Showing posts with label insurrection. Show all posts
Showing posts with label insurrection. Show all posts

Monday, 14 June 2021

Star Trek: Insurrection

The United Federation of Planets is faring badly in its war with the Dominion and seeks to bolster its chances through an alliance with the Son'a, who require resources that are only available on a remote planet. The Federation agrees to help move the indigenous population so the Son'a can seize these resources. However, a malfunctioning Lt. Commander Data exposes the Federation presence, triggering an inadvertent first contact situation. Captain Picard and the USS Enterprise arrive to retrieve their errant officer and uncover a much more complex situation is unfolding, one that endangers the very morals of the Federation.


After the enormous success of First Contact, a darker action movie, Paramount decided that the next Star Trek movie should be lighter in tone. Michael Piller, renowned for writing many of the finest episodes of Trek, was called in to write a script that could serve as the "first-ever Star Trek date movie," a request that was...dubious at best. Paramount wanted a film that was closer in tone to The Voyage Home, with light comedy and a warmer feel, rooted in the character relationships.

What they ended up with was a two-hour episode of Star Trek: The Next Generation. Not Yesterday's Enterprise or The Inner Light Next Generation, but one of those middling Season 5 episodes that is absolutely fine but you completely forget it exists until you bump into it on a full series rewatch, mildly enjoy whilst it's on and immediately forget about the second it's over.

The film starts off well with some solid humour as Picard and Worf (whose presence in the film despite being on Deep Space Nine as a regular character at the time, is briefly but effectively explained) have to gather up the errant Data by using Gilbert and Sullivan songs to distract him. The story then gets into a moral quandary as the Bak'u not only don't want to be removed, but might well die if they are moved. Since they are not native to the planet, the Prime Directive doesn't strictly apply, although basic morality does. However, the Son'a are also suffering from their own problems, which the planet holds the key to answering.

What could be a really thorny moral quandary is let down almost immediately by portraying the Son'a as repulsive in both appearance and morals, with their leader Ru'afo (a fine, scenery-chewing turn by F. Murray Abraham) being ruthless, amoral and prone to using violence as his solution to all problems. So the Enterprise crew siding with the Bak'u is pretty much a given from the start of the film. Also, the film suggests that the Enterprise crew are really going out on a limb by risking their careers to help the Bak'u, but it's more the case that the Starfleet Admiral helping the Son'a is going off the reservation by himself, so the "insurrection" of the title never really gets going.

As I said, the film is fine. It has some spectacular scenery, a few good set-pieces between the recovery of Data's shuttle and the space battle between the Enterprise-E and the Son'a in the nebula, and the supporting cast is all solid with none of them being spectacular. But the film bogs down with technobabble. The tension between the transporter inhibitor defences and the attacking Son'a drones is weak, at best, and the film never really adequately explains why the Federation are so keen to ally with the Son'a, who seem to be a small civilisation of limited use in the war with the Dominion (which gets several mentions at the start of the film and is then dropped immediately, which seems odd).

Star Trek: Insurrection (***) continues the curse of the odd-numbered Star Trek films by being, well, not terrible, but certainly inoffensive. Some reliably solid performances by Patrick Stewart, Brent Spiner and the rest of the cast fail to make up for a film that's simply blandly forgettable.

Saturday, 28 May 2016

Star Trek at 50: The USS Enterprise (NCC-1701-E)

 The Sovereign-class USS Enterprise (registry number NCC-1701-E), built by the United Federation of Planets circa 2368-71. The ship was commissioned and launched in 2372 under the command of Captain Jean-Luc Picard. The Enterprise-E served with distinction during a Borg incursion in 2373, defeated a Son'a ship at Ba'ku in 2375 and helped defeat the Reman warlord Shinzon in 2379. It was still operational in 2387 when Romulus was destroyed by a hypernova, sparking a major shift in the balance of power in the Alpha Quadrant.

Class History

Whilst the Galaxy-class was undergoing its lengthy gestation period (running from roughly 2344 through to the first ships entering service in 2363), Starfleet developed a large number of new technological breakthroughs and concepts. These ideas were field-tested on a number of smaller ships developed alongside and after the Galaxy, such as the Nebula, Intrepid and Akira-class, not to mention the new weapon systems developed for the (controversially) combat-oriented Defiant-class, but it was decided in the early 2360s that a new class was needed to combine these elements into one large, front-of-the-line design.

The Sovereign-class was developed throughout the mid-2360s. The development process for the class was much faster than for the Galaxy for several reasons. Whilst the Galaxy was developed in peacetime, the Sovereign began its development during a period where the Romulan Star Empire was resurgent, where the Klingons had undergone a brief but tumultuous civil war and the Borg had emerged as a serious new threat to the entire quadrant. In addition, the Galaxy was designed to be the largest ship in Starfleet and entirely new types of propulsion, life support and computing power had to be developed to help it fulfil that goal. The Sovereign was, instead, designed to be the most advanced starship, building on those technologies already present in the Galaxy rather than having to design them from scratch.

The prototype USS Sovereign was launched for pathfinding trials circa 2369 or 2370. The next batch of Sovereign-class vessels were nearing construction when word came of the destruction of the Galaxy-class Enterprise at Veridian III in 2371. One of the under-construction ships was immediately given the name Enterprise.

The USS Enterprise orbiting Earth.

Operational History

The USS Enterprise (NCC-1701-E) was launched in late 2372, approximately one year after the destruction of the Enterprise-D. After the destruction of the Enterprise-D, its highly decorated and experienced crew was expected to be promoted and scattered across Starfleet. However, Captain Picard requested that his crew be kept together and assigned to the new Enterprise. Starfleet and the crew agreed, apart from Lt. Commander Worf who accepted reassignment to space station Deep Space Nine (ST:DS9: The Way of the Warrior).

In 2373 the Enterprise-E responded to a Borg assault on Earth. Using Picard's knowledge of the Borg, gained when he was temporarily their prisoner during the 2366-67 crisis (ST:TNG: The Best of Both Worlds), Starfleet was able to destroy the Borg vessel. A Borg sphere ejected from the main cube and travelled back in time to 2063 to try to prevent First Contact between Earth and Vulcan, thus preventing the founding of the Federation. The Enterprise-E was able to pursue and stop the plan in its tracks, resetting the timeline (Star Trek: First Contact).

With the outbreak of the Dominion War in late 2373, the Enterprise-E was assigned to support duties. The Sovereign class had the strongest offensive arsenal in Starfleet, but as there were relatively few of the ships in service or under construction Starfleet preferred to depend on the Galaxy-class as its heavy capital design of choice. The Sovereigns were deployed only where the heaviest punches were needed and it was unlikely they would be lost. Although this meant that the Federation didn't lose any of the class at the disastrous Second Battle of Chin'toka in 2375 (when some 300 Federation, Klingon and Romulan ships were destroyed by the Dominon and their Breen allies in arguably the worst defeat of the war), it also meant that the design failed to see much action. The class was notably absent during Operation Return, the largest battle of the war, the First Battle of Chin'toka and even the final assault on Cardassia Prime at the end of the war. Controversially, in 2375 Starfleet decided to redeploy the Enterprise-E to diplomatic duties well away from the front line.

During these duties, the Enterprise-E was ordered to allow the Son'a to forcibly relocate the inhabitants of the planet Ba'ku against their will. Captain Picard defied orders and forced the Son'a to abandon their claim. This resulted in tremendous controversy, as the Son'a later defected to the Dominion side of the conflict, but it was later ruled that Picard had acted correctly in upholding the principles of the Federation even in a time of war (Star Trek: Insurrection).

In 2379 the Enterprise-E was assigned on a diplomatic mission to Romulus, designed to help foster closer relations in the wake of the victory of the Federation-Romulan-Klingon Alliance during the Dominion War. However, the Enterprise crew discovered the Reman Praetor, Shinzon, had staged a coup and attempted to seize control of the Star Empire. Assisted by loyalist Romulan forces, the Enterprise-E was able to destroy Shinzon's flagship and kill him. The wake of this assistance, the Romulan Star Empire and the Federation entered a new and closer period of cooperation and assistance (Star Trek: Nemesis).

By 2387 the Enterprise-E remained in service, having served for almost twice as long as her predecessor. By this time Jean-Luc Picard had retired from Starfleet and accepted a new role as the Federation Ambassador to Vulcan. William Riker had assumed command of the USS Titan and Chief Engineer La Forge had become a leading science and propulsion expert. Command of the Enterprise-E passed to Captain Data, the first android to command a Starfleet vessel. The Enterprise-E lent assistance to the Narada, a Romulan mining vessel that had almost been destroyed mining decalithium in the Hobus system. The Hobus star had gone supernova, but the decalithium-rich asteroids and planets in the system added to the power of the nova. The supernova became a hypernova capable of travelling through subspace as well as normal space. The resulting explosion destroyed Romulus merely months after it began, and threatened to obliterate a vast swathe of the Alpha Quadrant. Ambassador Spock, using the experiment substance known as red matter, was able to collapse the hypernova back in on itself into a singularity, ending the threat to the rest of the galaxy. Spock, the Narada and its captain, Nero, were all lost and presumed killed in this incident. (Star Trek: Countdown and Star Trek (2009) ).



Ship Overview

The Enterprise-E was a Sovereign-class starship. It was launched in 2372 and remained in service fifteen years later in 2387. This meant that it served - at minimum - longer than the Enterprise-C (12 years), Enterprise-D (8 years) or Enterprise-A (7 years), but not as long as the original Constitution-class Enterprise (40 years) or the Enterprise-B (36 years).

The vessel was commanded by Captain Jean-Luc Picard ("surviving" several efforts to promote him) for its first decade in service before he retired from Starfleet altogether. By 2387 Picard's long-serving android second (and later first) officer Data had become Captain of the Enterprise.

The Enterprise-E was 685 metres (2,248 feet) long, 250 metres (820 feet) wide and 88 metres (290 feet) tall. Although 40 metres longer than the Enterprise-D, it was only half the height and width and had significantly smaller internal volume. In fact, it was even thinner and shorter than the Enterprise-C. The crew complement was estimated at somewhere between 650 and 700. The Enterprise-E did not have families or civilians on board outside of specialised and specific mission requirements, meaning it did not need as much as space as its predecessor. The ship launched with only 24 decks compared to the Enterprise-D's 42. However, circa 2376 the ship underwent a minor refit which enlarged the secondary hull and increased the number of decks to 29.

The ship was moderately faster than the Galaxy-class, capable of attaining Warp 9.95 for brief periods of time. Its armaments were superior, mustering sixteen phaser arrays and ten torpedo tubes. The Enterprise-E was armed with both photon and the higher-yield quantum torpedoes.

The Enterprise confronts the Reman battlecruiser Scimitar in 2379.

Behind the Scenes

The destruction of the Enterprise-D in Star Trek: Generations necessitated the design of a new Enterprise for the following movie, First Contact. The miniatures team had assumed that the ship would be replaced by another vessel of the same class (as had happened with the original Enterprise and the Enterprise-A) and had in fact re-labelled the Galaxy-class model with "NCC-1701-E" markings. In the event it was decided to build a new ship.

Herman Zimmerman and John Eaves designed the basic look of the ship, although the first pass had swept-forwards warp nacelles. Everyone liked this idea until someone said it looked like a chicken in a pan, at which point they moved the nacelles into the more traditional swept-back configuration. Rick Berman signed off on the design in early 1996, meaning that the model had to be built and shot with extreme rapidity. Fortunately, improving fabrication technologies meant that the model could be constructed much more quickly and much more cheaply than its predecessors. A CGI replica of the ship was constructed at the same time, with the movie moving between the two as required. Paramount was so impressed by this, unable to discern when a physical model was being used and when the computer-generated one was, that they mandated that all future movies would use CGI only for the ship models. Thus, First Contact marks the one and only appearance of the actual physical model for the Enterprise-E.

By the time Star Trek: Nemesis was released in 2002, the CGI model had been updated to feature more weapons, the reasoning being that Starfleet would up the ship's firepower as a result of the Dominion War.

The Enterprise-E, and indeed the Sovereign class as a whole, did not appear in Deep Space Nine or Voyager. The logic was that this was Starfleet's most advanced, cutting-edge design and the ship would not be used lightly in battles or on risky missions during the war. As a result, Nemesis remains the final appearance of the ship on-screen. However, a comic book was produced for the J.J. Abrams 2009 movie which tied the plot of that movie into the so-called "prime timeline". Declared canon by the film's writers, the comic reveals that the Enterprise-E remained operational and in service in 2387, fifteen years after launch.

Officially, the Enterprise-E is still the "current" Enterprise as far as the prime timeline is concerned. With twenty years since its first on-screen appearance, that makes it the longest-serving "current" incarnation of the vessel (compared to 18 years for the original Enterprise, 7 for the Enterprise-A and 7 for the Enterprise-D).

Meanwhile, in another timeline...


The Odyssey-class USS Enterprise (registry number NCC-1701-F), built by the United Federation of Planets circa 2405-09. The ship was commissioned and launched in 2409 under the command of Captain Va'Kel Shon. The Enterprise-F is 1,062 metres (3,484 feet) long, 374 metres (1,227 feet) wide and 148 metres (485 feet) tall.

Star Trek Online, a massively multiplayer online roleplaying game, depicts the Enterprise-E being crippled by the Undine in the year 2408. The ship is able to escape, but has to be scuttled due to the severity of the damage done to the basic spaceframe. The game depicts the ship being replaced by the Odyssey-class USS Enterprise (NCC-1701-F) a year later. The Odyssey is the largest and fastest class of starship ever built by the Federation, featuring cutting-edge new technologies and weapon systems. It should be noted that Star Trek Online and the events in it are explicitly not regarded as canon, but unless future live-action projects are undertaken in the old canon (which the new 2017 TV series may or may not be), its events may be the closest we get to an official continuation of the prime timeline.

Friday, 27 May 2016

Star Trek at 50: The Next Generation on Screen


In 1992 Rick Berman summoned scriptwriters Brannon Braga and Ronald D. Moore, along with executive producer Michael Piller and retired TNG writer Maurice Hurley, to a series of meetings. Initially Braga and Moore thought that TNG was about to be cancelled, so were surprised to be offered the chance to write a Star Trek movie. The directive from Paramount was that the film would see the final appearance of the original series crewmembers and see the transition of the TNG crew to the big screen. Hurley and Piller were also invited to write scripts, but Piller turned down the opportunity because he thought it was calling for too much competition between colleagues. In the event, Hurley's script took too long to write and Paramount instead put Braga and Moore's script into pre-production.

The moment fans had been waiting for.


Paramount handing over control of its biggest and longest-running movie franchise to a bunch of TV writers was remarkable, but it was also a display of confidence in the (mostly) young and inexperienced team who had turned The Next Generation into one of the biggest and most successful TV shows in the world. However, it nearly ended up misfiring. Braga and Moore were among the more prolific writers on the series with multiple scripts to write for the final two seasons, including the two-hour TNG finale, All Good Things. Agreeing to write the seventh movie on top of that proved to be a stretch too far, and the writers later admitted they had spread themselves too thin. Leonard Nimoy had also been approached to direct and appear as Spock, but Nimoy voiced concerns over the script and also about the limited nature of his role. In particular, he pointed out his lines could be given to another character with barely any alteration. Ironically, when he passed, that's exactly what happened when his material was instead split between the characters of Scotty and Chekov. British director David Carson was called on to direct, having hugely impressed Paramount with his TNG episode Yesterday's Enterprise and the pilot episode for Deep Space Nine.

The script was a busy one, using Guinan (played by major Star Trek fan Whoopi Goldberg) and a mysterious energy ribbon known as the Nexus to bridge the two time periods, along with the sole live-action depiction of the Enterprise-B, introducing all of the TNG characters to a more casual cinema audience and killing Kirk. The idea of killing Kirk came up in story development meetings where it was felt that the script lacked a big enough climax. Destroying the Enterprise-D was also a surprising move, but one the producers felt was emotionally correct (putting a capstone on the TNG TV show era) as well as having practical value, freeing up studio space until the next film was produced. To help publicise the film, Paramount decided to make use of the nascent Internet and created one of the first-ever websites designed to publicise a specific feature film (the website for the film StarGate went live almost simultaneously, leading to occasional disputes over which film achieved the distinction first).

Star Trek: Generations was released on 18 November 1994 to fairly indifferent reviews. However, some impressive visual effects, a decent couple of trailers, the mass crossover appeal of The Next Generation and rumours of Kirk's death ensured a strong turn-out. Generations was made on a budget of $33 million, the same as Star Trek V, but at just under $120 million made twice as much at the box office. It was a huge success for Paramount, who greenlit an eighth movie in February 1995.

Rick Berman re-hired Moore and Braga to write the script, taking time away from their new day jobs (Moore was working on Star Trek: Deep Space Nine whilst Braga had transferred to the new, second TNG spin-off, Star Trek: Voyager). Brainstorming ideas and aware they would have a larger budget to play with, they decided to combine two notions that had come up early: time travel and the Borg. The Borg had been lightly used on TNG following their defeat in The Best of Both Worlds, with the fear that over-using them would rob them of their unstoppable power. Moore believed that they would make for a fine enemy for a movie. A film would also allow the Borg to be depicted as more powerful and threatening. Their previous appearances had been cut down due to budget issues, with the iconic Battle of Wolf 359 in The Best of Both Worlds happening off-screen. Braga's notion was to have the time travel involving Earth's first contact with the Vulcans, an iconic moment in the history of Star Trek which led to the founding of the Federation. This would also allow the film to help celebrate the 30th anniversary of the franchise.

First Contact was deliberately played as a more action-driven story than previous Star Trek movies.

Jonathan Frakes, who had played Commander Riker on The Next Generation, was selected to direct the film. Frakes had directed multiple episodes of TNG, DS9 and Voyager and had won plaudits for his visual style as well as his professional attitude. Frakes won the role after several other directors were rejected for their lack of familiarity with the franchise. Patrick Stewart exercised his considerable influence on the production to give Picard a more action-heavy role in fighting the Borg on the new Enterprise-E.

The movie was originally entitled Star Trek: Resurrection (a title everyone seemed to like), but this was changed to First Contact when 20th Century Fox announced that the fourth Alien movie would have the same title.

Star Trek: First Contact was released on 22 November 1996. The movie grossed $146 million worldwide, an all-time franchise high (not beaten until thirteen years later and the J.J. Abrams movie), against a budget of $45 million (quite modest even by 1996 standards). The critical reception was mostly positive, despite some criticisms of the Earthbound storyline being lacking compared to the space-borne battle between the Borg and the Enterprise crew. One common thread amongst reviews was that First Contact was the first Star Trek movie in a long time that felt like a big event, something more than just a TV episode dragged out to two hours in length.

The ninth Star Trek movie was greenlit a few months later. Paramount were keen to revisit the success of Star Trek IV: The Voyage Home, which had been a massive box office success as a more light-hearted, even comedic film built around a central strong SF idea. With Moore and Braga firmly committed to their respective TV series, Rick Berman called upon former TNG executive producer Michael Piller to write the screenplay. Patrick Stewart, who had a managed to get a production credit on the new film, also suggested ideas. He was particularly keen to build on the idea of Picard as an unconventional, older action hero established in First Contact. For the new movie Picard was cast as a moral rebel, who rejects an alliance of convenience between the Federation and the brutal Son'a to protect an exploited, less powerful race. In later drafts Piller ran into some problems finding the through-line of the story, but Ira Steven Behr, the showrunner of DS9, reviewed the script and helped Piller resolve several issues with it. Paramount showered the script with praise, to Piller's unexpected pleasure, and Patrick Stewart also approved of it.

Star Trek: Insurrection was criticised for a lack of ambition.

Jonathan Frakes agreed to return to direct, with Paramount impressed by his work on First Contact. The production team floundered for some time to find a title before settling on Insurrection.

The film was released on 11 December 1998, somewhat bafflingly marketed as the first "Star Trek date movie" for its focus on humour and romance. The film received mixed reviews, which surprised the studio after what they believed was a very strong script. Most of the reviews felt that the producers had made a mistake by moving away from what had worked in First Contact and instead making a glorified TV episode, and not a good one either. Many reviews criticised this lack of ambition (especially after the darker, more action-oriented and even horror-influenced First Contact), although the film certainly was not slated to the same level as The Final Frontier. Much to Paramount's relief, the critical indifference was not reflected in the box office. Against a budget of $58 million, the film took home $112 million worldwide, enough to be judged a reasonable success.

The 1990s were drawing to a close, and with it, Star Trek's golden age. The financial success of the four movies released in the decade was indisputable, but there remained the feeling that Star Trek's true home was on television. When The Next Generation began winding down back at the start of the decade, it was decided that the Trek universe was a big enough place for many different kinds of story...even one where the crew explored the final frontier by standing still.