Wednesday, 8 July 2026
VERY STRONG RUMOUR: Obsidian Entertainment to develop a new FALLOUT game
Sunday, 21 April 2024
Fallout: Season 1
2296. Two hundred and nineteen years have passed since the world was devastated in the Great War. Tens of thousands of people in the United States survived in vaults, vast underground complexes dedicated to human survival. When Vault 33, under Santa Monica, Los Angeles, is raided by surface dwellers and its Overseer captured, it falls to his daughter Lucy to set out in search of him. She finds her search complicated by an overlapping quest to find a technological gizmo that could save the wasteland, with multiple other factions searching for the same device, including the Brotherhood of Steel and a ghoul bounty-hunter. Lucy has to overcome her initial naivete about the world to accomplish her mission.
Fallout is a video game franchise which has worn a lot of hats over its twenty-seven years in existence. It's been a dark comedy, a horror fable, a tale of political intrigue, a survival story and an action piece. Each one of the nine games to bear the Fallout banner has been notably different from the others, with different emphases on things like comedy, character or worldbuilding. This has made Fallout almost uniquely contentious as a franchise: every game in the series is somebody's favourite (okay, maybe not 2004's terrible action game Fallout: Brotherhood of Steel) or somebody's most reviled. Each game has a different tone and style, and as each game is somebody's first Fallout experience, they go away thinking of that as being "real Fallout" and anything that deviates from that is a mistake.
When you're making a Fallout TV show, that gives the production team a headache. How can you thread the needle between sometimes wildly different source material, with an infamously contentious fanbase, which also appeals to the general audience? It turns out, pretty well.
Fallout: The Show on Television takes advantage of its format to have an ensemble cast. We mostly focus on Lucy (Ella Purnell) as she leaves Vault 33 and steps onto the surface world for the first time and has to contend with its whacky and weird inhabitants, but we also follow the misadventures of Squire Maximus (Aaron Moten) of the Brotherhood of Steel as he tries to rise through the ranks. No less than two storylines follow the character of Cooper Howard (Walton Goggins), the first as he experiences the events leading up to the Great War first-hand, and the second in the present, where Howard, now transformed into an immortal ghoul by radiation, is a bounty hunter searching for the tech-macguffin. Amusingly, these characters map to three distinct playstyles for the game: Lucy as the optimistic do-gooder, Maximus as the bumbling anything-goes character, and Cooper as the murderhobo whose first response to even the merest hint of a challenge is comically over-the-tope ultraviolence.
These characters are surrounded by an utter galaxy of great supporting turns, from the small to the substantial. Johnny Pemberton as Squire Thaddeus steels every scene he's in (and demonstrates what over-encumbrance would look like in real life). Moises Arias has the meatiest dramatic subplot as Lucy's brother, who stays behind in Vault 33 to investigate some weird goings-on at home (ably supported by Dave Register as Cousin Chet). Leslie Uggams (Deadpool's Blind Al) is outstanding as Betty, a senior member of Vault 33's ruling council. Kyle MacLachlan as Lucy's father Hank is obviously brilliant. Lost and Person of Interest's (strangely ageless) Michael Emerson is terrific as a troubled scientist on the run. Matt Berry, Michael Rapaport and Chris Parnell all have small, but memorable moments of scene-stealing excellence. Also a word of approval to the latest incarnation of Dogmeat (sorry, CX404), who is present and correct and portrayed as they would appear in-game (and you start realising that such a canine might not be altogether right in the head).
As excellent as the cast is the production design. Many production designs on adaptations like to change all the designs (presumably so they can put the new designs in their portfolios), but the guys on Fallout clearly just took designs from the games and whack them on screen. The vaults all look like they've been snapped together from the prefab pieces in Fallout 4's Vault-Tec DLC. Even the door buttons look exactly the same. Characters improbably heal quickly from ludicrous injuries by just injecting lore-accurate stimpaks. The creatures are pretty much high-res versions from the game, although they do throw in a couple of new entries. The Brotherhood power armour is all fantastic. Nothing's been changed here for the sake of change, and, to paraphrase someone involved in the franchise, it just works.
The TV show certainly is not perfect, though. At eight hours there's a couple of moments of wheel-spinning. The shifts in tone mostly work, but there's a few jarring shifts that aren't as well-signposted. The Vault 33 storyline is a bit thin and is strung out across the entire season through relatively brief sequences, maybe that could have been punched up a little bit. There's one continuity error regarding a date on a chalkboard which caused some fans to freak the hell out, but the debate over that was later shut down (and also by the cliffhanger ending of the season). This isn't a very weighty series, it doesn't have the emotional depth of, say, The Last of Us, but then it's not really aiming for that so that's not much of a complaint.
Fallout: The Gogglebox Version - Season 1 (****) is relentlessly entertaining, well-acted with just the right degree of dark humour, tragedy and horror. It's good pulp entertainment which is both true to the source material but also brings some more interesting ideas to the franchise (like the ensemble cast and the greater focus on the pre-war era). It's not the highest of art, and some will bounce right off it, but it does what it's trying to do with aplomb. The show is available now worldwide on Amazon Prime Television. A second season has already been commissioned.
Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.
Saturday, 2 December 2023
FALLOUT TV show gets its first trailer
Tuesday, 28 November 2023
Plot details and pictures from the FALLOUT TV series
Via Vanity Fair, Amazon have shared a first look at their upcoming Fallout TV show, based on the popular video game series from Black Isle, Obsidian and Bethesda Studios.
The Fallout TV series is set in the year 2296, 219 years after the Great War almost obliterated humanity overnight. Some people survived on the surface, but were dramatically impacted by radiation and a desperate fight for survival. Others survived below, in Vaults created before the war by the Vault-Tec corporation.
The TV show starts in Vault 33, where twenty-something Lucy (Ella Purnell of Yellowjackets and Arcane) is living a sheltered but comfortable existence. There is no problem with food or water, the vault is apparently safe and secure, and she is being schooled and trained by her father, the Vault Overseer Hank (Kyle MacLachlan, of Twin Peaks and Dune fame). Needless to say - players of the games are probably way ahead of the curve here - something goes wrong and Lucy has to leave her secure home behind to go in search of a technological artifact that holds the key to her vault's survival. She knows absolutely nothing about the world outside the doors, and has to learn. Fast.
Another faction on the trail of the artifact is the Brotherhood of Steel. Famed in the Fallout universe for trying to seize control of all high technology that might pose a risk to humanity, a Brotherhood chapter based on the airship Caswennan despatch some of their best troops to hunt for it. Amongst them is Maximus (Aaron Moten, from The Night Of), a squire for a knight of the Brotherhood. Although believing in the Brotherhood's mission and in the leadership of his knight, Maximus has more cynicism and grit than Lucy.
The third lead is The Ghoul (Walton Goggins, Justified), a ~250-year-old gunslinger. The Ghoul was originally an ordinary human named Cooper Howard, who lost his family in the Great War. But Howard himself survived, transformed by radiation into a type of human who thrives on radiation rather than being harmed by it. The Ghoul is clever, cunning and ruthless, but he has a rough code of honour.
How the three characters interact with one another remains to be seen. Other castmembers include Xelia Mendes-Jones, Mike Doyle, Moises Arias, Johnny Pemberton, Cherien Dabis, Dale Dickey, Matty Caradrople, Sarita Chodhury, Michael Emerson, Leslie Uggams, Frances Turner, Dave Register, Zach Cherry, Rodrigo Luzzi and Annabel O'Hagan.
The Fallout franchise was created by Tim Cain for Interplay in 1996, as a spiritual successor to an earlier game called Wasteland (1988). The first game in the series, released in 1997, was developed by Interplay's internal development studio. This studio was renamed Black Isle Studios and created Fallout 2 (1998) and Fallout Tactics (2001). Fallout: Brotherhood of Steel (2004) was a much-maligned, console-only release rushed out ahead of the company going bust. A third mainline Fallout game was in development at the time under the codename Van Buren. Black Isle Studios personnel were split between several new studios, including inXile, Troika and Obsidian Entertainment.
The IP was bought by Bethesda Game Studios, who subsequently developed Fallout 3 (2008). They licenced the rights to Obsidian to make Fallout: New Vegas (2010), partially based on the old Van Buren prototype. Bethesda subsequently released Fallout 4 (2015) and the multiplayer-focused prequel, Fallout 76 (2018). Modiphius Entertainment have recently released an official Fallout wargame/miniatures line, called Wasteland Warfare, and a tabletop roleplaying game. Bethesda has confirmed that Fallout 5 is very early in the planning stages.
The Fallout TV series launches on 12 April 2024 on Amazon Prime.
Sunday, 17 November 2019
The Outer Worlds
Monday, 10 June 2019
THE OUTER WORLDS gets release date
Created by the team behind the original Fallout and Vampire: The Masquerade - Bloodlines, the game will be available on PlayStation 4, X-Box One and PC via the Windows and Epic Game Stores (with a Steam release to follow in 2020).
Friday, 7 December 2018
Obsidian announce their new RPG, THE OUTER WORLDS, from the creators of FALLOUT
In 2015 Boyarsky joined Cain at Obsidian and the two were given the freedom to work on a new game, one they’d been discussing informally for over a decade by that point. Obsidian had created a new niche making retro-2D isometric RPGs like Pillars of Eternity, Tyranny (2016) and Pillars of Eternity II: Deadfire (2018) but they didn’t want to get locked into that permanently and wanted to make a colourful 3D RPG with high production values that could go head to head with the likes of BioWare and Bethesda.
The Outer Worlds is the result of that collaboration. As with Cain and Boyarsky’s previous games, it is set in an unusual, colourful and characterful world which reacts and changes to the player’s actions. Players have freedom to solve problems with violence, wits, stealth or negotiation, and have a lot of freedom over their builds. Skills play a much larger role in dialogue choices than in many RPGs (which sometimes have oddities where characters with very high science or medicine skills are unable to use those skills to solve problems, instead having to go on lengthy quests to recover information). They can also amass a crew of various characters who can provide assistance and support.
The game is played from a first-person perspective and looks on first glimpse like a cross between New Vegas, Borderlands and Mass Effect. The trailer demonstrates combat, dialogue and roleplaying possibilities. It is unclear at the moment if the game is a huge open world (like a Bethesda title) or more of a focused game set in large but linear environments (like BioWare's Mass Effect series).
The Outer Worlds will be published by Private Division, the new indie publishing division of Take Two Interactive. Obsidian were recently purchased by Microsoft, but this will not impact on The Outer Worlds which will be released on PC, X-Box One and PlayStation 4 in 2019.
Wednesday, 17 October 2012
PROJECT ETERNITY smashes funding goals
A month later, the Kickstarter has come to an end with Obsidian having raised $3,986,929 via the website, plus an additional $140,099 in PayPal contributions. The result being that the game achieved all of its planned stretch goals and will now be radically enhanced as a result. This includes the game now shipping on PC, Mac and Linux platforms, in multiple languages and with several added areas (including a whole new city and a major, 14-level dungeon complex).
The game is tentatively set for release in April 2014.
Friday, 14 September 2012
Creators of the greatest RPGs of all time collaborate on new game
However, tired of working for publishers who either don't do proper Q&A on their games (resulting in the bug-filled mess of Alpha Protocol), rush them out in an incomplete state (Knights of the Old Republic II) or refuse to pay them a bonus by failing to hit a ludicrously arbitrary Metacritic score by one point despite selling millions of copies (Fallout: New Vegas), Obsidian have decided to take this one to the fans. Via Kickstarter, Obsidian are asking for $1.1 million to help fund the game. They're already at $300,000 less than a day after starting the project.
The creative forces behind the game include Chris Avellone, the writer of Planescape: Torment; Tim Cain, the creator of the Fallout franchise; and Josh Sawyer, the project lead on the excellent New Vegas (who infamously disapproved of the game being somewhat 'softened' for console players and released his own, more hardcore mod for the PC version of the game). They hope to release the game in early 2014.
Kotaku interview Avellone here about the project, whilst GameBanshee talk to Obsidian studio head Feargus Urquhart here.
UPDATE: As of 24 hours later, the amount raised stands at $1,083,000, and should hit the target within a few hours (with 31 days still to go). Obsidian have already said that any money they make over the $1.1 million will go to making the game even more impressive, and some projections are now suggesting they could make upwards of four times the amount they asked for.

















