Showing posts with label ufo. Show all posts
Showing posts with label ufo. Show all posts

Monday, 23 September 2019

Gratuitous Lists: Ten Shows That Should Be Rebooted

We live in the age of reboots. It feels like we can’t go a week or three without someone announcing a remake of a beloved, older property. From Ghostbusters (twice!) to Gremlins to Charmed to a third iteration of Battlestar Galactica, reboots are all the rage, many of them unnecessary or premature. 

But what about franchises that have been left fallow which should be rebooted, where a new version would be welcome because the original is very old, or because it was cancelled ahead of time, or because it never got enough recognition in its time? Here are ten shows which I think could rise again and be done interestingly.

Note that by the term reboot, I mean "a relaunch of an older franchise in a new form." This can be either a continuation of the original series but in a new viewer-friendly format – such as the 2005 Doctor Who and 2017 Star Trek “reboots,” and Sam Esmail’s recently-announced Battlestar relaunch – or a complete, from scratch remake of the original, such as Ronald D. Moore’s Battlestar Galactica or the recent version of Charmed. Or even the rare franchise which attempts both (such as, arguably, J.J. Abrams’ 2009 take on Star Trek).


Space: Above and Beyond

Originally airing for just a single season in 1995-96, this space opera series focused on the Wildcards, the 58th Squadron of the United States Marine Corps Space Aviator Cavalry, as they engaged in warfare with the alien “Chigs.” Set in 2063, the series depicts a human race who is on the ropes, their extrasolar colonies destroyed and their fleets forced back to the Solar system. It also doesn’t help that humanity also has an ambiguous relationship with the Silicates, humanoid artificial intelligences who have rebelled against their creators, and “In Vitroes,” genetically-engineered humans grown in tanks to help fight both the Silicates and the Chigs.

Space: Above and Beyond wears its influences on its sleeves – particularly the Wing Commander video game series – and, it has to be said, left much to be desired in terms of writing, acting and worldbuilding, particularly the fact that the main characters are simultaneously both elite fighter pilots and experienced ground combat troops. But there are some very good ideas in the show, with the murky three-way relationship between the humans, Silicates and “tanks” providing some interesting drama and contrasted against the alien invaders. Coming from some of the same creative team as The X-Files, the show also started exploring murky conspiracies which added some interesting depth to the show just before it ended on a huge cliffhanger. You’re also not going to forget the appearance of David Duchovny as an android pool shark in a hurry.

Some may feel that the revamped Battlestar Galactica has rendered a Space: Above and Beyond reboot pointless, as that show had a far superior grip on the nuances of space fighter pilots and where the desperate premise gave a better grounding for the idea of the pilots as multi-purpose troops, but there’s something interesting of the purity of a show which focuses so much on humans versus aliens, but has some added complexity to spice things up.


Ultraviolet

This Channel 4 mini-series aired in 1998 to immense critical acclaim and limited viewing figures, but has enjoyed a cult audience to this very day for several reasons. One of them is that it provided the first major role for Idris Elba, who plays supporting character Vaughn. Another is that it took the slightly barmy premise – vampires are real and such a threat to society that a secret government taskforce has spend decades hunting them – and treated it with earnest seriousness. The result is something that feels closer to The X-Files or a spy thriller than a traditional horror series or Buffy, with fantastic writing and direction from Joe Ahearne.

The cast was exceptional, with a pre-Pirates of the Caribbean Jack Davenport and a pre-True Blood Stephen Moyer leading a spectacular roster also including Elba, Susannah Harker and the fantastic Philip Quast (as the morally ambiguous leader of the taskforce), and with the vampires treated more like a disease or force of nature than forces of handsome temptation…at least until the last two episodes, which do much to make the premise and the nature of the enemy more questionable. An attempted American reboot of the show in 2000 failed to go beyond a pilot, although it did introduce Elba to American casting producers and set the scene for his casting in The Wire two years later.

This feels particularly ripe for a reboot. We’ve had a whole string of slightly campy and funny vampire shows in the last decade or so, but nothing with the menacing energy and total conviction that Ultraviolet had, and it’d be interesting to see it go beyond the first season into the more apocalyptic tone the series seemed to be setting up at the end.


Firefly

I mean, no list like this is going to be remotely complete without at least mentioning the great “missed opportunity” of 2000s space operas, Firefly. Joss Whedon’s much-admired (if thematically-challenged; why are we rooting for the Space Confederates again?) space western lasted only 14 episodes in 2002 before Fox managed to kill it through a combination of corporate politics and inept scheduling, but immense DVD sales saw it brought back as the moderately successful movie Serenity in 2005. Comics, a roleplaying game and a very successful board game have kept the name alive, with both Fox and several streaming services saying they’d be happy to consider a new iteration of the series.

Whedon himself is busy at HBO with a new project, The Nevers, and most of the cast is in demand elsewhere, so this is probably off the cards for a few more years, but it’d be interesting to revisit the ‘Verse. A remake seems unnecessary, given that the original cast was mostly pretty young when they made it (Jewel Staite and Summer Glau are still only in their 30s, Morena Baccarin only recently turned 40), so a relaunch sent 15-20 years after the events of Serenity with a presumably very different ‘Verse in play would be the way to go, perhaps a “getting the crew back together” story when a new threat arises. Moreso than a lot of the shows on this list, there's unfinished business here.


American Gothic

No, not the weak-arsed 2016 show, but the terrifying semi-supernatural drama which aired for one, memorable season in 1995-96. Created and written by Shaun Cassidy, produced by Sam Raimi and starring a frankly disturbing Gary Cole (keen to fight back against his “cuddly dude” image from Midnight Caller), who may or may not be the devil, or a servant of the same, American Gothic was a glorious mash-up of Southern Americana and Stephen King on steroids.

Cole played Sheriff Lucas Buck, the seemingly easy-going sheriff of Trinity, South Carolina who collects favours from the townsfolk in return for his help, and then collects in a brutal and often-unexpected fashion. As the season continues, the serialised story evolves into a war for the soul of Caleb Temple (Lucas Black), a young orphan boy with unusual powers. Buck tempts him towards evil, but reporter Gail Emory (Paige Turco) and Dr. Matt Crower (Jake Weber) try to keep him on the side of good. The townsfolk find themselves caught up in the struggle, which starts as a slow-burning, subtle struggle before becoming more apocalyptic as the season goes on.

Way ahead of its time, some of American Gothic’s Southern-drenched horror atmosphere resurfaced in HBO’s True Blood, although that show arguably overdid the camp and humour to negate much of the dramatic impact of the premise. If someone brought back American Gothic with just the right tone, this could be a huge hit.


Dark Skies

As The X-Files ground its way through the 1990s and it became increasingly clear that the writers were making stuff upon the fly with no pre-planning, fans began to wonder what would happen if it had been written by Babylon 5 creator J. Michael Straczynski, famed for his mastery of foreshadowing and setting up plot points years ahead of time to make a much more cohesive storyline.

Dark Skies attempted to answer that question. Written by occasional Straczynski collaborator Bryce Zabel (along with Brent Friedman), the show had a pre-planned five-season arc that was going to unfold across decades. The first season spans almost a full ten years, from 1961 to 1969, and focuses on FBI agent John Loengard (Eric Close) and his wife Kimberly Sayers (Megan Ward) as they uncover evidence that the Roswell incident was real, and the beginning of a clandestine alien attack on Earth by the so-called “Greys.” Top-secret US agency Majestic-12 was formed to fight against the alien invaders, led by Frank Bach (a magnificent J.T. Walsh), but the long war has made the organisation ruthless and paranoid, trampling over civil rights and the Constitution.

As the season progressed, it pitted Loengard and Sayers against the aliens, their possessed human slaves and into an ambiguous relationship with Majestic-12, sometimes as allies and sometimes as enemies. Halfway through the season there was something of a rejig of the premise, with Kimberly being taken over the aliens and it being revealed that the Greys are just a front, with the real enemy being a parasitic species called the Ganglions, who have taken control of most of the Greys and use them as slaves. Towards the end of the season there was also an unexpected alliance formed between Majestic-12 and its Russian counterpart, with Juliet Stuart (a pre-Voyager Jeri Ryan) joining the team as a liaison, and the intriguing hint that the Cold War was actually just a feint created by the US and Soviet governments to believe that humanity was weaker than it really was.

The plan for future seasons was fascinating, with the second season expected to cover the period 1970-76, the third season 1977-86 and the fourth season in 1987-99, culminating with a full-scale Ganglion invasion. The fifth season, set in real-time (2000-01) would have depicted the fight back against the invaders. Obviously, these never happened.

With its rich period detail and a much greater sense of narrative direction than The X-Files, it’s a shame that the show was dismissed as just a knock-off. A remake of the same premise now would be extremely interesting.


Babylon 5
Speaking of Babylon 5, it’s entirely possible that J. Michael Straczynski’s own magnum opus, which aired five seasons from 1993 to 1998, could be due a reassessment. With its complex, rich five-year storyline and its cast of impressive, flawed protagonists, Babylon 5 certainly felt at least twenty years ahead of its time and was seriously underrated during its time on the air.

Some may argue that remaking Babylon 5 is redundant: the show completed its storyline (unlike most of the shows mentioned here) and aired 110 episodes, seven TV movies and half a season of a spin-off before wrapping up. B5 has also been influential on the current run of space operas, particularly The Expanse (Daniel Abraham has acknowledged his huge love of the show). But whilst that’s true, it’s also true that getting modern audiences to watch the original series is increasingly difficult. There’s no sign that Warner Brothers are interested in a HD remaster, and in many respects the show has not aged as well as it might have done. The first and last seasons are both very rough, and the guest cast could be particularly ropey. The original cast was, of course, fantastic but a sadly astonishing number have passed away very young, making a sequel series or continuation almost impossible to consider.

At its heart Babylon 5 was an epic space opera custom-designed for the small screen. A reboot handled in the right, respectful way (with Straczynski’s involvement and reusing the original cast in new roles where appropriate) could become the Game of Thrones of science fiction (and it’s worth nothing that George R.R. Martin was a huge fan of Babylon 5). Unfortunately, it sounds like Warner Brothers are not interested in the idea, at least for now.


Macross/Robotech

Back in 1982, Studio Nue and Shōji Kawamori created a hugely influential animated show: Super Dimension Fortress Macross. The show depicted an alien spacecraft crash-landing on Earth in the South Pacific, alerting the planet (then on the cusp of a Third World War) of the existence of possibly hostile alien life. Humanity rebuilt the starship, the Super Dimensional Fortress (or SDF-1), but when they reactivated the hyperdrive, they gave away the ship’s position to the Zentraedi, who were searching for it. After a pitched battle, the SDF-1’s hyperdrive misfired, delivering it (and 70,000 refugees from a nearby island) to the orbit of Pluto. With the hyperdrive apparently burned out, the ship had to head back to Earth on normal rocket power, which took two years.

During this period the crew fought numerous battles with the Zentraedi, who wanted to capture the ship intact and thus were constantly fighting with one hand tied behind their backs. The story featured both soap-opera-ish developments among the humans of the SDF-1 and within the Zentraedi fleet, as well as epic battles and huge revelations about the nature of the fortress, humanity and the aliens. A final pitched battle sees Earth mostly destroyed and the surviving humans and Zentraedi forced to work together to survive in the aftermath.

In 1985 the series was bought by Harmony Gold in the USA, but they deemed it too short for syndication. It was combined with two other unrelated-but-similar-looking shows (Super Dimension Cavalry Southern Cross and Genesis Climber Mospeada) to create a whole new show, Robotech. Drawing mostly on the Macross material for its backstory, Robotech expands the storyline to some thirty years after the original series, giving the Zentraedi a new master race (the Robotech Masters) and their own nemeses (the Invid) and exploring further conflicts with these two races. There was also an aborted spin-off, The Sentinels, depicting the original Macross characters taking the fight into space (and explaining their absence from the other series).

Macross itself also gained a large number of spin-off series in Japan, including the non-canonical Macross II, the prequel series Macross Zero and various sequels, including Macross Plus, Macross 7 and Macross Delta. Due to legal disputes between the Japanese companies and Harmony Gold, these latter series have not been released in the west. However, thanks to a new deal signed between the companies in 2019, there are plans to perhaps remedy this.

Both Macross and Robotech have their hardcore fans, and of course modern anime fans consider it sacrilege to rewrite and re-edit original Japanese material, so any reboot of the series would likely be contentious, whether it was a redoing of Macross or Robotech. But given Netflix’s success with relaunching Voltron and given the end of the long-running legal dispute between the US and Japanese creators, this project must be on their radar. With the much-mooted live-action version of Robotech apparently on the backburner (having gone through two directors in rapid succession), it might be time to see the SDF-1 and its crew back on the small screen again.


Rome

HBO’s epic retelling of the story of the fall of the Roman Republic and the rise of the Roman Empire to replace it was one of the most lavish TV shows ever made, with colossal sets, rich costuming and fantastic casting. It feels very much like a practice run for Game of Thrones, sharing a lot of DNA with the latter show in terms of brutal writing, graphic violence and, if anything, even more sex.

It was also short and curtailed. HBO aired two seasons in 2005 and 2007, but were left high and dry when the BBC bailed on cofunding a third season. HBO panicked at the show’s huge budget and dropped it, only to later recant after huge DVD sales and increased viewing figures through the second season’s run. By the time HBO felt ready to remount it, the moment had passed and the in-demand cast (including Kevin McKidd, James Purefoy and Polly Walker) had scattered to numerous other projects.

There are various options for a rebooting of the show. One idea might be to simply remake the original with a new cast (and perhaps a bit more fidelity to actual history, such as using Clodia rather than Atia and depicting the Battle of Philippi as the complex, multi-week campaign it really was), since the stories of Julius Caesar, Augustus, Mark Antony and Cleopatra are of course timeless.

A more interesting idea might be to pursue the notion that HBO themselves had five or six years ago which never took off. The original Rome was going to have a time-jump in the fourth season to the time of Jesus, with the descendants of Timon (Atia’s Jewish hatchet-man in the original show) playing a key role in events. However, after the show was cancelled HBO instead considered a fresh adaptation of Robert Graves’ I, Claudius and Claudius the God, previously adapted as a prestige BBC mini-series in the 1970s. Using the Rome sets (most of which are still standing in Italy, although some were damaged by fire in 2007), the story could be rejigged as a Rome sequel, with many characters returning in their later years of life.


UFO

In 1970, Gerry Anderson was best-known as the creator of a series of puppet shows for kids with insanely elaborate production views: Fireball XL5, Stingray, Thunderbirds and Captain Scarlet and the Mysterons (among many others). UFO was his first live-action project, combining real actors with his trademark elaborate sets and visual effects, courtesy of the late, great Derek Meddings.

UFO remains an outlier among Anderson’s work. It was adult, strange, paranoid, dark, grim and occasionally barking mad. If Anderson’s other shows (excepting maybe Captain Scarlet) reflected the colourful, optimistic tone of the 1960s, UFO reflected the dark side, musing on drug abuse, the PTSD of war and the paranoia that comes from fighting a secret war against an alien infiltration force.

The premise is that Earth is under attack by alien forces. Under great secrecy, an international organisation named SHADO (Supreme Headquarters, Alien Defence Organisation) is established to defend the planet. The defence network consists of Interceptors, space fighters launched from Earth’s moon; Skydiver, a sub-launched aerial combat craft; and rapid-response ground troops deployed from APCs. The series mostly follows operations from SHADO HQ (hidden under a film studio), where Colonel Straker (Ed Bishop) masterminds the fight against the aliens. Other characters include Colonel Foster (Michael Billington), SHADO’s newest recruit; Lt. Ellis (Gabrielle Drake), Moonbase commander; Colonel Freeman (George Sewell), SHADO’s second in command; Colonel Lake (Wanda Ventham), SHADO’s computer specialist; and Captain Carlin (Peter Gordeno), the principle Skydiver pilot.

If this all sounds a bit familiar, this may be because Julian Gollop “borrowed” elements of the premise for his 1993 video game UFO: Enemy Unknown (released as X-COM: UFO Defense in the US), which kick-started the X-COM video game franchise. This series was relaunched in 2012 with a new game, XCOM: Enemy Unknown, and continues today.

UFO was way ahead of its time in being dark, rather pitiless in how it killed off characters and rather realistic in how characters were promoted, reassigned or fired, with the cast moving around a lot in roles in a mere 26 episodes. As the show drew to a close, there were interesting revelations about the nature of the aliens and hints that some of the aliens wanted peace. A modern reboot of the show could be very interesting. 


Blake’s 7

At the top of almost every SF fan’s wishlist for a show to be rebooted is Blake’s 7. Created by Doctor Who writer (and creator of the Daleks) Terry Nation, the show ran for four seasons on the BBC in 1978-81. At its height it was – briefly – the biggest show on UK television, even defeating the super-popular soap opera Coronation Street in a ratings war (albeit for the series finale). This was remarkable given that Blake’s 7 was an unabashed, low-budget space opera, complete with wobbly plastic spaceships, even more wobbly sets and rudimentary visual effects.

What made Blake’s 7 work was its utter ruthlessness. The show started off with idealistic crusader Roj Blake (Gareth Thomas) and amoral computer genius Kerr Avon (Paul Darrow) joining forces after being imprisoned by the totalitarian Terran Federation, a blatantly evil version of Star Trek’s Federation (to the unsubtle extent of the Federation’s symbol being the Star Trek symbol turned all the way to the extreme right). Avon and Blake escape with a motley crew of criminals and chancers, find an advanced alien starship called the Liberator and then embark on a war of retribution against the Federation. So far, so Robin Hood.

However, the show had no truck with black and white hats and clearly-drawn lines of good and evil. Blake starts off as a hero, but becomes morally compromised as he becomes more and more willing to accept civilian casualties as “justified” in the battle to pull down the Federation. At a key moment in the series, he is asked if he can accept the hundreds of thousands and probably many millions of deaths that will result from destroying the Federation’s central control computer on Earth, disrupting food and water supplies. Blake says, rather quickly, yes, “because it’s the only way I’ll know I was right.” The moral lines become even more confused when a hostile alien race from Andromeda invades the Federation at the end of Season 2, forcing Blake into an alliance of convenience with his enemies to ensure that humanity is not just wiped out altogether.

In Season 3, Blake disappears and Avon takes control of the Liberator. Initially planning to use the ship for his own selfish ends, Avon constantly finds himself drawn into idealistic struggles and loses his own sense of identity, becoming a hero against his better instincts and loathing himself for it, as he knows he is a fraud. By Season 4, Avon is clearly suffering from paranoia and possibly a personality disorder as he can no longer determine his own motivations. The series ended with what is arguably still the most shocking finale of all time, as the entire regular cast is brutally gunned down by Federation troops, just before Avon – having just murdered a returned Blake after mistaking him for a traitor – makes a futile last stand of his own, leaving his fate ambiguous.

In truth, that finale was more of a happy accident. Another season was planned, which would open with the revelation that the crew had only been stunned and imprisoned, not killed, but the BBC decided to cancel the show on a high, leaving the bloodbath finale as the show’s last word.

Plans for a relaunch have abounded for years, including a Sky One project a few years ago that seemed to fundamentally misunderstand everything about the show and was fortunately abandoned in the planning stages. Many of the relaunch plans revolved around a “next generation” story where a band of new rebels arises, inspired by the legend of Blake and Avon. Paul Darrow would have returned, sometimes in a mentorship role to the new heroes and sometimes as an enemy, having ascended to high office within the Federation. However, the sad passing of Paul Darrow earlier this year seems to have put paid to such talk, making a full remake more likely.

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Friday, 28 December 2012

RIP Gerry Anderson

On Boxing Day it was announced that Gerry Anderson had passed away at the age of 83. Anderson was one of the most famous figures in UK TV in the 1960s and 1970s, working on a number of science fiction and fantasy shows. However, he will always be closely associated with a number of children's series featuring puppets operating highly-detailed vehicles: Supercar, Fireball XL5, Stingray, Thunderbirds, Captain Scarlet and the Mysterons, Joe 90 and Terrahawks.

 
In addition to his puppet shows, Anderson created several live-action SF series: UFO, Space: 1999 and Space Precinct (as well as the non-SF The Protectors). Despite his fame and his shows' place in popular culture, he was unable to find a format with longevity: aside from Terrahawks, none of his shows lasted more than two seasons. Thunderbirds returned with a live-action movie in 2004 which Anderson was not involved with, criticised heavily and was panned on release. Anderson did produce a two-season revival of Captain Scarlet in 2005 (using CGI) which was critically well-received, but which was not a financial success.

Despite the setbacks, Anderson's shows were always worth watching. They usually presented a positive view of the future and of the ways that technology could improve people's lives, though tinged with caution over its misuse. His shows also had production values that defied belief for their day: the model effects (and endless, artistically impressive explosions) on Thunderbirds are particularly stunning for a series made in 1965. His 1970-71 TV series UFO (which inspired the 1994 computer game X-COM and its sequels and recent remake) was also notable for being aimed squarely at adults, with a dark theme of paranoia running through the series along with a much grimmer tone than his other work, a move which was very successful.


Anderson also had an influence on other shows. His work inspired Ron Thornton, the creator of the CGI on Babylon 5 and, later, Star Trek: Voyager, to make space scenes more colourful and original (Thornton later worked with Anderson on the new Captain Scarlet). Anderson's habit of putting highlights from the episode in the title sequence of each episode also led to the creators of the newer Battlestar Galactica to do the same thing in their show, somewhat controversially. His work was also very popular in Japan, where even a tribute anime to Thunderbirds was produced in the 1980s (called Thunderbirds 2086 with the permission of the company that produced the original show, but without Gerry Anderson's involvement).

In 2011 Anderson was working on a revival of Thunderbirds using CGI, but the status of the project became uncertain after he was diagnosed with Alzheimer's and had to retire. Hopefully, this project will be revived and introduce a new generation of fans to his work and legacy.

Wednesday, 31 October 2012

Wertzone Classics: XCOM: Enemy Unknown

2015. The Earth is under attack by waves of UFOs. Alien infiltrators are kidnapping humans to unknown ends, or simply going on the rampage to spread fear and terror. To fight back, the nations of the world have established XCOM, an elite force designed to combat the alien menace. With a fleet of interceptor aircraft and well-trained soldiers at their disposal, the forces of XCOM must discover the enemy's purpose, turn their own weapons against them and win the war...or risk the extinction of humanity.



XCOM: Enemy Unkown is a remake and update of the classic 1994 strategy game, UFO: Enemy Unknown (aka X-COM: UFO Defense in the USA), which in turn was heavily inspired by the 1970 Gerry Anderson TV series UFO. It's a turn-based strategy game in which you command the defence of Earth against an encroaching alien menace. The original game is still held as one of the best strategy games of all time (if not one of the best games of all time) and remaking it is a brave move, but one that Firaxis seem to have pulled off well.

As with the original, the game is divided into two distinct sections. Between missions you hang out at your base, which is initially small but can be expanded to incorporate new laboratories, workshops and other facilities. At your base you can research new technologies, recruit new soldiers and build new equipment for them. You can also upgrade your interceptor aircraft and build and launch new satellites to increase your chances of intercepting the UFOs before they can cause havoc. Increasing your satellite coverage is also important to mollify your financial backers: if a country suffers too much damage in an alien attack or does not feel that XCOM is protecting it, it will withdraw from the XCOM project, delivering a serious blow to your finances. Once you don't have anything more to do, you can hit a button to speed up time, with the game pausing again to let you know about important news (such as research being completed or the completion of a facility's construction) or with news of a fresh alien incursion. Sometimes you have to scramble interceptors to shoot down a UFO, but at other times UFOs will land of their own accord. In either case, once an alien hotspot has been detected, you can send a Skyranger dropship packed with troopers to investigate.

At this point the game moves onto a 3D map depicting the area of operations (sometimes a town packed with civilians, or an empty stretch of countryside, or an alien base).You move your troops around this area in turns. On each turn you can move your troopers, have them fire at any aliens in range or switch to an 'overwatch' mode, which basically stores up their move until the aliens' turn, when they can automatically fire on any aliens who venture into their line of sight. You have to be careful as the aliens often do the same thing, and moving might trigger an alien attack of opportunity on their turn. Combat is undertaken by your troops aiming at the enemy with a percentage chance being shown of how likely the attack will be. Cover is vitally important, with both full and half-cover available to protect combatants, so flanking is critically important, as is the use of heavy weapons that can destroy cover. As the game proceeds your squad size increases (from four to six troops) and you gain access to devastating new weapons, including laser and plasma weapons, as well as psi-powers and expendable robotic drones.



The game itself is fairly straightforward, but what prevents the standard prodcedure (research and build stuff, shoot down UFO, fight on 3D map, rinse and repeat) getting repetitive is the importance placed on your decisions. Do you expand satellite coverage early on, but then lack the funds needed to research new weapons? Can you risk neglecting your interceptors' weapons in favour of upgrading your troopers' rifles? This also extends to your individual (and highly customisable) soldiers, who gain experience and new abilities between missions. Gaining new abilities (such as the ability to use three medikits per mission instead of one) comes at the cost of sacrificing others, and careful decisions have to be made. You can be fairly ruthless, upgrading your troopers' offensive weapons whilst ignoring their defences, since recruiting fresh troops to replace the slaughtered is inexpensive. But experienced combat veterans have powerful abilities, so you may want to pump resources into armour instead. There are numerous approaches you can take to the game, which immensely rewards replayability.

Presentation-wise, the game is slick but not lightweight. The UI is straightforward and instinctively easy to understand, whilst the 3D graphics are more functional than impressive, but with an attractive art style and some cool explosions. Sound effects are good, the alien designs (many of them directly upgraded from the 1994 originals) memorable and interesting, and there's even some pretty good characterisation of your various advisors. One mild misstep is a lack of personality and character amongst your soldiers (since you have full control of their development), which makes some events in the endgame not resonate as strongly as they should.

The game is quite hard, even on the easier difficulty levels, and does not tolerate too many mistakes. Many players, particularly those not familiar with the original, may find themselves having to play through several dummy runs to get acquainted with the concepts and controls before launching a proper campaign (this is not helped by a story-driven tutorial mode which doesn't actually do a good job of giving you the tech you need urgently in the early game period). Still, it's a refreshing change to find a game these days which will punish you but not overwhelm you with frustration to the point where you stop playing. On the contrary, XCOM is compulsive stuff, with the "Just one more turn," mentality resulting in you staying up until ridiculous hours trying to acquire that plasma rifle or bring down that alien base.

On the negative side, the game does lack some of the freedom of the original, such as the ability to exchange equipment in the field and bring a lot more troops to the battlefield, whilst the inability to destroy cover deliberately with normal weapons seems a bit limiting. But these are fairly minor complaints. More serious is a series of crashes I experienced shortly after installation, but these stopped after an hour or so and never reoccurred.

XCOM: Enemy Unknown (****½) is a smart, intelligent and engrossing game, with compelling (but also challenging) gameplay and some fiendish opponents. It's a superb update of a classic game but also a great game in its own right, and a clear front-runner for game of the year. The game is available now on the PC (UK, USA), X-Box 360 (UK, USA) and PlayStation 3 (UK, USA).

Friday, 11 December 2009

UFO movie will now be first in a trilogy

In a prior post I commented on plans to develop Gerry Anderson's classic 1970 TV series UFO as a movie. In a new interview, the director, Matthew Gratzner, has indicated their plans are now radically more ambitious for the project.

Skydiver, a possibly somewhat inefficient submarine-launched jet aircraft, but very modest by Anderson's normal standards of unnecessarily complicated vehicles.

The project is now envisaged as a trilogy. The first movie sounds like it will borrow heavily from a storyline in the series about pilot Paul Foster (Joshua Jackson, the only confirmed castmember so far) stumbling across the SHADO organisation and then joining it. The trilogy's storyline is under wraps but comments in the interview suggest it will broadly follow the series arc, in which SHADO gradually uncovers more information about the aliens and their technology and their goals, with a view to eventually defeating them (radical, I know).

Also encouraging is news that after relocating the action to the USA, the latest draft of the script has re-set it in the UK, with either Pinewood or Shepperton earmarked to stand in for SHADO's secret HQ underneath a film studio. The movie will also favour miniatures for the effects sequences, only going digital for sequences that would otherwise be impossible. After Moon recently doing something similar, could we be seeing the start of the long-prophesied CGI backlash? It sounds like important SHADO vehicles like Skydiver will still be used, but no word yet on the iconic Interceptors or the SHADO ground APCs.

No word on the casting of Commander Straker yet, although, as with the original series, he will still be an American. Gratzner states that he favours an international cast for the movie, and has resisted turning any of the male characters into women to increase the number of female roles in the story. However, several of the female characters, including Colonel Lake and Lt. Ellis, will likely have bigger roles than in the series. The director states that have favours Ali Larter (from Heroes) for the role Colonel Lake, which I must admit I'm not sold on. More amusingly, apparently there is an ongoing creative debate about whether the Moonbase technicians will keep their purple anti-static wigs. I suspect he might lose this one, but it's good to know they put up a fight.

And yes, Gerry Anderson will be involved as a consultant on the project. The first movie is expected to film next year to be a major 2011 release.

Monday, 23 November 2009

Gerry Anderson's UFO coming to the movies

Gerry Anderson's excellent 1970 TV series UFO is heading for the big screen. The movie option for the series was bought some years ago and the project has languished in development hell ever since, but according to Variety the project is now being fast-tracked with production expected to begin next year, with Matthew Gratzner directing and former Dawson's Creek star Joshua Jackson (currently in Fringe) playing the role of Major Paul Foster.


The series was Gerry Anderson's first foray into the world of live-action television, having spent the previous decade making puppet-based shows such as Supercar, Fireball XL5, Stingray, Thunderbirds and Captain Scarlet. The show was set in the then-futuristic year of 1980 and saw Earth under clandestine attack from an enigmatic alien race. To confront the alien menace, the Supreme Headquarters Alien Defence Organisation (SHADO) is formed. SHADO headquarters is located under a film studio near London, from where it organises the interception of alien spaceships using Interceptor craft based on the Moon and Skydiver, a submarine whose front section breaks off and turns into an atmospheric fighter aircraft. Ground combat teams could also be deployed via massive tank-like vehicles. However, despite the impressive military hardware on show, some episodes also dealt with much more shadowy struggles between SHADO operatives and alien infiltrators, more along the lines of the Quinn Martin US show The Invaders.

UFO (pronounced 'you-foe' rather than the traditional acronym) was also rather unusual in that it was quite bleak. Our 'heroes' were somewhat morally ambiguous, and sympathetic aliens appeared from time to time who were remorselessly hunted down by SHADO. The aliens' motives are enigmatic and never fully explained, and even episodes where SHADO 'won' were usually undermined by the cost in lives and resources required to get there. The show was also unusual in that it had no central protagonist. Early episodes focused on new SHADO recruit Paul Foster as he learns about the organisation, but later episodes focused more on SHADO commander Ed Straker (Ed Bishop). Some episodes notably focused almost entirely on guest stars as they came into contact with the aliens, with SHADO personnel only appearing in background roles.

It was an absolutely terrific show, but sadly was not renewed for a second season. A few years later Anderson launched an attempt to get it back on the screen, re-focusing the premise on Moonbase and its staff there, and this eventually became a completely different (and rather inferior) series called Space: 1999, in which the Moon gets blown out of orbit around the Earth and somehow ends up crossing interstellar space. It was a very silly show that was intermittently entertaining in its first season and turned into a very bad joke in its second, despite the coolness of the Eagle spacecraft.

UFO's influence lived on, giving rise to the popular 1990s X-COM series of computer games (Enemy Unknown, Terror from the Deep, Apocalypse and Interceptor) which 'borrowed' much of its structure from the SHADO organisation in the series.

The new movie will apparently stay faithful to the original set-up, with a perhaps inevitable change of location to the USA (the new SHADO HQ is located under a Hollywood film studio, for example). Interesting to see how it turns out.