Showing posts with label iron council. Show all posts
Showing posts with label iron council. Show all posts

Monday, 29 May 2017

Cities of Fantasy: New Crobuzon

There is a city of towers and skyrails, of delights and obscenities, a city of elevated rail lines and glasshouses inhabited by sentient cacti. It is a city of squalor and beauty where insects make art and politicians dine with the ambassadors of hell.

Welcome to New Crobuzon.


Location
New Crobuzon is the largest city-state on the east coast of the continent of Rohagi, one of the major landmasses of the world of Bas-Lag. The city lies south of the ruins of Suroch and north-east of Cobsea, spreading for miles along the banks of both the Canker and the Tar before they meet to form the Gross Tar.

The city is separated from the rest of Rohagi by the Dancing Shoe Mountains to the south-west and the Bezhek Peaks to the north-west. South of the city lies the Rudewood, a substantial woodland which gives way to the Wetlands. South-east of the city, forming a huge peninsula, lies the Grain Spiral, a vast and fertile hinterland which keeps the city of New Crobuzon fed. South-west of the city lie the Mendican Foothills.

The mountains, the Wetlands and the Sully Swamp, which lies to the west of the city, effectively limit the approaches to the city to a few rail lines and roads. These natural defences go some way to explaining why New Crobuzon has survived for almost two thousand years despite its imperialistic tendencies and occasional wars with other powers.

New Crobuzon also exercises control over several smaller settlements, most notably Tarmuth at the mouth of the Gross Tar, which serves as the city’s port.

Further to the south-west lies the Cacotopic Stain, an area of unrelenting danger, whilst to the north-west, beyond the mountains and swamp, lies Wormseye Scrub, a vast plain. New Crobuzon’s nearest rivals are located well over a thousand miles from the city itself.

These geographic limitations make sea travel a more popular alternative. Ten miles south-east of the city, the Gross Tar opens into Iron Bay, an inlet of the Swollen Ocean. Shipping lanes lead to the nearby island of Chet and, further away, the islands of Perrick Night, Gnurr Kett, Dancing Bird Island, the Jheshull Islands and Gnomen Tor. Eventually, thousands of miles to the east, the continent of Bered Kai Nev can be found, where New Crobuzon has established a colony city called Nova Esperium.

The continent of Rohagi, based on China Mieville's own map.

Physical Description
New Crobuzon is centred on the confluence of the Rivers Canker and Tar into the Gross Tar, and has spread outwards in a rough oval shape, nine miles wide from east to west and seven from north to south. The city is furthered defined from the towering grand structure of Perdido Street Station, the city’s major transportation hub, located a mile or so from the confluence. From the station a series of major and smaller skylines radiate outwards, linking the districts of the city together. The Spike, the headquarters of the feared New Crobuzon Militia, is located nearby.

Lying between the rivers are the districts of the Crow, Brock Marsh, Sheck, Skulkford, Gross Coil,  Kinken, Rim, Tar Wedge, Raven’s Gate, Canker Wedge, West Gidd, Spit Hearth and Petty Coil. Strack Island, located south-east of the confluence of the rivers at Brock Marsh, is the location of the New Crobuzon Parliament Building and is the seat of city governance. Broadly speaking, these central districts clustered around the centres of power (civil and military) are richer and more developed, but also older and more decadent.

East of the Canker lies Dryside, Flag Hill, Chnum, East Gidd, Mafaton, Nigh Sump, Abrogate Green, Saltbur and Ludmead, the site of New Crobuzon University. South of the university lies Bonetown, a poorer district famed for the Ribs, the gigantic remains of some vast creature killed millennia ago. East of Bonetown lies Mog Hill, Pincod and Badside, whilst Sunter, Kelltree and Echomire lie to the south. West of the Tar lies Chimer, Creekside, Smog Bend, Saint Jabber’s Mound, Gallmarch, Serpolet, Lichford, Spatters and Howl Barrow. South of the river as it curves around to the confluence are Ketch Heath, Sangwine, Sobek Croix, Salacus Fields, Barrackham, Riverskin, Flyside, Aspic and, located near Strack Island, Griss Twist and Griss Fell. South of the Gross Tar lie Syriac, Murkside, Syriac Well, Pelorus Fields, Dog Fenn and Stoneshell.

At one time the city extended further south and west, but the Rudewood has encroached on the city limits. A railway line continues into the woods before terminating in disarray, a remnant of the settlement in this region.

New Crobuzon is a city of rails and rivers. Among the largest bridges in the city are the Batley, Rust, Sheer and Danechi’s, but the most impressive was the Grand Calibre Bridge, built over the Gross Tar at its widest extent in the city itself. Unfortunately, the bridge’s ambition exceeded its engineering and the bridge shattered after being opened. It has still not yet been repaired.

Lee Croyer's splendid map of New Crobuzon.

History
The port town of Crobuzon was founded at the mouth of the Gross Tar River some 1,800 years ago. The port thrived for a century before a major pirate raid destroyed it. The survivors fled over ten miles upriver to the junction of the Tar and Canker rivers. Here, in what is now Brock Marsh and on Strack Island just to the south, they founded a new fortified settlement. “New” Crobuzon soon prospered and grew. Its location further upriver, with the two rivers used for defence, made it much more difficult to attack.

New Crobuzon grew slowly over a period of about a thousand years. Circa 1000 AU (Anno Urbis, Year of the Town) the merchant Seemly discovered the continent of Bered Kai Nev and its khepri inhabitants, opening the way for trade and exploration.

Around 1300 the city was battered by a Torque storm, one of many “reality storms” which wracked the world of Bas-Lag and left parts of the land battered and changed. An “aeromorphic” engine was built to help defend against future storms and, as a side-effect, also allowed the government to control the weather around the city.

Between 1300 and 1500 New Crobuzon experienced a golden age, a period known as the “Full Years” when the city became the centre of mercantile trade for much of eastern Rohagi. This period also saw the city make many enemies in its quest for greater riches. This culminated in the Pirate Wars, a lengthy conflict between New Crobuzon and many of the island states of the Swollen Ocean, along with several other ports. The war was “won” in 1544 when New Crobuzon deployed “Torque bombs” against the port city of Suroch to the north. The other combatants were so horrified that they ended hostilities. An expedition to Suroch to investigate the effects of the Torque bombs in 1644 uncovered horrors so unspeakable that all records of the mission were purged. Several photographs of the ruins and the creatures left living in them leaked out in 1689 and sparked immediate riots in the city.

The detonation of the Torque bombs seemed to attract the attention of other, extradimensional entities. Hell would begin dispatching ambassadors to the city and the enigmatic, capricious and a bizarre, spiderlike entity known as “the Weaver” took up residence in the metropolis shortly after these events.

The end of the Pirate Wars did not restore New Crobuzon’s former prosperity, and the city has struggled to recreate its former golden age. The aeromorphic engine ceased functioning, the Rudewood encroached on the western approaches to the city and further tensions rose with other city-states. In 1689 the city also experienced a massive influx of refugees from Bered Kai Nev, khepri fleeing a horror known only as the Ravening. New Crobuzon would go on to establish the colony of Nova Esperium on the continent to conduct an exploration and learn more about the Ravening, but ultimately this would fail, with the colony instead becoming a dumping ground for criminals.
In 1779 the city was troubled by a slake moth which caused untold damage and despair before being defeated. The following year an expedition set out from the city which culminated in the discovery of the floating city of Armada and the hunting of a powerful and mysterious aquatic creature. Between 1780 and 1804 New Crobuzon would fight a war with the powerful southern city of Tesh for control of the Firewater Straits separating Rohagi from the southern continent. New Crobuzon would declare victory in this conflict, but has not yet capitalised on this victory in any meaningful way, making some citizens believe that the war was less of a success than first reported.

Most recently, in 1806 the city was wracked by disorder and chaos as poor workers and militants fought the militia in a series of political riots.

Three of the well-known races of Rohagi and New Crobuzon: from left-to-right, a cactacae, garuda and khepri. From The Bas-Lag Gazetteer.


Peoples
New Crobuzon is home to many diverse and interesting races from all over the world of Bas-Lag. Humans are the most numerous and influential, but several others are notable.

Most common in the city, after humans, are the cactacae, enormous living catacus-people with thorns growing out of their bodies. They are large, strong and formidable, making excellent workers and very bad enemies. They are hollow, with bullets and arrows passing straight through them, making them almost impossible to kill in combat.

Garuda are winged humanoids capable of flight. They are native to the Cymek Desert far to the south of the city, but a small enclave lives within New Crobuzon.

The khepri are a race of humanoid/insect hybrids native to the eastern continent of Bered Kai Nev. They resemble human women in all respects apart from their heads, which have been replaced with scarab beetles. The females are sentient, highly intelligent and communicate with other species via sign language. The males of the species, who simply resemble large scarab beetles, are non-sentient and treated with disdain by the females.

The Remade are people (human and otherwise) whose body parts have been replaced with mechanical counterparts. Sometimes this is due to industrial accidents, but in most cases is the result of the criminal justice system.

The vodyanoi are an aquatic species, noted for resembling frogs. They can create objects out of water through their innate magical powers.

Most disturbing is The Weaver, an interdimensional spider-like entity of untested power and capabilities. An interloper from another universe, the Weaver took an interest in the city shortly after the detonation of the Torque bombs. Other Weavers are believed to exist, and it is regarded as highly fortunate that only one has shown an interest in Bas-Lag. It is possible that the Weaver’s presence has gone some way to dissuading the city government from ever using Torque bombs again. The Weaver resembles a huge spider. It is highly intelligent, but speaks in bizarre verse and random observations that are difficult to parse. The Weaver regards life as a form of art and moulds it to its own sense of aesthetics. In a crisis situation, the Weaver may remain aloof, preferring to observe; it may aid the beleaguered; or it may make things considerably worse, just to see what happens and satisfy its inscrutable curiosity. The Weaver is capricious, unpredictable and utterly alien, and its guidance should be sought with caution.

The original cover art to Perdido Street Station by Les Edwards.

Origins, Appearances and Influences
New Crobuzon first appeared in Perdido Street Station (2000), the second novel by British fantasy writer China Miéville. It is the primary setting for the novel, in which a group of unlikely characters are drawn together as a slake moth stalks the city and its bizarre inhabitants. The city is also the launching pad for the events of The Scar (2002), although the primary setting for that novel is the floating city of Armada. The city returns to prominence in Iron Council (2004), which concentrates on both a hunt for a missing train far to the south of the city as well as political turmoil within the city itself. The short story “Jack”, from Looking for Jake (2005), is also set in the city and expands on the character of Jack Half-a-prayer from Perdido Street Station.

Bas-Lag was created by China Miéville as a setting for both stories and roleplaying campaigns. He was heavily inspired by The Malacia Tapestry (1976) by Brian W. Aldiss and The Anubis Gates (1983) by Tim Powers. The world and the city seem to be a partial rejection of Tolkienesque notions of fantasy conservatism, but Miéville has also credited Tolkien with inspiring his creation of memorable, horrible monsters. New Crobuzon is also clearly inspired by London, Miéville’s adopted home town.

Since 2005, despite interest from readers, Miéville has not returned to the world of Bas-Lag or the city of New Crobuzon. Instead his books have gone further in exploring fantasised versions of the real London (most notably in Un Lun Dun but also Kraken and many of the stories in Three Moments of an Explosion) or even leaving fantasy behind altogether for SF (as in Embassytown and, arguably, Railsea). A planned development of Bas-Lag as a roleplaying campaign setting has also fallen by the wayside, resulting in this fine (but 100% unofficial) effort from fan Bryce Jones.

Despite – or maybe because of – its relative lack of exposure, New Crobuzon is one of fantasy’s most popular, iconic and impressive cities, a city which is genuinely weird, offbeat and atmospheric but is also highly convincing in its offbeat detail and captivating in its colour and stories. It is to Miéville’s credit that he hasn’t just bashed out 20 novels in the same setting, but there is also the feeling that there is much more to explore in this city, and the hope that the author may one day return to it.

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Sunday, 16 April 2017

The Czech covers for China Mieville's novels are awesome

Behold below the Czech cover art for the novels (and one short story collection) of China Mieville:


On the top row, from left, that's King Rat, Perdido Street Station, The Scar, Iron Council and Looking for Jake. On the bottom row, from left, there's Un Lun Dun, The City and The City, KrakenEmbassytown and Railsea.

You may recognise the cover art for Perdido Street Station and The Scar from the original UK editions from Pan Macmillan. The artwork is all by Edward Miller (a pseudonym for artist Les Edwards), also known for his work for PS Publishing (including on the Malazan limited editions and on Scott Lynch's books). After The Scar came out the UK publishers decided to switch to a more generic and standard art style before switching again for the dark, moody covers they are still using today. Although these are okay, the surreal and bizarre imagery from Miller was very appropriate for Mieville's work and it was a shame to see him go.

The Czech publishers clearly agreed, as they retained Miller to keep working on the cover art for their editions of the novels. I couldn't find any information on a Czech edition of Three Moments of an Explosion, This Census-Taker or The Last Days of New Paris, so it's unknown if they will continue to use Miller for their works.

Thanks to Outthere Books for spotting this intriguing development.

Wednesday, 22 February 2012

Iron Council by China Mieville

New Crobuzon is in the grip of economic disaster. A ruinous naval war against the city of Tesh is being prosecuted over thousands of miles, draining the city's coffers. People are laid off only to be rehired on a fraction of their original income to make weapons for the war effort. The seeds of revolution are being sown within the city. Outside, a band of revolutionaries are on another type of quest, to head into the badlands at the centre of the Rohagi continent in search of the perpetual train, the Iron Council. The Council defected from New Crobuzon's control twenty years ago and is now a symbol and a myth to the people, a sign of freedom and hope. But the rulers of New Crobuzon never forgets any slight against it, no matter how small, and have their own plans to take vengeance against the Council...


Iron Council, published in 2004, is China Mieville's fourth novel and the third set in his signature fantasy world of Bas-Lag, though it has little to do with the two previous novels (the solid Perdido Street Station and the excellent The Scar) and can be enjoyed by itself. It's a somewhat complex novel, following three distinct story strands. In the first, a band of revolutionaries from New Crobuzon set out in search of Judah Law, a man who knows the location of the Iron Council. Once reunited with him, they search together for the Council and how to best guide it home. In the second strand, Law flashes back twenty years to the events leading to the Council's defection from New Crobuzon's control. In the third, the story follows a revolutionary named Ori as dissent and anger on New Crobuzon's streets reaches fevre pitch and threatens civil war.

The book combines some influences from real history. Events in New Crobuzon are reminiscent of events in Petrograd (aka St. Petersburg) in the run-up to the Russian Revolution, with a ruinous war being prosecuted beyond the state's ability to fund it and this leading to economic disaster, fuelling social unrest. The storyline in the western badlands is more like a Western, with its iron roads spanning thousands of miles of hostile wilderness and hard-edged men and women fighting for survival with guns. Of course, this is Mieville, so the hostile natives are worm-like inchmen and stilt-like striders (who can be reasoned with) rather than simple tribesmen, and the terrain includes things like the cacotopic stain, an area where reality is bent out of shape and can recreate and change anything that passes through it. As with most of Mieville's output, his imagination is on formidable and impressive display.


The novel focuses on the characters of Cutter, Judah Law and Ori, and Mieville does good work bringing these and a galaxy of supporting roles to life. Ori is a man searching for a role in life and is drawn into the world of politics and activism. Cutter is politically ambivalent and is driven in the hunt for the Council mainly by his love for Judah (which is ambiguously reciprocated). Judah is a more complex character, whose wants and ambitions see him yo-yoing between the Council and the city. He has impressive magical powers, most notably the ability to create golems. Mieville gives these golems a New Weird twist by allowing Judah to create them out of almost anything, including railroad sleepers and even shadows. What seems like a minor side-detail ultimately becomes a major part of the book's resolution. Mieville also infuses the minor characters like Spiral Jack and Ann Hari, with internal life and complex motivations, resulting in one of his better-cast novels (actually probably only second to his masterpiece, The Scar).

Iron Council seems to be regarded as one of Mieville's weakest novels, which is curious as I found it far better-written and more cohesive than Kraken, and certainly much more strongly plotted and characterised than even the revered Perdido Street Station. Criticisms seem to stem from it being too political, which I did not find to be the case. Despite being a socialist in his own politics, Mieville never gets preachy in the book. In fact, characters from numerous and diverse backgrounds are brought together in a situation where they feel forced to respond to the government's acts with disobedience and eventually violence, regardless of former party affiliations. Indeed, an attempt to politicise the revolution, to give it shape and an ideology, falls apart because the disparate factions that make it up are so different (that in itself - stand united or fall alone - may be a political statement, but if so one I don't think many can disagree with).

Where problems do emerge is in the book's tripartite structure. Swapping between events in the city and the badlands is fine, but the addition of a massive flashback sequence in the middle of the novel is a bit unwieldy. This self-contained sequence feels like it would have worked better at the front of the book as its own narrative rather than putting everything else on hold whilst the flashback unfolds mid-novel.

But other than that, Iron Council (****½) is a successful, imaginative and gripping fantasy novel, richly-characterised and fuelled by one of the strongest imaginations working in the field today. The novel is available now in the UK and USA.