The alien occupation of Earth, aided by the ADVENT military force, continues unabated. XCOM, the organisation committed to defending Earth from alien invasion which is now acting as an underground resistance, has scored some major victories, inspiring the aliens to summon three powerful hunters - the Chosen - to destroy XCOM once and for all. But XCOM also has some new allies to bring to the fight...
War of the Chosen is a huge expansion for the strategy game XCOM 2. Just as XCOM: Enemy Within (2013) completely updated and revised XCOM: Enemy Unknown (2012), improving every element of the game until it shone to perfection, so War of the Chosen attempts to do the same thing for XCOM 2.
In this game's case, it was more sorely needed. The vanilla edition of XCOM 2, released in 2016, was a fine game but also a slightly frustrating one. The turn-based combat section of the game was altogether more polished, more interesting, more varied and just plain more fun than that of the original game and its expansion. However, the strategic metagame was messier, less focused and less interesting than that of the original game. This left XCOM 2 as being a huge step forward over its predecessor in one area and a huge step back in another.
War of the Chosen certainly solves the biggest problem by giving you much more to do on the world map. The original generic Resistance faction has now split into three distinct groups you can ally with: the Reapers, an elite squad of ninja-like sharpshooters; the Skirmishers, a group of ADVENT soldiers who have escaped alien control and rebelled; and the Templars, a group of humans who have embraced the aliens' psionic powers. Winning the trust of each faction requires some work on the map screen, and in turn getting their support means you can aid them through covert actions, joint operations where XCOM and the factions work alongside one another in off-screen adventures. These operations also allow you to level up your soldiers outside of the traditional missions. The rewards - more intel, more Resistance contacts (allowing you to contact new regions without having to build more comm rooms) and even sabotaging the Avatar Project - are impressive and powerful. The factions are also fun in the sense that they had distinct characters to the game, voiced by veterans of Star Trek: The Next Generation.
The aliens, of course, can also bring more friends to the party. There are now 3 powerful special alien characters who are each given control of one-third of the globe. Doing missions in one of those regions can see the Chosen intervening in the battle, giving you a mini-boss to fight. The Chosen can be driven off (but not killed, yet) and they can also achieve their own objectives (usually knocking one of your troops out and scanning them to learn clues to tracking down the Avenger, XCOM's mobile headquarters). Defeat the Chosen and they gain weaknesses (such as a fear of explosives or greater vulnerability to snipers). Fail to do so and they become stronger, eventually amassing enough knowledge to assault the Avenger directly. This has a whiff of Middle-earth: Shadow of Mordor's Nemesis System, a great game mechanic I'm surprised more titles haven't stolen. With the help of the new rebel factions, however, you can also track down each Chosen's lair, eventually mounting an assault to finish them off once and for all.
There are also new ADVENT troop types (including a flamethrower soldier and one with psi abilities) and a new, neutral faction called the Lost. Effectively zombies, the Lost are humans adversely affected by those green alien pods dropped all over the globe at the start of Enemy Unknown. These appear in missions set in abandoned cities and are attracted by explosions and gunfire. Canny players can trick the lost into attacking ADVENT forces, which is very entertaining.
On top of this, you also have new weapons, new research and much greater character customisation, including the ability to form bonds between pairs of soldiers which increases their combat effectiveness when deployed together. Soldiers also become tired after missions and need to be given time off to recuperate, encouraging you to recruit more soldiers rather than just relying one one single super team for every job. There's also tweaks to gameplay, such as offering the ability to reduce the number of time-limited missions from the vanilla game (which everyone hated).
The result is a bigger, brasher and more confident game than the original XCOM 2. There's a lot more going on and you have a lot more choices to make which are more meaningful. The game gives you more control and you do feel like you're running a worldwide resistance movement as you order covert operations to be undertaken, research some much-needed new tech or decide to launch an assault on an ADVENT base. War of the Chosen fixes most of XCOM 2's problems in one fell swoop.
There are, however, some issues. The onslaught of all this new stuff means that campaigns now last a lot longer than previously (my first XCOM 2 playthrough lasted 30 hours, whilst my War of the Chosen playthrough lasted about 50), which means a typical campaign now goes on so long that the game risks getting stale. One of the key issues with XCOM 2, the ridiculous length of time it took to resolve an action (3 days to pick up supplies when you know their precise location? 8 days to rescue a stranded engineer?), remains firmly in place and can make the early game unnecessarily punishing as it takes forever to get going. However, when you do hit a stride the sheer range of option and missions available also means that you will be levelling characters to max level very quickly, leaving you with a huge roster of top-tier soldiers for most of the game who can curb-stomp everything. This leaves the new alien threats, particularly the Chosen, feeling underwhelming as a threat once you hit the mid-game and utterly trivial in the late game period.
There's also the fact that although War of the Chosen dramatically changes an XCOM 2 campaign, the still basic structure is in place underneath and, once you get over the new factions and the Chosen, the game won't offer any new surprises. This was also true of Enemy Within, but in that case it was a very modestly-priced expansion pack which also replaced the original game. War of the Chosen, on the other hand, has been sold as a full-price game which requires XCOM 2 to run, making it a fairly expensive undertaking (less so these last few weeks, when it's been more readily available on sale). For such a higher premium people might be forgiven for expecting much more content. Firaxis have realised this themselves, recently adding the Tactical Legacy Pack which adds more weapons and equipment, more map types and a 28-mission, story-focused campaign, which certainly helps add variety to the game.
XCOM 2: War of the Chosen (****½) improves the XCOM 2 experience and makes it a more rewarding, more fun, deeper and more compelling game. Both the strategic and tactical options gameplay are improved, and there's a richness in the experience that very few games can match. It's not perfect, though, and occasionally the game can feel a bit too whacky and crazy for a series originally rooted in paranoia and horror, whilst nearly doubling the length of the game risks it getting stale.
The game is available now on PC and via the online stores for X-Box One and PlayStation 4.
Showing posts with label xcom 2: tactical legacy pack. Show all posts
Showing posts with label xcom 2: tactical legacy pack. Show all posts
Wednesday, 21 November 2018
Monday, 22 October 2018
XCOM 2: Tactical Legacy Pack
Released back in 2016, XCOM 2 was a worthy, if flawed, sequel to the classic 2012 turn-based strategy game XCOM: Enemy Unknown (itself a remake of the 1993 game X-COM: UFO Defence) and its expansion, Enemy Within. A year later Firaxis released War of the Chosen, an interesting expansion pack to the game which, inexplicably, they decided to sell at the same price as a full-price game. I demurred on purchasing it until it came down in price.
It's taken well over a year, but the expansion has finally come down in price and I'll be checking it out in full soon. However, to make the expansion more worthwhile and better value for money, Firaxis have also released a new expansion for the expansion, the "Tactical Legacy Pack" to make it even better value for money, as it's completely free. Taking place between XCOM: Enemy Unknown and XCOM 2 proper, the expansion charts how the XCOM organisation brought itself back from the brink of extinction after the aliens successfully conquered Earth.
The Tactical Legacy Pack contains several key parts, including a collection of challenge maps which pits your team against a tough objective as well as new items and maps (some of them revamped versions of fan-favourite maps from the original game and its expansion). However, the meat of the pack is something new to the franchise: a narrative and story-focused single-player campaign. A standard game of XCOM consists of two parts, a strategic metagame where you recruit soldiers, research new technology and make decisions on what operations to carry out next against the aliens, and a tactical, turn-based combat mode where you deploy the troops you've chose and outfitted in battle.
The Tactical Legacy campaign throws out the strategic part of the game in favour of a series of missions. There's no research, flying around the globe with the Avenger or recruiting new soldiers (at least, not in the traditional way). Instead you go from battle to battle to battle, with objectives being laid out during the loading screens and in-mission voiceovers. It's an experimental change to the standard XCOM formula and one that is quite interesting, removing as it does the agonising decisions on what troops to bring on missions and what equipment to use, as your troops are selected and outfitted for you.
The campaign is divided into four episodes, each consisting of seven missions. That's 28 missions to get through the story, and will in total take a player between 10 and 15 hours to traverse (depending on the difficulty mode you select). Each of the four episodes has a different focus: "Blast from the Past" sees Bradford (aka "Central") escaping from the fall of XCOM HQ and teaming up with some other survivors to carry out a mission. Along the way he and his new team attract more support and they realise they could transition XCOM into a guerrilla resistance force. "It Came from the Sea" is a nod at the 1994 game X-COM: Terror from the Deep, with XCOM having to fight off an invasion of aquatic chryssalids (sadly, there aren't any actual underwater missions). "Avenger Assemble" sees Lily Shen reluctantly taking to the field as she scavenges crashed Interceptors, UFOs and Skyrangers to get the rebel carrier, the Avenger, ready for launch. "The Lazarus Project" sees both Bradford and Lily entering the field to recruit more elite soldiers for XCOM.
Completing these missions also unlocks weapons, soldier recruits, maps and some new enemy types, all of which will then appear in a subsequent War of the Chosen campaign. The Tactical Legacy Pack therefore offers both a significant amount of gameplay on its own terms as well as a lot of new bonus stuff to enhance a new playthrough of the standard XCOM 2 campaign (although only with War of the Chosen installed; this stuff won't work with vanilla XCOM 2). Also entertainingly, the expansions allows you change the game's soundtrack, between the standard XCOM 2 soundtrack, the Enemy Unknown soundtrack or, impressively, a remixed and upgraded synthwave version of the original 1993 game soundtrack, which is very well-done.
It's hard to knock this kind of material, especially as it's free. One of the criticisms levelled at the pack is that a set of linear missions isn't very XCOM-y, which I sort of agree with. All of the new generation of XCOM games have had linear story missions popping up at one point or another, but as a change of pace from the traditional gameplay type before getting back to the procedurally-generated missions. If you're a purist who hates linear missions, then yes, this might not appeal to you. More irritatingly, the only way to unlock all the stuff from the expansion in a standard game is to play through the missions.
That said, the missions are pretty good and interesting. Selecting troops, equipment and upgrades forces players out of their comfort zone and gets them acquainted with troop classes and weapons they might not normally deploy. You can also massively ramp up the difficulty on these missions to very high levels to make them even more of a challenge for hardened players.
It may be churlish to criticise this amount of free content, but there are a couple of issues that arise. One is that the new missions don't make many concessions to in-universe logic: your soldiers include Reapers and Templars (from War of the Chosen) long before you may have recruited those factions. XCOM 2's conceit is that XCOM lost the war in the original game very early on, but this game sees XCOM using advanced plasma and laser weapons in combat and also features crashed advanced Interceptors from the original game. If, like me, you've not played War of the Chosen yet and decided to join in the hype train with this expansion, there's a hell of a lot of stuff left unexplained (even moreso if you didn't play vanilla XCOM 2 either). Also, given that XCOM 2 launched two and a half years ago in a pretty iffy technical state and has been patched several times, it was somewhat dismaying to see the game still managed to crash several times during my playthrough with occasional graphics and game logic bugs taking place.
Having said that, these problems are more niggling than catastrophic. If you have that itch that only quality turn-based combat can scratch, the Tactical Legacy Pack (****) certainly delivers on that front. The expansion offers a solid gaming experience on its own merits, adds a lot of fresh content to your standard War of the Chosen playthrough, brings in a lot of new challenge maps and skirmishes, expands on the XCOM story and lore, and even brings in a whole new (and presumably expensive) soundtrack. It's a lot of stuff for exactly £0 ($0). The Tactical Legacy Pack is available now on PC and will download automatically for all War of the Chosen players next time you install the game. Firaxis have been unclear on when and if the expansion will be added to the XB1 and PS4 versions of the game.
It's taken well over a year, but the expansion has finally come down in price and I'll be checking it out in full soon. However, to make the expansion more worthwhile and better value for money, Firaxis have also released a new expansion for the expansion, the "Tactical Legacy Pack" to make it even better value for money, as it's completely free. Taking place between XCOM: Enemy Unknown and XCOM 2 proper, the expansion charts how the XCOM organisation brought itself back from the brink of extinction after the aliens successfully conquered Earth.
The Tactical Legacy Pack contains several key parts, including a collection of challenge maps which pits your team against a tough objective as well as new items and maps (some of them revamped versions of fan-favourite maps from the original game and its expansion). However, the meat of the pack is something new to the franchise: a narrative and story-focused single-player campaign. A standard game of XCOM consists of two parts, a strategic metagame where you recruit soldiers, research new technology and make decisions on what operations to carry out next against the aliens, and a tactical, turn-based combat mode where you deploy the troops you've chose and outfitted in battle.
The Tactical Legacy campaign throws out the strategic part of the game in favour of a series of missions. There's no research, flying around the globe with the Avenger or recruiting new soldiers (at least, not in the traditional way). Instead you go from battle to battle to battle, with objectives being laid out during the loading screens and in-mission voiceovers. It's an experimental change to the standard XCOM formula and one that is quite interesting, removing as it does the agonising decisions on what troops to bring on missions and what equipment to use, as your troops are selected and outfitted for you.
The campaign is divided into four episodes, each consisting of seven missions. That's 28 missions to get through the story, and will in total take a player between 10 and 15 hours to traverse (depending on the difficulty mode you select). Each of the four episodes has a different focus: "Blast from the Past" sees Bradford (aka "Central") escaping from the fall of XCOM HQ and teaming up with some other survivors to carry out a mission. Along the way he and his new team attract more support and they realise they could transition XCOM into a guerrilla resistance force. "It Came from the Sea" is a nod at the 1994 game X-COM: Terror from the Deep, with XCOM having to fight off an invasion of aquatic chryssalids (sadly, there aren't any actual underwater missions). "Avenger Assemble" sees Lily Shen reluctantly taking to the field as she scavenges crashed Interceptors, UFOs and Skyrangers to get the rebel carrier, the Avenger, ready for launch. "The Lazarus Project" sees both Bradford and Lily entering the field to recruit more elite soldiers for XCOM.
Completing these missions also unlocks weapons, soldier recruits, maps and some new enemy types, all of which will then appear in a subsequent War of the Chosen campaign. The Tactical Legacy Pack therefore offers both a significant amount of gameplay on its own terms as well as a lot of new bonus stuff to enhance a new playthrough of the standard XCOM 2 campaign (although only with War of the Chosen installed; this stuff won't work with vanilla XCOM 2). Also entertainingly, the expansions allows you change the game's soundtrack, between the standard XCOM 2 soundtrack, the Enemy Unknown soundtrack or, impressively, a remixed and upgraded synthwave version of the original 1993 game soundtrack, which is very well-done.
It's hard to knock this kind of material, especially as it's free. One of the criticisms levelled at the pack is that a set of linear missions isn't very XCOM-y, which I sort of agree with. All of the new generation of XCOM games have had linear story missions popping up at one point or another, but as a change of pace from the traditional gameplay type before getting back to the procedurally-generated missions. If you're a purist who hates linear missions, then yes, this might not appeal to you. More irritatingly, the only way to unlock all the stuff from the expansion in a standard game is to play through the missions.
That said, the missions are pretty good and interesting. Selecting troops, equipment and upgrades forces players out of their comfort zone and gets them acquainted with troop classes and weapons they might not normally deploy. You can also massively ramp up the difficulty on these missions to very high levels to make them even more of a challenge for hardened players.
It may be churlish to criticise this amount of free content, but there are a couple of issues that arise. One is that the new missions don't make many concessions to in-universe logic: your soldiers include Reapers and Templars (from War of the Chosen) long before you may have recruited those factions. XCOM 2's conceit is that XCOM lost the war in the original game very early on, but this game sees XCOM using advanced plasma and laser weapons in combat and also features crashed advanced Interceptors from the original game. If, like me, you've not played War of the Chosen yet and decided to join in the hype train with this expansion, there's a hell of a lot of stuff left unexplained (even moreso if you didn't play vanilla XCOM 2 either). Also, given that XCOM 2 launched two and a half years ago in a pretty iffy technical state and has been patched several times, it was somewhat dismaying to see the game still managed to crash several times during my playthrough with occasional graphics and game logic bugs taking place.
Having said that, these problems are more niggling than catastrophic. If you have that itch that only quality turn-based combat can scratch, the Tactical Legacy Pack (****) certainly delivers on that front. The expansion offers a solid gaming experience on its own merits, adds a lot of fresh content to your standard War of the Chosen playthrough, brings in a lot of new challenge maps and skirmishes, expands on the XCOM story and lore, and even brings in a whole new (and presumably expensive) soundtrack. It's a lot of stuff for exactly £0 ($0). The Tactical Legacy Pack is available now on PC and will download automatically for all War of the Chosen players next time you install the game. Firaxis have been unclear on when and if the expansion will be added to the XB1 and PS4 versions of the game.
Subscribe to:
Posts (Atom)