Sunday, 14 September 2025
House of the Dragon: Season 2
Warhammer 40,000: Dawn of War - Definitive Edition
Wheel World
The world is in danger. The ancient cycling spirits hold the key to salvation, but their legendary bicycle parts have been scattered through the world. A skilled young cyclist, Kat, is recruited to help find the parts and restore the world's balance.
Wheel World is a game with a odd setup and storyline. It's basically a bicycle racing game in an open world where you are guided to objectives by a sentient floating skull (as you do). The use of the supernatural plot to explain why you're taking part in a lot of cycling races is unconventional, but interesting. Would Forza Horizon be improved if there was a metaplot explaining you're working for the God of Drivers in order to save the world by winning races? Probably. It certainly gives Wheel World a unique flair even if it's weird.
The game is set in a moderately-sized open world divided into zones which you can cycle across. You have to defeat several "boss" cyclists in order to claim their legendary parts, but you can only challenge the bosses once you have built up enough Rep to do so. You gain Rep by winning races, finding collectibles and pulling off tricks. You can also upgrade your bike to be faster, more durable, better at cornering or capable of faster acceleration (but not all at the same time), which makes winning races and building rep easier.
The game has a gorgeous, somewhat cel-shaded art style that is always very entertaining to cycle through (and refreshingly undemanding on hardware). The controls are pretty responsive, and the different upgrades make your bike handle convincingly differently. This isn't a hardcore bike physics simulator, so there aren't tons of complicated things to understand about the upgrades and physics (the game is fairly forgiving on things like crashes), and you can wing it to an extent. You also don't need to do every race, or get 100% on every race, to get enough Rep to challenge the bosses.
There is no reason not to do that though. Going for a completionist, 100% approach to the game will only take you around 12 hours. Speed-running the main story path will take around half that. The completionist approach, where you have to find hidden words on each race course, will also take you to more corners of the map than just running through the essential races as fast as possible.
The worldbuilding is interesting, though thin: this is a world where cars exist, but the bicycle is still king, and people are revered for their cycling skills over all other forms of achievement. The first land you visit is all beautiful countryside, verdant fields, picturesque villages and one sizeable-but-pleasant town. A later city you visit is polluted, messy and squalid, a hint of what will come to the whole land unless you prevail. I would say the later city is a less interesting location, with twistier, tighter courses that are not as fun to explore, and a general downer vibe at odds with the sunny opening. It's not a major problem - this is still a fairly short game - but it does slightly mar the experience. The final section is also odd, taking place in a very large area but where there's not much to do, making it feel like the developers ran out of time.
Still, it's hard to argue with the game. Wheel World (****) is short and focused, has a great art style, a nice soundtrack, is relatively chill and overcoming weaknesses to win the races is fun. The game is relatively cheap, doesn't outstay its welcome and is genuinely amusing in places. A recommended palate cleanser between longer games. The game available now for PC, PS5 and Xbox X/S.
Saturday, 13 September 2025
Pinnacle Entertainment launches DEADLANDS: THE DARK AGES Kickstarter
Foundation: Season 3
The Galactic Empire continues its long-expected decline. Thousands of star systems have declared independence or joined the Foundation. But the Foundation itself is divided, with the Traders demanding more and more autonomy and power, and faith in the Seldon Plan is not as absolute as it once was. The arrival of the Mule, a powerful warlord with mentalic abilities, triggers the awakening of Gaal Dornick from her long cryo-slumber, and pitches the galaxy into chaos.
The central conceit of the Foundation storyline is that it is about the impending fall of the Galactic Empire, with the Foundation carrying the hope of humanity across a potential millennia of decline and barbarism before civilised order returns. But the Empire, or at least a shadow of it, chugs along through the early part of the story. The actual "fall" doesn't happen until surprisingly near the end of Asimov's original Foundation Trilogy.
Apple TV's adaptation chronicles that fall in the third and (apparently) fourth seasons of its run. We're now adapting the latter part of the second novel in the trilogy, Foundation and Empire, and the early part of the third, Second Foundation. The Mule has arrived and upset the delicate balance of power between the Foundation and the Empire, enough for the two old rivals to consider joining forces against him. Hari Seldon and Gaal Dornick secretly established a Second Foundation to guide the first from behind the scenes and account for unpredictable variables in the Seldon Plan, but this can only succeed with absolute secrecy, which is compromised by the Mule and his formidable powers. Meanwhile, back on Trantor the Cleonic Dynastic is becoming more unstable; this particular Brother Dusk is very reluctant to cede power and go into the night; Brother Day has abrogated all sense of responsibility, content to live out live in a dissolute life of languid boredom; and Brother Dawn is ambitious, smart and fair-minded, but inexperienced, and whose eagerness to act is as much a weakness as it is boon.
Multiple storylines evolve, taking in New Terminus, Trantor, the Second Foundation, Demerzel, the backstory of the Robot Rebellion and more, anchored on the firmer foundations (ha) of the first two seasons, which had rocky moments but eventually evolved into a solid space opera series. Season 3 has all the ingredients to become the best season so far, simply because it's adapting the most compelling part of Asimov's saga: the struggle between the Foundation(s) and the Mule. Pilou Asbæk plays the Mule with scene-chewing relish, building on his form from shows like 1864 and Game of Thrones, but really the whole cast is on good form this season. Newcomers Synnøve Karlsen and Cody Fern have a tough job playing superficial socialite-influencers, but both show solid chops as their characters reluctantly become agents in the struggle between the Foundation and the Mule. Cassian Bilton also has a great time playing a more measured and competent version of Brother Dawn than we have seen previously.
There's also a whole lot more action. Planets are conquered, space fleets do battle, stars burn, and massive superweapons unleash destruction on a vast scale. The fall of the Empire takes place mostly off-page in Asimov's novels, but here it's shown in its full, terrible, technicolour expanse. Or at least partly, as this storyline is allowed to unfold across two seasons.
I'm not entirely sure that's a good idea. The pacing early in the season is very good but it drops off in the latter. Brother Day (an under-served Lee Pace) spends a lot of time wandering around Trantor's weird underworld of cults, and trying to make an amnesiac person remember something that they're clearly never going to. There seem to be excuses to tread water in a lot of storylines rather than get on with business. They could have easily wrapped up the Mule story here, but given the appeal of the saga, they decided to split it across two full seasons instead. I understand the commercial reasons why, but it doesn't help the pacing (recalling that the books in the original Foundation Trilogy are very slim volumes indeed). The writers do alleviate this as they have been given permission to use references to the Robots novels by Asimov (the rights to which are held by Warner Brothers, who are apparently planning a more faithful adaptation of that saga than the Will Smith movie) for the first time, so can discuss the Laws of Robotics, Daneel etc, allowing them to fill in some awkward blanks in the backstory.
As usual, fidelity to the source material is a constant source of discussion among watchers. Season 3 is much closer to the books than arguably any season before it, but also deviates in some big ways, including one late plot twist that feels like it's doing something different for the sake of being different to the books, rather than because it's logical. Season 4 will have to do the heavy lifting on making that plot twist make sense as I'm not sure this season does a good job of it.
Pacing issues and some questionable plot points undercut a terrific sense of action and good characterisation, meaning that Season 3 of Foundation (****) never quite fulfils its potential, and has to settle for merely being pretty decent rather than outstanding.
The season is available to watch on Apple TV+ now. A fourth season, with a different showrunner and a significant budget cut, has been greenlit to enter production early next year.
Tuesday, 9 September 2025
Going Postal by Terry Pratchett
Conman Moist von Lipwig is sentenced to death-by-hanging, but is saved at the last second by Ankh-Morpork's Patrician, who then tasks him with resurrecting the Post Office (this passes for a career path on Discworld). Moist finds his task complicated by a tiny staff, a headquarters overrun by decades' worth of undelivered mail, and competition from the Grand Trunk Semaphore Company, who can send a message across the entire continent in the time it takes a mailman to have his first cuppa of the day. It falls to Moist, several golems and a very punctual cat to save the Post Office and restore a decrepit Ankh-Morpork institution to greatness. Or something adjacent to it, anyway.
Going Postal, the thirty-third Discworld novel, is a super red-hot, contemporary piece of timely fiction. It's Sir Terry Pratchett's exploration of zeitgeisty ideas like late-stage capitalism and ensh!tt!f!cat!on, the way a beautiful and amazingly convenient idea/business is taken over the money people and the product is made ten times worse in the relentless pursuit of extra profit, and any attempt to compete with it is ruthlessly crushed by lawyers or the competition just being bought out.
Of course, Pratchett had no truck with the linear progression of time, hence this hugely topical piece of modern metafiction actually came out in 2004, which may indicate that Pratchett was a peerless seer of the future or he was just engaging with constant truths of human nature.
Most book series, let alone fantasy book series, struggle when they're thirty-three volumes deep. The author can be forgiven for phoning things in, settling back on their laurels or employing thinly-veiled cover versions of their earlier character and storylines and collecting the cheque. After teetering a little on the precipice of that in the mid-twenties of the novels, Pratchett decided to go the more difficult route of challenging himself with new characters and new audiences, such as the YA focus of the Tiffany Aching sub-series. Going Postal appears to be familiar, with the story once again exploring the introduction of a real life concept to the fantasy metropolis of Ankh-Morpork and the resulting mayhem (one of the oldest standby plots in the series), but it's got a much sharper bite than some of the earlier novels in the same vein, and the protagonist - an unrepentant conman and charlatan - is a bit darker than Pratchett's norm. Pratchett's protagonists are sometimes well-meaning bumblers who end up becoming heroes reluctantly, or older, more established, overly-cynical veterans who are dragged back into being in the thick of events, or hyper-competent people constantly bewildered by the incompetence of everyone else in the world. Moist von Lipwig is different, and maybe a bit more challenging than most of Pratchett's characters, being a lot more selfish and less sympathetic.
This all combines to make Going Postal feel incredibly familiar and quite new and fresh, which is an impressive achievement. The book also makes a statement by starting with a bang and just keeps going, with Moist plucked from certain death into uncertain-death-by-tedious-bureaucracy and the story moving like a freight train, despite its (by Pratchettian standards) generous 470+ page count. We get cameos by the City Watch and Unseen University wizards, but for once they don't take over the book. We also get a bit more of Patrician Vetinari than normal, and more insights into how Vetinari keeps the messy engine of the city running without going stark raving mad. The semaphore towers - the "clacks" - have been a key part of the background worldbuilding for quite a few novels now but here take front and centre, with plenty of exploration of how the service works and its own arcane customs (like the memories of deceased tower operators kept alive in the network, zooming back and forth along the network).
Pratchett packs a lot in, including further exploration of the golems and a potential romance between Moist and the chain-smoking Adora Bell Dearheart. Maybe even too much: the romance doesn't get a huge amount of development and he seems to lose a little bit of the thread with what to do with the villain at the end, who first appears to being set up as an ongoing antagonist to Moist but Pratchett seems to change his mind at the last minute.
But it's hard to argue with the results. Going Postal (****½) manages to feel safe and edgy at the same time, bringing in ideas both new and old and unfolding with some vigour. Pratchett is on fine form here, and with Moist von Lipwig he has created a compelling new protagonist whom you'll look forwards to seeing again.
Thursday, 4 September 2025
Doctor Who: Season 16 - The Key to Time
- 16.1-16.4: The Ribos Operation (****)
- 16.5-16.8: The Pirate Planet (***½)
- 16.9-16.12: The Stones of Blood (***½)
- 16.13-16.16: The Androids of Tara (****)
- 16.17-16.20: The Power of Kroll (***)
- 16.21-16.26: The Armageddon Factor (***½)
Tuesday, 2 September 2025
Daniel Abraham provides update on final KITHAMAR TRILOGY novel
Daniel Abraham has dropped by Westeros.org to provide a very brief update on his Kithamar Trilogy. The first two books, Age of Ash and Blade of Dream, have been out for a while, but the status of the final book, Judge of Worlds had been unclear after it missed its originally-indicated early 2025 release date.
Daniel's update is brief, but effective:
"Got stuck. Got unstuck. Turning in the MS this autumn."
From that I'd assume that Judge of Worlds is on course for an early-to-mid 2026 release.
Abraham is also publishing the second book in his Captive's War space opera series, co-written with Ty Franck under the James S.A. Corey pen-name (previously used for their Expanse series), next year. That currently has an April 2026 release date.
Monday, 1 September 2025
Blogging Roundup: 1 June to 1 September 2025
News
- Updated sales figures for Brandon Sanderson and Sarah J. Maas revealed
- Warhammer 40,000: Dawn of War IV announced
- First trailer for Fallout Season 2 revealed
- Original planned author of the Dragonlance Chronicles not announced for the very first time (debunked)
- Buffy the Vampire Slayer sequel legacy show announces main cast
- Cyberpunk: Edgerunners 2 confirmed to be in production
- Mel Brooks to return with Spaceballs 2
- Star Trek: Strange New Worlds to end with shorter fifth season
- Trailer for Alien: Earth released
- Owlcat developing Expanse video game inspired by Mass Effect
- Mass Effect TV series gains showrunner, moving forwards
- Joe Abercrombie's The Devils optioned by James Cameron
Reviews
- Doctor Who: Season 15
- Doctor Who: Season 14
- Station Eleven by Emily St. John Mandel
- Foundation: Season 2
- Doctor Who: Season 13
- Doctor Who: Season 12
- Doctor Who: Season 11
- Doctor Who: Season 10
- This is Free Trader Beowulf: A System History of Traveller by Shannon Appelcline
- Doctor Who: Season 9
- Doctor Who: Season 8
- Doctor Who: Season 7
- Written on the Dark by Guy Gavriel Kay
- Doctor Who: Series 15 (Season 41)
- The Alters
- Doctor Who: Series 14 (Season 40)
- The Devils by Joe Abercrombie
- Clair Obscur: Expedition 33
- Doctor Who: Series 13 (Season 39) - Flux
Articles
- Where to Start: Traveller Buyer's Guide
- Franchise Familiariser: Traveller
- RIP Jim Shooter
- Where to Start with Classic Doctor Who?