Thursday, 2 July 2026

Murderbot: Season 1

An unstoppable killer android has decided it doesn't really want to do all that murdering any more and has decided to strike out on its own, with a personal mission to stay low and watch as much TV as possible. But the self-styled "Murderbot" is drawn into a survey mission on a planet that goes wrong, and discovers that keeping its identity a secret is going to be very difficult.

Murderbot is an Apple TV+ adaptation of Martha Wells's award-festooned Murderbot Diaries series of novellas and short novels, depicting the adventures of the titular Murderbot (note: does not do that much murdering). This first season of ten (short) episodes adapts All Systems Red, the (very short) first book in the series, but adds a lot of new material to flesh out the story.

As adaptations go, Murderbot is solid. I was wary of Alexander Skarsgård's casting as Murderbot, not because of any lack of acting skill, but because I'd always seen Murderbot as a much more anonymous character and Skarsgård has one of the most recognisable faces on television. I shouldn't have had such doubts as Skarsgård is excellent, delivering a performance that is simultaneously very human and very inhuman at the same time. The next-most-famous castmember is the splendid David Dastmalchian as Gurathin, the science team member most suspicious of Murderbot, who does a great job of making Gurathin seem like both a threat and a potential ally. But it's Noma Dumezweni's empathetic performance as Mensah that emerges as the most important, giving the team a strong moral core and Murderbot something to aspire to.

The cast is exemplerary, and this is backed up by the physical production. The show manages to feel appropriately futuristic without the generic vaguely iMac-inspired design a lot of SF shows settle on these days. Production design is impressive, and the effects are, as you'd expect these guys, very good, with a strong sense of physicality even to the all-CGI parts of the battle sequences to make them feel more real.

The show's biggest challenge might be its tone. The Murderbot books are inherently dramatic with a comedic edge to them, but the TV show perhaps leans into the comedy a bit more. This keeps the show feeling light, even its darker moments, and maybe risking being a bit too lightweight. It's again Skarsgård who helps this by ensuring the melancholic and even tragic aspects of Murderbot's situation come through.

The show's biggest comic success is its depiction of the show-within-a-show, Sanctuary Moon, in which surprisingly big hitters (like John Cho, Clark Gregg, DeWanda Wise and Jack McBrayer) get into ludicrous hijinks in short excerpts from Murderbot's favourite media. It feels inevitable at some point that we'll get to see a full episode of this madcap show.

More controversial are the short episode lengths, with most episodes only clocking in at half an hour, some less. This is an unavoidable side-effect of having ten episodes to adapt such a short (sub-150 pages) book. In retrospect it might have been better to have had five hour-long episodes, or to have binge-released the series rather than stretching it out over ten weeks, which risked becoming interminable.

The show does get better as it goes along, and the last few episodes where Murderbot has less to hide and more to sacrifice for its newfound friends, make for a compelling end to the season. But it will be interesting to see where the show goes from here, given the new few books are also extremely short.

Murderbot: Season 1 (****) is available to watch now globally on Apple TV+. A second season is in production right now for airing in 2027. Meanwhile, the eighth Murderbot book, Platform Decay, is due out later this month.

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Unseen Academicals by Terry Pratchett

For many years the game of foot-the-ball has been played in the back alleys of Ankh-Morpork, with teams formed from street communities coming together in sporting comradeship (involving violence and pies, not necessarily in that order). But the game is starting to turn ugly, and in the spirit of maintaining civic order, the Patrician has decided to make the game legitimate, with professionally-organised teams and codified rules. The wizards of Unseen University are invited to form a team and Archchancellor Ridcully enthusiastically agrees, with new staffmember Mr. Nutt proving an invaluable asset. But the old street game isn't going to die peacefully...


Unseen Academicals, the thirty-seventh Discworld novel, was published in 2009 and bears a somewhat difficult legacy. It was the first novel in the series to be published after Sir Terry was diagnosed with early-onset Alzheimer's, a mark that would also hang over the remaining four books in the series, with melancholic (and probably futile) analyses of what impact the illness had on Pratchett's writing. From a personal perspective, it was also the last Discworld novel that I read whilst Pratchett was still with us; the four subsequent books will be all-new to me as I wrap-up this long (long) gestating reread project.

It is also the longest novel in the Discworld series at over 530 pages in paperback, making for a surprisingly chunky volume for an author who was never keen on the shelf-destroying bricks taking up shelf-space in the fantasy sections of bookshops. The length is down to two things: Pratchett trying to do a lot more in this book than he normally attempts in a single novel, and a lessening of focus in the novel's second half. The length is even more notable than it might be otherwise because the core premise is decidedly slight. The book comes off very much as a throwback to the Discworld concept of "introduce real-life idea XXX to Ankh-Morpork and see what happens," previously achieved with the cinema, theatre, shopping centres, rock music, war, guns, post office, banks, newspapers, war (again) and tourism, and in particular to the earlier books in the series which embraced that idea without getting overwhelmed by it. Moving Pictures seems to be a particular touchstone, as that novel even gets a rare continuity mention in this one.

The book opens well with football fervour already sweeping the city and the Patrician - much chattier here than normal and, decidedly overused - decides to head off an inevitable problem by regulating it. Not willing to interfere with the game himself, he fobs the idea off on Unseen University, on the grounds they are already a sporting institution (especially the sport of eating) and have rules and a hierarchy already in place. So far so good, and the first 200 pages or so of the novel are very strong. We meet Mr. Nutt, a goblin who is trying to rehabilitate his species' unsavoury reputation single-handed and who is also a fine potential football player, as well as his friend Trevor who has promised never to play again. We also meet Glenda, our typical Hypercompetent Pratchett Protagonist Who Is The Only Sane Person In The Room, a trope which might be a bit more annoying if Pratchett wasn't so damned good at executing it.

However, the book then throws more ideas into the mix than it really has time to deal with. The former Dean of Unseen University has been poached by a rival institution in Pseudopolis and is continuing his long-standing rivalry with Ridcully from a position of (according to him, anyway) equals. The UU has also neutralised the very threat posed to reality by an evil wizard/Dark Lord by giving him the one thing greater than land or gold or magical immortality: tenure. We also touch base with Rincewind and the Luggage for the first time in a very long time, though alas they are limited here to some extended cameos. We also get hints of a romance between the Patrician and another morally-questionable ruler, Glenda's best friend becoming possibly Ankh-Morpork's first supermodel, the continued rise to criminal power by a former back-alley thug, the continued misadventures of the editor of the Ankh-Morpork Times, the City Watch getting involved...this is a book not so much stuffed to the gills, but the fins and backbone as well, and even the swollen page-count can't do them all justice.

The lack of focus can be seen with the fact we are given two reasons why UU has to form a football team. The institution is enjoying the fruits of a bequest from a deceased member, but his will stipulates they need to get on top of the situation or lose access to that cash. But then the Patrician just insists they need to form a team anyway. It feels like one of these ideas should have been jettisoned at least.

The book also feels like it can't work out what to do about Nutt. Rehabilitating a single goblin doesn't even register on the radar given Ankh-Morpork is home to the Vampire Temperance League and thousands of trolls who have agreed to abide by local laws, with werewolves serving in the City Watch and golems doing a lot of work in the city. There's nothing really noteworthy about Nutt also going against the grain of his species and being trusted, and a late-book revelation about his backstory doesn't really change that at all. As a result, a lot of the tension in Nutt's story fizzles out. If this had been a book much earlier in the timeline, that storyline would have had more legs to it.

Still, when the book works, it works well. Ankh-Morpork holds a strong claim to being the single greatest fantasy metropolis ever depicted in print, and Unseen Academical's greatest strength is fleshing that out in much greater detail. We get a strong sense of life on the Ankh-Morpork street for ordinary people that we haven't seen for a long while, and for the first time a reader can feel how the city has shifted from its medieval origins in The Colour of Magic to something more Victorian, even proto-steampunk and industrial. The atmosphere of the changing city is Pratchett's greatest triumph in the latter run of novels in the series.

But the lack of focus continues to hurt the book. For a book about football, there isn't very much football in it, and I don't get the sense Pratchett is that interested in the game. What he is interested in is the impact it has on people, and how people can wrap their hopes and fears for life itself into their support for their football team. It's an interesting theme which he does explore, but maybe in not as much depth as you'd normally expect.

Unseen Academicals (***) is well-written and amusing, with superb worldbuilding, but it is also a little flabby, somewhat overlong and unfocused, and is unfortunately towards the weaker end of the Discworld series in quality.

A previous version of this review was published in 2010.

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