A new family moves to South Park, Colorado, a town noted for its odd inhabitants, idyllic scenery and occasional tendency to become involved in the fate of the country/world/universe. The family's son becomes embroiled in a complex live-action roleplaying game being fought for control of the "Stick of Truth", but this soon escalates with alien spaceships crashing into the mall, government agents showing up and gnomes invading homes to steal underpants. Also, Al Gore arrives in search of a mythical creature. Basically, it's just another day in South Park.
South Park is no stranger to video game adaptations. The earliest appeared shortly after the show's debut in 1997 and were soulless cash-ins revolving around racing or first-person action games in a horrible 3D version of the game's distinctive art style. Creators Trey Parker and Matt Stone, unimpressed, approached Obsidian Entertainment with the idea of making a new game that employed the show's signature 2D art style and was also faithful to its satirical, biting (and occasionally very sick) humour. Obsidian rose to the occasion, putting together an RPG design which would involve Parker and Stone as the main writers and voice artists.
The result is a game that is so faithful to the source material that, unless someone spots you controlling it or you get into a battle, it can easily be mistaken for an episode of the actual TV show. For a studio whose often amazing artistic vision is too often compromised by budget or time, Obsidian finally managed to hit it out of the park on their first attempt, rather than after a lengthy patching cycle. If you are a South Park fan, there is simply no further need for further discussion: get ahold of this pronto. If you find South Park crass or offensive, however, then there's nothing here that will change your mind so steer well clear.
For those still on the fence, The Stick of Truth is a heavily narrative-based game set in and around South Park. You control "The New Kid" (later dubbed Sir Douchebag by the reliably foul-mouthed Cartman), a new arrival in town soon recruited by Cartman into joining a roleplaying game. You can navigate around the town and surrounding countryside, all faithfully animated in the same style as the TV show, and undertake missions for other characters whilst getting involved in combat with animals or with the elves, the rival faction in the game. This being South Park, things soon escalate and then you're fighting aliens, giant rats and gnomes armed with magic that can miniaturise you for no particular reason. Combat takes place in a turn-based, Japanese RPG style environment, with you being able to use both magic (based around flatulence) and special attacks associated with your character class (Fighter, Mage or Jew). It's straightforward but the interaction between different weapons, armour, magic, items and the ability to switch between ranged and melee attacks delivers a satisfying number of options to you. In short, the gameplay is superb.
In terms of length, you can polish off the main storyline in 10-12 hours with ease. What is slightly disappointing is that there are relatively few side-quests. The main activity outside of following the story is based around collectibles, going around the town looking for Chinpokomon toys (I got very excited when I finally found Shoe) or little kids playing hide and seek. This is mildly diverting and can extend the playing time out by a few hours, but overall this is not a very long game. It's still a lot of fun, but you may want to pick it up in a sale rather than pay full price.
In story terms, it's basically South Park's Greatest Hits, with Parker and Stone revisiting almost every concept they've come up with in the past two decades. So Mr. Hanky and his martial problems form a subplot, Al Gore shows up to continue his search for ManBearPig and the player can meet Terrance and Phillip in a quest that takes them to Canada (rendered as a primitive NES-style top-down RPG). This could risk being derivative, but Parker and Stone instead seem to relish re-using previous ideas and fleshing them out beyond the confines of a 20-minute TV episode. It's a pretty funny game, but Parker and Stone also don't hold back on using jokes that they wouldn't be able to get into even on the TV show. An anal probing sequence on the alien mothership is particularly gross, as is a later section set inside another character's colon, and a sequence inside an abortion clinic complete with foetal zombies goes through the roof of offensiveness to some other plane of WTFery. Some of the more offensive sequences can be skipped (or are cut out entirely in international versions of the game) but others can't.
The Stick of Truth is, on the one hand, a superb game. It's a pitch-perfect translation of a TV show into a game (maybe the best one ever done), with some excellent gameplay and mechanics. The characters and story are appropriate to the source material and it's genuinely hilarious in places. On the other hand, it's rather short for its genre and the game is mind-bogglingly offensive at some parts. For those who like seeing the boundaries of good humour and taste being stretched to their limits, this won't be a problem. For others, it will be. In that sense, this is a game more for established fans than newcomers.
The Stick of Truth (****) is available now in the UK (PC, PlayStation 3, X-Box 360) and USA (PC, PlayStation 3, X-Box 360).
Showing posts with label south park. Show all posts
Showing posts with label south park. Show all posts
Thursday, 29 January 2015
Monday, 28 January 2013
WHEEL OF TIME game not dead at Obsidian, KotOR 3 a possibility
I missed this when it went up over a month ago, but Kotaku have published a thorough interview with the founder and CEO of Obsidian Entertainment, Feargus Urquhart. The interview is extremely informative and revealing.
First up is the surprising news that the Wheel of Time RPG is not entirely dead. Previously Obsidian had signed a deal with Red Eagle to make a game based on the setting, but then all news on the project dried up. The article reveals that, despite no forwards movement on the project for almost three years, the game is actually still viable, provided that Red Eagle finds a publisher and provides funding. I'm not holding my breath on this realistically ever happening, but it's good to know that Obsidian are still ready to go with the project if it does ever become a reality.
Secondly, Urquhart talks about the success of their Project Eternity Kickstarter appeal, and how it has opened other doors. He reveals that he has been talking to companies like Ubisoft, Bethesda and LucasArts about future projects. Based on comments elsewhere in the article and some things that have happened since, it sounds like Obsidian have - very tentatively - been talking about doing a Might and Magic game with Ubisoft (although that possibly might have been related to Ubisoft picking up the South Park RPG Stick of Truth, which has indeed just happened); to Bethesda about a potential Fallout: New Vegas 2 (or even an Elder Scrolls game); and to LucasArts about a Knights of the Old Republic III for next gen consoles and PC. None of these things are 'go' projects or particularly likely to happen, but they're all potentially mouthwatering prospects.
Finally, Urquhart talks at length about their highest-profile failures, particularly the incomplete Knights of the Old Republic II and the furore surrounding Alpha Protocol. What is particularly intriguing is the fact that Alpha Protocol has been selling very well over a long period of time, enough that Obsidian have hopes of being able to revisit the idea of a sequel with Sega a couple of years down the line (although given the summary cancellation of Obsidian's Aliens RPG - also mentioned in the interview - that may be more wishful thinking than anything else).
Overall, a very interesting look at what might just be my favourite game developers around at the moment.
First up is the surprising news that the Wheel of Time RPG is not entirely dead. Previously Obsidian had signed a deal with Red Eagle to make a game based on the setting, but then all news on the project dried up. The article reveals that, despite no forwards movement on the project for almost three years, the game is actually still viable, provided that Red Eagle finds a publisher and provides funding. I'm not holding my breath on this realistically ever happening, but it's good to know that Obsidian are still ready to go with the project if it does ever become a reality.
Secondly, Urquhart talks about the success of their Project Eternity Kickstarter appeal, and how it has opened other doors. He reveals that he has been talking to companies like Ubisoft, Bethesda and LucasArts about future projects. Based on comments elsewhere in the article and some things that have happened since, it sounds like Obsidian have - very tentatively - been talking about doing a Might and Magic game with Ubisoft (although that possibly might have been related to Ubisoft picking up the South Park RPG Stick of Truth, which has indeed just happened); to Bethesda about a potential Fallout: New Vegas 2 (or even an Elder Scrolls game); and to LucasArts about a Knights of the Old Republic III for next gen consoles and PC. None of these things are 'go' projects or particularly likely to happen, but they're all potentially mouthwatering prospects.
Finally, Urquhart talks at length about their highest-profile failures, particularly the incomplete Knights of the Old Republic II and the furore surrounding Alpha Protocol. What is particularly intriguing is the fact that Alpha Protocol has been selling very well over a long period of time, enough that Obsidian have hopes of being able to revisit the idea of a sequel with Sega a couple of years down the line (although given the summary cancellation of Obsidian's Aliens RPG - also mentioned in the interview - that may be more wishful thinking than anything else).
Overall, a very interesting look at what might just be my favourite game developers around at the moment.
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