Showing posts with label story so far. Show all posts
Showing posts with label story so far. Show all posts

Monday, 8 October 2012

The Wheel of Time So Far: Part 15 - Knife of Dreams

Previous instalments of the series:

Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13, Part 14.



Spoilers for those who are unfamiliar with the series. Note that this summary is designed to help people who have already read the books get back up to speed before the release of the final volume in January. First-timers are advised to read the books directly, as in some cases these summaries may spoil things that are not revealed in the books until much later.

Rand al'Thor confronts the Forsaken Semirhage.



Follow the break for the summary:

Sunday, 9 September 2012

The Wheel of Time So Far: Part 14 - Crossroads of Twilight

Previous instalments of the series:

Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13.



Spoilers for those who are unfamiliar with the series. Note that this summary is designed to help people who have already read the books get back up to speed before the release of the final volume in January. First-timers are advised to read the books directly, as in some cases these summaries may spoil things that are not revealed in the books until much later.

 Perrin Aybara makes a fateful decision over his destiny.

Follow the break for the summary:

Saturday, 8 September 2012

The Wheel of Time So Far: Part 13 - Winter's Heart

Previous instalments of the series:

Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12.



Spoilers for those who are unfamiliar with the series. Note that this summary is designed to help people who have already read the books get back up to speed before the release of the final volume in January. First-timers are advised to read the books directly, as in some cases these summaries may spoil things that are not revealed in the books until much later.

Perrin Aybara leads his forces through the snow-strewn forests of Altara.

Follow the break for the summary:

Monday, 3 September 2012

The Wheel of Time So Far: Part 12 - The Path of Daggers

Previous instalments of the series:

Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11.



Spoilers for those who are unfamiliar with the series. Note that this summary is designed to help people who have already read the books get back up to speed before the release of the final volume in January. First-timers are advised to read the books directly, as in some cases these summaries may spoil things that are not revealed in the books until much later.

 Rand al'Thor leads his armies into battle against the invading Seanchan.

Follow the break for the summary:

Sunday, 2 September 2012

The Wheel of Time So Far: Part 11 - A Crown of Swords

Previous instalments of the series:

Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10.


Spoilers for those who are unfamiliar with the series. Note that this summary is designed to help people who have already read the books get back up to speed before the release of the final volume in January. First-timers are advised to read the books directly, as in some cases these summaries may spoil things that are not revealed in the books until much later.

Rand al'Thor confronts the Forsaken Sammael in the abandoned city of Shadar Logoth.

Follow the break for the summary:


Sunday, 26 August 2012

The Wheel of Time So Far: Part 10 - Lord of Chaos

Previous instalments of the series:

Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9






Spoilers for those who are unfamiliar with the series. Note that this summary is designed to help people who have already read the books get back up to speed before the release of the final volume in January. First-timers are advised to read the books directly, as in some cases these summaries may spoil things that are not revealed in the books until much later.


Rand al'Thor wins many new allies to his cause and wins a great victory.


 Follow the break for the summary:


Monday, 20 August 2012

The Wheel of Time So Far: Part 9 - The Fires of Heaven

Previous instalments of the series:

Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8.


Spoilers for those who are unfamiliar with the series. Note that this summary is designed to help people who have already read the books get back up to speed before the release of the final volume in January. First-timers are advised to read the books directly, as in some cases these summaries may spoil things that are not revealed in the books until much later.

 The Aiel, Rand al'Thor's latest allies.


Follow the break for the summary:

Sunday, 19 August 2012

The Wheel of Time So Far: Part 7 - The Dragon Reborn

Previous instalments of the series:

Part 1, Part 2, Part 3, Part 4, Part 5, Part 6.


Spoilers for those who are unfamiliar with the series. Note that this summary is designed to help people who have already read the books get back up to speed before the release of the final volume in January. First-timers are advised to read the books directly, as in some cases these summaries may spoil things that are not revealed in the books until much later.

Rand al'Thor takes his destiny into his own hands.

Follow the break for the summary:

Sunday, 12 August 2012

The Wheel of Time So Far: Part 6 - The Great Hunt

Previous instalments of the series:

Part 1, Part 2, Part 3, Part 4, Part 5.


Spoilers for those who are unfamiliar with the series. Note that this summary is designed to help people who have already read the books get back up to speed before the release of the final volume in January. First-timers are advised to read the books directly, as in some cases these summaries may spoil things that are not revealed in the books until much later.

Rand al'Thor pursues the Horn of Valere across thousands of miles and entirely different worlds.

Follow the break for the summary:


Monday, 6 August 2012

The Wheel of Time So Far: Part 5 - The Eye of the World

Previous instalments of the series:

Part 1, Part 2, Part 3, Part 4.


Spoilers for those who are unfamiliar with the series. Note that this summary is designed to help people who have already read the books get back up to speed before the release of the final volume in January. First-timers are advised to read the books directly, as in some cases these summaries may spoil things that are not revealed in the books until much later.

 And so it begins...Moiraine and Lan lead Rand al'Thor and his friends out of the Two Rivers.

Follow the break for the summary (and yes, this is the first time ever I've had to employ this on the blog, as the summary is quite long).

Sunday, 5 August 2012

The Wheel of Time So Far: Part 4 - The New Era

Previous instalments of this series:

Part 1
Part 2
Part 3


As usual, extensive spoilers for those unfamiliar with the series.

A map of the Seanchan continent and empire, c. 999 NE

The Founding of the Seanchan Empire
In FY 993 an immense fleet made landfall on the western coast of the Aryth Ocean. More than two thousand ships carrying three hundred thousand soldiers and settlers found themselves in a new land, far from home. The commander of the invasion was Luthair Paendrag Mondwin, the son and heir of Artur Hawkwing. His armies achieved some early successes, such as capturing the city of Imfaral, but were presented with a formidable problem. In this new land - Seanchan - female channellers of the One Power had never unified as they had at home. Instead, female channellers frequently ruled as queens and warlords. Seanchan, an immense continent divided into two landmasses almost girdling the planet from pole to pole (and considerably larger than Luthair's homeland), was a shifting patchwork of hundreds of nations, often at war with one another, with the One Power used openly in battle. The local rulers also used exotic creatures such as raken (flying lizards) and grolm (three-eyed reptilian beasts of notable strength and ferocity) in battle. They were initially mistaken for Shadowspawn by Luthair's forces, but were then employed by him in his own army.

Due to the schism between his father and the Aes Sedai, Luthair's armies lacked any channellers or any way of levelling the field. Outnumbered and outclassed, it is likely that Luthair's forces would have been annihilated had providence not delivered a great force-equaliser to him. A woman named Deain offered Luthair an alliance in return for the use of the a'dam, a ter'angreal shaped like a leash which could prevent women from touching the One Power and force them to use it only at the direction of the leash-holder. Luthair took possession of the a'dam and used it on Deain herself. Satisfied that the device worked as advertised, Luthair employed the a'dam to take enemy channellers prisoner and then force them to fight for him.

In this manner Luthair and his descendants overran and conquered the entire continent of Seanchan, a process which took three centuries. A series of civil conflicts wracked the newly-forged Seanchan Empire for a further two centuries, with a near-constant succession of uprisings and rebellions following. Before his death Luthair committed his descendants to the Corenne, the Return, to resume contact with the empire of his father and, if it had fallen, to reforge it by military means. But it would be some considerable time before Seanchan would be stable enough to support such a venture (which would match or exceed the original invasion of Seanchan itself in size).


After the War of the Hundred Years
Back on the home continent, the century-long war that followed the death of Artur Hawkwing ended with the establishment of twenty-four new, sovereign kingdoms. Ten of these nations would fail over the centuries, leaving behind the fourteen nations of the modern era: Saldaea, Kandor, Arafel, Shienar (collectively, the Borderlands), Arad Doman, Tarabon, Amadicia, Ghealdan, Altara, Murandy, Illian, Tear, Andor and Cairhien. There were also three notable city-states: Tar Valon, Far Madding and Mayene (along with numerous smaller independent townships, such as Falme).

The influence of the Aes Sedai waned considerably in this period. Their numbers had dropped notably and they were no longer able to reach crisis-points in time to stop wars and conflicts erupting. The Children of the Light were also vigorously opposed to the Aes Sedai, decrying and denouncing them at every turn and although many nations ignored them, some individual opinions were changed. Amadicia, which the Children of the Light annexed as their own fiefdom in the 930s NE, effectively banned Aes Sedai from entering its borders. Tear did not go as far, but Aes Sedai were extremely unpopular there. However, these problems were balanced by Tar Valon's official alliances with Andor and the Borderlands, and their friendly relations with most of the other kingdoms.

Rivalries grew between the nations. Cairhien and Andor frequently clashed over control of trade along the strategically vital River Erinin, whilst Tarabon and Arad Doman warred several times over Almoth Plain and Toman Head (left uncontrolled after the fall of the kingdom of Almoth). Tear and Illian frequently came to blows over control of the Plains of Maredo, whilst Tear attempted several times to conquer the city-state of Mayene (by both war and political intrigue) but was repulsed on every occasion. Altara and Murandy were also riven by internal dissent, with the nobles acting independently and only paying lip service at best to their titular rulers. Cairhien also suffered frequent raids from the Aiel along its eastern border.

These raids come to a surprising end in 509 NE, when the Aiel presented the King of Cairhien with a sapling of Avendesora, the legendary Tree of Life (and the only chora tree to survive from the Age of Legends). All raids on Cairhien stopped and the Aiel left without much explanation, baffling the Cairhienin. In reality, the Aiel had identified the Cairhienin as the distant descendants of townsfolk who had given the Aiel's ancestors succour and refuge during their long flight into the Waste, during the Breaking of the World, and wished to make restitution. The sapling, Avendoraldera, grew in the city centre near the Sun Palace for more than four centuries, adding to Cairhien's prestige.

As the years passed, more false Dragons began to appear than ever before. Few could channel, and almost all of them were defeated and contained before they could do much damage, but their appearances spread fear and panic. With the Aes Sedai rarely, or in most cases never, seen by the common people, the One Power was starting to become something that was feared and the legend of the Dragon Reborn was retold emphasising that he would destroy the world once more, not that he would save it. As such, superstition and fear began to replace the more educated, enlightened times of earlier epochs.

Lan Mandragoran in 1000 NE.

The Fall of Malkier
In 955 NE the Borderland kingdom of Malkier was destroyed by internal treachery and external attack. Breyan Mandragoran, the wife of the king's brother, schemed to place her husband on the throne and to make her son, Isam, the royal heir. Breyan's husband, Lain, took five thousand lancers into the Blight to challenge the Shadow, with Breyan hoping to shame King al'Akir with a demonstration of his brother's superior bravery. Instead, al'Akir refused to support the endeavour and Lain and all his men were slain. Somewhat irrationally, Breyan blamed al'Akir and plotted with another noble (and secret Darkfriend), Cowin Gemallan, to kill him. The coup failed, with Gemallan slain in single combat by al'Akir (after the king's most trusted scout, Jain 'Farstrider' Charin, had captured him) but it distracted the Malkieri long enough for a vast army of Shadowspawn to descend on their nation and destroy it. The Malkieri fought a heroic defence almost to the last man but were overwhelmed. The other Borderland armies prevented the Shadowspawn from advancing any further, but Malkier was lost to them.

A small number of Malkieri warriors fled south into Shienar, bringing with them the infant al'Lan Mandragoran, son of al'Akir, the heir to the Malkieri throne. Lan was raised and tutored in the arts of warfare. He made a personal pledge of warfare against the Blight and that he would not rest until either he or the Shadow was slain.

Lord Captain Pedron Niall of the Children of the Light in his youth.

The Whitecloak War
In 957 NE the Children of the Light decided to expand their power from Amadicia into the neighbouring kingdom of Altara. Altara was divided between squabbling nobles paying lip service to whoever sat on the royal throne in the remote, southern port city of Ebou Dar, ripe for division and conquest. The young Lord Captain Pedron Niall, noted for his vigour and tactical acumen, led the attack and was initially extremely successful. However, the equally young and determined King Mattin Stepaenos den Balgar of Illian was disturbed at the thought of losing Altara as a buffer between Amadicia and his own kingdom. He convinced many of the nobles of Murandy to the north of this and forged an alliance between their kingdoms and Altara. Their joint forces then moved into Altara to engage the Whitecloaks.

The resulting conflict became known as the Whitecloak War. It was hard-fought, with Niall winning several stunning victories (such as at Soremaine, when Mattin himself was taken prisoner and ransomed back to Illian for a huge sum of money) but ultimately concluding that the Whitecloaks and Amadicians lacked the strength to defeat the opponents ranged against them. He negotiated a peace and returned home. Despite their defeat, the Whitecloaks noted Niall's comportment and his individual victories, which were vital factors in his later elevation to the position of Lord Captain Commander of the organisation.

A very young Andoran soldier named Tam al'Thor came to notice in this war, fighting on the side of Illian. He was noted by his superiors for his bravery and tactical skills. He was recommended for the Illianer Companions, the most elite military formation in the kingdom, and over the next twenty years rose to the rank of Second Captain.

Even after the war, several villages and towns evacuated during the fighting were left abandoned and never reoccupied. One of these, Salidar, was pressed into service by the Aes Sedai as a secret base of operations for sisters spying on events in Amadicia to the west.

Laman Damodred, King of Cairhien (965-978 NE).

Laman's Folly
In 965 NE Laman Damodred was elevated to the throne of Cairhien and immediately moved against Andor, planning to decisively take command of the river border between their two kingdoms. The Andorans opposed him, resulting in a military stand-off that lasted for three years. With open warfare between the two most powerful kingdoms on the continent not an option, Laman grudgingly accepted a peace agreement in 968. As part of this deal, his nephew and heir Taringail was married to Tigraine Mantear, the Daughter-Heir of Andor (the heir to Queen Modrellen), and the two nations united in peace.

Unfortunately, the match was not successful. They had a child, Galadedrid, but otherwise the two did not love one another, with Taringail trying to dominate Tigraine with his overbearing manner. Tigraine was miserable, a situation that was worsened in 971 NE when her brother Luc disappeared on a visit to the Borderlands (allegedly vanishing into the Blight). Tigraine became distraught, and sought the advice of her mother's Aes Sedai advisor, Gitara Moroso. Gitara had the Foretelling and told Tigraine that the safety of the world itself depended on her going into the Aiel Waste and joining 'the maidens'. She was not to return to the green lands until the maidens went to Tar Valon. Baffled, confused and afraid, Tigraine took her advice and departed Andor in secret.

The disappearance of her daughter, so soon after her son's vanishing, pushed Queen Modrellen into despair and depression. She died in 972 NE with no further heirs remaining. A civil conflict - the Third Succession War - briefly wracked Andor until the youthful Morgase Trakand won enough support to take the Lion Throne. Morgase also inherited Gitara Moroso as her advisor, but a year later Gitara returned to Tar Valon to serve the new Amyrlin Seat, Tamra Ospenya, as her Keepers of the Chronicles. She was replaced by Elaida do Avriny a'Roihan (who also had had a Foretelling that Andor was vital to victory in the Last Battle).

Morgase, a wilful, proud and politically canny woman, married Taringail to ensure continuity with the old regime and adopted Galad as her own son, but also rejected any of his attempts to control her. Morgase and Taringail had two children, Elayne and Gawyn, and with the line of succession secured Morgase had little time for her husband. With Taringail sidelined and marginalised, King Laman realised his dreams of unifying Andor and Cairhien under one ruler were done for, to his fury.

In 976 NE Laman ordered that Avendoraldera - the only chora tree to survive in the world outside the Aiel Waste and a gift from the Aiel to the Cairhienin - should be cut down and its wood used to create a throne of stunning beauty and prestige. This proved to be a horrendous error in judgement that would cost him everything.

The Aiel army advancing on Tar Valon.

The Aiel War
In 972 NE a caravan entered the Aiel Waste. Protected by rules of hospitality and free passage, the caravan was bound for the Sharan trade towns on the far side of the wasteland, where huge amounts of profit could be made. Before entering the Waste, the caravan had been joined by a young woman of unknown origin who wished to travel with them. Shortly after entering the Waste, she ran off. The caravan moved on, believing she would die without shade or water.

Instead, the young woman was found by a group of Aiel Maidens of the Spear belonging to the Chumai sept of the Taardad clan. They took her in and gave her hospitality. She refused to divulge her true name, instead taking the name 'Shaiel', or 'She Who is Dedicated' in the Old Tongue. After proving her determination and worth, the Maidens adopted her into their ranks.

Shaiel eventually married and fell in love with Janduin, the leader of the Iron Mountain sept of the Taardad who had recently become clan chief. A noted peacemaker and leader, Janduin had negotiated an end to the blood feud with the Reyn Aiel and made peace with the Nakai, who were not far from it. He was close to negotiating an end to the blood feud between the Shaarad and Goshien clans when word came from across the Spine of the World that Laman had destroyed the Aiel's gift to the Cairhien, an act of grave dishonour and insult.

Furious, Janudin demanded that all of the Aiel make war upon Cairhien for this infamy. Despite his passion, many of the clans did not agree, but four did. He led the Taardad, Reyn, Nakai and Shaarad clans through the Jangai Pass and into eastern Cairhien in 976 NE.

The sudden appearance of over 90,000 Aiel warriors in eastern Cairhien took everyone by surprise. The Cairhienin barely had enough time to gather their armies before the Aiel were upon the capital. They sacked it brutally, burning the 'topless towers' (tall spires built by the Cairhienin to impress visitors) and sparing only the Great Library from their fury. Laman evacuated the city and fled south with his army, the Aiel in pursuit.

The resulting Aiel War lasted two years, and only that long because the Aiel's primary goal was the execution of Laman, who proved extremely elusive. Laman sought refuge in Tear and Andor, but was refused it as he would bring the Aiel's fury down upon those nations. However, the true reason for the Aiel attack was never made widely-known, and Laman was able to convince many that the Aiel wanted nothing less than the conquest of all the lands west of the Spine of the World. As a result, and with the assistance of Aes Sedia mediators, he was able to forge a coalition of nations to oppose the Aiel.

In late 978 NE the largest army since the days of Artur Hawkwing was assembled outside Tar Valon. Laman's presence would ensure that the Aiel would attack. Almost 168,000 troops stood ready to defend against the Aiel. Amongst their ranks was Tam al'Thor, Second Captain of the Illianer Companions. Watching from the White Tower itself was Tamra Ospenya, Amyrlin Seat of the Aes Sedai, and her closest adviser, Gitara Moroso. Waiting on them were two young women of the Accepted, Moiraine Damodred (Laman's neice) and Siuan Sanche.

The Battle of the Shining Walls was joined, with the Aiel unexpectedly (as their fear of water was well-known) crossing the Erinin to attack from several directions. Janduin's goal was to locate Laman's camp and finally kill him, with other attacks being merely feints to direct attention away from this. After three days of heavy fighting across a wide swathe of territory surrounding Tar Valon (the Aiel, aware that the Aes Sedai could only use the One Power in defence, never attacked the city itself or any Aes Sedai they encountered outside the walls), Janudin's troops located Laman's camp and attacked it. Laman was decapitated, his two younger brothers killed and his Power-wrought sword captured as a trophy. The mission accomplished, the Aiel withdrew in good order and returned to the Aiel Waste.

Second Captain Tam al'Thor of the Illianer Companions finds a new-born child on the slopes of Dragonmount.

Neither the Aiel nor most of those present at the battle were aware that something of much greater  significance had happened. During the battle an Illianer detachment trapped a group of Aiel Maidens of the Spear on the slopes of Dragonmount. A desperate battle was fought with no quarter given, and the Maidens slain. Tam al'Thor found one of them alive, but dying of her wounds. To his shock, she had gone into battle pregnant, and had given birth to a baby boy there and then. She perished, but Tam took the child as his own. His own wife, Kari, could not have children and he was willing to adopt the baby, especially since he had been planning to leave the army and retire to his home in the Two Rivers district of Andor anyway

But upon the moment of the child's birth on the slopes of Dragonmount, Gitara Moroso had the Foretelling. She cried out that the Dragon had been Reborn on the same spot where he had died, in accordance with The Prophecies of the Dragon, and then dropped dead from sheer shock. The Amyrlin Seat swore the only other two witnesses, Moiraine and Siuan, to secrecy. The world was not ready for the Last Battle, and the child must be found before the Shadow could find him.

Al'Lan Mandragoran swears himself to Moiraine Damodred's service.

The End of the Third Age
In the aftermath of the Aiel War, the western nations underwent several more tumults. There was a brief, nasty war in Cairhien that saw House Damodred lose the Sun Throne to House Riatin, under King Galldrian. Whilst the Damodreds remained a powerful faction under Lord Barthanes, their prestige had been eroded by Laman's folly (now more widely-known) and their position weakened.

Several years after this defeat, in 984, Taringail Damodred was killed under murky circumstances in Caemlyn. Initially agents of House Riatin were suspected, but it was later suggested that Taringail had been planning to seize the Lion Throne himself and had been pre-emptively assassinated by Thomdrim Merrilin, Morgase's court bard and lover. Merrilin himself was exiled the following year after claiming that his nephew Owyn had been effectively murdered by the Aes Sedai (a channeller of the One Power, he'd been gentled by several Red Ajah sisters and then left to the mercies of a mob).

In 979 NE Moiraine Damodred and Siuan Sanche were made full Aes Sedai. They decided to join the hunt for the Dragon Reborn organised by the Amyrlin Seat, but she was killed before they could learn much. Siuan remained in Tar Valon, making use of the resources there to help gather information for Moiraine to use in the field. Moiraine followed one trail of clues to the royal palace in Kandor, where she exposed and eliminated several Darkfriends (including a member of the Black Ajah, Aes Sedai secretly sworn to the Dark One) with the assistance of al'Lan Mandragoran, the heir to the lost throne of Malkier. Lan agreed to ally with Moiraine and became her Warder.

Around 983 NE, the Forsaken Ishamael escaped from imprisonment. Assuming command of the continent-spanning network of Darkfriends, he was furious to discover that the Black Ajah had risked discovery by ordering the assassination of Tamra Ospenya. He executed the leader of the Black Ajah and replaced her with the cold, logical Alviarin Freidhen. Tamra had been replaced by Sierin Vayu, who in turn was killed allegedly by elements amongst the Red Ajah. Her replacement, Marith Jaen, only managed four years before dying of old age.

Concerned that the deaths of so many Amyrlins in so short a time was not good for the image of the White Tower, the Hall of the Tower elected the young, vigorous and well-respected Siuan Sanche to the position of Amyrlin. Full Aes Sedai for less than a decade, the decision was controversial. However, it also allowed Siuan access to much more information to help Moiraine and Lan in their search.

Between 993 and 998 NE, no less than four false Dragons arose to trouble the world. The first three could not channel, but caused chaos in Kandor, Arad Doman and Illian regardless. The third, Gorin Ragad, amassed enough support to attack the city of Illian before being defeated and killed. However, the fourth claimant was a very different matter. Logain Ablar arose in Ghealdan in late 997 NE and revealed that he could channel. Amassing significant support, he blazed a trail of destruction across the southern nations as he marched on Tear.

In 996 NE a Darkfriend peddler named Padan Fain had been 'transformed' into a hound of the Dark One, ordered to sniff out traces of the Dragon Reborn on his travels. During his annual visit to the Two Rivers district of Andor in 997 he detected a trace of the Dragon Reborn. Moving slowly, trying not to attract attention, the Shadow ordered that Fain would return to the Two Rivers in early 998 and confirm the Dragon Reborn's presence. If this was the case, then steps would be taken against him.

Early in 998 NE, the towns and villages on Toman Head suddenly went silent. Merchants and travellers headed to Falme and the other independent settlements vanished. The governments of Tarabon and Arad Doman began to ponder if the other kingdom had seized Toman Head as a prelude to war, and began raising their own armies in response to this imagined threat.

Finally, in the spring of 998 NE Moriaine and Lan suddenly hit upon a lead that led them to believe that the Dragon Reborn, now a young man approaching his twentieth birthday, was located in or around the village of Emond's Field in the Two Rivers. By chance, they would arrive in the village mere hours ahead of Padan Fain, on the eve of the local celebration known as Bel Tine, where the fate of the world would be decided.

Next time: the book recaps begin (finally!).

Saturday, 9 June 2012

The Wheel of Time So Far: Part 3 - Peace and War

For Part 1 of this recap, see here. For Part 2, see here.



As usual, spoilers for those who are unfamiliar with the series.

The nations following the Trolloc Wars and before the rise of Artur Hawkwing.

The Aftermath of the Trolloc Wars

Humanity had proved victorious in the Trolloc Wars, destroying the armies of Shadowspawn and driving their shattered remnants back into the Great Blight. However, the chaos and devastation of the conflict proved too much for what was left of the Ten Nations. Half had fallen during the war and the other half followed soon after. In their wake, twenty-nine new nations arose. Despite the best efforts of the Aes Sedai to keep the peace, the new nations were fractious, more prone to waging war with one another over minor border disputes. No second Compact arose to replace that of the preceding millennium, with each nation choosing instead to maintain a substantial standing army to answer any future Trolloc threat.

The chaos of the Trolloc Wars was such that humanity had even lost track of what year it was, so in the aftermath of the conflict a new calendar was created by Tiam of Gazar, counting the number of Free Years since the war had ended.

This was a new era of small wars and conflicts, not helped by the Aes Sedai's numbers beginning a serious decline that inhibited them from as easily mediating conflicts and disputes as before. Still, Aes Sedai influence remained strong. In FY 450 the Aes Sedai forcibly apprehended Queen Sulmara of Masenashar and forced her to clean out the stables of the White Tower for the rest of her life. Her crime is not recorded, but the fact that the Aes Sedai could act so without reprisal is startling. The Aes Sedai's power was also strengthened in FY 351 when they apprehended and gentled the false Dragon Davian. Davian's activities, along with the occasional Shadowspawn raid into the northern-most kingdoms of Basharande, Elsalam and Rhamdashar, reminded the world that the Prophecies of the Dragon remained in force, and the threat of the Shadow was still a real one.


The War of the Second Dragon
In FY 939, in the aftermath of a devastating plague known as the Black Fever, a charismatic nobleman from the nation of Darmovan declared himself the Dragon Reborn. Guaire Amalasan was a skilled diplomat, a canny tactician and possessed the common touch, winning the love of the people for his charitable acts during the worst of the plague. Tens of thousands flocked to his banner and he conquered much of the southern half of the continent in a war lasting four years, the War of the Second Dragon. The Aes Sedai, distracted by the plague, were slow to reach and when they did send half a dozen sisters to apprehend Amalasan, he was able to defeat them handily.

Amalasan, as with every false Dragon before him, knew that taking the Stone of Tear was vital to prove his claim. His armies laid siege to the Stone (then located in the nation of Moreina), but were unable to take it due to it being defended by almost forty Aes Sedai. Amalasan left a force behind to maintain the siege before marching north, intent on completing the conquest of the continent. However, in the foothills of the Maraside Mountains (on the modern southern border of Cairhien, then the border between Talmour and Tova), his plans unravelled. His forces met an army out of Shandalle and Tova led by the young, brilliant general Artur Paendag Tanreall, King of Shandalle, known as 'Hawkwing' for the speed with which he could move his armies. Despite outnumbering Hawkwing by 2-1, Amalasan was defeated by a desperate tactical gambit and captured by Aes Sedai sisters accompanying Hawkwing.

Hawkwing bore his captive north to Tar Valon, hotly pursued by several of Amalasan's best generals. Amalasan's supporters assaulted Tar Valon itself in an attempt to rescue him, breaching the Shining Walls and fighting almost to the White Tower itself. Hawkwing's troops engaged them in bloody street-to-street fighting and ultimately checked and reversed their advance. Amalasan was tried, found guilty and gentled, cut off from the One Power forever. He died, several years later, from the same traumatic malady that ultimately affected everyone who was cut off from the Power.

In the aftermath of his victory, Artur Hawkwing returned home to Shandalle. Neither he nor his troops were thanked for their assistance by the fanatical Amyrlin Seat, Bonwhin Meraighdin, who resented the idea of the Aes Sedai needing help from any man. Bonwhin even punished those Aes Sedai who had captured Amalasan for allowing Hawkwing's army onto Tar Valon's territory. As the continent fell into chaos, with Amalasan's conquered nations descending into civil war and political strife after his death, Hawkwing's name had become famous and his name spoken as a potential successor to Amalasan. Citing this as 'proof' that Hawkwing was dangerous, Bonwhin manipulated several other nations into invading Shandalle.


The banner of Artur Hawkwing.

The Consolidation
After returning home to Shandalle, Hawkwing planned to demobilise his armies and rebuild his nation from the tribulations it had suffered. Instead, within a few months of his victory at Tar Valon, he was forced back into the saddle. At Bonwhin's manipulation, the nations of Caembarin, Tova and Khodomar had declared war against Hawkwing. They cited him as a dangerous warmonger, noting that his name was now known across the continent and was particularly being spoken in those nations formerly held by Amalasan, which were now falling into chaos and civil war as different factions struggled for power. However, they did not pool their resources for the invasion, enabling Hawkwing to defeat each invading army in turn in a rapid war of movement. He launched counter-attacks and by early FY 944 had expanded Shandalle's influence into the neighbouring kingdoms. Other nations sent troops to subdue him, and again he prevailed.

Between FY 943 and FY 963, the entire continent (bar only Tar Valon and the surrounding territory) fell under Hawkwing's control. Most of that was achieved through military action, with only the nation of Moreina joining him through diplomacy (thus ensuring that the Prophecies of the Dragon would remain fulfilled: the Stone of Tear was transferred to Hawkwing's control, but did not fall in battle). As Hawkwing's victories mounted, so the Aes Sedai's belligerent stance changed. Bonwhin's personal hatred of Hawkwing did not wane, but the Hall of the Tower worked hard to place Aes Sedai advisors within his camp. It is also likely that they considered the benefits of having the entire continent already unified under one ruler when the Dragon Reborn finally rose and the Last Battle would be fought.

In FY 961, Hawkwing suffered a personal tragedy when his wife, Amaline, and three of his children were poisoned. Furious, Hawking blamed the last remaining free kingdom, Aldeshar. Hawkwing was normally honourable and magnanimous to his former enemies, sparing the lives of those who surrendered and finding places of authority and command for them in his empire (though never in those lands they had once ruled over). Aldeshar he treated harshly and brutally, executing King Joal Ramedar out of hand and scattering the nobility over much of the continent.

With the conclusion of the war in FY 963, Artur Hawking was proclaimed the High King of the Westlands, an empire stretching for more than three thousand miles and incorporating a population of millions. But with the deaths of his family, his victory felt hollow and he was soon planning for more wars.


The Reign of the High King
In FY 964 Artur Hawkwing led a massive army into the Aiel Waste, planning to conquer the Aiel clans and bring them into his empire. For the first time, Hawkwing faced total defeat. His army was unprepared for the harshness of the terrain and environment, and also for the fact that the Aiel would not stand and offer open battle. Instead they used their noted mobility to harry his flanks and pick off his troops a few at a time. Unable to secure either a decisive victory or hit upon a winning strategy, Hawkwing was forced to withdraw back to the westlands.

There, his 'black years' were brought to an end when he met a young woman named Tamika. History does not record her origin, but Tamika brought Hawkwing out of his time of anger and grief. They married and had several more children, and Hawkwing lost his appetite for war. Instead, he threw himself into administration and justice. He divided his empire into provinces in the hope of preventing feelings of nationalism reasserting and leading to rebellion. He forgave the nobility of Aldeshar for the crimes of their king and even made Ramedar's daughter, Endara Casalain, the governor of the Imperial Province of Andor, the largest and most populous of the provinces.

Hawkwing instituted revolutionary systems of law, justice and peacekeeping. He commanded that under his reign a woman should be able to walk alone from the Aryth Ocean to the Spine of the World and not suffer molestation, and appears to have, at the very least, reduced instances of banditry. He sponsored the building of new cities and new roads, and trade and the arts flourished.

Hawkwing was immensely popular with the common people, but not so much with the nobility, many of whom resented the fact that they were lords, ladies and governors when, without Hawkwing, they would have been kings and queens. Tiring of incessant plots against him, Hawkwing turned more and more to the Aes Sedai for advice. Noting their incorruptibility, Hawkwing even began to favour them as administrators and governors. By FY 973 more than one-third of the governors of the empire were Aes Sedai, giving the sisters more temporal power than they had possessed in two thousand years. Despite this, Bonwhin's rage and jealousy against Hawkwing continued to mount.

In late FY 973, a man named Jalwin Moerad appeared at Hawkwing's court. A canny politician, Moerad won Hawkwing's trust by smoking out several conspiracies against his rule. In FY 974, apparently due to intelligence provided by Moerad, Hawkwing came to suspect Aes Sedai involvement in the various attempts to unseat him and dismissed all members of the sisterhood from positions of power within his empire. In FY 975 this transformed into outright hostility, and at Hawkwing's command a large army laid siege to the city. The reason for this is unclear, although it has been proposed that Moerad brought Hawkwing evidence implicating Bonwhin's involvement in the murder of his first wife and three children. It is notable that Hawkwing did not mount an assault on the city, though he could have done so easily at a very high cost in lives, and in fact seems to have not particularly had any animosity for any Aes Sedai other than Bonwhin herself.

Ultimately the siege was not successful. Attempts to block the river failed due to Aes Sedai being able to remove obstructions with the Power, whilst sympathisers kept a constant stream of smuggled goods into the city to keep it fed. Although it soon became clear that Tar Valon could not be starved into surrender, Hawkwing refused to relent. The siege was maintained for the rest of his life.

Outside of the siege, life continued in the empire much as before. But in late FY 986 word came of Shadowspawn massing in huge numbers in the Blight. A vast army of Trollocs, Myrddraal and other creatures invaded the northern provinces, sweeping south at speed. Hawkwing, still hale and capable of moving with his customary speed, met them in battle on the field of Talidar early in FY 987. A second set of Trolloc Wars was prevented when Hawkwing, acting without Aes Sedai assistance, smashed the invading horde with such force that Shadowspawn activity along the Blightborder was reduced for the next several centuries.

This victory re-energised Hawkwing. He began mobilising fresh armies, ordering the assembly of vast fleets along both the west and southern coasts. He also planned to build a new capital at the exact mid-way point of his empire, on the plain of Caralain Grass, but ultimately did not live to see this accomplished (a great statue to him was raised there, but it was later destroyed by nobles jealous of Hawkwing's accomplishments).


The Fall of the High King
In FY 992 Artur Hawkwing launched the first of his two great fleets. Two thousand ships carrying more than 300,000 soldiers and settlers sailed west into the Aryth Ocean, seeking fresh lands beyond the sea. They were commanded by Hawkwing's eldest surviving son, Luthair Paendrag Mondair. It seems highly improbable that Hawkwing would send so many people into the unknown unprepared, but history does not record the existence of an earlier scouting expedition that may have found evidence of another continent in the far west. What is known is that Hawkwing founded a society known as the Watchers Over the Waves at the port of Falme to relay any messages that came back from the fleet. It appears that some garbled communications did make it back, making reference to the 'Armies of the Night', but nothing more than that.

A year later, the second fleet and army (reputedly of the same size as the first) was completed. This force sailed east along the coast of the Sea of Storms, south of the Aiel Waste, and landed on the south-western coast of the subcontinent of Shara. Under the command of one of Hawkwing's daughters, this force secured several cities along the coast and struck inland. However, it appears that Hawkwing underestimated the military and naval prowess of the Sharans. According to the Sea Folk (who did not join in either operation), his fleet was later sighted burning in the harbours of the cities that had been captured. It is presumed that his army was slaughtered or taken captive, never to return home.

The lack of news from either expedition seemed to put Hawkwing into a decline. He fell into a fever and suffered hallucinations of people long dead and battles long ago fought. He maintained enough sanity to order his general, Souran Maravaile, to continue the siege of Tar Valon and refused an offer of Aes Sedai Healing that could have saved him. Even the news that Bonwhin Meraighdin had been stripped of the Amyrlin Seat and stilled for her attempts to manipulate him did not make much of an impression on him. Eventually, Artur Paendrag Tanreall died at the age of eighty-two in FY 994.

When Hawkwing died, he left behind no heirs. Luthair was lost beyond the Aryth Ocean, another daughter in Shara. His only surviving child, Laiwynde, had died in murky substances and his grandson, Tyrn sur Paendrag Mashera, had apparently died with her (a man claiming to be Tyrn was later made First Lord of the city-state of Mayene, but this claim was ignored by everyone outside of Mayene). Inevitably, the death of Hawkwing would lead to a fracturing of his empire, but at the time no-one had any idea of how devastating this would be.

The banner of the Children of the Light, an independent military order that rose to prominence during the latter part of the War of the Hundred Years.

The War of the Hundred Years
Upon Hawkwing's death, the Aes Sedai acted quickly. The newly-raised Amrylin Seat, Deane Aryman, mediated with Souran Maravaile, commanding the siege of the city. She urged him to abandon the siege as it no longer had any point to it, but he refused to disobey the last command of his king. Deane enlisted the aid of Ishara Casalain, the daughter of the governor of Andor and also Souran's lover. With the seeds of civil war being laid, they convinced him that his large army could be used for a positive purpose. He agreed. Ishara Caslain convinced her mother to resign as governor and then proclaimed herself Queen of the Kingdom of Andor, with its capital at the city of Caemlyn. Maravaile's army secured the city and the surrounding countryside and Tar Valon made a formal alliance with the new nation.

This act sent shockwaves across the continent. Hawkwing's empire shattered into a thousand pieces, dozens of nobles proclaiming themselves kings and queens. Several of Hawkwing's senior governors and generals made attempts to claim the High Kingship of the entire continent, but this proved futile. Instead, a series of overlapping wars began which lasted no less than one hundred and twenty-three years.

In FY 1021, a peaceful man named Lothair Mantelar wrote a book called The Way of the Light, in which he preached strict obedience to the will of the Creator. The book was critical of the Aes Sedai for daring to wield the One Power, which was the responsibility of the Creator alone. An organisation dedicated to furthering Lothair's ideals was formed, the Children of the Light. Originally a pacifistic organisation, the Children soon took to arming themselves to surviving in the chaos of the war and by FY 1111 had become a fully military organisation.

By FY 1117 the last vestiges of Hawkwing's empire had been swept away. Twenty-four new nations arose in its place. The continent had been devastated by the War of the Hundred Years and population levels dropped dramatically, never to recover. Ten of the new nations (including Almoth, Hardan and Maredo) failed within a few centuries, leaving vast stretches of mostly-uninhabited wilderness where once great cities and nations existed. A new calendar, that of the New Era (NE) was adopted circa FY 1135 due to confusions over dates arising from the chaos of the civil war.

Next time: events across the Aryth Ocean, the fall of Malkier and the Whitecloak and Aiel wars.

Saturday, 3 March 2012

The Wheel of Time So Far: Part 2 - The Breaking and Beyond

For Part 1 of this recap, see here.

As usual, spoilers for those unfamiliar with the books.


The Breaking of the World
At the end of the War of the Shadow, Lews Therin Telamon and the Hundred Companions launched a near-suicidal strike on Shayol Ghul, the site of the earthly link to the Dark One's prison. In a pitched battle, Telamon and his forces were victorious and the Dark One's prison was re-sealed. But at the moment of triumph the Dark One's final counterstroke tainted saidin, placing a rotting curse across the male half of the One Power. Those male Aes Sedai present went insane on the instant, laying waste to large tracts of the world. Lews Therin himself destroyed his own home and slaughtered his family. Ishamael, strongest of the Forsaken and not immediately imprisoned alongside the rest of them (though he was soon drawn into the prison as well), Healed Lews Therin and revealed the horrific truth to him. Lews Therin killed himself with the One Power, causing a cataclysmic eruption of the Truth Source that created a huge mountin, Dragonmount, in the process.

A somewhat grim representation of the Breaking of the World.

The ripples of the curse spread across the world, gradually affecting all male channellers over the course of months. The female Aes Sedai undertook a number of projects to Heal or protect their male colleagues, but nothing worked. Although it was possible to create an untainted stockpile of saidin using the female half of the Power, saidar, to filter it (this was done to create the legendary Eye of the World), it was not possible to remove the taint or protect someone indefinitely from the corruption. As the male Aes Sedai succumbed to the taint and unleashed death and destruction on a huge scale, it became eventually clear that the only way to end the problem was to kill or gentle - remove the ability to channel - from every last male channeller in the world.

Some of the men managed to avoid this fate, some by taking refuge in Ogier groves or stedding, where channelling was not possible. However, once someone had started to channel it was impossible to stop for long, and ultimately many of these men felt compelled to leave the stedding, where they succumbed to the taint. Unfortunately, this compulsion also meant that men cut off from the One Power were unable to live without it, some killing themselves and others wasting away. However, some male channellers gave a gift to their Ogier hosts before departing, creating a transdimensional series of passageways connecting the stedding together, the Ways, allowing the Ogier to cross vast distances in a matter of hours or days. Ultimately, the chaos of the Breaking led many Ogier to abandon the stedding for decades before they rediscovered them. In this time they developed a malady known as the Longing, which resulted in an Ogier's death if he spent more than a few years out of a stedding. Although they were reunited with the stedding, this malady later resurfaced in any Ogier who spent more than a couple of years away from their homes.

The crazed male channellers ultimately destroyed the world, sweeping away the glories and achievements of the Age of Legends in three centuries of floods, earthquakes and fire. Great seismic disturbances wracked the world as the male channellers flattened mountains, drew others out of the ground, shattered entire continents and sank them beneath the waves and dragged others out of the ocean depths. Untold millions died.

The Horn of Valere, an object of unkown origin but formidable power.

At Paaran Disen before its destruction, the last remnants of the Aes Sedai made contingency plans to protect whatever future human civilisation may arise, including giving them a warning. A series of Aes Sedia Foretellings had revealed that the Dark One had only been defeated, not destroyed. Worse still, the breach in its prison - the Bore - was only sealed off, not completely healed. Eventually, though it might take millennia, the Dark One would be able to escape. But the Foretellings also revealed that the Dragon would be Reborn to fight and defeat the Dark One at the Last Battle. The Last Battle would destroy and wrack the world a second time, for the Dragon Reborn would not be immune to the taint on saidin. To help prepare for this day, the Eye of the World (the untainted reservoir of saidin) was given to Someshta, last of the Nym (later known to legend as the Green Man), to protect in a remote location. Also given to him was the Horn of Valere, an ancient device of unknown origin, said to be able to summon great heroes from beyond the grave to fight for the sounder of the Horn.

The Aes Sedai also created a powerful sa'angreal, a crystal sword called Callandor. The last surviving sane male Aes Sedai helped created powerful wards around the sword, wards that only the true Dragon Reborn could breach. The sword was placed within a mighty redoubt, a huge mass of rock shaped with the One Power into a fortress known as the Stone of Tear.

Another collection of artifacts of the One Power was given to the safekeeping of a small number of Aes Sedai, who decided to take them into the east. The Da'shain Aiel, who were being persecuted because of their association with the now-cursed name of the Dragon (they had served him as couriers and servants in the War of the Shadow, their pacifistic nature meaning they could not fight directly), accompanied the Aes Sedai on their generations-long journey. Ultimately, the Da'shain found it impossible to maintain the Way of the Leaf. Some Aiel turned to violence to defend themselves, taking up the spear. A small number of Aiel remained true to the Way, becoming the Jenn Aiel, the True Aiel. Another group who retained the Way decided it could not stomach the presence of the 'fallen' Aiel and turned away, becoming a nomadic race of travellers known as the Tuatha'an, the Travelling People (or, later, the Tinkers).

The city of Rhuidean in the Aiel Waste.

The Aiel and their Aes Sedai charges encountered hostility wherever they went, with the exception of one incident. As they approached the foothills of a vast mountain range, the Spine of the World, they were helped by the inhabitants of a small town. Many generations later, the Aiel discovered that the town had grown into a mighty city, called Cairhien, and vowed to repay the kindness that was shown to their ancestors years earlier. Ultimately, the Aiel passed over the Spine into a hostile land of heat, rocks and little water. In the shadow of a great mountain, Chaendaer, the Aes Sedai with them founded a city called Rhuidean. In this city they stored their precious artifacts of the Power, including a number of crystal columns containing the true history of the Aiel race. These they bequeathed to the Aiel, charging that their clan chiefs and Wise Ones (many of whom were channellers of the One Power) come to the columns so they would always remember the truth of what they had lost when their ancestors abandoned the Way of the Leaf. The Aes Sedai also left behind a prophecy that, one day, an Aiel would come from Rhuidean with the dawn at his back and would unify the Aiel. He would be the Car'a'carn, the Chief of Chiefs, who would take the Aiel back into the fertile westlands and save them, but in doing so, wouldd destroy them, saving only a remnant of a remnant. These Aes Sedai, now ancient, passed away, as did the Jenn Aiel, leaving behind an increasingly proficient race of spear-wielding warriors, most of whom never learned their true history.

The Breaking of the World lasted between 239 and 344 years, and left the world completely changed. When the last male Aes Sedai died (or was gentled), the earthquakes and floods that had wracked the world for decades finally ended, and peace was restored.

After the Breaking
Arguably the first civilisation to arise after the Breaking was that of the Athan'an Miere, the People of the Sea, or Sea Folk. Early in the Breaking they took to the sea in flotillas of boats, and managed to ride out the worst of the chaos either at sea or on remote islands. They quickly established a civilisation spanning multiple islands in what would become known as the Aryth Ocean and the Sea of Storms, trading between islands and with the mainland.

On the mainland, the first city to arise after the Breaking was Tear, which was built up around the Stone of Tear. Other cities rapidly followed, including Tanchico (at this time called Mainelle) and Hai Caemlyn, not to mention Al'cair'rahienallen near the Spine of the World.

During the Breaking, the organisation of the Aes Sedai had broken down and ultimately been lost. Individual women trained such girls as they found who had the potential to channel, resulting in many small, separate bands of female channellers forming. As the chaos of the Breaking subsided, these bands began to ally together. Forty-seven years after the accepted end of the Breaking (47 AB), the sixteen largest bands of female channellers met to decide on their future. They agreed to refound the Aes Sedai, now a sisterhood of female-only channellers. The goals they set themselves were to hunt down and kill or still male channellers wherever encountered, to fight Shadowspawn (which still existed in remote corners of the world) and to prepare the world for the Dragon's Rebirth and the Last Battle with the Shadow.

Tar Valon, home of the Aes Sedai. The White Tower is visible near the city centre.

With the Aes Sedai refounded, they also needed a base of operations. Knowing that Dragonmount marked the last resting place of Lews Therin Telamon, they established their stronghold on an island in the River Erinin, almost within reach of Dragonmount's shadow. They contracted the finest Ogier stonemasons to build their city, which they named Tar Valon. Construction of the city began in 98 AB, by which time the Aes Sedai had reached a level of organisation similar to their present structure. Seven Ajahs - permanent political and ideological factions rather than the temporary ajah of the Age of Legends - had formed, with one sister from each Ajah advising their leader, the Amyrlin Seat, in a council called the Hall of the Tower. Later, as the Aes Sedai expanded their numbers into the thousands, this expanded to three sisters from each Ajah. Elisane Tishar was the first Amyrlin Seat, taking up the role circa 90 AB.

The Aes Sedai stronghold, the 500-foot-tall White Tower, was completed in 195 AB. The city itself was finished in 202 AB. Created by the Ogier and Aes Sedai using the One Power, it was the most structurally and aesthetically-pleasing city in the known world.

The Ten Nations
By 209 AB, the Westlands - the subcontinent defined as lying between the Aiel Waste, the Aryth Ocean, the Sea of Storms and the Great Blight - had become home to ten powerful nation-states arising out of the ashes of the Breaking. High technology had been lost, plunging humanity back to a medieval level of technology, but some of the unity of the Age of Legends remained and each of the Ten Nations proved to be vast, spanning many thousands of square miles of territory. Hoping to quickly rebuild and reclaim the glories of the Age of Legends, the Aes Sedai invited representatives from the Ten Nations to meet at Tar Valon for a conference. The result of this was the Compact of the Ten Nations, where the individual kingdoms agreed to support one another and work together (with Aes Sedai advice and guidance).

This plan worked. Some minor border skirmishes aside, the Ten Nations - Jaramide, Aramaelle, Safer, Aelgar, Eharon, Essenia, Almoren, Manetheren, Aridhol and Coremanda - existed alongside one another in peace for more than eight centuries after the signing of the Compact. The only problems in this time were the emergence of the so-called 'false Dragons', men who could channel the One Power. Rather than admit they were doomed to insanity and death, they believed they were the prophecised Dragon Reborn. In some cases they raised great armies and attempted to take the Stone of Tear to prove their claims, but in each case were defeated. The first false Dragon was Raolin Darksbane, who arose in 335 AB before being defeated in battle and stilled by the Aes Sedai.

During these long centuries of peace, the Aes Sedai took up the practice of swearing the Three Oaths (to utter no word that was not true, to not use the One Power as a weapon except in defence and to never make a weapon with which one human may kill another) and bonding Warders, formidable male warriors who would defend their charged Aes Sedai to the death. Aes Sedai were seen as valuable advisors and mediators at this time, and in some cases rose to high office, including ruling nations.

Outside of the Westlands, humanity also thrived on remote continents. Beyond the Aiel Waste lay a vast land called Shara, which was unified into a single powerful nation-state shortly after the Breaking (at least according to the natives). Highly secretive and isolationist, the Sharans traded with Sea Folk ships that visited their south-western coasts and with Aiel traders at trade towns along their western borders, but undertook no further contact with outsiders.

More than five thousand miles to the west, across the Aryth Ocean, the two vast, adjoining landmasses that existed there become divided into a shifting patchwork of small nation-states, almost constantly at war or at least in strife with one another. Female channellers, taking the name Aes Sedai, became rulers and warlords themselves and fought one another in wars rather than trying to unify as in the Westlands. This land, Seanchan, became a land of war and strife for almost two thousand years.

However, in the Westlands this was an unusually long period of peace and enlightenment in which humanity grew again in numbers and strove to recapture what had been lost in the Breaking of the World.

The Ten Nations on the eve of the Trolloc Wars, c. 1000 AB.

The Trolloc Wars
Circa 1000 AB, the Westlands suffered a brutal and overwhelming invasion of Shadowspawn out of the Great Blight. Vast hordes of Trollocs, led by Myrddraal and channellers sworn to the Shadow - Dreadlords - struck south into the northern-most nations of the Westlands (the term 'Borderlands' did not come into vogue until some centuries later), Jaramide and Aramaelle. The great city of Barsine in Jaramide was destroyed, as was the fortress-city of Mafal Dadaranelle in Aramaelle (in later years it was refounded under the name Fal Dara). The Ten Nations were caught by surprise. Though the Aes Sedai encouraged military cooperation and the founding of vast armies in the hundreds of thousands to oppose the Shadowspawn, the reaction was not as fast as might be hoped. Large tracts of territory were lost - including the entire nation of Aramaelle - before the Ten Nations managed to respond in force.

The Trolloc Wars raged for three and a half centuries. Initially, the Trollocs seemed leaderless, but a leader named Ba'alzamon (presumed to be a Dreadlord, though some held him nonsensically to be the Dark One himself) soon arose to guide them to victory after victory. The nation of Aridhol, thanks to the advice of a mysterious counsellor known as Mordeth, took the step of becoming hardened, cold and ruthless, even moreso than the Shadow according to some legends, to stop the Trolloc attacks. Though this was successful, Aridhol was instead consumed by its own evil and destroyed in an event not fully understood by either Aes Sedai or the Shadow. Aridhol City became a forbidding ruin known as Shadar Logoth, haunted by a living mist called Mashadar which killed all it touched. With the Aridholian army removed from the equation, the Trollocs bypassed Shadar Logoth and were able to attack the nation of Manetheren to the south.

Manetheren was one of the smallest of the Ten Nations, but also one of the most renowned. Its army was formidable, and noted for its mobility. King Aemon al Caar al Thorin was himself a formidable warrior, and his elite bodyguard, the Band of the Red Hand, was famous for its deeds of valour. Aemon and his army were fighting in the east when word came of an impending Trolloc assault on Manetheren. They turned round and made a forced march, successfully intercepting the Shadowspawn at the banks of the River Tarendrelle. Communicating with the Amyrlin Seat, Tetsuan, King Aemon received assurances that reinforcements would arrive within three days. However, this proved not to be the case. In a huge battle lasting almost a fortnight, the army of Manetheren used the river as a defensive line which the Shadow could not breach. Repeated assaults on the only bridge over the river and vast exchanges of missile fire results in the deaths of hundreds of thousands of Shadowspawn and maybe tens of thousands of defenders before the Shadow's vastly superior numbers finally achieved a breakthrough.

A fanciful depiction of the Fall of Manetheren, conflating the Battle of the Tarendrelle with the destruction of Manetheren City (which actually lay days from the battlefield).

Aemon and the Band of the Red Hand led a fighting retreat to a field a couple of days' travel east of Manetheren City. Exhausted, they turned and fought, killing thousands more Trollocs and Myrddraal before they were overrun. Queen Eldrene, who was Aes Sedai and bonded to her husband as a Warder as well as in marriage, was driven to despair by his death. Channelling more of the the One Power than was safe, even as Lews Therin had done more than a thousand years earlier, she killed herself but in the process unleashed a storm of the Power that destroyed the invading Trolloc armies as well. Unfortunately, Ba'alzamon survived.

Later, the Aes Sedai discovered evidence that Tetsuan had deliberately delayed the arrival of reinforcements at Manetheren out of jealousy of her rival Eldrene, whose strength in the One Power was superior. Horrified, the Hall of the Tower stripped Tetsuan of her position and rank and had her stilled (the female equivalent to gentling), the first time this had happened in the history of the Aes Sedai.

The End of the Wars
The Fall of Manetheren allowed Trolloc armies to penetrate into the deep south of the continent, reaching the southern coastal nation of Eharon. They destroyed the capital city at Londaren Cor before sacking the port of Barashta (later rebuilt as Ebou Dar), but were turned back by the increasingly proficient human armies. By this time Ba'alzamon had disappeared, leaving the Shadow's forces leaderless and increasingly easily divided. The remaining armies of the Ten Nations, on the other hand, gained a powerful and charismatic leader in Rashima Kerenmosa, famed 'Soldier Amyrlin'. A formidable general and battle commander as well as a powerful Aes Sedai, Rashima personally led forces in combat as well as designing strategies of division and encirclement, using mobility to draw out the Trollocs and destroy them piecemeal where their overwhelming numerical superiority did not count for much.

After defeating the fourth and final Trolloc assault on Tar Valon during the wars, Rashima enacted a series of offensives against the Shadowspawn, scoring numerous victories culiminating in the massive Battle of Maighande in 1301 AB. In this engagement, the largest of the Trolloc Wars, the armies of humanity finally broke the back of the invading hordes, unleashing slaughter on a scale not seen since the height of the War of the Shadow. At the end of the battle Rashima's corpse was found surrounded by the bodies of her five Warders, a veritable wall of Trollocs and no less than nine Dreadlords. Despite her death, the surviving nations were able to complete her victory. Over the next fifty years, the remaining Trolloc bands south of the Great Blight were weeded out and destroyed.

The Trolloc Wars had been won by humanity, but only at a terrible cost. Five of the Ten Nations fell during the wars and the remaining five fell to internal disputes not long after. The cost of three and a half centuries of constant warfare have proven devastating, destroying much of the progress that had been made since the Breaking of the World. The Aes Sedai, who had fought on the front lines during the conflict to counter the Shadow's Dreadlords, were terribly reduced in numbers by the conflict. Ultimately, humanity had survived but the progress it had made towards regaining the glory of the Age of Legends had been lost.

Next: Artur Hawkwing, the invasion of Seanchan and events leading up to the start of the books.