Showing posts with label alastair reynolds. Show all posts
Showing posts with label alastair reynolds. Show all posts

Monday, 9 November 2020

Alastair Reynolds delivers new REVELATION SPACE novel

Alastair Reynolds has delivered a new novel in his Revelation Space universe, and the first to be set after the events of the original trilogy.

Reynolds rose to fame with the initial Revelation Space trilogy - Revelation Space (2000), Redemption Ark (2002) and Absolution Gap (2003) - and a standalone spin-off, Chasm City (2001). He later added two prequels, The Prefect (2007, reissued a decade later as Aurora Rising) and Elysium Fire (2018); a novella collection, Diamond Dogs, Turquoise Days (2003); and a short story collection, Galactic North (2006).

The new book is called Inhibitor Phase and is set shortly after the events of Absolution Gap, which saw the defeat (more or less) of the machine intelligence known as the Inhibitors, who were trying to prevent the rise of sentient organic life in the galaxy. The new book is not intended as a continuation of the main series, but will be a standalone book.

All being well, Inhibitor Phase should hopefully be released in late 2021 or early 2022.

Monday, 24 June 2019

Love, Death and Robots: Volume 1

Love, Death and Robots is a series of short animated films, mostly based on short fiction published by established science fiction and fantasy authors, and marks a collaboration between Netflix, David Fincher (Fight Club, Se7en) and Tim Miller (Deadpool). There are eighteen short films in total, marking the first time that SF stalwarts Peter F. Hamilton, Alastair Reynolds and John Scalzi have seen their work adapted for the screen.


Sonnie's Edge, based on a Hamilton short story from his Night's Dawn universe (and available in A Second Chance at Eden), is a hyper-violent thriller set in late 21st Century London. It depicts a battle to the death between two genetically-engineered monsters, controlled by human "operators" via the affinity gene (which plays a much larger role in the novels). It's a short, simple story with a killer twist that survives the translation to the screen, although the visceral nature of the violence is quite startling.

Three Robots, based on a Scalzi short, is arguably one of the best films in the collection, and easily the funniest. Three robots land on a post-apocalyptic Earth to take a tour guide of the ruins of human civilisation. There's plenty of paths and comedy, along with an amusing ending. It makes the other two Scalzi offerings, When the Yogurt Took Over and Alternate Histories, feel amusing but slight, short and inoffensive in comparison.

The Witness, written and directed by Alberto Mieglo (one of the visual consultants on Into the Spider-Verse), is one of only two originals in the collection and it is comfortably the worst of the stories by quite a margin. The SF nature of the story is only implied and otherwise the episode is an excuse for an extended chase sequence through some very sleazy locations for no readily apparent reason. The animation style is quite breathtaking, but that doesn't help the short survive when it is in the service of a story this thin.

The other original story for the series, Blindspot (by Vitaliy Shushko), is fun with some good character interplay, but it also ends up feeling a bit underdeveloped. It might have been better to have given these two slots to other modern SF authors to adapt more stories (I could see one of Kameron Hurley's Bel Dame Apocrypha short stories being exceptional in this kind of adaptation, for example).

Suits, based on a Steven Lewis short, is another of the strongest films in the series. The story feels like it takes inspiration from the original StarCraft, with hard-working homesteaders defending their crops from a rapacious alien horde with some impressive battlemech suits. There's some deft characterisation and some great action sequences in this story, although the "twist" ending is a little rudimentary by SF standards.

Beyond the Aquila Rift is the first Alastair Reynolds story to make it to the screen, and they chose a good one. A starship drifts off course due to a warp jump mishap and arrives at a remote space station, with remote chances of rescue or escape. The captain tries to adjust to life, especially after an immense coincidence means he knows one of the people on the station. A brooding sense of mystery ends in outright existential horror. This would be one of the strongest stories in the series, if it weren't for a number of totally superfluous sex scenes which eat up the screen time to no dramatic benefit. The other Reynolds short, Zima Blue, is also very good, but suffers a little dramatically from being a story that's more told than shown.

Ken Liu's Good Hunting, a sort-of cybernetic fairy tale set in a chronologically ambiguous Hong Kong, is another one of the strongest stories in the batch, a fever dream melding fantasy, technology and romance.

The Dump, by Joe Lansdale, is impressively animated but otherwise feels a little pointless. His other story, Fish Night, is more obtuse from a plot perspective, but it is visually beautiful and amusing.

Another three strong stories in the series follow military personnel: Marko Kloos's Shape-Shifters is about werewolves openly serving in the US Army in Afghanistan; Lucky 13 (also by Kloos) is a terrific story about the bond between a pilot and her dropship (there's a distinct Aliens colonial marines vibe to this story which is cool); and David Amendola's Secret War is a terrific story about Soviet soldiers who uncover a horrifying secret in the Siberian wilderness. All three stories are a little bit "video game cut scene CGI," but the character work and action in all three stories is remarkable.

Ice Age, based on a Michael Swanwick short story, is the only one of the set to use a live-action framing device. A young couple, played by Mary Elizabeth Winstead and Topher Grace, discover than a entire civilisation exists inside their freezer in a time-accelerated state and became witnesses to the civilisation's rise and fall over time. It's a fun story.

Sucker of Souls by Kirsten Cross is an enjoyable but fairly standard horror story. Helping Hand, by Claudine Griggs, is a much stronger, hard SF story. Feeling a bit like an addendum to the movie Gravity, it features a maintenance worker who gets into trouble in Earth orbit, and is a terrific slice of classic, old-skool short SF.

Overall, the series is successful in that it brings some genuinely innovative and interesting SF ideas, crafted by some of the strongest writers the genre has at its disposal, and gets them on screen with arresting and often breathtaking visuals. Some of the stories don't work - The Witness is particularly pointless - and one might wish for a broader range of authors (do we really need three Scalzi stories?) but for the most part, the first season of Love, Death and Robots (****) is a success. A second season has been commissioned.

Thursday, 14 March 2019

Netflix's LOVE, DEATH & ROBOTS brings some of SFF's biggest names to the screen

Tomorrow (Friday 15 March), Netflix are releasing a new series called Love, Death and Robots. An anthology series, it showcases eighteen short (5-15 minute) SF films about the title concepts, based on short fiction by some of SFF's biggest names, as well as some films by concept artists.


Executive produced by David Fincher, the anthology series features the following stories with the confirmed writers so far:

Sonnie's Edge by Peter F. Hamilton (set in the universe of The Night's Dawn Trilogy)
Three Robots by John Scalzi
The Witness by Alberto Mieglo
Suits
Sucker of Souls
When the Yogurt Took Over by John Scalzi
Beyond the Aquila Rift by Alastair Reynolds
Good Hunting
The Dump
Shape-Shifters
Helping Hand
Fish Night by Joe Lansdale
Lucky 13
Zima Blue by Alastair Reynolds
Blind Spot
Ice Age
Alternate Histories by John Scalzi
Secret War


Friday, 28 September 2018

Where to Start: The Revelation Space Chronology (updated)

It's been nearly ten years since my first crack at a chronology for the Revelation Space series of novels and short stories by Alastair Reynolds. Since then some new books have come out and comments on the original article have revealed a couple of discrepancies which - hopefully! - have now been fixed.


Chronological Order

AD 2205: "Great Wall of Mars" *
2217: "Glacial" *
2230: "A Spy in Europa *
2358: "Weather" *
2427: The Prefect (aka Aurora Rising)
2428: Elysium Fire
c. 2500: "Diamond Dogs" **
c. 2511: "Monkey Suit" ***
c. 2513-40: "Dilation Sleep" *
c. 2520: Chasm City
c. 2540: "Grafenwalder's Bestiary" *
2541: "Turquoise Days" **
2524-2567: Revelation Space
c. 2600: "Nightingale" *
2605-2651: Redemption Ark
c. 2675-3000: Absolution Gap
2303-40,000: "Galactic North" *


* Story in Galactic North
** Novella in Diamond Dogs, Turquoise Days
*** Story in Deep Navigation


Best Reading Order

Chasm City
Revelation Space
Redemption Ark
Absolution Gap
Galactic North
The Prefect (aka Aurora Rising)
Elysium Fire




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Friday, 16 January 2015

Cover Art: POSEIDON'S WAKE by Alastair Reynolds

Gollancz have revealed the cover art for Poseidon's Wake, the concluding novel in the informal Poseidon's Children trilogy. It follows on from Blue Remembered Earth and On the Steel Breeze and will be published on 16 April.



I like this cover, as it is both retro and current. I do lament the loss of the actual shots of space and starships from the previous books in the series. Both Blue Remembered Earth and On the Steel Breeze are also being reissued with similar cover art.


Monday, 30 September 2013

On the Steel Breeze by Alastair Reynolds

Portgual, 2365. Chiku Akinya is one of three clones, and the only one to remain on Earth. One of her 'sisters' is on a dangerous space mission to the edge of the Solar system, trying to recover a deceased relative. Another is on a massive holoship, more than a dozen light-years from Earth, headed to investigate a giant alien artifact picked up by a powerful space telescope. But some strange events compel Chiku to venture to Venus and Mars, and what she discovers will have important ramifications for her sisters far out amongst the stars.


 
On the Steel Breeze is a semi-sequel to Blue Remembered Earth and the middle volume of the loose-knit Poseidon's Children trilogy. Though readable as an independent novel, a number of references in this novel will resonate more if you have read the previous book.

As before, the book unfolds from the point-of-view of the Akinya family, a dynasty that became rich due to the explosion in Africa's economy. Chiku is the daughter of Sunday, one of Blue Remembered Earth's protagonists, and the novel is told from her fractured POV as memories are shared between her three different bodies. The two main characters are Chiku Yellow, who remains in the Solar system, and Chiku Green, who is living on the holoship (a hollowed-out asteroid fitted with engines and life-support equipment, carrying 10 million people to the planet Crucible) Zanzibar.

The result is, effectively, two SF novellas that unfold simultaneously, with each 'sister' updating the other on what's going on through lengthy radio transmissions that allow them to update and integrate each other's memories, thus giving them a clearer picture than what each individually would be able to find out. There are echoes here of Reynolds's earlier House of Suns (which featured a woman splintered into different incarnations), as well as the Revelation Space books which featured storylines unfolding light-years apart with the speed of light limitation making it difficult for people to communicate with one another. The two stories feel rather different to one another, but ultimately integrate into a mostly satisfying whole.

Chiku Yellow's storyline takes in 24th Century Earth, attempts to explore the planet Venus (complicated by the planet's hellish surface conditions) and visits to Mars and Saturn. Some elements (and characters) from Blue Remembered Earth are revisited in these sequences. This section is enjoyable, but risks retreading the same ground from the earlier novel. This is mostly averted by some excellent descriptions and use of real science, especially in the disaster-movie storyline that unfolds on Venus.

The meat of the story, however, is in the holoship caravan making its way to Crucible at 13% of lightspeed. Here Reynolds lets his imagination have full reign, creating an interstellar society that is trying to survive the agonisingly slow journey without collapsing. There are evocative descriptions of how the holoships work and how they are organised, as well as intimations of their politics. However, a fuller exploration of the caravan is not possible due to a constrained page count and the need to flip back to the other narrative at key points. This helps keep the story on track and focused, but it does result in some lost depth to the Zanzibar storyline. Most notably, a climax to that storyline revolving around the complex politics of both the holoshop and the caravan as a whole lacks resonance due to those elements not being explored in greater detail earlier.

Reynolds admirably raises the tension and stakes as the story switches back and forth across the light-years, building up the narrative drive in a way that Blue Remembered Earth rather lacked. However, this tension is then dissipated by an undercooked finale: Chiku reaches Crucible, some fascinating events unfold there and the book rather abruptly ends. I'd hesitate to call it a cliffhanger, but there's a lot of unresolved events and elements left for the final book in the series to address. It also doesn't help that the main theme of the series (strongly hinted at in the first volume) seems to be the struggle between organic life and the machine life it creates. This is not a new theme for Reynolds (it was also explored in the Revelation Space series) and he comes at it from a different angle here, but those who have watched the new Battlestar Galactica TV series or played the Mass Effect video game trilogy may find themselves groaning at the re-use of a very familiar trope. How successful Reynolds is in putting a fresh spin on it remains to be seen, as it appears to be an idea which will be explored more in-depth in the third book in the series.

On the Steel Breeze (****) is a fine hard SF novel that explores some interesting and intelligent ideas. The book's two-part structure allows for a lot of story to be explored efficiently, but also results in some elements not being as fleshed-out as might be desired. In addition, the ending is abrupt and there is no guarantee that the next book will explain much of it (the third book, it is rumoured, will pick up thousands of years later). It's still a fascinating novel and for much of its length is a better book than Blue Remembered Earth, but it also definitely suffers a bit from 'middle volume syndrome'. The novel is available now in the UK and next year in the USA.

Tuesday, 9 April 2013

New Cover Art: Alastair Reynolds & Chris Wooding

Two forthcoming releases have had their cover art revealed. First up is On the Steel Breeze, the second novel in Alastair Reynolds's Poseidon's Children sequence and the sequel to last year's Blue Remembered Earth. On the Steel Breeze will be out on 15 August:


Second is the fourth and concluding volume in the Tales of the Ketty Jay sequence by Chris Wooding, The Ace of Skulls. This book is set for release on 19 September:



Wooding has also provided an update for American fans of the series. The much-delayed third volume, The Iron Jackal, will be published by Titan in March 2014 and The Ace of Skulls in August 2014.

Tuesday, 19 February 2013

Map of the REVELATION SPACE universe

Alastair Reynolds has posted this map of the star systems that appear in the Revelation Space novels and short stories.


The map was created by Richard Terrett, a fan of Reynolds's work.

Saturday, 21 January 2012

Blue Remembered Earth by Alastair Reynolds

Tanzania, 2161. The matriarch of the Akinya family, Eunice, a famous pioneer of space travel and exploration, has died at the age of 130. The family convenes for the funeral, but grandson Geoffrey would prefer to be carrying on his research into elephant cognition. When an anomaly is discovered amongst Eunice's possessions, Geoffrey is asked to investigate, the beginning of a journey that will take him from Earth to the Moon to Mars...and further still.


Alastair Reynolds's new novel is the first in a new sequence, Poseidon's Children, which will span 11,000 years of human history. As such, the three books in the sequence will presumably be stand-alones, divided by immense gulfs in history, but with added context given to the reader by reading all three in order. Reynolds and his publisher have backed away from the 'trilogy' moniker (and the 'Book One of Poseidon's Children' tagline present on some early drafts of the cover has been removed) to de-emphasise the idea this is a serialised story that people will have to wait years to be concluded.

Reynolds is noted for having a somewhat grim vision of the future in his previous books, so Blue Remembered Earth is notable for its more optimistic tone. The human race has become richer and more technologically advanced than ever before, with Africa now driving the world economy and formerly war-torn, poverty-stricken states are now prosperous and driven. The price of this new era of peace and development is the Surveilled World, a state of near-total coverage of the planet by AIs which intervene if any crimes are detected. As a result almost no crimes or murders have been committed in decades (although Reynolds, a noted fan of crime thrillers, can't help dropping one puzzling and apparently impossible murder in as a subplot). This near-total surveillance state is not so prevalent on other planets and moons, however, due to time-lag issues.

The book is essentially a treasure hunt, with Geoffrey and his sister Sunday following the trail of clues left behind by their grandmother which ultimately leads to the Big Reveal. The trail, and the resulting plot, are somewhat convoluted and, it has to be said, unconvincing. Nevertheless, the story is entertaining with a constant stream of inventive ideas: an area on Mars controlled by rogue machines; an AI simulacrum of Eunice who provides advice and becomes more and more like the real Eunice as they uncover more information; attempts to help improve the quality of life for zoo elephants by merging them holographically with a real herd in the African wilderness; and a system-wide telescope being used to scan for signs of life on other worlds. The characters, particularly Geoffrey and Sunday (our main POV characters) are well-developed as we learn their respective reasons for turning against the family's strict business-oriented hierarchy, but even their antagonistic siblings (who initially appear to be villainous) are fleshed-out satisfyingly by the end of the book.

As the most low-tech of Reynolds's books to date, Blue Remembered Earth is perhaps his most conservative in terms of ideas and scale and scope. This isn't a bad thing and he seems to enjoy working under greater technological constraints than previously, but occasionally he seems to chafe against the restrictions (the robots on Mars and the large-scale mining of the Oort Cloud both seem somewhat more advanced than the tech elsewhere). He also doesn't fully explore the freedom implications of having a state of total surveillance, other than in a cursory surface manner.

Still, Blue Remembered Earth (****) is highly readable, brimming with ideas and refreshingly optimistic. Recommended. The novel is available now in the UK and on 5 June 2012 in the USA.

Sunday, 16 October 2011

Cover art for BLUE REMEMBERED EARTH by Alastair Reynolds

Here's the cover art for Blue Remembered Earth, the first book in the Poseidon's Children sequence by Alastair Reynolds. This new sequence will comprise three novels set at different points over 11,000 years of future history. The first novel focuses on an industrialised Africa as humanity settles the rest of the Solar system.


The novel is due out in the UK on 19 January 2012 and in the USA on 5 June 2012.

Thursday, 21 July 2011

Alastair Reynolds to pen DOCTOR WHO novel

With Michael Moorcock penning last year's big Doctor Who hardcover and Dan Abnett writing this year's one, BBC Books seems to be developing a taste for getting known SF figures to work on the series. They have just announced that SF author Alastair Reynolds is working on a Doctor Who novel called Harvest of Time.


The book will feature the Third Doctor and Jo Grant facing the Master. In his blog post on the subject Reynolds talks about his love of the series and why he decided to use this particular Doctor/companion/enemy combination.

The novel should be released in 2012.

Friday, 1 April 2011

New book covers from Gollancz

Some new cover art for your consideration:


The Islanders by Christopher Priest, his first novel since 2002's brilliant The Separation, is my most eagerly-anticipated novel of the year (yes, including ADWD). It's due in September.


The UK cover for Brandon Sanderson's Warbreaker, due in December.


The cover for Alastair Reynolds' Blue Remembered Earth, due in January 2012.

In all cases this is work-in-progress which may be subject to change before release.

Tuesday, 21 December 2010

Alastair Reynolds delivers new novel

Alastair Reynolds has delivered Blue Remembered Earth, the first volume in his Poseidon's Children Trilogy (formerly known as the '11K Trilogy'), to Gollancz. The book is currently listed for publication in June 2011, although that isn't final and may slip into the autumn.

The book is set in the 22nd Century and sees humanity beginning to expand into space, with much of the action taking place on Earth, Mars and the Moon. The second and third volumes will cover humanity's colonisation of the Solar system and beyond over a period of eleven thousand years.

Tuesday, 26 October 2010

Does science fiction need faster-than-light travel?

The simple answer to that is: no, but it's fun.

The slightly less-simple answer to that is no, but the number of science fiction authors, even 'hard' SF authors, who don't try to explore what an FTL-less universe would be like is surprising.

The Enterprise goes plaid.

According to Einstein and backed up by many theories since, the speed of light is the absolute maximum velocity that any object within our universe that possesses mass can travel at. This speed is just short of a startling 300,000km per second, but interstellar and even interplanetary distances dwarf this number. Travelling to the moon at the speed of light would still take 1.3 seconds, for example, whilst the Sun is 8 minutes, 19 seconds away. Travelling to our nearest interstellar neighbour, Alpha Centauri, would take about four and a half years. It would take 100,000 years to cross our galaxy from one side to the other and two million to travel to Andromeda. Compared to the size of the universe, that's still mucking around in our back yard.

For this reason, most works of science fiction employ a faster-than-light (FTL) drive which circumvents the lightspeed restriction. The name is actually a misnomer, as simply accelerating past the speed of light is impossible (it would require infinite energy and would also result in time going into reverse for the traveller, creating significant paradoxes). Most FTL 'cheats' by allowing the traveller to suspend the rules of relativity by instantly teleporting from one point to another by way of wormholes (used in Dune or Peter F. Hamilton's work), or by 'warping' space so the laws of physics no longer apply (this is the favoured approach in Star Trek). Another approach is to have spacecraft move into a parallel universe which is either much smaller than our own but where every point corresponds to a point in our universe. This approach is favoured in Babylon 5, where a ship enters hyperspace, travels a few hundred thousand kilometres, and returns to our universe several light-years from where it started out. Warhammer 40,000 uses a similar realm known as the Immaterium (popularly called the Warp) although the difference is scale is not so extreme, where journeys between stars a few light-years apart can still take days or weeks, whilst traversing the entire Galaxy takes several years. Star Wars mixes the two approaches by having a ship accelerate in real space to lightspeed and is then blasted into hyperspace by the acceleration.

All of these approaches and many others are interesting, but tend to ignore a very interesting feature of real-life physics, namely time dilation.

As a spacecraft approaches the speed of light, relative time on board the spacecraft slows down compared to the outside universe. For example, a spacecraft that travels to Alpha Centauri and back again at 90% of the speed of light would appear, from the POV of people on Earth, to take roughly nine years to complete its trip. From the POV of people aboard the spacecraft, however, it would take just a few weeks. As lightspeed is approached, time aboard the spacecraft slows to the point where immense journeys that take thousands or even millions of years from the perspective of the outside universe are achievable in just a few years of on-board travel.

In fact, time dilation can create incredibly warped effects. A ship that left Earth and could constantly accelerate at 1G would achieve 99.99999% of lightspeed and, as a result, could reach the edge of the observable universe (about 13.5 billion light-years away) in less than a century of on-board time, i.e. within a human lifespan. Of course, this would require a fantastically advanced space drive and some mechanism to prevent the ship from exploding the second it hit any interstellar debris larger than a pinhead, but it is certainly feasible within the laws of physics as we currently understand them.

On a more modest scale, ships accelerating to appreciable fractions of lightspeed and flitting back and forth between nearby stars is reasonably realistic and, in fact, is the basis of interstellar travel in Alastair Reynolds's Revelation Space universe. For the stories to unfold in the Revelation Space novels, Reynolds has two storylines proceeding in tandem on different planets, but they are actually taking place in different years. For example, Storyline A is happening in AD 2500 but Storyline B is taking place in AD 2530 on a planet thirty light-years distant. At some point the characters from Storyline A get on a spacecraft equipped with a Conjoiner drive (which allows rapid acceleration to 95%-99% lightspeed) and travels to the second planet, where they arrive in AD 2530 and join in the storyline there. Thanks to time dilation, the journey only seems to take a few months, maybe a couple of years, from the perspective of the first set of characters, and they age accordingly.

The Millennium Falcon flies into a Doctor Who title sequence, circa 1976.

Bizarrely, very few SF authors seem to pursue this way of handling FTL travel. Mainly this is because space operas love to have multiple sets of characters on multiple planets and it's important that the journeys between the planets take place very quickly and everyone remains in the same temporal space as everyone else otherwise things will get very confusing very quickly. This is a decent enough reason, and is necessary to make the stories make sense. However, it is intriguing that more stories are not written which take into account the lightspeed restriction from the outset.

Outside of Reynolds though (and Reynolds does include a back-door FTL method in the Revelation Space books, albeit a method that appears to be inaccessible for humans, and does use FTL in other books), the only author who seemed to rigorously enforce the lightspeed limitation was Arthur C. Clarke (with the sole exception of 2001: A Space Odyssey, and even there the FTL method was retconned out of existence in the sequels). His Rama Cycle of novels had an alien spacecraft travelling at a bit above half the speed of light (taking twelve years to travel the eight light-years from Earth to Sirius, for example), whilst The Songs of Distant Earth has a human-built spacecraft travelling at lower speeds with the crew in suspended animation.

Whilst the development of new physics which permits FTL travel is possible, at the moment such a drive appears flat-out impossible. While this should not restrain authors' imaginations from using FTL methodology, it is a shame that more authors do not employ time dilation as an acceptable way of getting characters between stars without dropping dead from old age as certainly that appears to be the only way of realistically carrying out interstellar travel at this time.

Recommended reading
Pushing Ice and the Revelation Space Trilogy (Revelation Space, Redemption Ark and Absolution Gap) by Alastair Reynolds.
Rama II and The Garden of Rama by Arthur C. Clarke and Gentry Lee.
The Songs of Distant Earth by Arthur C. Clarke.

Wednesday, 25 August 2010

News and Updates

The first omnibus of Paul Kearney's superlative Monarchies of God series, Hawkwood and the Kings, should be hitting bookshelves in the UK and US around now. Supporting the move is a smart full-page advert which should also be appearing in British SF publications around this time:


Nice.

In other news, Alastair Reynolds has settled on a title for his next project. Previously described as the '11K Trilogy', the working title for the new trilogy is Poseidon's Children, with the first novel likely to be called Blue Remembered Earth. The book is set to appear sometime in 2011.

Tuesday, 29 June 2010

A free Alastair Reynolds book for SFX readers

Readers of the UK's SFX Magazine (or, indeed, non-regular readers who want to pick up a copy anyway) have an interesting bonus in store for them this month. Issue 198 - on sale tomorrow in the UK - has a voucher which can be redeemed at any participating branch of Waterstones for a copy of Alastair Reynolds' House of Suns in mass-market paperback.


SFX has a RRP of £3.99, so even if you just get the magazine to pick up a copy of the book, you're effectively saving 50% off the cover price of the novel and getting the magazine free. Great news, particularly for me since I get SFX every month anyway, am a huge Reynolds fan, and hadn't previously gotten round to picking up House of Suns :-)

Tuesday, 8 June 2010

Common mistakes in SF&F

This is one everyone can join in on. What are the most common errors you see people making about SFF books? Not spelling mistakes or things of that nature, but more assumptions that people make and trivia that commentators may not be aware of? Here's a few to get started:


1. It's Otherland, not Otherworld.

Tad Williams' four-volume Otherland series is a fine 'rationalised fantasy', with the fantasy elements taking place in a VR simulation in late 21st Century South Africa. However, everyone and their uncle seems to get the name wrong, calling it Otherworld. To be honest, this is probably a more accurate title, but it's not the right one. Yet I've seen bloggers, magazines and even hardcore Williams fans make this mistake as well.

Anomander Rake not present.

2. It's Steven Erikson, not Steve Erickson.

The author of the Malazan series is called Steven Erikson, not Steven Erickson. This is probably the single most common mistake I encounter on forums, and used to make it myself. You may say, so what? But in this case the distinction is important, as there is also an accomplished, award-winning speculative fiction author called Steve Erickson who has written books such as Arc d'X and Zeroville and championed a young Neil Gaiman during his Sandman days (he wrote the introduction to one of the graphic nove collections). Of course, to add to the confusion, Malazan Steve's real name is actually Steve Rune Lundin, with Erikson as a pen-name (according to rumour, adopted because it puts his and Ian Esslemont's Malazan books next to one another on the shelf). In a similar vein, Frederik Pohl gets renamed 'Frederick' quite a bit as well.


3. Nights of Villjamur isn't Mark Newton's debut novel.

Mark seems rather embarrassed by it, but a year before Nights of Villjamur came out, British small press Pendragon Publishing put out a book by him called The Reef. It's a proper novel, 310 pages in length, and is set in the same world as his Legends of the Red Sun series (albeit thousands of years removed in a remote part of the world). More importantly, despite Mark's claims, it's actually pretty good.

But who'd win in a fight between an Ultramarine and Jim Raynor?

4. Warhammer & 40K predate WarCraft and StarCraft.

Penny Arcade put it best, but it's not uncommon to see people making this mistake even today: Dawn of War ripped off StarCraft, Warhammer Online ripped off World of WarCraft, the Tyranids are totally repainted Zerg and so on. You know, ignoring the fact that Warhammer debuted in 1983 (eleven years before WarCraft: Orcs and Humans) and Warhammer 40,000 in 1987 (eleven years before StarCraft). And that Blizzard reportedly asked Games Workshop to do official Warhammer computer games in the early 1990s and were turned down, so had to create their own IP. Not knocking Blizzard here (StarCraft II will be my first day-of-release PC game purchase in almost three years) who make fantastic games, but the idea that Games Workshop stole anything from them is chronologically impossible.

5. The Wolfman predates Twilight.

By about sixty-five years. Seriously.


6. The Halo is more like a Culture Orbital than the Ringworld.

The titular construct from Bungie's X-Box games is actually much more like an Orbital from Iain M. Banks' Culture novels than Larry Niven's Ringworld (from his classic 1970 novel of the same name). They pretty much all look the same, but famously Niven's construction is too big to actually work in accordance with the laws of physics, and increasingly ridiculous explanations are offered in the succeeding books as to how to stabilise the structure, including fitting rocket engines the size of Jupiter to it. The Culture Orbitals are 'merely' 3 million km across and much more stable. Oddly, it's the computer game which makes the most sense, with the Halos only being about 10,000 km across. The biggest similarity between the two is that both Orbitals and Halos orbit a star (the latter in conjunction with supermassive gas giants), whilst the Ringworld completely encloses it. All of that said, Microsoft did give Niven a complimentary X-Box and copy of the game, acknowledging the visual similarity of the design.

7. A Song of Ice and Fire, not Fire and Ice

I thought we'd seen the back of this one many years ago, but the recent announcement of the HBO TV series has seen a whole truckload of coverage of the books and the series in more mainstream outlets. Thus we are now seeing stories about A Song of Fire and Ice, an SF series set on the planet Westeros where the seasons last for forty years, or some other butchering of title and premise. Less of a criticism of SF fans as mainstream journalists who can't even be bothered to look at Wikipedia for five minutes.

The 'successor' to Revelation Space, but not the 'sequel'.

8. Chasm City is a Revelation Space 'novel', but not part of the Revelation Space 'Trilogy'.

Alastair Reynolds' first novel was Revelation Space, the first novel to be published in the Revelation Space Trilogy and also the first book set in the wider Revelation Space setting (note to authors: calling your book, series and wider setting all the same thing can be confusing). It was followed by Chasm City, which was marketed as the follow-up to Revelation Space, but is not Book 2 of the Revelation Space Trilogy, whilst it is the second book in the wider Revelation Space setting and in fact takes place immediately before the events of Revelation Space (its main character has a cameo in Revelation Space, a cameo that would have passed readers by as they had no idea who he was and it was so fleeting it's unlikely they'd remember him when Chasm City came out a year later). At the time of publication this was extremely confusing, although with the distance of ten years, the completion of the trilogy and the arrival of additional books in the same setting, it is now easier to sort things out, but even so there remains some confusion over what book goes where in what order.

9. Gentleman Bastard, not Gentlemen Bastards.

Scott Lynch's fantasy sequence is called The Gentleman Bastard, singular, a reference to the central character of Locke Lamora. The confusion is understandable since Locke's gang is called the Gentlemen Bastards, but the singular title makes more sense given the fate of many of the Bastards and their allies in the first two books.

Impressive? Yes. Even remotely plausible? Not really.

10. A Dyson Sphere isn't what writers often think it is.

In SF parlance, a Dyson Sphere is a solid shell completely enclosing a star at a distance of roughly 1 AU, providing a living surface billions of times greater than that of a terrestrial planet, powered by absorbing 100% of the energy of the englobed star. Whilst a fantastic and mind-blowing idea, it's not actually what the term means. A 'proper' Dyson Sphere in fact consists of many individual solar collector satellites stationed in orbit around the Sun, absorbing the energy and returning it to Earth for use. Freeman Dyson, the creator of the concept, was not a fan of the 'sold shell' approach, finding it unconvincingly unrealistic. Also, vast numbers of problems have been identified with the 'solid shell' approach, enough to render the idea almost completely unfeasible. But SF writers still use them (and misuse the name) because the idea is cool.

Further suggestions will be gratefully received.

Tuesday, 16 March 2010

TERMINAL WORLD available now in the UK

Alastair Reynolds' Terminal World, my highest-rated 2010 novel so far, is available now from all good bookshops in the UK, and from Amazon.co.uk and the Book Depository for those of an overseas persuasion. An American edition will follow on 1 June 2010.


In this book Reynolds combines planetary romance, steampunk, hard SF and the New Weird to terrific effect, making for one of his best books to date. Highly recommended.

Wednesday, 9 December 2009

Terminal World by Alastair Reynolds

Spearpoint is a city unlike any other. A vast spire dozens of leagues in height, the city and the world around it are divided into zones of different energy states. Different technology and energy sources work in each zone, and any person who spends long periods in another zone may be doomed to death without periodic drug treatments.


Dr. Quillon is a pathologist, performing post-mortems for the city's law-enforcement agencies in the relatively high-tech zone of Neon Heights. But when Quillon's past catches up with him he has to flee the city. Aided by a young woman named Meroka, a specialist in smuggling packages where they need to go, he finds the world beyond the city to be a strange and alien place. When an unprecedented zonal shift threatens to destroy Spearpoint altogether, Quillon finds himself torn between flight and finding a way of helping ensure the survival of his home.

Terminal World is the ninth novel (and twelfth book overall) by Welsh SF author Alastair Reynolds, best-known for his Revelation Space universe and stand-alone novels such as Pushing Ice and Century Rain. Shortly after this book was handed in, Gollancz gave Reynolds a massive £1 million ($1.6 million at the time) contract for ten new books over ten years. Based on the impressive quality of Terminal World I'm not surprised by this.

Reynolds' normal setting is far-future space opera, usually slanted with elements of gothic horror and film noir. Terminal World sees him doing something different. The novel seems to be more inspired by the New Weird, with some of the atmosphere of China Mieville's novels seeping through (most notably, and interestingly as it came out after Reynolds completed this book, The City and the City, although the lovingly-rendered city also invites comparisons with Perdido Street Station). There is also a strong steampunk flavouring to the novel. Some of the noir elements are still present, particularly in the earlier sections detailing the flight from the city, but the horror elements are restricted to a few creatures and one of the antagonists.

The characters are excellent, well-rounded and convincing. Quillon and Meroka are solid protagonists, people from different backgrounds allied together by circumstances. The other characters they encountered in their travels, such as Fray and Captain Curtana, are likewise well-handled. In my review of FlashForward I attributed that novel's old-fashioned style to its expositionary characters who exist purely to serve the plot. Here the characters are fleshed-out and believable in their own right.

Reynolds also seems to have developed a hitherto unsuspected superb aptitude for writing great battle sequences, with heavy autocannon-armed airships blasting away at one another, the repelling of boarding actions and so on. It's only a small part of the book, but it's great stuff.

At the core of Terminal World lies a huge mystery. Interestingly, it's a mystery that the central characters, Quillon and Meroka, have no real interest in. One of the side-characters does and spends some time discussing it, but at the end of the day he backs off from pursuing it, leaving the reader to digest all the small pieces of evidence that have built up over the course of the novel. What is Spearpoint and what was its original purpose? Why is this the 'Terminal World'? What is the secret of the mysterious Bane and the zones? What is the Eye of God? Enough information is presented for the reader to come to several different conclusions, but the author leaves some of these answers pleasingly ambiguous. There is certainly plenty of scope for a sequel or further books in the same setting.

Terminal World (*****) is superbly well-written with great characters and a fiendishly intriguing mystery. It is a mixture of old-school planetary romance, hard SF, the New Weird and steampunk, all tied up in one rich and enjoyable package. Reynolds tries something new here and it pays off, delivering one of his very best novels to date. Terminal World will be published in the UK on 15 March 2010 and in the USA on 1 June 2010. The absolutely gorgeous UK cover art can be seen in its full glory here. Reynolds' next work will be the 11K Trilogy, which explores humanity's development over eleven thousand years of future history.

Sunday, 28 June 2009

The Revelation Space books by chronology

With the news circulating about Alastair Reynolds' major new publishing deal, I've noticed that there's been a fair bit of interest circulating on forums by people who haven't tried reading him before and want to know where to start.

For the stand-alones, it's pretty straightforward. The novels Century Rain, Pushing Ice, House of Suns and the forthcoming Terminal World are all set in their own universes with no link to each other or to his main series. The short story collection Zima Blue also consists of stand-alone stories or stories that are linked to one another, but nothing outside the collection. Out of all of these I would strongly recommend Pushing Ice as a solid starting point for its 'Big Dumb Object' SF style and its use of relativistic science, with some excellent characters and a solid story also present. Century Rain, whilst slightly weaker, does showcase Reynolds' interest in out-of-the-box thinking and his interest in noir thrillers.


The reading order for Reynolds' Revelation Space universe stories is altogether more complex, with the novels overlapping with the short stories (collected in Galactic North) and the two novellas (collected in Diamond Dogs, Turquoise Days).

This is the chronological order for the short stories, novels and novellas:

'Great Wall of Mars' *
'Glacial' *
'A Spy in Europa' *
'Weather' *
The Prefect
'Dilation Sleep' *
'Diamond Dogs' **
'Turquoise Days' **
'Grafenwalder's Bestiary' *
'Nightingale' *
Chasm City
Revelation Space
Redemption Ark
Absolution Gap
'Galactic North' *

* Story in Galactic North
** Novella in Diamond Dogs, Turquoise Days

Whether this is the best reading order for the books or not is debatable. I think it mostly works, although The Prefect may have more impact if read after the trilogy (Revelation Space, Redemption Ark, Absolution Gap) when the reader is more familiar with the Conjoiner and Ultra factions. Also 'Weather' contains the answer to a major mystery from the trilogy about the Conjoiner lighthugger drives and may benefit from being read later on.

What I would say is that 'Great Wall of Mars' and 'Glacial' should definitely be read before the trilogy, as they introduce characters who otherwise show up out of nowhere in Redemption Ark, and 'Galactic North' (the story) should be read after everything else as it explains the (somewhat puzzling) ending to Absolution Gap and puts something of a full stop on the whole series and story. Chasm City can be read before or after the trilogy, but benefits much more from being read before as some of its characters play a role in Revelation Space.