Showing posts with label hardware: shipbreakers. Show all posts
Showing posts with label hardware: shipbreakers. Show all posts

Wednesday, 19 February 2020

Blackbird Interactive announce HARDSPACE: SHIPBREAKER

Blackbird Interactive have announced the second game they have in development, alongside Homeworld 3. Hardspace: Shipbreaker is a game where you salvage old spaceships, cutting them into pieces to gain resources.


If the game sounds vaguely familiar, it appears to be because Blackbird have recycled the idea from their first-developed game, Hardware: Shipbreakers. That game was a real-time strategy where the player salvaged crashed starships strewn over the surface of a desert planet. The game eventually transformed into Homeworld: Deserts of Kharak, which retained the shipbreaking idea as a minor side-plot.

Shipbreaker will pick up on the idea but from a first-person perspective, in an original universe. The game appears to be a survival sim not dissimilar to titles like Subnautica, but with a somewhat more cynical edge.

The game will be published by Focus Home Interactive and will be developed on Steam Easy Access before final release.

Saturday, 14 September 2013

HOMEWORLD and SHIPBREAKERS update

Gearbox held a fan community event today where they had a Homeworld-focused panel (starting at 39 minutes) featuring representatives from both Gearbox and Blackbird Interactive, who are developing Homeworld: Shipbreakers and whose members developed the first two games in the series.



It was confirmed that Shipbreakers will be a prequel taking place on Kharak, the planet the Hiigarans were exiled to several millennia before the events of the games. They also confirmed that the Free-to-Play model for the game has been abandoned and there will be a full commercial release on Steam. They are also looking at ways of releasing the game physically, potentially in a limited edition box set with a model of a Homeworld spacecraft included (this was first mooted jokingly, but the positive reception in the audience have led them to reconsider it).

They have also successfully located all of the source files for the original two games, including audio and music, and are currently working on upgrading them for the HD versions. They have also confirmed that the original composer for the first two games (and the Cataclysm spin-off game) will be working on the HD remakes.

A number of other issues are being looked as, such as bug fixes and how to handle the thorny issue of resource gathering. In the Homeworld games collected resources are carried over from one mission to another. The original Homeworld allowed you to choose when to exit a mission once all resources have been collected, but this can take some considerable time. The benefit of this is that it allowed you to build new units and research new tech at the end of each mission before starting the next one. Homeworld 2 automatically had you collecting all resources on each map at the end of each mission, which was much faster but denied you the ability to reconfigure your fleet before the next mission. Homeworld: Cataclysm (which is not being updated due to the loss of the original source files) used the Homeworld model but included a 'speed up time' button, which seemed an excellent compromise. Gearbox are asking for feedback on this issue on their forum.

Blackbird have also confirmed that their 'Prospector's Guide' pre-purchase scheme for Shipbreakers that they launched before the team-up with Gearbox happened has been shut down. They are refunding the early adopters in full and will still give them a free copy of the final game in thanks for their support.

The re-releases of Homeworld and Homeworld 2 are anticipated for 2014. Homeworld: Shipbreakers does not have a release date as yet.

Monday, 2 September 2013

New HOMEWORLD game confirmed

Gearbox and Blackbird Interactive have announced a deal to bring out a new title in the Homeworld series of space-based real-time strategy games. Blackbird (founded by many of the team who made the original Homeworld games) are re-purposing their in-development game Hardware: Shipbreakers - which they had been already treating as a 'spiritual prequel' - as a an actual prequel to the original Homeworld. Gearbox also confirmed that they would be releasing both 'straight' versions of the original Homeworld and Homeworld 2 and HD remakes on PC and other devices, including tablets.



Homeworld was developed by Relic, published by Sierra/Vivendi and released in 1999. It broke new ground for the real-time strategy genre, with a persistent military force that you built up from mission to mission, as well as resources you kept between missions. The game allowed full 3D movement of spacecraft, from lumbering dreadnoughts and carriers to small, nimble fighters and bombers. The game was noted for its fantastic music (a mixture of original tunes and classical music), its sombre atmosphere and its rich storyline.

The game, set in the Whirlpool Galaxy and not involving Earth at all, opened with the people of the desert planet Kharak discovering the wreck of an ancient starship, the Khar-Toba. Inside the ship they found an intact Hyperspace Core, allowing them to travel faster than light, and also a guidestone showing a route across the galaxy to another planet. The people of Kharak realised they were descended from settlers from another planet, Hiigara, their true homeworld. They constructed a massive Mothership to find Hiigara but during its testing run Kharak was obliterated in an alien attack. With the population reduced to half a million settlers (most of them in cryo-sleep), the crew of the Mothership had to guide the survivors of their race to their true home, discovering all sorts of secrets about the galaxy along the way.

A stand-alone expansion, Homeworld: Cataclysm (developed by Barking Dog Studios) was released in 2000. The game, set 15 years after Homeworld, saw a small mining clan forced into a desperate battle with an alien force called the Beast. The game was even more critically acclaimed than its forebear. Sadly, Homeworld: Cataclysm's source code has apparently been lost for good, making a re-release or HD remake unlikely.

A capital ship blowing up in Homeworld 2, yesterday. Or, more accurately, ten years ago.

Homeworld 2, released in 2003, was set 100 years after the events of Cataclysm. A new Mothership, the Pride of Hiigara, has been built to defend against an encroaching alien threat and locate two other missing Hyperspace Cores. If the three Cores can be reunited, it will allegedly usher in a new golden age for the galaxy. However, the alien Vaygr are also after the Cores.

After Homeworld 2's release, Relic was sold to THQ and developed the Dawn of War and Company of Heroes franchises. THQ bought the Homeworld IP from Vivendi in 2007, but failed to do anything with it. Around this time a number of personnel left Relic and set up Blackbird Interactive. In 2010 Blackbird began developing Hardware: Shipbreakers, a spiritual prequel to Homeworld using much of the same art style, music style and even voice actors and fonts. Blackbird apparently hoped to turn the game into a Homeworld prequel early on, and made approaches to THQ which were apparently ignored. They continued development of the game as a separate and new IP.

Earlier this year, THQ went bust and its assets were sold off. Relic were sold to Sega whilst Gearbox, best-known for creating the Brothers in Arms and Borderlands franchises, bought the Homeworld IP rights. Blackbird had made an offer for the IP but it was too low. After the sale Blackbird congratulated Gearbox and worked with them to recover the assets to the Homeworld games to allow them to be re-released. With two new games in development for next-gen systems and no expertise in the RTS genre, Gearbox realised they needed some expertise to make a new Homeworld game and entered negotiations with Blackbird. The deal was signed live on-stage at PAX Dev last month. As well as publishing the new game and allowing it to be set in the Homeworld universe, Gearbox will co-fund and help publish the game.



Hardware: Shipbreakers was formerly set on a desert planet called LM-27 and saw a number of mercenary groups competing to loot crashed spaceships from the planet's surface. It was originally a free-to-play, multiplayer-focused game, but Blackbird had hinted that there would be a narrative. A gameplay footage demo released earlier this year showed some of this and also demonstrated the game's very Homeworld-esque aesthetics in action.

The transition into being a Homeworld game seems to be pretty straightforward. LM-27 will probably now become Kharak, the desert planet the Hiigarans have been exiled to, and it's likely the game will now focus on different kiith (clans/ethnic groups) fighting one another for resources. Whether these will remain the many crashed spaceships of Hardware remains to be seen. It is likely that the new game will culminate in the discovery of the Khar-Toba and the Hyperspace Core that leads to the construction of the Mothership in the original Homeworld. I also suspect that, if successful, a 'proper' Homeworld 3 will follow at a later date.

This is excellent news, though some elements need to be clarified. In particular, if the free-to-play, multiplayer aspect which was extremely lukewarmly received will now be joined by a proper single-player campaign (the previous core of the Homeworld experience).

Saturday, 1 June 2013

HARDWARE: SHIPBREAKERS previews

Blackbird Interactive, a company set up by several of the founders of Relic, are working on a new game called Hardware: Shipbreakers. Many of the individuals involved worked on the original Homeworld and Homeworld 2 before they left Relic, and the new game has attracted a lot of attention due to its similar aesthetics. These include the excellent, moody electronic music and the phenomenal art style, inspired by the 1970s/1980s book covers by the likes of Chris Foss and Peter Elson.



Fortunately, the game is F2P, which means when it comes out it'll be free. Unfortunately, it is multiplayer-only. So far, it appears that there is no single-player campaign or skirmish mode, which has defused a lot of the initial excitement for the game. I'll probably give it a go anyway due to the pedigree of the creators and the fact that the game appears to be melding the ethos of the Homeworld series with the superb ground-based gameplay of its contemporary, the equally awesome Ground Control series.

Meanwhile, unconfirmed rumours are circulating that Blackbird have been in discussion with Gearbox about their recent acquisition of the Homeworld IP. Blackbird potentially working on a Homeworld 3 would be very interesting indeed.

Initial teaser trailer.
Preview Episode 1: The Prospector's Guide.
Preview Episode 2: The Baserunner.
Interview with the creators.