Sunday, 26 January 2025

Age of Empires II Definitive Edition Chronicles: Battle for Greece

The Aegean Sea and its coasts are the battleground between the two great powers of antiquity: the vast Persian Empire and the Greek city-states, led by the two rivals of Athens and Sparta. Armies march, huge navies are constructed and the powers clash over a century of warfare, with the dominance of the ancient world in the balance.


Back in 2019, Microsoft released Age of Empires II: Definitive Edition, a comprehensive remake of the classic 1999 real-time strategy game. The result was probably the best video game remake ever created, which not only updated the original game's graphics, controls and userface whilst fully retaining the spirit and style of the original, but also added a massive amount of new content. This was then expanded through no less than six new expansions: Lords of the West, Dawn of the Dukes, Dynasties of India, Return of Rome, The Mountain Royals and Victors and Vanquished.

This latest, seventh expansion marks a shift in format. Chronicles: Battle for Greece follows in Return of Rome's footsteps by adding civilisations from the ancient world to the game. Whilst Return of Rome remade some of the campaigns from the original Age of Empires game, Battle for Greece is a wholly new campaign built from the ground up. It adds the civilisations of the Achaemenids (the Persian Empire), Athenians and Spartans, but the game eschews the traditional expansion format, with 5-7 missions for each civilisation, largely separate in time and setting. This time around the game has a fully voiced, expansive, 21-mission sequential campaign which moves between the three sides. There are fully-animated cutscenes (though heavily stylised, Blizzard's cinematic department can sleep easily here, but still very nice), full voiceovers and a story that unfolds across the game. The feeling is more like Age of Mythology (which recently also saw a comprehensive remake via Age of Mythology Retold) than any prior Age of Empires campaign, with a strong narrative and character focus.

The story is appropriately epic, spanning almost the full century of the Greco-Persian Wars, which saw the Greeks square off against the Persians (not for the last time) before fighting an internal conflict, the Peloponnesian War, over which Greek city would come to dominate the rest. This is a much more zoomed-in campaign than normal, with minor battles and campaigns being featured alongside the much more famous ones like Marathon, Salamis and Thermopylae.

Most of the 21 missions are huge, taking multiple hours to complete apiece with numerous twists and turns. The expansion took me 27 hours to complete on moderate difficulty. Some missions have timers, some missions require you to undertake operations without a home base, and some have you relying on allies to provide troops whilst you fight with them in the field. The few times you do get a town centre and can play a "normal" game of Age of Empires both feel like a relief but also an acknowledgement of the game's limitations; those missions are usually the easiest and most straightforward. Some of the missions are intricate puzzles with you having to work out how best to hit targets in the optimal order. One memorable mission has you having to win a democratic election (this is Greece, after all), meaning you have to keep the people happy, which you can do by fair means (hosting lavish games, winning glorious victories) or foul (smearing your opponent's name through rumour-mongering). Most of the missions are inventive, showing once again how to get surprising results out of what is still, under the 4K sheen, a 26-year-old game.

The game can also be frustrating. The campaigns do feel like a 2024 design hosted on a 1999 foundation, but those foundations sometimes shine through: a few too many missions have you completing the last mission objective only to be "surprised" by a final twist objective, usually some variant of "fight off this massive enemy army which has appeared outside your city with no warning, somehow." It's the type of cheap mission design I'd hoped we'd have seen the last of somewhere around 2005. The game's traditionally eyebrow-raising pathfinding and AI awareness issues are also present and correct. The expansion has changed a lot about how the game works, especially naval forces, but underneath it's Age of Empires II through and through.

The narrative focus could be of interest to people who perhaps find the traditional Age of Empires II campaign a bit remote and hands-off. The stories here are more personal and more engrossing, reflecting the massive events happening through individual ambitions and failings. It's a strong success, leading to one of the strongest expansion campaigns we've seen for the game. However, the campaign does feel a little on the long side, with some very bizarre difficulty spikes that can be deeply frustrating. The expansion also ends on a cliffhanger, confirming there will be a follow-up focusing on the life of Alexander the Great.

Age of Empires II Colon Definitive Edition Subcolon Chronicles Subsubcolon Battle for Greece (****) is a good time, and an easy recommendation for Age of Empires II fans who want more Age of Empires II (even granted this game has more content for it than almost any other video game ever made, after a quarter century of expansions and updates). Those who've perhaps not tried out the game before may find the narrative focus of this expansion are more compelling way of playing the game, although the mission design often assumes experience with how the game already works. Some frustrations and annoyances ultimately do not derail what is a nice twist on the Age of Empires formula. The expansion is available right now.

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