Tuesday, 19 July 2016

Orphan Black: Season 4

Sarah Manning and her clone-sisters have defeated the threat of an illegal attempt to create an army of cloned soldiers, and it seems like maybe they might be able to get back to their lives. But the Neolutionists, who want to expand genetic engineering far beyond mere cloning, have other plans. Sarah and her friends, aided by an enigmatic newcomer known as "MK", are threatened by different factions within the Neolutionist movement and have to face the possibility of making a deal with the devil just to survive.


The first three seasons of Orphan Black were excellent, with the writers showing unusual self-awareness by slimming down a potentially confusing morass of subplots and factions in the third season to a much more straightforward conflict. The fourth season sees this conflict resolved and a whole new storyline begun, but one very much rooted in what came before. The Neolutionists, an opposing faction established in the first season but soon superseded by other groups, return to prominence and the show goes back into its roots by exploring the character of Beth Childs in greater depth. This is also gives supporting characters like Art (who was a little lost in the third season) more to do.

This results in some focused, dramatically-accomplished storytelling. One episode focuses almost entirely on Beth's life as she discovered she was a clone, meeting Allison and Cosima and then the shadowy MK, with events building to the tragic and inevitable end we are already aware of from the opening seconds of the whole series. Tatiana Maslany is so great in her multiple roles that it feels like we've gone beyond redundant in mentioning it, but she somehow manages to up her game even further in the fourth season with both her portrayal of the doomed Beth and also in the present day, particularly her performance as Cosmia where she adds more nuance, depth and tragedy than ever before.

The fourth season risks getting heavy at times, so as usual relies on the screamingly dysfunctional (and dystopian) domestic adventures of Allison and Donnie Hendricks to draw things back in with jet-black humour. This season they also do a great job of involving Allison and Donnie more in the main storylines (in Season 3 it felt like they were making their own spin-off in the context of the larger show) and tonally varying things up a bit to make things more interesting. Donnie and Felix posing as a gay couple looking to have a baby might be the funniest storyline the show has ever done, especially as Felix reels in Donnie's stereotypical performance. Felix, who also got a little lost in the mix in Season 3, gets more to do this year as he embarks on his own quest to find his biological family. We get a lot more insight and empathy into the "villains" of the show this year as well.

Season 4 doesn't really falter at all, although some fans will bemoan a distinct lack of screen-time for Helena (although when she does return, she makes it felt in her own inimitable style) and the total absence of Cal (Michael Huisman possibly busy filming Game of Thrones). Particularly brilliant is the ending, which sets us up with a new villain who is actually an old one: Orphan Black and Game of Thrones have both realised that there is nothing more satisfying than having your ultimate main bad guy as someone you've gotten to know already over multiple years and set up accordingly. Things are set up for what will hopefully be an exhilarating showdown in the final season next year.

Orphan Black's fourth season (*****) sees the show somehow get even better than it was previously. Even in a golden age of television, it is entirely possible that this little SF show from Canada might be the very best thing on TV at the moment. The show is available now on Blu-Ray and DVD in the USA, with a UK release to follow in a few months. It is available now on Netflix in the United Kingdom and Ireland.

Monday, 18 July 2016

Netflix wins international airing rights for new STAR TREK series

As expected, Netflix has won the international viewing rights to the new Star Trek TV series, including the UK and Republic of Ireland. Each new episode will be available on Netflix internationally 24 hours after each episode is released on CBS All Access.



This compliments Netflix's recent acquisition of the entire Star Trek TV library in many territories. The deal does not include the USA, where the new show will air exclusively on CBS's All Access streaming service, or Canada, where CTV and Space will be airing the show.

The new show is currently building sets in Toronto (where producer Bryan Fuller is overseeing things whilst also working on American Gods, which is wrapping up shooting of its first season). Casting is due to get underway imminently, and we should learn more about the details of the show in the next couple of months. Meanwhile, Star Trek Beyond hits cinemas next week and the early buzz is that may be the best of the Abramsverse movies so far.

Ghostbusters (2016)

Ghosts are rising across New York City, summoned by an unknown force. Four paranormal investigators have to stop them with advanced and unsafe nuclear technology before really bad things happen. You know the drill.


Remakes and reboots are a controversial topic, particularly when it's of a beloved and iconic franchise. Ghostbusters, released in 1984, was groundbreaking in its special effects but what really sold the movie was the improvisational humour of Bill Murray and excellent judgement of tone, in which a generally serious situation (an evil demon prepares to arise in the city, sending two minions to pave the way) was reacted to with what can only be called the sheer apathetic, sarcastic attitude that only New Yorkers can fully employ. Throw in some astonishingly memorable one-liners and a warm-hearted camraderie between its leads (borne from years of working together on sketch shows and other movies) and you have an all-time modern classic.

Then, five years later, the exact same gang got back together and delivered the underwhelming Ghostbusters 2, which, a few solid scenes aside, threw away a lot of the lessons learned from the first film and killed the franchise (which had expanded to an excellent animated series and a pretty solid comic book) stone dead.

Twenty-seven years have passed since then - more time than between the Cuban Missile Crisis and Ghostbusters 2 - so the time is certainly ripe for a remake of the original movie. Normally I'm against remakes if there is a way instead of doing a continuation, even through a soft reboot, but in this case it's justified. If New York had suffered two massive, public invasions of the paranormal, then it'd be harder to sell the tension and scepticism that is a core part of a Ghostbusters movie, not to mention the problematic division of duties between the old castmembers everyone wants to see in action and the new, inevitably younger characters who will have to handle the franchise in the future.

As remakes go, this is a pretty decent one. It learns from the original film that New York is as much of a character as any of the actual Ghostbusters and if it doesn't quite judge the tone as well as the first movie, it makes a pretty decent fist of it. The four actresses deliver solid comic performances, although their dramatic chops are more variable (Melissa McCartney, perhaps unexpectedly, is possibly the best performer in the more serious moments of the film, although Kristen Wiig isn't far off). However, it's Kate McKinnon as eccentric engineer/inventor Jillian Holtzmann who steals every scene she's in and gets the best action moment in the whole movie. More of her in the sequel please.


There's a host of great side-performances from the likes of Andy Garcia, Charles Dance, MK Williams and Matt Walsh (catnip for everyone who's ever written fanfic where Omar from The Wire and Mike from Veep team up against a world-threatening danger...that's just me then?) and, as you'd expect from a film made in 2016, the effects are pretty great, if used to overload in the grand finale. There's also well-judged cameos from the entire primary cast of the original film (the retired Rick Moranis and late Harold Ramis excepted), and I'd like to see more of Sigourney Weaver's new character because 1) she's Sigourney Weaver and 2) she's Holtzmann's mentor. I mean, don't wait for the sequel, just give us a Weaver-and-McKinnon spin-off (kinn-off?). That'd be just fine.

There are negatives: for every two jokes that work there's one that doesn't, the running gag of sexually objectifying Chis Hemsworth to a degree that'd be creepy if it was a female character (and that thus being the point) is amusing for the first half of the film and then runs out of the steam in the second, the villain is pretty much a complete non-entity and there's much less of an attempt to justify how the the hell the Ghostbusters pay for everything (the first film spending so much time on something pedantic resulted in some hilarious gags). There's also that odd thing of establishing that the villain has an amazing power which should win him the movie instantly (he can mind-control an entire crowd of people) but then he forgets to use it on the heroes, allowing them to defeat him. But given how horrendously bad this could have been, it's actually a pretty fun picture.

Ghostbusters (2016) (****) certainly isn't as good a film as the 1984 original, but it's not as far off as you'd expect. There's good chemistry between the leads, most of the jokes work and at under two hours the movie doesn't outstay it's welcome as some recent effects films have. There's also a break-out performance from McKinnon and the establishing of a new paradigm (the Ghostbusters getting secret government backing and funding) that could drive quite a few future installments of the series. The movie is on general release right now worldwide.

Sunday, 17 July 2016

Watch the first episode of HARMONQUEST right now

Behold, adventurer! You can watch the first episode of roleplaying comedy show Harmonquest right now, via the YouTube link below.



Harmonquest is an animated Pathfinder game session (Pathfinder is basically Dungeons and Dragons, don't worry about it). Dan Harmon, the creator/co-creator of Community and Ricky & Morty, and a bunch of pals play the game, with some of their actions given animated life thanks to the animation team behind Rick & Morty. There is a regular group of gamers and also a special guest spot which rotates every episode. The first episode is very funny.

The other nine episodes can be watched through NBC's streaming service SeeSo if you're in the United States. If you're not then, er, tough luck right now, but apparently an international viewing solution is in the works. If the rest of the season is as good as the first ep (and according to reviews, it is) then it should be worth the wait.

Cold Fire by Kate Elliott

Turmoil is brewing in Europa. The legendary general Camjiata has escaped from prison and is now building up an army-in-exile. Cat and her cousin Bee are still pawns in the plans of the rich and powerful, but Cat's otherworldly sire also has plans for her. For her part, Cat just wants to escape these machinations and forge her own path. Events bring her to the Antilles, the home of the Taino Kingdom and the Europan colony of Expedition. There she meets the powerful fire mages and becomes embroiled in yet more intrigue and magic, as her father prepares to use her to draw a powerful soul into his grasp.



Cold Fire is the middle volume of Kate Elliott's Spiritwalker Trilogy, which picks up shortly after the events of Cold Magic. Like its forebear, this is a well-characterised novel which eschews the normal conventions both of the epic fantasy and steampunk genres (whilst borrowing from both). There are elements in this book of the Victorian comedy-of-manners (and occasional, intriguing echoes of the likes of Susanna Clarke's Jonathan Strange and Mr. Norrell) and Celtic mythology, as well as the northern European legend of the Wild Hunt.

Elliott's masterstroke here is moving the story to the Caribbean where a whole swathe of other influences come into play, especially the culture and nature of the Taino people. This gives the book a very different atmosphere, especially the much warmer climate which moves us away from the Ice Age-afflicted Europa of the previous novel.

The clash of cultures, with Expedition and the Taino Kingdom presented as in some respects more egalitarian and liberal in matters of the power of women and sexual freedom but still ruled at the whim of an unelected elite, gives the novel a source of tension and debate. However, these tensions are not explored in depth, as the book devotes a lot of time to Cat and Andevai's relationship. Given that the first novel established the situation - them marrying against their will, initially disliking each other but eventually falling in love - this second book does feel like it retreads a lot of the same ground. For a novel almost six hundred pages in paperback, it also feels like not a lot of ground is covered: the opening chapters are interesting and the grand finale is excellent, but the middle third or so of the novel indulges itself in elements which feel a little too soap-operaish.

In some respects this is a typical middle book-of-a-trilogy syndrome, with the pace faltering as the story switches from an introductory to a concluding mode. But Elliott is a fine enough writer - one of the best in modern fantasy - that she overcomes these issues and delivers a cracking finale in which all of the carefully-set-up elements come into play and sets the scene for the final novel in the series, Cold Steel.

Cold Fire (***½) is an interesting and original epic fantasy novel which does things rather differently from the norm for the genre and is all the stronger for it. However, the pacing feels sluggish at times before returning to form in an excellent ending. The novel is available now in the UK and USA.

Saturday, 16 July 2016

Grand Admiral Thrawn rejoins the STAR WARS universe

In a surprising move, Lucasfilm has confirmed that Grand Admiral Thrawn will appear in the new Star Wars canon.



Thrawn appeared in the first novel of the Star Wars Expanded Universe, Heir to the Empire (1991) by Timothy Zahn. Thrawn was the primary antagonist of the original Thrawn Trilogy and was praised by fans for being a skillful, cunning strategist who was amoral rather than outright evil and a very different type of villain to Vader or the Emperor. His immense popularity was enhanced by the fact he only appeared in three novels and then died, with Zahn refusing to bring him back (although later books did expand a little on his background and that of his race, the Chiss). The video game TIE Fighter and a few other elements of the Expanded Universe did eventually reveal a little more about Thrawn's backstory.

Thrawn, along with the rest of the Expanded Universe, was wiped from canon in the Great Purge and it was assumed we'd never hear about him again. However, Lucasfilm have now confirmed that you can't keep a good villaint down. Grand Admiral Thrawn will return in a new novel from Zahn, called just Thrawn, which will be published next year. He will also apparently be the primary villain of the third season of Star Wars: Rebels, voiced by Lars Mikkelsen (brother of Star Wars: Rogue One actor Mads Mikkelsen).


So far only Thrawn's return has been confirmed. The stories he was in remain non-canon and it's unconfirmed if any of his related characters like Mara Jade, Jorus C'boath or, most notably, his trusty sidekick Captain Pellaeon will also appear. However, the image released from Rebels does suggest that the Force-resisting ysalamir may also put in an appearance.

Thrawn is the most popular and iconic Star Wars villain barring only Vader and the Emperor, a remarkable feat for a character who only appeared in supporting material. He is also sometimes credited for the success of the Expanded Universe as a whole. Althought it is a little sad we won't be seeing a live-action Thrawn as a major villain in Episode VIII or IX (as some fans hoped), it will be good to see him back in action. And of course, it does leave the door open for him to appear in other spin-off movies set in earlier time periods.


The Lost Reviews: Part 19 - Season 5, Episodes 9-16



Welcome to the Lost rewatch project. I am currently rewatching all 121 episodes of the TV series which aired for six seasons from 2004 to 2010. This is very much a rewatch thread, with the show watched with knowledge of what is to come in later seasons. If you've never watched Lost before, you definitely do not want to read this blog series.

I am using the Lost plot summaries from Wikipedia, sometimes fleshed out. I'd previously written each one myself but to be honest the time it was taking to do this had become unsustainable. Wikipedia permits the re-use of such material if the original source is linked as follows: Namaste, He's Our You, Whatever Happened, Happened, Dead is Dead, Some Like It Hoth, The Variable, Follow the Leader, The Incident.

Without further ado, let us continue after the jump.



A picture which hung on the walls of the DHARMA Barracks for twenty-seven years, during which time Ben apparently never looked at it even once.

Friday, 15 July 2016

New STAR WARS: ROGUE ONE footage and poster

Lucasfilm have released a new behind-the-scenes featurette for Star Wars: Rogue One, which features a lot of new footage from the movie.



They've also unveiled a new poster for the film:



A second trailer for the film aired at the London Star Wars Celebration. The trailer was exclusive for that event, but I wouldn't be surprised to see it released to the wider world in the next few weeks.

Star Wars: Rogue One will be released on 16 December this year.

Thursday, 14 July 2016

Fallout 4: Far Harbor

A routine case turns up at Valentine's Detective Agency: a young girl has run away from her family, and they want to track her down. The Sole Survivor and Nick Valentine soon discover that the girl has fled to Far Habor, an island located to the north-east of the Commonwealth. Following in her tracks, they find a community fiercely distrustful of outsiders and divided into three camps: the town of Far Harbour itself, the nuke-worshipping cult known as the Children of the Atom and a band of runaway synths dwelling in the scientific outpost of Arcadia. Tensions are rising between the three groups, which is dangerous when one controls a band of powerful robots that can look human and another has access to nuclear weapons. You have to choose which faction to support, or if there is a way to continue the peace and allow the three sides to exist in harmony.


Bethesda RPGs are such gargantuam, time-destroying games (each easily allowing for over 100 hours of gameplay) that the notion of making them even bigger has always seemed a bit redundant. This is especially the case if you've already completed the base game and are entering the expansions as an all-powerful, high-level demigod of destruction. Bethesda's response in the past has been to go completely nuts in originality and experimentation, with their expansions usually being wilder, better-written and more thoughtful than their base games. The Shivering Isles was a huge improvement over the blander Oblivion, Fallout 3's five mini-expansions were much better than the original game (and fixed its truly appalling original ending) and Dragonborn was an excellent mash-up of Skyrim's arctic stylings with the weirdness of Morrowind (arguably, still Bethesda's finest hour). But the highlight of the Bethesda expansion track record (maybe somewhat embarrassingly, as Obsidian actually made them) is easily New Vegas: not only was the base game the most thoughtful, interesting and well-judged of their big RPGs, but its four expansions together made for a fascinating thematic exploration of the philosophy of RPGs whilst also being extremely funny and wildly varying in tone and atmosphere.

Far Harbor isn't competing remotely on the same level as Obsidian's material, but it's more surprising that it also fails to live up to Bethesda's own past achievements. Bethesda have boasted that it's their biggest expansion to date, and that the world map (based on the real island of Bar Harbor, Maine) is the largest they've created for an expansion (if so, it's not by much). However, in terms of locations to visit on that map and the amount of stuff to do it feels slight compared to Dragonborn or Shivering Isles. In terms of the time I spent playing it, it evened out at around 15 hours, which is less than even Old World Blues or Point Lookout, supposed mini-expansions for Fallout: New Vegas and Fallout 3 respectively. 15 hours of gameplay is nothing to be sneezed at, but considering that some people have put literally hundreds of hours into Fallout 4 itself it's also not going to be presenting players with a huge challenge.

The game is designed around its three factions and their bases: the human settlement of Far Harbor, the synth base of Arcadia (built in an old observatory) and the Children of the Atom's stronghold of Nucleus, an old nuclear submarine base. In each location you have multiple characters to meet and befriend and a lot of quests to do to build up your reputation with each faction. Ultimately you have to decide on the fate of each faction and the entire island: it is possible to wipe out the entire population of the island if you really want and it's also possible to forge a new peace between the three sides. You can also, laudably, create a messier halfway-house stopgap solution which leaves one or more factions destroyed and the rest angry with you for messing everything up.


That's all fine, but surprisingly short and unchallenging. A lot of the quests for each faction fall back on Fallout 4's biggest weakness, its frustrating and dull overreliance on combat. The Fallout series was, once upon a time, the most roleplaying-intensive of all game series, giving you amazing freedom to complete quests through dialogue, wits, cunning, stealth or combat. Fallout 4 has very little truck with allowing you to solve problems through anything other than bloodletting. Far Harbor does allow you some leeway in how to solve the over-arcing storyling peacefully, but most of the individual quests you do along the way involve having to blast your way to a solution. It's an annoying tendency which is often at odds with the expansion's thematic musings on diplomacy, consequences and regrets for past actions (hint: make sure you take Nick Valentine as your companion, as the game expands a lot on his backstory). If you're coming into this expansion having completed the main game and in the Level 40s or 50s, you'll also find it a complete and total cakewalk (a couple of the tougher robots below Arcadia possibly excepted).

On the plus side, the shorter game length and smaller geographic size of the game allows for a tighter focus on the characters, and there seemed to be more memorable characters with better dialogue than the base game. This comes to life in the game's highlight, a dramatic showdown between the leaders of Arcadia and Far Harbor where your past actions in helping or hindering both sides come dramatically into play (slightly frustratingly, this scene only plays if you've already given up on the "best possible" ending, but then there is a consequence for such things).


Another initial highlight is a side-quest called "Brain Dead", which takes you into a vault populated entirely by robots. A murder has taken place, which quickly turns into a Agatha Christie-style mystery. With robots. This was actually original, zany, well-written and funny, the sort of thing Bethesda used to be really good at. Unfortunately, this quest was quite blatantly "borrowed" from a New Vegas fan mod called Autumn Leaves, which Bethesda apparently have not credited to the original creator, which is definitely not a cool thing.

Overall, Far Harbor (***½) isn't terrible. It's fun, it passes away a few hours and it has some strengths in character and moral decision making that are better than the original game. But it's also lacking in original content and is much slighter than Bethesda made out it as going to be. As possibly the only major, story-focused expansion for Fallout 4 we'll get (the rest have all been cosmetic twinges to the settlement system and allowing you to build new robots), it's severely underwhelming. I would only recommend this at full price to hardcore Fallout 4 fans, and would advise that everyone else wait for the complete Ultimate Edition or for the expansion to be heavily discounted.

Monday, 11 July 2016

New Paul Kearney novel confirmed for 2017

Black Library have confirmed that they will be publishing a new Paul Kearney novel set in the Warhammer 40,000 universe in 2017. 



Kearney's first novel for Black Libray, Dark Hunters: Umbra Sumus, was put on indefinite hold due to a copyright issue over the title (which clashes with Sherrilyn Kenyon's extremely popular Dark-Hunter series of vampire novels). Black Library have apparently been trying to resolve the legal issue for a year, but it's unclear if the novel will see the light of day without at least a title change and potentially a partial rewrite.

The new book is called Calgar's Siege and is a stand-alone novel in the Space Marine Battles line:
Marneus Augustus Calgar, Chapter Master of the Ultramarines, must survive the siege of Zalathras if he is to defeat the greenskin hordes of Warlord Brug.

Marneus Augustus Calgar is the Lord of Ultramar, one of the greatest realms of the Imperium. As Chapter Master of the Ultramarines, he leads one of the most prestigious and powerful Space Marine Chapters devoted to the defence of Mankind. In him, the blood of the Primarch Guilliman runs still. When Calgar receives a summons to the world of Zalidar he is unaware, as are the world's inhabitants, that it is under attack by the Ork Warlord Brug. When his vessel is shot down, Calgar and his Honour Guard must trek across Zalidar's jungle through ork-held territory to reach the city of Zalathras. A terrible siege ensues against a vast greenskin horde. Only Calgar can hope to prevail against such odds in a brutal conflict that gives rise to a legend that will last for eternity...
Kearney's most recent novel is the completely different (and excellent) Wolf in the Attic for Solaris, which he hopes to write a sequel to if sales prove good.

Calgar's Siege will be published on 7 February 2017.