Showing posts with label catalyst game labs. Show all posts
Showing posts with label catalyst game labs. Show all posts

Sunday, 21 January 2024

Franchise Familiariser: BattleTech (2023 update)

There has been a recent surge of interest in BattleTech, the venerable franchise about people piloting giant robots and trying to beat up or destroy other giant robots, all in a well-realised setting (think of Pacific Rim meets Game of Thrones and you're halfway there). The science fiction tabletop wargame is now one of the best-selling in its field, and more people are trying it out thanks to recent successful video games and Kickstarters for the wargame.

There’s more interest in the franchise than there has been in maybe a decade, but what to do if you’re intrigued but have no idea what it’s all about? Time for a Franchise Familiariser course!

(A previous version of this article was published in 2018.)

The second edition of BattleTech and the first to use that name, released in 1985.

The Basics

BattleTech (and its related brand, MechWarrior) – neither to be confused with Robotech – is a franchise that merges elements of space opera, feudalism and military science fiction, all influenced and inspired (at least early on) by Japanese manga and anime. It was originally created as a tabletop wargame, followed by a pen-and-paper RPG, but gained its greatest exposure through video games and a lengthy series of novels. A short-run animated series which ran for half a season in 1994.

BattleTech was created by Jordan Weisman and L. Ross Babock III for FASA Corporation in 1984 as a tabletop wargame. The original idea had been to create a wargame using large, human-piloted robots known as BattleMechs or ‘mechs. Originally called BattleDroids, the game had to change its name after a few months due to a copyright claim by Lucasfilm (who claimed that they had copyrighted “droids” as part of their Star Wars franchise, a questionable tactic but one that FASA did not have the legal firepower to fend off). A companion tabletop roleplaying game, MechWarrior, was published in 1986. The first BattleTech video games, The Crescent Hawk’s Inception and The Crescent Hawk’s Revenge, were released in 1988 and 1990 respectively.

The franchise received a significant boost in popularity, however, through the MechWarrior video game series. The original MechWarrior (1989) was well-received but it was MechWarrior 2 (1995) that took the series to new heights. Released at exactly the right moment to capitalise on the 3D gaming craze and more powerful PCs, the game was a huge success. It was followed by MechWarrior 2: Mercenaries (1996), MechWarrior 3 (1999), MechWarrior 4: Vengeance (2000), MechWarrior 4: Mercenaries (2002), MechWarrior 5: Mercenaries (2019) and MechWarrior 5: Clans (2024).

In 2001 FASA almost went bust and sold the BattleTech and MechWarrior properties to WizKids. In 2003 WizKids was bought by Topps but continued to release new material under the WizKids name. They have also provided companies such as FanPro and Catalyst Games with licences. Since 2007, Catalyst Game Labs has been releasing new versions of the classic wargame and the roleplaying game, whilst Piranha Studios and Harebrained Schemes have released new video games.

In 2018 the franchise had one of the biggest boosts to its popularity from the extremely successful turn-based strategy game BattleTech from Harebrained Schemes, overseen by franchise creator Jordan Weisman. The game sold millions of copies and produced several expansions. A sequel to the game was proposed in 2023 but it's unclear if that project is moving forwards.

2018-19 was dubbed the “year of BattleTech”, with two new video games (BattleTech from Harebrained and MechWarrior 5 from Piranha) and a refreshed version of the wargame from Catalyst. Since this time the franchise has maintained its franchise, producing add-ons for both video games and more wargaming material, as well as a new tabletop RPG, MechWarrior: Destiny.

MUCH MORE AFTER THE JUMP

Thursday, 5 January 2023

BATTLETECH reclaims its place as one of the biggest SFF wargames in the world

Venerable SF miniatures title BattleTech has reasserted its position as one of the most popular tabletop wargames around. Catalyst Game Studios have confirmed they have shipped over 9 million miniatures since relaunching the line back in 2015, most of that since they revamped the two core game box sets in 2018.


BattleTech started life in 1984 as a tabletop wargame created by Jordan Weisman and L. Ross Babock III for their company, FASA Corporation. The game was originally called BattleDroids and used mecha designs from various Japanese animated shows under licence, but legal brushes with George Lucas and the various American distributors of those shows (mainly Harmony Gold) saw them rename the game to BattleTech and redesign many of their mechs. The franchise was initially a cult success, but exploded in popularity at the end of the 1980s and through the 1990s thanks to a series of excellently-received video games, including MechWarrior 2 and MechCommander, and a millions-selling line of novels by authors including Michael Stackpole.

The franchise went through a lean period between 2001, when FASA effectively collapsed, and 2007 when Catalyst Games Labs picked up the licence. Since then, CGL has gradually guided the success to greater success. An influx of new fans came in with the superb 2018 turn-based strategy game BattleTech and its definitive Mercenary Collection repackaging. The 2019 real-time action game MechWarrior 5 was slower off the blocks due to bugs and a lack of early content, but has picked up steam tremendously thanks to a console release and no less than four major expansions, the latest of which is out this month, and increased rumours of a sequel. MechWarrior Online (2013), although showing its age, still has a healthy monthly player count.

BattleTech may also be benefitting from economics: the game revolves around the deployment of relatively small numbers of "lances," four-mech squads, which are far easier and far cheaper to collect and paint compared to, say, the equivalent Warhammer 40,000 armies. The BattleTech boxed sets are surprisingly cheap compared to competitors, and the sheer weight and backstory of the game's lore is impressive.

Catalyst confirm that they have sold over 160,000 copies of the BattleTech: A Game of Armored Combat core set and the Beginner Box "quickie" set since 2018. They have further expanded the game via Kickstarter-led products, like the Clan Invasion and Alpha Strike boxed sets, and will launch a new Mercenaries boxed set later this year.