LucasArts, the game-making division of Lucasfilm,
is being shut down by the company's new supreme overlords at Disney.
Disney is instead switching video game development of Lucasfilm properties (i.e.
Star Wars) to external companies under a licencing model. The fate of
1313, a new
Star Wars game internally developed by LucasArts and set between
Episode III and
IV, is unclear, although rumours have stated that the game has been on hold since late last year as Disney wants all new
Star Wars games to focus on the time period of the new movies.
LucasArts was founded in 1982 and worked on some very early home video games before the release of its first big hit,
Maniac Mansion, in 1987. That game introduced the SCUMM Engine, which put impressive graphics and a mouse-driven interface into the adventure genre, previously dominated by text inputs. Further games refined this system, such as the brilliant
Zak McKraken and the Alien Mindbenders (1988) and
Indiana Jones and the Last Crusade (1989), the latter of which may still be one of the very best movie tie-in games ever made. LucasArts adjusted their formula in 1990 with the quirky and enjoyable
LOOM, which replaced the typical command system with a music-driven one. In 1990 LucasArts released arguably their best-known, non-
Star Wars game with
The Secret of Monkey Island, following that up a year later with the epic and superior
Monkey Island 2: LeChuck's Revenge.
Indiana Jones and the Fate of Atlantis was released in 1992, followed by
Maniac Mansion 2: Day of the Tentacle and
Sam and Max Hit the Road in 1993.
Following this point, the widespread adoption of 3D technology for games left LucasArts feeling that their adventure games looked outdated.
The Curse of Monkey Island (1997) was their last adventure game using 2D animation, with both
Grim Fandango (1999) and
Escape from Monkey Island (2000) featuring 3D graphics. Though critical acclaim was still forthcoming (rather less for
Escape), LucasArts wound up its adventure-producing division in 2003. Many of the people working there went on to found Telltale Games, who eventually ended up producing episodic new
Sam and Max and
Monkey Island games. Their most recent hit was
The Walking Dead episodic game series.
Meanwhile, LucasArts branched into other areas of gaming. In 1993 they published
X-Wing, a
Star Wars-themed competitor to Chris Roberts's
Wing Commander series of space combat games. The critically-acclaimed series eventually ended up comprising four core titles:
X-Wing (1993),
TIE Fighter (1994),
X-Wing vs. TIE Fighter (1997) and
X-Wing Alliance (1999). Disappointing sales for
X-Wing Alliance - accompanying the wholesale collapse of the space combat simulator genre after a decade of success - saw the series cancelled at that point. LucasArts moved into console gaming, working with BioWare to produce the RPG
Knights of the Old Republic in 2003 and with Obsidian on the ill-fated
Knights of the Old Republic II in 2004. They also produced the action game
Star Wars: Republic Commando in 2005.
Increasingly, post-2000 LucasArts was working more and more with external companies to produce their games, with LucasArts often only providing oversight. The most recent example of this is the highly troubled MMORPG
The Old Republic, co-produced with BioWare and apparently the most expensive computer game of all time (with rumours abounding about how close the game has come to breaking even). It is likely that these elements also factored into Disney's decision to shut down the company.
Sad news for the once-great games development company which kick-started the careers of, amongst many others, Ron Gilbert and Tim Schafer.