Showing posts with label hardspace: shipbreaker. Show all posts
Showing posts with label hardspace: shipbreaker. Show all posts

Monday, 6 June 2022

Hardspace: Shipbreaker

The 24th Century. Powerful mega-corporations send under-resourced workers into orbit to break up old starships and recycle them. It's gruelling, dangerous work but Lynx Corporation is happy to provide workers with equipment and even clone bodies to download into if they die on the job...for a fee, of course. New workers start more than a billion dollars in debt and have to drive down the debt through hard, risky labour. However, there may be another way of dealing with Lynx's ruthless profiteering.


Hardspace: Shipbreaker is the latest game in the growing "disassembly" genre. For the last decade or so, there's been a boom in games that allow you to build things, like Minecraft and Fallout 4's settlement building mode. But we've also had games that give you the ability to dismantle things. Teardown is a good example of that and, on a different scale, so is Unpacking. This is the first game where you get to dismantle spaceships, which is inherently cool.

It also helps that the game is made by Blackbird Interactive, the same team (as Blackbird and earlier at Relic) who made the Homeworld series of video games, which have some of the most incredibly-designed spacecraft ever seen in gaming. That skill carries over into Hardspace, with the spacecraft looking like they've come straight from the covers of 1970s and 1980s SF novels with artwork by the likes of Chris Foss and Peter Elson.

To start with, the ships you have to take apart are simple. They are unpowered and depressurised, so you can just pop the cockpit canopy or an airlock and start slicing them up quickly. Ship components and contents are divided into three categories: disposable items that get burned in the furnace, recyclable items that get sent into the processor and contents that can be used again as-is, which go in the collection barge. You have access to a gravity gun-like manipulation device which you can yeet things around with, and a laser cutter which you can use to cut connecting points or just slice things apart.

As the game continues you rapidly acquire more tools: tethers allow you to move large ship components that are too big for your manipulator, whilst demolition charges shatter ship hardpoints that your laser can't touch. However, ships get bigger and more complicated. A pressurised ship means you have to find a way of venting the atmosphere safely without destroying the contents (or yourself). A powered ship means safely removing the reactor without it going critical, and a ship with active fuel tanks means shutting down the flow of fuel through pipes (unless you want to blow the ship to smithereens with an ill-placed laser cut). Later ships may have still-active and dangerously-demented AI systems who do not appreciate being cut to pieces, or coolant systems that can freeze you solid if you are too cavalier with health and safety.

There are four ship classes, each with a huge number of modified variants, usually between cargo, passenger and research variants. Some ships are easy to start breaking apart from the outside in, like peeling a large metal banana that can travel at thousands of kilometres per second. Other ships are fiendish puzzle boxes that might explode if you set a foot wrong, requiring you to get into their depths and start carefully working your way outwards. 100%ing a ship with no losses is an amazing feeling, but the game is somewhat forgiving; blowing a ship apart accidentally is frustrating, but you can usually salvage enough debris to turn a profit.

On top of the simple act of demolishing ships, there's a strong storyline that permeates through the game in the form of video calls, emails and stern warnings from head office. The work you are doing is very dangerous and the company has complete call on your services. Fellow workers upset with this position have called for unionisation, alarming the company enough to send union-busters and new bosses to try to intimated people into staying in line. You have control over this storyline, since you can choose to join the union or keep your head down and keep working (you can even join the union and then sabotage it by refusing to join in strike action or keeping working properly instead of upsetting the union's plans).

The narrative is not a huge amount of the game, turning up in odd voiceovers here and there, but it does feel timely with both the video game industry and many industries globally seeing a resurgence in labour rights debates and questions, with unions becoming a stronger force then they have been for some decades. It's unusual to see a game being so topical and raising questions worthy of debate.

But ultimately the game is about dismantling spaceships and it does that brilliantly. 3D movement in the vacuum of space, sending chunks of hull hurtling into the correct receptacle and correctly detonating a dozen charges in a way that breaks a ship apart just right are all satisfying. The UI is excellent, controls are responsive and solving a tricky puzzle in how to get a ship to break apart without exploding is immensely gratifying.

Problems do exist. Some controls feel like they could be spread out more: yeeting objects away from you with the gravity gun should be its own control rather than shared with breaking an object to ransack it for spare parts, as it's too easy to destroy an item you want to dispose of and too easy to dispose of an item you want to salvage. Tool modes can also change when you're not using them, meaning it's very easy to use the laser cutter's "wide beam" mode rather than its scalpel mode, sometimes with catastrophic results. Removing every last couch, computer terminal and light fitting from the larger ships can also start to feel like real work rather than fun, although clever cutters can come up with ingenious ways of dismantling ships around their furniture so it can be disposed of quickly and easily. The 15-minute shifts also feel a little restrictive after a while and some sort of overtime mode or upgrade extending them to 30 minutes could be a really good idea.

The problems are mostly minor and are overcome with experience. Hardspace: Shipbreaker (****½) is a superb game which has a great new idea and executes it extremely well. It is available now on PC and is coming to Xbox and PlayStation in the near future.

Thursday, 14 April 2022

HARDSPACE: SHIPBREAKER to get full release on 24 May

Blackbird Interactive has confirmed their spaceship-dismantling game Hardspace: Shipbreaker will get its full release on 24 May this year. This game has been in Early Access since June 2020 and attracted considerable acclaim since then.

The game is played from a first-person perspective and sees the player take on the role of a shipbreaker working for Lynx Corporation. The player must salvage useful materials from derelict and decommissioned spacecraft to pay back the massive corporate debt they owe Lynx at the start of the game. They have various tools to break open the derelict ships, but also must be wary of hazards such as oxygen and fuel tanks, which can explode if the shipbreaking is not done carefully, as well as explosive decompression. However, players must also balance the needs to do their jobs carefully with a need for speed to keep their debt ticking down at a steady rate. Players must also manage their own resources, such as oxygen and thruster pack fuel.

The full release will include a story mode where the player discovers new information about the corporation and the ships they are dismantling as they progress, and become embroiled in a conflict between the company and a union which is trying to get better conditions for their workers.

Blackbird Interactive derived the game from their original plans for Homeworld: Deserts of Kharak (2016). Earlier in development, before reacquiring the Homeworld IP (many of the team worked on Homeworld  and Homeworld 2 at Relic Entertainment), the game was called Hardware: Shipbreakers and was set in a different universe with a much stronger focus on dismantling wrecked ships on a desert planet. After the sale of the Homeworld IP to Gearbox, Blackbird worked with them to pivot the game into the Homeworld universe, initially called Homeworld: Shipbreakers before switching the title to Deserts of Kharak.

Blackbird always liked the name and idea, and realised they could still use it in a different fashion after the idea of a "ship dismantling game" game up during an internal game jam at the studio.

The game has been warmly received during its Early Access period and its full release is certainly something to look forwards to. The game will release initially on PC via Focus Entertainment, to be followed by Xbox and PlayStation versions at a later date.

In addition to Hardspace, Blackbird are also working on Homeworld 3 for Gearbox for release later this year and Crossfire: Legion for Prime Matter.

Wednesday, 19 February 2020

Blackbird Interactive announce HARDSPACE: SHIPBREAKER

Blackbird Interactive have announced the second game they have in development, alongside Homeworld 3. Hardspace: Shipbreaker is a game where you salvage old spaceships, cutting them into pieces to gain resources.


If the game sounds vaguely familiar, it appears to be because Blackbird have recycled the idea from their first-developed game, Hardware: Shipbreakers. That game was a real-time strategy where the player salvaged crashed starships strewn over the surface of a desert planet. The game eventually transformed into Homeworld: Deserts of Kharak, which retained the shipbreaking idea as a minor side-plot.

Shipbreaker will pick up on the idea but from a first-person perspective, in an original universe. The game appears to be a survival sim not dissimilar to titles like Subnautica, but with a somewhat more cynical edge.

The game will be published by Focus Home Interactive and will be developed on Steam Easy Access before final release.