Showing posts with label sid meier. Show all posts
Showing posts with label sid meier. Show all posts

Wednesday, 11 May 2016

CIVILIZATION VI announced by Lord Boromir Stark

Firaxis Games have employed the mighty Sean Bean to formally announced that Civilization VI will be released on 21 October this year.



This will be (obviously) the sixth title in the series that began with Sid Meier's original, classic strategy game back in 1991. I must admit I thought this was a bit soon, but then I saw that Civilization IV (which I still think of as quite new) was released in 2005 and V (which I own but haven't played once yet) in 2010. I think I can safely say that it will be some considerable time before I get around to playing this.



Civilization VI will build on elements of V and will come with all of the features introduced in that game's DLC as standard. VI also promises to "unstack the cities" in the same way that V "unstacked the armies". VI will feature areas around each city where you can place additional buildings and facilities. The developers are also promising a stronger focus on AI and diplomacy than ever before.

If Sean Bean is a character in the game, I can confidently predicted he will be nuked to death by Gandhi before the endgame is reached.

Monday, 14 April 2014

Firaxis announce that next CIV game will be a spiritual successor to ALPHA CENTAURI

Firaxis have announced they are developing Civilization: Beyond Earth, the next game in their veteran Civilization series. As well as being a follow-up to Civilization V, the game is a spiritual sequel to Alpha Centauri.



Alpha Centauri was Firaxis's first game, released in 1999 after Sid Meier and a group of colleagues had quit Micropose. Unable to use the Civilization licence, they instead developed a very similar (and non-copyright-infringing) strategy game which basically followed up on the question of what happened to the colonists who left Earth at the end of every Civilization game. Firaxis were later reunited with the Civilization licence thanks to Take Two's financial firepower, but in the process lost access to the Alpha Centauri rights (which remain with Electronic Arts). Civilization: Beyond Earth is therefore the official Civilization sequel that Firaxis wanted to make in the first place, just fifteen years later then planned.

The game will be a turn-based affair using hexes for movement that will allow players to build up their own civilisation and seize control of planets through diplomatic, economic or military means.

 
 Game features will include:
  • Seed the Adventure: Players will establish a cultural identity, select a leader and sponsor an expedition by assembling the spacecraft, cargo and colonists through a series of choices that directly impact starting conditions when arriving on the new alien planet.
  • Alien World: Exploring the benefits and dangers of a new planet filled with dangerous terrain, mystical resources and hostile lifeforms unlike those of Earth, players will build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for their people.
  • New Technology Web: Reflecting forward progress in an uncertain future, technology advancement will occur through a series of nonlinear choices that affect the development of mankind. The tech web is organized around three broad themes, each with a distinct victory condition.
  • New Quest System: Quests are infused with fiction about the planet, and will help guide players through a series of side missions that will aid in the collection of resources, upgrading units, and advancing through the game.
  • New Orbital Layer: Players will build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.

The game will be released on PC, Mac and Linux this autumn.