expanded on their plans for re-releasing Homeworld and Homeworld 2 later this year. The developers bought the rights to the Homeworld franchise last year when the previous company to hold them, THQ, went bust. Since then Gearbox have been working alongside the original developers (formerly at Relic, now at Blackbird Entertainment) to bring the games back to life for a new generation of gamers.
The most exciting part of this plan is the release of a brand new game, Homeworld: Shipbreakers, which will serve as a prequel to the series. That still seems a way off, however, with Gearbox's immediate focus being on re-releasing the original games. This project is now called Homeworld Remastered, as the work they are doing goes beyond a paint-and-touch-up job. There will be expanded game systems, whole new (and far more detailed) models and textures, upgraded audio and completely redone cut scenes by the original artists. However, for those fearing for the purity of the originals, the original, untouched versions will also be included with the Remastered editions, just brought up to compatibility with modern operating systems.
The games will be released digitally, but Gearbox are also planning a limited edition which will include an art book, the original game manuals, keychains and possibly a map of the Whirlpool Galaxy (where the games are set). Fans are being asked for their input on the Gearbox forums (so far, most are also asking for a soundtrack CD). Most notable is a replica of the Mothership from the game, with a 12" model with internal LED lighting being mooted. Generally I am immune to this sort of merchandising appeal, but frankly I'd sell a kidney for one of these.
Originally released by Relic Entertainment and Vivendi in 1999, Homeworld was the very first real-time strategy game to be set in full, 3D space with movement possible on all planes. It depicted the flight of a few tens of thousands of refugees from the destruction of their planet and the discovery that their true homeworld, Hiigara, lies halfway across the galaxy with enemies harrying them all the way. The game was noted for its atmosphere, vivid setting, awesome music and cutting-edge visuals (inspired by the art of SF cover artists Chris Foss and Peter Elson), as well as its sublime gameplay. A stand-alone spin-off game, Homeworld: Cataclysm, was released in 2000, followed by a full sequel, Homeworld 2, in 2003. Unfortunately, the original code and assets for Cataclysm have gone missing over the years, so at the moment only Homeworld and Homeworld 2 are being updated.
Most of the team involved in the creation of the franchise left Relic after 2006 to found a new studio, Blackbird Entertainment. After working on ports and supporting other projects, they began work on Shipbreakers, a new 3D RTS game, in 2010. Last year Gearbox rescued the game rights to the Homeworld series and teamed up with Blackbird to relaunch the franchise. Shipbreakers was retooled as a Homeworld prequel and is hoped for release in 2014 or 2015.
The most exciting part of this plan is the release of a brand new game, Homeworld: Shipbreakers, which will serve as a prequel to the series. That still seems a way off, however, with Gearbox's immediate focus being on re-releasing the original games. This project is now called Homeworld Remastered, as the work they are doing goes beyond a paint-and-touch-up job. There will be expanded game systems, whole new (and far more detailed) models and textures, upgraded audio and completely redone cut scenes by the original artists. However, for those fearing for the purity of the originals, the original, untouched versions will also be included with the Remastered editions, just brought up to compatibility with modern operating systems.
The games will be released digitally, but Gearbox are also planning a limited edition which will include an art book, the original game manuals, keychains and possibly a map of the Whirlpool Galaxy (where the games are set). Fans are being asked for their input on the Gearbox forums (so far, most are also asking for a soundtrack CD). Most notable is a replica of the Mothership from the game, with a 12" model with internal LED lighting being mooted. Generally I am immune to this sort of merchandising appeal, but frankly I'd sell a kidney for one of these.
Originally released by Relic Entertainment and Vivendi in 1999, Homeworld was the very first real-time strategy game to be set in full, 3D space with movement possible on all planes. It depicted the flight of a few tens of thousands of refugees from the destruction of their planet and the discovery that their true homeworld, Hiigara, lies halfway across the galaxy with enemies harrying them all the way. The game was noted for its atmosphere, vivid setting, awesome music and cutting-edge visuals (inspired by the art of SF cover artists Chris Foss and Peter Elson), as well as its sublime gameplay. A stand-alone spin-off game, Homeworld: Cataclysm, was released in 2000, followed by a full sequel, Homeworld 2, in 2003. Unfortunately, the original code and assets for Cataclysm have gone missing over the years, so at the moment only Homeworld and Homeworld 2 are being updated.
Most of the team involved in the creation of the franchise left Relic after 2006 to found a new studio, Blackbird Entertainment. After working on ports and supporting other projects, they began work on Shipbreakers, a new 3D RTS game, in 2010. Last year Gearbox rescued the game rights to the Homeworld series and teamed up with Blackbird to relaunch the franchise. Shipbreakers was retooled as a Homeworld prequel and is hoped for release in 2014 or 2015.
Tuesday, 11 February 2014
RIP Campbell Lane
Canadian actor Campbell Lane passed away on 30 January at the age of 79. SFF fans may not recognise the name, but they'll be familiar with some of his work.
Lane is best-known as the narrator of the Homeworld series of games. He also played the voice of the Bentusi species and appeared in all three games released to date (Homeworld, Homeworld: Cataclysm and Homeworld 2). Fans were hoping he would return for the upcoming prequel, Homeworld: Shipbreakers but clearly this will not now happen.
Lane's other genre credits include playing the First Hybrid in the Battlestar Galactica TV movie Razor and playing the voice of Rampage on the Transformers: Beast Wars animated series. He played three different roles on The X-Files (including the recurring role of the Committee Chairman) and also appeared on First Wave.
His other voice work included playing the English-language narrator for Gundam Wing, Mastermind on X-Men: Evolution and Skeletor on The New Adventures of He-Man.
Lane had a highly distinctive, gravelly voice which was immediately recognisable. An accomplished voice actor, his tones will be missed from Homeworld: Shipbreaker and other potential projects.
Homeworld's classic opening cinematic, narrated by Campbell Lane.
Lane is best-known as the narrator of the Homeworld series of games. He also played the voice of the Bentusi species and appeared in all three games released to date (Homeworld, Homeworld: Cataclysm and Homeworld 2). Fans were hoping he would return for the upcoming prequel, Homeworld: Shipbreakers but clearly this will not now happen.
Lane's other genre credits include playing the First Hybrid in the Battlestar Galactica TV movie Razor and playing the voice of Rampage on the Transformers: Beast Wars animated series. He played three different roles on The X-Files (including the recurring role of the Committee Chairman) and also appeared on First Wave.
Campbell Lane as the First Hybrid on BSG. He was the go-to actor for distinctive and foreboding voice-overs.
His other voice work included playing the English-language narrator for Gundam Wing, Mastermind on X-Men: Evolution and Skeletor on The New Adventures of He-Man.
Lane had a highly distinctive, gravelly voice which was immediately recognisable. An accomplished voice actor, his tones will be missed from Homeworld: Shipbreaker and other potential projects.
Saturday, 14 September 2013
HOMEWORLD and SHIPBREAKERS update
Gearbox held a fan community event today where they had a Homeworld-focused panel (starting at 39 minutes) featuring representatives from both Gearbox and Blackbird Interactive, who are developing Homeworld: Shipbreakers and whose members developed the first two games in the series.
It was confirmed that Shipbreakers will be a prequel taking place on Kharak, the planet the Hiigarans were exiled to several millennia before the events of the games. They also confirmed that the Free-to-Play model for the game has been abandoned and there will be a full commercial release on Steam. They are also looking at ways of releasing the game physically, potentially in a limited edition box set with a model of a Homeworld spacecraft included (this was first mooted jokingly, but the positive reception in the audience have led them to reconsider it).
They have also successfully located all of the source files for the original two games, including audio and music, and are currently working on upgrading them for the HD versions. They have also confirmed that the original composer for the first two games (and the Cataclysm spin-off game) will be working on the HD remakes.
A number of other issues are being looked as, such as bug fixes and how to handle the thorny issue of resource gathering. In the Homeworld games collected resources are carried over from one mission to another. The original Homeworld allowed you to choose when to exit a mission once all resources have been collected, but this can take some considerable time. The benefit of this is that it allowed you to build new units and research new tech at the end of each mission before starting the next one. Homeworld 2 automatically had you collecting all resources on each map at the end of each mission, which was much faster but denied you the ability to reconfigure your fleet before the next mission. Homeworld: Cataclysm (which is not being updated due to the loss of the original source files) used the Homeworld model but included a 'speed up time' button, which seemed an excellent compromise. Gearbox are asking for feedback on this issue on their forum.
Blackbird have also confirmed that their 'Prospector's Guide' pre-purchase scheme for Shipbreakers that they launched before the team-up with Gearbox happened has been shut down. They are refunding the early adopters in full and will still give them a free copy of the final game in thanks for their support.
The re-releases of Homeworld and Homeworld 2 are anticipated for 2014. Homeworld: Shipbreakers does not have a release date as yet.
It was confirmed that Shipbreakers will be a prequel taking place on Kharak, the planet the Hiigarans were exiled to several millennia before the events of the games. They also confirmed that the Free-to-Play model for the game has been abandoned and there will be a full commercial release on Steam. They are also looking at ways of releasing the game physically, potentially in a limited edition box set with a model of a Homeworld spacecraft included (this was first mooted jokingly, but the positive reception in the audience have led them to reconsider it).
They have also successfully located all of the source files for the original two games, including audio and music, and are currently working on upgrading them for the HD versions. They have also confirmed that the original composer for the first two games (and the Cataclysm spin-off game) will be working on the HD remakes.
A number of other issues are being looked as, such as bug fixes and how to handle the thorny issue of resource gathering. In the Homeworld games collected resources are carried over from one mission to another. The original Homeworld allowed you to choose when to exit a mission once all resources have been collected, but this can take some considerable time. The benefit of this is that it allowed you to build new units and research new tech at the end of each mission before starting the next one. Homeworld 2 automatically had you collecting all resources on each map at the end of each mission, which was much faster but denied you the ability to reconfigure your fleet before the next mission. Homeworld: Cataclysm (which is not being updated due to the loss of the original source files) used the Homeworld model but included a 'speed up time' button, which seemed an excellent compromise. Gearbox are asking for feedback on this issue on their forum.
Blackbird have also confirmed that their 'Prospector's Guide' pre-purchase scheme for Shipbreakers that they launched before the team-up with Gearbox happened has been shut down. They are refunding the early adopters in full and will still give them a free copy of the final game in thanks for their support.
The re-releases of Homeworld and Homeworld 2 are anticipated for 2014. Homeworld: Shipbreakers does not have a release date as yet.
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