Showing posts with label war for cybertron. Show all posts
Showing posts with label war for cybertron. Show all posts

Wednesday, 20 January 2021

Transformers: War for Cybertron - Earthrise

The battle for Cybertron has ended with Optimus Prime hurling the Allspark, the key to his dying world's salvation, through a space bridge portal and into deep space. He pursues in the Autobot starship, the Ark. Back on Cybertron the last remnants of the Autobot Resistance mount what seem like increasingly futile attacks on Deception bases, with Megatron finally victorious in his goal to conquer the planet, only to find it on the brink of destruction.


War for Cybertron is a new, cross-media instalment of the venerable Transformers franchise, consisting of a toyline and a three-part Netflix TV show, consisting of the sub-series Siege, Earthrise and Kingdom. One of the goals of this series has been to create a "greatest hits" of the Transformers franchise, packaged into an easy-to-digest single storyline spanning a modest eighteen episodes in total. Given the sheer expanse of the Transformers universe - more than 300 individual characters appeared over seven years in the first generation period alone with numerous takes on the basic premise stretching back almost forty years - this is theoretically a good way of making the property approachable for newcomers.

That said, I'm not sure War for Cybertron entirely works as a stepping-on point for newcomers in practice. This second season in particular seems obsessed with fanservice, so we get nods to the Creation Matrix, the Quintessons, Galvatron, Unicron and other elements that aren't actually the focus of the series, so probably shouldn't have been brought in at all. As a result, a streamlined and focused narrative, one of the key benefits of the first season, gets bogged down in mostly irrelevant trivia.

There's also the fact that not very much happens in the second season. Prime and his Autobots pursue the Allspark through space and find a space bridge portal that might help speed them to their destination. However, the portal is jammed by a space station that's gotten stuck in it. This leads to some very cool imagery but also fairly interminable scenes as the Autobots get bogged down fighting Scorponok (whose presence in the story is fairly random). A subplot revolving around mercenaries led by Doubledealer but in the employ of a deranged five-times-schizophrenic Quintesson is also potentially entertaining but under-serviced.

Instead we get more of what Siege handled awkwardly: lots of introspection. Optimus Prime second-guessing his decisions is a common trait of the character, but appearing indecisive and audibly doubting himself is not. The Prime of Siege is less of a confident military commander and more of an awkward politician who can't seem to make a single decision without having an existential crisis. This is a mistake writers have made before with the character, but never in such a high-profile instalment of the franchise. It's hard to see why anyone would follow this guy into battle when he can't seem to get up in the morning without pangs of self-doubt.

Much better-handled is War for Cybertron's best idea (so far), namely that Megatron began the war because of class struggle. The Decepticons arose from Cybertron's downtrodden worker underclass, who were tired of being exploited, under-paid and under-appreciated. Megatron, himself a low-class bruiser with unusual intelligence who came to fame and fortune in the fighting arena, helped lead them in a revolution against the Autobot intelligentsia and nobility. This idea - on the surface somewhat barmy (Megatron as a version of Lenin) - is actually rather interesting and explains some of the oddities of the Transformers backstory, like how the majority of the population rallied to his banner and why the Autobots are such a tiny minority. Earthrise expands on this in a sequence where Megatron visits a district due to be shut down so its power can be diverted elsewhere and encounters a band of true believers in the Decepticon cause as a just one against elitist tyranny. This leads to some brief character introspection for Megatron as he has to consider whether he has been corrupted by power. This story works well, especially as it is handled relatively concisely and Megatron emerges from it more confident and surer of his motivations (unlike Prime).

In six relatively short episodes the show covers a lot of ground but not much of it seems to propel the story forward in any meaningful way. In fact, a lot of it feels like filler designed to keep things in a holding pattern until we finally get to Earth, where the third and concluding season (due later in 2021) will take place.

Earthrise (***½) eschews the first season's focus and better (though imperfect) pacing to deliver a lot of side-quests and filler, but for the most part it is entertaining. A more thoughtful and meaningfully-motivated Megatron is the show's greatest success in characterisation, but a much more hesitant and tremulous Optimus Prime is its biggest weakness. Overall, the show is watchable, if a bit too obviously treading water. It is available to watch on Netflix now. The final season should follow later in 2021.

Wednesday, 5 August 2020

Transformers: War for Cybertron - Siege

The planet Cybertron is wracked by war between its sentient, robotic inhabitants. The Decepticons, a former indentured underclass fighting a guerrilla war against the noble class, the Autobots, have won their struggle, but have become a militaristic, authoritarian force under the command of the dictatorial Megatron. The Autobots have been reduced to a few resistance cells fighting for "freedom," but perhaps not having fully taken on board the problems that led to the war. Caught in between are a whole ton of neutrals, civilians trying to survive by trading with both sides, or medics treating anyone in need of help regardless of allegiance. When Megatron declares his intent to weaponise one of Cybertron's greatest treasures to wipe out the Autobots, he forces his enemies into a last-ditch, desperate battle for survival and causes some of his allies to question their own loyalties.


Transformers started life as a kid's toyline, comic book and cartoon series in 1984. Since then it has experienced lulls of obscurity and, since 2007, the highs of being a world-famous mega-franchise, albeit one resting on the shoulders of some pretty shoddy live-action movies (and the surprisingly great Bumblebee spin-off film). This new TV series from Netflix marks arguably the highest-profile Transformers project since the movie series began and clearly one that's going to get a ton of new viewers, so it's interesting to see how the production studio has approached it.

The answer is that they've taken a lot of influence and input from the 1980s comics, particularly Simon Furman's UK (and later US) Marvel run which introduced a lot of detailed, moral complexity to the franchise. Fans of Furman's epic Target: 2006 storyline will be well-catered here, particularly in the depiction of life on war-torn Cybertron, with neutral "Cybertronians" trying to survive in the crossfire of the two warring sides. Fan-favourite character Impactor even shows up from that storyline. There's also a lot of influence from Furman's later War Within storyline for Dreamwave and the superb War for Cybertron and Fall of Cybertron video games of a decade ago.

All of that said, Netflix's War for Cybertron is a wholly original story that does not require any familiarity with the existing franchise. It's also the first TV series in the franchise which seems to be aimed at a more adult audience. Given the sheer size of the thirty and forty-something Transformers fanbase (the kind of fans willing to drop £500 on a Unicron toy and £200 on the Jetfire toy for this show), it's surprising it's taken this long. That's not to say that kids won't also enjoy the show, but the more morally murky reasons for the war and the large number of talking heads scenes may make them tap out.

War for Cybertron is a trilogy of seasons - subtitled Siege, Earthrise and Kingdom - which will retell the classic Transformers narrative as a limited series spanning the three distinct eras of the original Transformers storyline (Cybertron, Earth and Beast Wars). As such it's a good way of getting across the "complete" Transformers experience in a very short timeframe; the entire saga is only supposed to span 18 25-minute episodes (barely a third the length of the original cartoon's second season alone). This first season of six episodes shows the strengths of this idea, as you can watch the whole thing in barely more time than it takes to watch a Michael Bay movie and get a pretty good and mostly complete experience. However, some problems do turn up.

One of these is that the pacing feels rather off. The last three episodes have so much going on that they trip over themselves by throwing in ideas and not really explaining them. Soundwave's clone Soundblaster seems ripe for greater exploration, but it's nothing more than a cameo from a fairly obscure character from the mythos (and extremely confusing for more casual fans, who were wondering if he was supposed to be the far better-known Blaster), and the stuff with the Guardians is cool but a little confusing: why does Omega Supreme decide to join forces with Prime? He has pretty much zero explanation or exploration of his storyline or character. The first three episodes, by contrast, have a much more relaxed, talky pace with it taking a long time for the plot to get going. It feels like some of the later story points would have made more sense if they'd been set up further in advance rather than getting tons of shots of characters arguing with one another over minor plot points.

Still, the characters are a lot better defined this time around. Some characters have pretty different characterisation to their more familiar incarnations, with Bumblebee as a hard-bitten loner mercenary being particularly tough to swallow (as well as raising questions about why Outback, who has exactly Bumblebee's personality in this show, was not used for that role instead), but Ratchet as a healer who helps everyone brought to him in need of help, regardless of allegiance, being a particularly solid change. A less confident Optimus Prime, unwilling to explain his decisions and more brittle in the face of adversity before finding his courage, is another change, although not without precedent. Fans of the franchise will also know that Jetfire and Impactor are not destined to remain Decepticons forever, but the reasons for them changing sides are extremely well set-up and provide some solid drama.

Some fans will also have their arguments over which characters appear and which don't, particularly as some prominent G1 characters are missing altogether (Jazz, Sunstreaker, Trailbreaker), some are present but having almost nothing to do (Ironhide, Hound) and some show up only to die almost immediately. Siege also does a solid job of bringing in the female Transformers early and giving them prominent roles - particularly Alita - but this plays into one of the show's more irksome elements. Having set itself up as a story newcomers can enjoy, it then leaves out a ton of backstory revolving around Prime, Megatron, Ultra Magnus, Alita and Alpha Trion but then refers to it consistently. It feels like there should really be a prequel season exploring these elements to remove the need to talk about it vaguely in the show, particularly as the show's biggest innovation to the franchise - that the Autobots may have caused the war and the Decepticons were justified in their rebellion - is left a bit flat without it (since Megatron is already in full-on dictator mode when the show begins).

Still, if the Siege season of War for Cybertron (****) has some pacing and premise issues, they are mostly overcome by the excellent animation, strong characterisation and deeper look at some of the underlying premise behind the entire franchise. The show is available to stream on Netflix now, with two more seasons to follow.

Sunday, 23 February 2020

Netflix release first trailer for TRANSFORMERS: WAR FOR CYBERTRON

Netflix have released the first trailer for their collaboration with Hasbro on the Transformers franchise. War for Cybertron is a fresh take on the venerable property (which turns 36 this year), although it draws on the 2010 video game of the same name for inspiration.


War for Cybertron will consist of three arcs, united by the quest for a mcguffin known as the Allspark. It is unclear if these will be distinct seasons, or several seasons will be grouped to form one arc. The first arc, Siege, takes place on Cybertron and chronicles the beginning of the war between the Autobots and Decepticons. The storyline seems to follow the initial Decepticon attack and the determination of Autobot leader Optimus Prime to win the war, despite the advice of his own lieutenants to consider abandoning the conflict once it becomes clear that Cybertron itself is in danger.

The second arc, Earthrise, is in the planning stages and will see the war move from Cybertron to Earth.

The series is being produced by Rooster Teeth for Netflix and the first season will air later in 2020.

Sunday, 1 June 2014

Transformers: Fall of Cybertron

The war between the Autobots and Decepticons for control of their homeworld, Cybertron, has resulted in the near-ruination of the planet. Its energon stores are almost gone, with the last few scraps being fought over at tremendous cost. The Autobots realise they have no choice but to abandon their home and search for a new refuge amongst the stars. To this end they have built the Ark, an immense starship, but it is under the threat of Decepticon attack. The Autobots have to power up the ship, protect it from attack and escape, whilst the Decepticons try to stop them and engage in their own internal conflict.


Fall of Cybertron is the sequel to the enjoyable-but-lightweight War for Cybertron and is an improvement over that game in almost every way. Like its forebear, it's a linear third-person shooter which tells a large-scale story involving many characters, with you playing different Autobots or Decepticons on different levels. Unlike its forebear, it's a bit more generous and smarter in differentiating the characters and allowing you to use their full range of abilities.

Part of Fall of Cybertron's appeal is that it takes what is usually the starting point for the Transformers mythos - the launch of the Ark from Cybertron, the subsequent Decepticon ambush and the crash of the starship on prehistoric Earth - and turns it into the grand finale. The build-up to this event is depicted through a series of missions where the Autobots try to get the ship ready for take-off, secure new fuel supplies and fend off Deception attacks, with a series of side-missions depicting the search for the missing Grimlock and his team (the future Dinobots, who get probably their most logical-ever origin story in this game). From the Deception POV, there are a series of missions about trying to defeat the Autobots whilst - as usual - there are internal conflicts and attempts by the treacherous Starscream to supplant Megatron as leader.

The game is heavily focused around combat, although some of the characters (Cliffjumper and Starscream) have more stealthy options available to them. A lot of the time you are fighting in robot mode, diving in and out of cover to exchange fire with enemies, but the game also provides many larger areas where you can switch to vehicle mode for a more mobile experience. The first game was guilty of neglecting the Transforming mechanic (which is a bit stupid), but the sequel makes full and vigorous use of it. Indeed, the one level where you command Grimlock has you limited in being able to transform only when Grimlock gets mad enough (represented by filling a bar by defeating enemies) and then giving you a ridiculous number of overpowered abilities in dinosaur mode. Another sequence has you controlling the gigantic Decepticon Bruticus and smashing your way to victory.

The game also maintains interest by providing a series of massive set-pieces. The game is limited in the freedom it gives you to change or alter the storyline (you get two slightly different endings depending on whether the Autobots or Decepticons get the upper hand in the battle for the Ark but that's about it), so it makes up for that by making the combat fun and by making the levels as memorable as possible. One sequence has you alternating between the Combaticons as they work together to take down a bridge to block an Autobot transport. Another features you as Cliffjumper infiltrating a ruined party of Cybertron and taking down enemies through stealth attacks. Jazz takes part in a combat mission using a physics-based energy grapple, whilst Optimus Prime has to fight his way through enemy lines by lighting up targets for the massive Autobot Metroplex to destroy. The designers work hard to provide big, epic moments at every point of the story (some shamelessly cribbed from the comics, TV series or, especially, the 1986 animated movie) and generally pull it off. Long-term Transformers fans will likely play through most of the game with a big grin on their faces.


The game's biggest success is the depiction of the battle for the Ark. Ususally depicted as a one-sided massacre, the game turns it into a furious battle in space, on the hull of the ship and inside its decks. The POV switches rapidly from Soundwave boarding the ship with his cassette warriors to take down its main guns to Jetfire shooting down grappling hooks outside to Bruticus smashing his way along the hull to Jazz trying to take him down, and finally to a brutal slug-fight between Optimus Prime and Megatron. As final missions go, it's exceptionally good, despite the massive cliffhanger ending.

The game still has some drawbacks. Whilst the stealth sequences and the sequences where you play as overpowered killing machines break up the third-person shooter scenes, you still spend a lot of the game exchanging fire with distantly-glimpsed enemies down corridors. It's also highly unclear what half the weapons in the game actually do (due to some uselessly non-descriptive names). There's also an upgrade system which never really feels that necessary to use.

The drawbacks are fairly minor, however. The game is fun, makes much more interesting use of the licence than its predecessor and has a great, pulpy storyline. More recent fans of the franchise may miss a whole host of Easter Eggs, but old-school Transformers fans will enjoy the tons of references to the many different incarnations of the franchise. If there is a major problem, it's that the game ends on a cliffhanger which is not likely to be resolved any time soon: the planned third game in the series has been turned into a tie-in with the upcoming new Michael Bay movie and won't resolve the story at all.

Transformers: Fall of Cybertron (****½) is available now in the UK (PC, PlayStation 3, X-Box 360) and USA (PC, PlayStation 3, X-Box 360).

Friday, 7 September 2012

Transformers: War for Cybertron

War has gripped the planet Cybertron. Megatron and his Decepticons do battle against the Autobots under the command of Zeta Prime. Using a substance known as Dark Energon, Megatron launches a devastating assault upon Zeta Prime and the Autobots' greatest defender, Omega Supreme. It falls to a young and untested warrior named Optimus to lead the fight back against Megatron and his troops.



Transformers computer games have been a hit and miss affair over the decades, with the misses outnumbering the hits by quite some margin. For this latest computer game, Hasbro and developers High Moon Studios took a different tack. They decided to develop a backstory and canon exclusive to the game (Hasbro later tried to tie it into their new Prime continuity, but not entirely successfully) and which would not rely on tying in with any other continuity whilst being able to cherry-pick the best ideas and characters from them. This approach - similar to that taken by the recent Batman Arkham games - would hopefully deliver the hit game that fans were waiting for.

They were, to a certain degree, successful. War for Cybertron is easily the best Transformers computer game released to date. It's a tight, focused third-person shooter featuring multiplayer and campaign co-op. The emphasis is firmly on established, fan-favourite characters and on the G1 continuity family, even though the game is not directly linked to any of the established G1 storylines. Peter Cullen has been recruited as the voice of Optimus and, as usual, does great voice work throughout the game. Lines from the cartoon series and movie pop up at unexpected intervals, whilst elements of characterisation and backstory from the comics and animated series are included to delight hardcore fans. When Air Raid mentions Silverbolt being afraid of heights (despite being an aerial assault squad commander) or when it's revealed that Jetfire is a former Decepticon who defected to the Autobots, old-school Transformers fans will no doubt crack grins of appreciation. This extends to a hands-down brilliant boss fight with Soundwave, who disgorges his various minions from his chest to keep you busy and requiring you to defeat them (and their well-established special attacks, like creating earthquakes or sonic waves) in turn before taking him down.

This is all good stuff, showing a keen awareness of the franchise and its history which is laudable. The gameplay is also solid. War for Cybertron sees you controlling a robot and shooting other robots (a lot of other robots) with guns and sometimes missiles (but oddly, no lasers). Sometimes you need to transform into another mode to traverse scenery or to bring more firepower to bear on a situation. The game occasionally interrupts the shooting to have you push a button to open a gate to proceed. Rinse and repeat.

The gameplay is repetitive, but fortunately the developers seem aware of this danger. The levels are fairly short and the different characters and the different weapons available combine to provide some variety in how to deal with situations (although these are more variations on the theme of shooting and blowing things up). The writing is also decent, being of its own ridiculousness, with the likes of Soundwave and Omega Supreme getting some gloriously OTT dialogue in keeping with the spirit of things. There is a nice line in humour ticking through the game as well which keeps things entertaining.

Graphically, the game is no great shakes with some fairly low-res textures. However, the environmental design is great (if a little bit over-used by the end of the game) and the character design is solid. The traditional G1 designs have been altered to create something roughly halfway between the bright, primary-colour-driven original cartoon characters and Michael Bay's grittier, spikier designs (though, unlike the Bay movies, the characters are all easily identifiable from one another), which works well. The game's insistence that all the Transformers fire bullets is a bit odd - I wouldn't mind seeing a return to the lasers of the original G1 comics and cartoons - but can be borne.

Whilst all of this stuff is good, the game still suffers from some issues. It's not the longest game in the world (though this prevents things getting over-used and too stale) and it struggles a bit to accommodate the transforming mechanic. Transforming is often used to get from one combat area to the next or as a way of using more weapons when your robot-mode guns run out of ammo. The game really explodes into life in certain boss fights and large areas when you can use both robot and vehicle abilities to their fullest. However, these areas are fairly rare. Sequences where you are exchanging fire with enemies down long, tight corridors like any other third-person shooter do feel like a waste of the licence. One can't help but wonder if a Far Cry-like approach - giving you an objective an a large open world area with lots of options to accomplish it in - would result in a stronger game.

War for Cybertron (***½) is a solid, entertaining shooter which intermittently achieves brilliance. It's a bit lightweight and under-uses the central Transforming mechanic, but it's a lot of fun. It's available now in the UK (PC, X-Box 360, PlayStation 3) and USA (PC, X-Box 360, PlayStation 3).