Showing posts with label carrier command: gaea mission. Show all posts
Showing posts with label carrier command: gaea mission. Show all posts

Tuesday, 23 February 2021

CARRIER COMMAND 2 is surprisingly a thing happening soon

In surprising news - moreso because I completely missed it when it broke in December - a direct sequel to the classic 1988 strategy game Carrier Command is in development by the reconstituted MicroProse for a surprisingly imminent release date.


The original Carrier Command was hugely ahead of its time. An open-world 3D strategy game set in the 22nd Century in a vast archipelago of newly-formed islands, the game saw two robotic carriers dispatched into the archipelago to set up resource-gathering operations and scientific exploration. Unfortunately, one of the two carriers was taken over by a terrorist organisation planning to use the resources for their own ends. The player had to take command of the other carrier, gather resources and conduct combat operations against the enemy. The game was an early example of the real-time strategy genre but also incorporated elements of air and land warfare simulation (the carrier could deploy both aircraft and amphibious tanks), as well as economic simulation. By 1988's standards the game was hugely advanced and it won critical acclaim. It originated on the Amiga and Atari ST platforms (and was something of a selling point for the 16-bit generation of home computers) before being ported to PC, Amstrad, Spectrum, Commodore 64 and the Apple Mac.

The game inspired the 2001 cult classic, Hostile Waters (aka Antaeus Rising in the USA), although that was a linear, mission-based game rather than being set in an open world. In 2012 the game had a remake by Bohemia Interactive, named Carrier Command: Gaea Mission, which relocated the action to an alien planet. The game had a fairly mediocre reception, with criticism of the story, AI and pathfinding.

Carrier Command 2 features much of the same gameplay and structure of the 1988 original game, with somewhat retro-stylised graphics. The game will be controlled by an interface set on the bridge of the carrier, from which the player can access information ranging from satellite maps to logistics and supply chains, vehicle manufacture and weapons loadout. They can also plot the course of the carrier and fire weapons such as howitzers and cruiser missiles.

MicroProse, founded by Bill Stealey and Sid Meier, is a name from the golden age of strategy games in the 1980s and 1990s, during which time it publisher games including Civilization and Civilization II from Sid Meier; F-15 Strike Eagle, Geoff Crammond's four Formula One Grand Prix games, Master of Orion, Midwinter, Railraod Tycoon and UFO: Enemy Unknown (better-known these days under its alternate title, X-COM: UFO Defense). The MicroProse name was retired in 2002 by new owners Infogrames. Some of the old MicroProse team followed Meier when he left in the late 1990s to found Firaxis Games, who have since published the Civilization and XCOM revival series.

In 2019, the MicroProse name was revived by former Bohemia Interactive developer David Lagettie (Bill Stealey is on board as an advisor), who is planning to use the name to bring back a number of older IPs as well as new games with a military simulation bent. Other games in development by the publisher include Sea Power, Task Force AdmiralSecond Front, Regiments and Highfleet. Carrier Command 2 is being developed by Geometa Studios and appears to be their first game.

Carrier Command 2 is currently scheduled for release in Q2 2021 (April-June) and Geometa are currently giving in-depth updates on the game's Steam page.

Thursday, 13 September 2012

Four major new old games in the next month

Looking at the more notable new game releases of the next month, it's surprising that four of the highest-profile are in fact remakes or re-releases of older games in new formats.


First up (tomorrow!) is Black Mesa, the free remake of the original Half-Life using the Source Engine. More than six years in the making, the game is looking very impressive indeed. Anyone with Steam installed on their PC will be able to download and play it tomorrow.


That's followed by the release of Baldur's Gate: Enhanced Edition on 18 September. This is an upgraded and updated version of the original game, with significant UI improvements, compatibility with tablets and Macs, and some new content (in the shape of three new NPC companions and a major new dungeon). Baldur's Gate II will follow next year. Both games include the original expansions.


Then, on 28 September, we get Carrier Command: Gaea Mission. From the makers of the ARMA franchise, this is a remake and recreation of the classic 1987 action strategy game, casting the player as the commander of an aircraft carrier playing hide-and-seek with an enemy carrier whilst trying to conquer a chain of islands.


Finally, on 9 October, we get XCOM: Enemy Unknown. A modern remake of UFO: Enemy Unknown (X-COM: UFO Defense in the United States) from the makers of the Civilization series, the game retains the turn-based tactical combat of its forebear, whilst combining it with impressive modern visuals.

Tuesday, 14 June 2011

Carrier Command: Gaea Mission Preview

Rock Paper Shotgun have a detailed preview of the new Carrier Command game, Gaea Mission. Bohemia Interactive (the creators of the Arma franchise and the original Operation Flashpoint) are hoping to release the game next year.


The original Carrier Command was released on the Amiga, Atari ST and PC in 1988, with some ports to less-powerful systems like the Spectrum following soon after. The game cast you as the commander of an immense automated aircraft carrier as it tried to colonise an island chain in the Pacific Ocean in the 22nd Century, building up resources for an attack on an enemy carrier as it did the same thing. The two carriers had to colonise and strip-mine islands for resources, the idea being to keep a steady flow of fresh supplies whilst squeezing the enemy's supplies. The ultimate goal was to immobilise the enemy carrier (which was faster than the player's), corner it and destroy it.

The new version is a faithful remake of the original, but obviously with vastly upgraded graphics and AI, a better user-interface, and two modes of play: a 'campaign' mode which is story-driven and features cut-scenes and specific mission objectives, and a more sandbox 'strategy' mode in which you take complete control of the war effort, like the original game.

In 2001 Rage released a 'homage' called Hostile Waters, which was similar but adopted a linear, mission-based approach. It was also spectacularly awesome.

Hopefully the new game will live up to its heritage. It's due to hit in Q1 2012.