Command & Colors is a board game/wargame hybrid. Players command two factions that engage in battle. The board is divided into three sectors and, after a deployment phase, order their armies using a randomly-drawn hand of cards, with instructions like "all units on the right flank to advance," or "one unit in each sector advances." The players' armies have different weapons and vehicles with different capabilities.
The most well-known and biggest-selling game in the series is Memoir 44, a World War II variant, followed by BattleLore, a high fantasy version of the concept. Other variants include Command & Colors: Ancients and Command & Colors: Napoleonics, covering the ancient world (Romans, Greeks etc) and the Napoleonic Wars respectively; Samurai Battles, featuring warfare in Japan; Tricorne, about the American Revolution; Battle Cry, about the American Civil War; and The Great War, which covers World War I. The most recent game in the system I played was Red Alert: Space Fleet Warfare, which was superb but extremely demanding in the amount of table space it required.
Days of Wonder have recently announced a revamp of Memoir 44, although sadly this does not appear to be an in-depth second edition that fans have been requesting for years, but a mild revision with new artwork and tokens. The new focus for the game appears to be the Star Wars tie-in game. Days of Wonder's official screenshots indicate this will be a land-based game, with the base game focusing on the Battle of Hoth, with Imperial and Rebel forces fighting for control of the planet, presumably with snowtroopers, rebel troops, snowspeeders, scout walkers and AT-ATs. I imagine if it's a hit, expansions will follow and maybe a space-based variant.
Days of Wonder are promising to release new information, such as a release window, soon.
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