Showing posts with label cloudpunk. Show all posts
Showing posts with label cloudpunk. Show all posts

Tuesday, 4 August 2026

Cloudpunk: City of Ghosts

Several months have passed since the rather memorable first night on the job for Cloudpunk delivery driver Rania. She is still ticking along, doing her thing, when another crazy night starts. Before sunrise, Rania will become an illicit street racer, renewed her contacts with the movers and shakers of the city, and become the target for a relentless assassin.

City of Ghosts is the expansion to the 2020 indie hit Cloudpunk. "Expansion" may do the title an injustice, as it is about as long as the original Cloudpunk storyline and expands on some of the ideas presented in the original game. However, the title does not bring enough new to the table in terms of locations or gameplay features to warrant being a full sequel. Instead, it's an impressively large slice of new content, even if it does nail that expansion pack feel of "if you liked the original, you'll like this, if you didn't, there's nothing here to change your mind."

Once again you're controlling Rania, the protagonist of the first game, as you navigate the airways and streets of the futuristic, ocean-straddling city of Nivalis. Nivalis is divided into airways where you can fly your HOVA (hovercar) and neighbourhoods where you can land, get out of the car and walk around on foot. Only a relatively small part of the city is explorable on foot, divided into a couple dozen areas on the map, but this gives the illusion of the city being open-world even when it's not. As with the first game, a lot of your time is spent picking up packages and occasionally people and driving them to a destination. The on-foot areas do have some collectibles to find (some play a role in the story, but most are there to sell to make money), and very rarely important NPCs and quest-givers you can stumble across, but these are few and far between.

More than the first game, City of Ghosts also likes to shake things up, at least a little. The very start will confuse the hell out of veterans as the first game as you get to know a new protagonist called Hayse, before he abruptly vanishes and you go almost the full length of the game before he shows up again. At another key point in the game you get to take control of Rania's pet AI-dog Camus, recently installed in a new body, and this is fun as Camus can run around at much greater speed than the human characters. A rather creepy section set deep in the bowels of the city benefits from turning into a Resident Evil game, complete with fixed cameras and tank controls, as you try to find keys and ways of moving deeper into a deserted (or is it...?) neighbourhood in search of answers. The game also gives you a few new options, such as being able to buy new HOVAs with different characteristics and swap between them as needed (including fast-but-fragile models for racing).

These improvements are muted by being limited. You only control Hayse and Camus for relatively brief periods, and can't swap between them at will. The Resident Evil section is cool but maybe lasts half an hour, max. Buying new HOVAs is fun but ultimately the game is still completable no matter which vehicles you have. As with the first game, the narrative is the key draw and you can make choices at various moments in the game which have an outcome on the finale, although sometimes the consequences of the choices you make are so vaguely defined it's hard to make a well-informed choice in the moment, not helped by the game's stingy save system.

Still, Cloudpunk was a serious vibe back in 2020 and it remains so now. Driving around the rainy city streets listening to the superb, chilled-out synth-driven soundtrack is quite fun, even if the driving controls remain a bit janky. Walking around the neon vistas may wear out your screenshot button. The Minecraft-ish voxel aesthetic is starting to wear a little thin here, but when the game looks as good as it does, complaining about it would be churlish.

The story is pretty good, and the side-vignettes are often quite compelling. Being contacted by a cryogenic "time-skipper" in deep space who gives you the first clue on just how far in the future the game is set is a hairs-on-the-neck moment. Rania trying to work how to respond to a client with a crush on her is funny. The voice work, the weakest link of the original game (Rania thankfully excepted), is improved here, even if it's not as consistently strong as most players would like. The tonal shift from dystopian semi-comedy to tragedy is repeated here, maybe more successfully than in the original game.

Cloudpunk: City of Ghosts (***½) adds another eight to nine hours of fun adventuring to the original game. The core gameplay loop - pick up something, fly across the city, drop it off whilst the characters engage in exposition voice-overs - remains fun but also remains limited. There are attempts here to freshen up the formula and these are successful, but also not as extensive as you might wish. If you want a varied and action-packed game, this is not it. But for a more chilled-out narrative adventure game, City of Ghosts fits the bill nicely. The expansion is - somewhat incomprehensibly - only available for the PC version of the game, despite the original also launching on Switch, Xbox One and PlayStation 4.

A semi-sequel called Nivalis Nights, allowing you to run multiple businesses in Nivalis, will be released on 29 November this year.

Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.


Tuesday, 30 June 2026

NIVALIS gets new trailer, name and release date

Ion Lands have revealed the release date and new name for their long-heralded futuristic game Nivalis. Now retitled Nivalis Nights, the game will hit Steam on 29 September this year. They have also released a new trailer for the game.

The game is a spiritual successor to their 2020 title Cloudpunk, which saw the player driving a flying taxi cab around the city of Nivalis and gradually getting drawn into a complex series of stories involving their passengers. An expansion almost as long as the original game, City of Ghosts, followed in 2021. The game was told primarily from behind the dashboard of the taxi, but also allowed the player to get out of the car and explore some areas on-foot with some low-fi, Minecraft-esque voxel graphics.

Nivalis Nights maintains that look, but at a much higher degree of fidelity. This time around your character is running a business, starting off as a noodle bar, but can acquire more businesses and properties. The goal is to work your way up above the clouds. However, a serial killer on the loose may throw a wrench in your plans.

The game has been delayed multiple times, as it sounds like the scope and scale became significantly more ambitious.

The game certainly looks extremely impressive. Hopefully it can avoid getting swamped by all the other games launching in August and September as they seek to get out of the way of the all-consuming behemoth of Grand Theft Auto VI in November.

Sunday, 22 November 2020

Cloudpunk

Rania has moved from the countryside to the sprawling city of Nivalis and has taken a job working for Cloudpunk, a not-quite-legal delivery company. As her first night begins, she is directed to deliver packages and goods. She meets some unusual people and gradually discovers the secret of the ancient city's failing computer systems, and is put in the uncomfortable position of having to make choices that will impact on people all over the city. It's going to be a long night.


Cloudpunk is an indie game created by the Berlin-based studio Ion Lands. It's a highly impressive piece of work with a distinct visual style that is constantly engaging and attractive, although the depth of the gameplay is perhaps not quite as compelling.

The game is set in an open world city, which is the true star of the game. Nivalis sprawls for many kilometres, divided into discrete zones, and flying your hovercar around the city never gets old. You can loop through immense streams of traffic like Coruscant in the Star Wars movies, or abandon the sky roads and make your own way along, over and under the city. The city is divided into roads and neighbourhoods which you can visit and explore on foot. Setting down at a car park (you can't just land anywhere), you disembark and can explore in either a first-person or third-person perspective.

The game's aesthetic is somewhat blocky - the game is built using voxels rather than standard polygons - and up-close in the foot sections it looks a bit like someone's fused Blade Runner with Minecraft. This highly stylised aesthetic is not something I'm usually a fan of, but Cloudpunk makes it work well and I came to enjoy exploring the low-fi back alleys of the city. The streets are packed with people, although there's only a few you can interact with (represented by faces on your map). These random people met by chance can open up new storylines or even missions, so it's worthwhile talking to everyone you can. There's also loot and collectibles lying around, such as used batteries, punchcards and old magazines. These can be sold for cash, used to repair broken equipment (such as elevators, opening up new areas) or can be given to specific collectors in return for story advancement or achievements.

There are a few things to spend money on, such as repairs (you'll spend your first few minutes likely flying into walls, a lot, before you get a handle on the game's somewhat stiff flight controls) and fuel, as well as a small number of upgrades for your hovercar and your apartment.

These side-activities are fine, but for the most part ignorable. The game's main storyline is its key appeal and this is quite compelling. Over the course of one arduous night - played out in approximate realtime, since even a completionist run of the game will only take you around ten hours - Rania learns something of the history of the city, gets embroiled in a film noir story involving a hardbitten private detective searching for a missing girl, inadvertently attracts the attention of the cops, indulges in some light corporate espionage and fraud and helps an android recover her missing memory files, which have been scattered all over town. Along the way, Rania makes some friends: a snobbish married android couple, a robot detective who only speaks in third-person gumshoe narration and a deranged butler are only a few of the characters she picks up in her cab. Her main points of contact are her call handler at work, who directs her from behind the scenes, and her sentient AI companion, Camus, who used to be in a synthetic dog body but is now plugged into her car, resulting in an existential crisis.

This is all good fun, though perhaps a little grating (Camus's schtick - a car-dog! - is fun for about an hour and then starts getting repetitive) in the long run. The writing is fine, but the voice acting is highly variable. Rania and Control, who fortunately have the bulk of the dialogue, are decent, as is the detective, but a lot of the rest are forgettable to amateurish.

The core gameplay loop is reasonably enjoyable. Control contacts you with a mission, which usually involves picking something up and taking it somewhere else. This involves exploring a new area on foot and the game's natural pace of advancement means you can do several things simultaneously, such as tracking down loot and collectables in the same neighbourhood where a mission is unfolding. This approach avoids repetition by both giving you better upgrades, so driving between locations becomes easier and faster as the game unfolds, and also varying events in the story, such as some later missions being timed, or taking you off the grid to old or sealed-off parts of the city. Some missions also have multiple outcomes, with Rania being able to make a choice that will determine what happens later on. For example, I befriended an ageing speed racer who wanted to keep racing, despite it becoming dangerous. Rania has the ability to sabotage his next race and encourage him to retire, or help him keep driving. The former saves his life but makes him angry and resentful; the latter sees him die, but doing something he loved and this encourages his friends to later help Rania out of a tight jam. There's probably not enough of these choices to make a full replay of the game worthwhile to see the other outcomes, but maybe enough to make you check out a YouTube playthrough.

After about nine hours the game does start to wear a little thin, but it's around that time the main story starts wrapping up. After a reasonably good ending, you're still able to explore the open world and pick up any remaining loot and track down a last few people with interesting things to say, but the game wraps up well. I do think any sequel will require more gameplay ideas to keep things fresh, though. In the meantime the developers are promising adding new stories, missions, characters and features (such as street racing) which should make revisiting the game a few months down the line interesting.

As it stands, Cloudpunk (****) is a fun, tight and focused adventure game in a beautifully-realised cyberpunk city with some fun characters. The gameplay perhaps doesn't vary too much, but it doesn't outstay it's welcome and it's refreshing to play a game which doesn't rely on violence or action set pieces to get the player's attention. The game is available now on PC, X-Box One, PlayStation 4 and Nintendo Switch.