Monday, 23 October 2023
Ultra-expensive video game SQUADRON 42 becomes feature-complete, moves towards release
Thursday, 22 September 2022
The world's most expensive video game crosses the half billion dollar barrier
The world's most expensive video game has gotten richer. Star Citizen's funding yesterday crossed $500 million.
Star Citizen started development in 2011 and was revealed to the public in the autumn of 2012 with a Kickstarter campaign. The initial Kickstarter campaign was relatively modest, drawing in $2 million. However, Cloud Imperium Games allowed crowdfunding to continue directly between fans and the company, resulting in a continuous revenue stream. By the end of 2014 funding had reached $65 million and $127 million by September 2016.
Star Citizen is the brainchild of veteran video game designer Chris Roberts. Roberts began his career in the 1980s working on games on the BBC Micro like Stryker's Run (one of the very first video games I ever played) before moving onto much more powerful machines. In 1990 he released the game that made his name, Wing Commander, a space combat simulator with a strong storyline attached. Several sequels followed and saw the game branch into full motion video cutscenes, using actors like John Rhys Davis (Indiana Jones, The Lord of the Rings) and Mark Hamill (Star Wars) to tell increasingly elaborate stories about the war between humanity and the alien Kilrathi. After the release of Wing Commander IV and Wing Commander: Privateer 2 in 1997, Roberts moved on to working on a Wing Commander movie. The film, released in 1999 and starring Jurgen Prochnow, Freddie Prinze Jr., Saffron Burrows and David Suchet, was critically derided.
Roberts returned to gaming, producing with his brother Erin the games Starlancer (2001) and Freelancer (2003), which were set in a shared universe. Starlancer was a story-focused, single-player game with a strong narrative and linear campaign, whilst Freelancer was envisaged as a more freeform, open-world game akin to Elite or Privateer, with a bigger focus on online multiplayer. After multiple delays, budget issues and concerns over "feature creep," not to mention a buy-out by Microsoft, Freelancer was released in 2003 with a reduced focus on the multiplayer approach and a narrative storyline in place. Roberts returned to working in the feature film industry, believing it was not possible to make a game based on his vision with the resources available in the industry at the time.
Star Citizen marks Roberts' unfettered vision for a science fiction video game set in a large, open universe that the player can explore as they choose. They can own multiple spacecraft and take part in trading, mining and mercenary work. The game features a first-person mode, allowing characters to walk around their spaceship, take part in boarding actions and leave the ship to engage in combat, negotiations or discussions in person. The game will have a storyline of sorts, but will rely on online multiplayer for most of its dynamic plot generation.
The game also incorporates a whole second title using the same engine and assets, Squadron 42. Squadron 42 will be a more linear, story-focused and single-player game akin to Starlancer and the Wing Commander series, guiding the player through a lengthy story campaign featuring characters modelled on and voiced by actors including Gary Oldman and Gillian Anderson (plus a returning Mark Hamill.
Star Citizen has raised most of its money through direct player donations and contributions, including the sale of more powerful and capable spacecraft they will be able to use in the game itself. Almost 4.1 million individuals have contributed to the funding scheme. It has also raised over $60 million in external, private investment.
The game has attracted criticism for its funding methodology and its extended development time, with frequently missed deadlines and an apparent overload of feature creep, with development reportedly focusing on things like realistic sheet deformation for beds rather than optimised performance (the current build is noted as being very laggy even for top-end graphics cards). Newcomers to the early access version of the game have also criticised it for a very steep learning curve and almost non-existent tutorials. However, its fanbase has also praised the game's commitment to unparalleled levels of detail at both the macro and micro levels and its focus on immersion, as well as the potential for highly varied missions incorporating both spacecraft and ground combat, and the extended development time has been down to the game doing things that no other title has before attempted (not to mention using an engine - derived from the CryEngine mostly used for first-person shooters - that is perhaps best not-suited for these things).
Whilst scepticism over the game's progress and its funding methods is natural, there does appear to be an interesting and ambitious game design at work here, and the fact you can play it right now does show where a lot of the work and money has gone. What is astonishing is that after ten years, people are still funding the game to a very high level (in the time it's taken me to write this article, the game has raised around $4,400; the game raised $75,000 yesterday by itself), showing a remarkable degree of confidence and trust in the project.
It's hard to get precise figures, but the previous most expensive video game development budgets for titles like Red Dead Redemption 2 and the in-development Grand Theft Auto VI are thought to be more to the in the region of $200 million, with around the same for marketing. Star Citizen pulling in vastly more money, mostly for development alone, is an impressive achievement.
Star Citizen and Squadron 42 remain in development with no estimated release date at this time.
Thursday, 11 October 2018
New trailer for SQUADRON 42 released
As well as space combat, the game will feature sequences where you leave your spacecraft and engage in zero-gee combat, as well as first-person fighting on space stations and on planetary surfaces. The game will tell its story through elaborate cut scenes featuring motion-captured acting performances from some very big names: Gillian Anderson, Gary Oldman, Andy Serkis, Mark Hamill, John Rhys-Davis, Liam Cunningham, Henry Cavill and Mark Strong, among others. Hamill and Rhys-Davis previously worked with the same team on the Wing Commander and Freelancer games.
Star Citizen and Squadron 42 are crowdfunded projects. Over 2,100,000 backers have pledged more than $195 million to the development of the two games. Work on the games began in 2011, with the initial crowdfunding taking place in 2012. The lengthy development of the two games has attracted criticism; Star Citizen won WIRED magazine's "Vaporware" award in 2016 and some backers have sought refunds. However, the developers have continued to release sections of the game for early play and bug-testing to backers, and have released several lengthy gameplay videos showing what the game looks like in motion.
No release date is set for the first part of Squadron 42 (the game will be released in several episodes), but a firm release roadmap will apparently be announced in the near future. Star Citizen will follow some time afterwards.
Thursday, 28 December 2017
STAR CITIZEN: SQUADRON 42 gameplay video released
The main game of Star Citizen will feature a persistent online, open-world universe with people flying through it engaging in bounty hunting, trading, space combat, mining and other activities, like EVE Online and Elite: Dangerous. Star Citizen is promising a great deal more depth, however, sacrificing the accurately-rendered Milky Way galaxy of Elite (complete for 400 billion stars) for a more handcrafted universe of several hundred systems packed with missions, activities and seamless transitions from space to planet, with your character being able to jump out of your ship and engage in personal ground combat like a first-person shooter, or even jump in a ground attack vehicle.
Squadron 42 is the more focused part of the game which will replicate the single-player, story-driven drama of games like Wing Commander (Star Citizen's guiding developer, Chris Roberts, created the Wing Commander franchise back in 1990). Although personal combat, zero-gravity spacewalks and ground battles will feature, the focus will be on a military conflict which pitches your character as a fighter pilot on a large carrier vessel belonging to the United Empire of Earth. This story will be related by a large cast of characters, played by actors including Gary Oldman, Mark Strong, Gillian Anderson, Mark Hamill, John Rhys Davies and Andy Serkis. Liam Cunningham (Game of Thrones' Ser Davos Seaworth) serves as your commanding officer in the released demo. You will be able to port your character over from Squadron 42 to the full Star Citizen game.
Squadron 42 was meant for release this year but has been delayed, with no firm release date set. However, the above video shows what the full game experience should be like (hopefully with less performance issues, but that's pre-release games for you). There's another version of the video here with developer commentary.
Meanwhile, the makers of Star Citizen and Squadron 42 are being sued by CryTek over their use of the CryEngine in the game. It is unclear how serious this is and how it may affect the game's release.
Friday, 23 September 2016
Building a Universe in the Public Eye: STAR CITIZEN
For those unfamiliar with it, Star Citizen is the most expensive crowdfunded project in history. It is the brainchild of Chris Roberts, a veteran video game developer who'd worked on projects stretching back to the 1980s and the BBC Micro. Roberts became famous almost overnight for his space combat game Wing Commander, released in 1990 on the PC. It had cutting-edge visuals, a vast sense of scale and an unusually strong storyline. It was one of the first games to really push the PC as a gaming machine as well.
Several sequels and spin-offs followed, some of them worked on by Roberts's brother, Erin. Chris and Erin together set up Digital Anvil Studios in the late 1990s to make a new series of space games set in the same universe, to be published by Microsoft. In 2001 they released a single-player game, mostly created by Erin's team, called Starlancer. It was excellent, one of the best space combat games made before the bottom dropped out of the market. In 2003 they shipped the considerably more controversial Freelancer. Originally mooted as an open-world multiplayer title, the game had been delayed numerous times, was started over on a couple of occasions and fell far short of its ambitions. The game was retooled (fairly late in development) as a singleplayer game with a multiplayer mode. On release it was criticised for being dumbed down (replacing the joystick with mouse-and-keyboard controls like a shooter, for example). In later years it was praised for its moddability, which allowed some enterprising fans to rebuild the game into something more like what Chris Roberts had originally intended, but it certainly wasn't the game that fans originally felt they'd been promised.
By that point Roberts had quit the industry to go and work in Hollywood. His Wing Commander games had developed to feature lengthy full-motion video sequences starring actors like Mark Hamill and John Rhys-Davies, directed by Roberts himself, and Roberts decided to work on a stand-alone Wing Commander film. The resulting movie, released in 1999, was widely derided. Whilst working on Freelancer and encountering publisher interference, Roberts decided that he'd rather work somewhere where his vision could be fulfilled with less hindrance and he went back to Hollywood to work as a producer. He ended up working on movies including The Punisher, Lucky Number Slevin and Lord of War before deciding to return to video game development.
In 2011 Roberts decided to dust off his original design for Freelancer and take another punt at it, this time with much better technology. His original plan had been to create a modest prototype to attract private investment, but the prototype ended up being so ambitious and impressive that fans - many of whom had played the Wing Commander games as kids - flocked to give him their money. Roberts ran a Kickstarter campaign that raised $2.4 million, but also included a crowdfunding platform on his own website. This kept growing and growing in a way they defied belief. As of this month, almost $127 million has been donated to the development of the game.
Star Citizen plans to be the ultimate science fiction video game. You will control an avatar which can pilot one of hundreds of starships as well as engaging in first-person combat both on the ground, in space stations and even in zero-gravity encounters in space. The ships can fly between several hundred planets, landing anywhere on their surfaces (from massive cities to mining bases to open wilderness) and engaging in activities including combat, courier work and passenger-ferrying. The game will have lengthy missions spanning many star systems and taking hours to fulfil, as well as a dynamic, developing universe. The game will also incorporate an entire Wing Commander-esque single-player military campaign called Squadron 42, along with CG movie sequences featuring voice actors including Gillian Anderson and Gary Oldman.
The game will basically be Elite: Dangerous, Crysis and Mass Effect, all at once. It is literally the most ambitious video game ever designed. That budget may sound huge, and it's certainly getting up there for a video game (it's a lot more than, say, Mass Effect 3 or Fallout 4), but it's still only about half the budget of the likes of Grand Theft Auto V and Destiny, which are somewhat more modest in their ambitions.
At this point Star Citizen is two years overdue and it is highly unlikely we will see it before 2018 at the absolute earliest. We may see Squadron 42 next year, if things go well. Some backers have grown angry at the game's lengthy development and what has been perceived as "feature creep" and demanded refunds. However, others are keeping the faith. Recent gameplay videos giving a better idea of what the game will look like - featuring a player moving from a meeting on a space station to flying through space to salvaging a derelict spacecraft to landing on a planet to engaging in combat, all seamlessly - have restored some flagging enthusiasm for the project. Most heartening, from the Kotaku article, is that the problems, development bottlenecks and logjams which blighted the project in 2013 and 2014 now seem to have been cleared. Erin Roberts, who (unlike his brother) remained in the game industry working on the tightly-focused, efficiently-developed Lego video games, is now in charge of several of the more problematic areas of development and a host of ex-CryTek staff have been brought in to work on the tricky engine.
It'll be interesting to see if Star Citizen soars or crashes and burns, especially after the disappointing and controversial No Man's Sky. There's plenty to be hopeful about, not least the fact the the Roberts brothers have a pretty strong track record behind them, and they certainly don't have the normal problem of not enough money. But I think we'll need to some pretty solid releases next year of more playable material or even the entire Squadron 42 game so fans can continuing keeping faith with the project and taking it all the way to release.
Sunday, 11 October 2015
STAR CITIZEN adds lots of star voice power
The announced voiced actors so far include Gary Oldman, Gillian Anderson, Mark Hamill, Mark Strong, John Rhys-Davies, Andy Serkis, Jack Huston, Ben Mendelsohn, Liam Cunningham, Rhona Mitra, Sophie Wu, Gemma Whelan and Craig Fairbrass. Some of these are familiar voices from Chris Roberts's previous space games: Mark Hamill starred in Wing Commander III and IV alongside John Rhys-Davies, who also appeared in Freelancer.
Star Citizen is a large-scaled space simulator. The core of the game is trading and combat in a vast, online universe. Players will be able to buy different ships, have multi-crewed ships and, in a notable difference to other games like Elite: Dangerous, will be able to get up, walk around the ship and even exit the vessel to take part in ground combat and exploration. The game is the single most successful crowdfunding project in history, having raised over $91,584,000 (yes, that's $91 million) in donations. The game is widely expected to pass $100 million in the next few months.
Squadron 42 is described as a spiritual successor to the Wing Commander games and StarLancer. The game will focus on the United Empire of Earth's battle against the alien Vanduul, with the player (presumably) joining Squadron 42. Although single-player in focus, Squadron 42 will have a co-operative mode and some achievements in the game will be carried over into Star Citizen itself.
Development of Star Citizen began in 2011 and was opened to crowdfunding in late 2012. The game has had an open development process, with regular updates issued on progress and what the developers are doing. However, the game has come in for some criticism due to missing a large number of release deadlines and questions being raised about lack of oversight and a lack of recent game development experience for Chris Roberts and senior managers. These criticisms led to a renewed development timeline being issued, with Squadron 42 expected to now launch in 2016. Star Citizen will hopefully follow by the end of that year.
Sunday, 14 October 2012
WING COMMANDER creator resurrects space combat
The new project's overall title is Star Citizen. Set several centuries hence, it establishes a traditional space opera universe in which characters can fly around and trade between planets and star systems. This part of the game can be played on the public servers, in which case it works like an MMORPG (complete with skill trees and experience for characters). However, players can also play on their own in single-player mode, effectively replicating the experience of the X or Elite series or Roberts's own Privateer games and Freelancer. They can also play in small, closed servers with just friends rather than strangers.
The game will also ship with a mission-based, linear single-player campaign. Though using the same setting and art assets, this is structured differently enough from Star Citizen 'proper' to have its own name: Squadron 42. In this sub-game players can take on military roles and fight in an extended war. This game can also be played co-op with several players on the same side. This mode is meant more for fans of the Wing Commander, X-Wing/TIE Fighter and Freespace games.
Roberts explains the concept in full in this lengthy (but interesting) speech.
The initial release of the game is not expected until 2014.