Showing posts with label massive entertainment. Show all posts
Showing posts with label massive entertainment. Show all posts

Sunday, 11 June 2023

STAR WARS: OUTLAWS announced

Ubisoft has formally announced a new Star Wars video game. Star Wars: Outlaws is the franchise's first open-world action game. It is set between The Empire Strikes Back and Return of the Jedi, and a cinematic shows Han Solo, frozen in carbonite, being delivered to Jabba the Hutt.

In the game, the player takes on the role of scoundrel and pirate Kay Vess. Vess gets in over her head with several crime syndicates - including possibly Jabba's - and has to live on the edge to regain her freedom.

Developed by Massive Entertainment for Ubisoft and Lucasfilm Games, the game is scheduled for release in 2024.

Wednesday, 13 January 2021

Lucasfilm ends EA-exclusive deal for STAR WARS games, announces new title from the makers of THE DIVISION

The new Lucasfilm Games brand is kicking off its existence with a slew of announcements. On Monday Lucasfilm announced the new brand existed, yesterday they confirmed a collaboration with Bethesda and MachineGames on an Indiana Jones title and today they've confirmed a collaboration with Ubisoft and Massive Entertainment on a new Star Wars title, which also means the end of Electronic Arts' exclusive licence to develop Star Wars games.


Lucasfilm previously developed a large number of Star Wars games either inhouse through Lucasfilm Games (rebranded LucasArts in 1990) or through partnerships with external studios, including BioWare, Raven Software and Totally Games. In 2012 the company was taken over by Disney, who shuttered LucasArts the following year and signed an exclusive deal with Electronic Arts to develop multiple Star Wars games (apart from various Star Wars Lego games, produced under a pre-existing licence with Warner Brothers). EA promised an ambitious slate of many games, bringing the full firepower of their multiple studios to bear on the franchise. However, eight years later they've only actually released four games: Battlefront (2015), Battlefront II (2017, both from DICE), Jedi: Fallen Order (2019, from Respawn Entertainment) and Squadrons (2020, from EA Motive). Battlefront II was harshly criticised for trying to nickel-and-dime customers through the use of "loot boxes" which were condemned by some governments as encouraging children to take part in gambling with real money, which resulted in one of the game's developers achieving the unenviable record of having the single most-downvoted comment in the history of Reddit.

EA have also cancelled many more games, starting with First Assault and 1313, which they'd inherited from Lucasfilm; an Uncharted-style action adventure from Amy Hennig; an open-world game set on Tatooine from Visceral Games; and a single-player-focused Battlefront spin-off, similar to the Bad Company and Hardline spin-offs from the Battlefield franchise. In addition, they had apparently considered working on a new Knights of the Old Republic game at BioWare (either a sequel or reboot), but had decided not to proceed.

EA's strategy, although criticised, has resulted in financial success: more than 40 million copies of their Star Wars games have been sold in the last five years, and Fallen Order and Squadrons had a strong critical reception. According to rumours of varying reliability, Respawn are working on Fallen Order II and DICE have been working on Battlefront III as a bigger and more epic title, not connected to a film release, whilst EA are still evaluating Squadrons' performance to see if a sequel is warranted.

EA's exclusivity period ends in 2023, but it appears this solely applies to release dates, not development. The Ubisoft project is only just spooling up and will be very unlikely to be released before 2024 or 2025.

The new game is being worked on by Swedish developers Massive Entertainment, who made the phenomenal strategy games Ground Control, Ground Control II and World in Conflict. They were bought out by Ubisoft and subsequently provided development support on Assassin's Creed and Far Cry titles before releasing the highly popular online action-RPG The Division in 2016. They followed that up with The Division 2 in 2019. The two games have sold more than 20 million copies. Reportedly they have almost concluded development of a game to tie in with James Cameron's Avatar sequels, but they have faced several delays because of the movie's delays.

Reportedly, the new Star Wars game will be an open-world title with action roleplaying elements, very much like The Division. Lucasfilm and Ubisoft have not confirmed it will be a multiplayer-focused game, but given the pedigree of the people involved, that sounds likely. 

This may be just the beginning of the opening of the floodgates for a whole ton of new Star Wars games from different studios. Some of these prospects are tantalising. Could Blackbird and Gearbox get a licence to make a new Star Wars space-strategy game? How about a hardcore Star Wars action game from FromSoftware? The possibilities are intriguing.

Wednesday, 8 July 2015

GROUND CONTROL released on Steam

Steam have added the classic Ground Control real-time strategy game series to their store.

The Ground Control games have the best artillery units in any games, ever.

Ground Control and its expansion, Dark Conspiracy, are available under the title Ground Control Anthology. Ground Control II: Operation Exodus is available separately or as part of a bundle deal with the anthology. The anthology and GCII are also available DRM-free on GoG.

Ground Control was originally released in 2000 and was groundbreaking in its day. It had a full 3D map and camera, had no base-building or mid-mission reinforcing and - controversially - no mid-mission saving. It was a challenging game that rewarded tactically ingenious play, but was also furiously action-packed and has some visuals that were jaw-dropping at the time and remain pretty impressive today. Its minimalist UI also puts most modern strategy games to shame. It's absolutely brilliant, the equal of the likes of Homeworld and far superior to the likes of Dawn of War, and is highly recommended.

The sequel has better visuals and allows mid-mission saving and reinforcing, so is a bit less hardcore. It also has a better story and more unit variety with asymmetrical factions (the original game is more balanced between the two sides, although the mercenaries in the expansion bring a bit more variety to the table). Both are among the very best RTS games ever made, and are very highly recommended.