Mors Westford is a former knight in the service of House Lannister.
For refusing to take part in the mission to kill Princess Elia Martell
and her children during the Sack of King's Landing, Mors was declared a
traitor. He escaped punishment by taking the black and now serves on the
Wall as one of the Night's Watch's finest trackers and soldiers. When
wildlings cross the Wall and hole up in the abandoned castle of Icemark,
it falls to Mors to flush them out. After this mission Mors encounters a
young woman on the run and discovers a labyrinth conspiracy
originating in King's Landing.
Meanwhile, Ser Alester Sarwyck
returns home to his castle of Riverspring (near the source of the
Blackwater Rush) upon learning of the death of his father. Riverspring
is in danger of falling into the hands of Alester's brutal bastard
half-brother, Valarr, so Alester travels to King's Landing to win the
support of Queen Cersei in his attempts to succeed his father. He also
discovers evidence of a conspiracy involving a young woman on the run to
the Wall, and begins his own investigations. Ultimately, his and Mors's
paths will cross, and they will have to join forces to defeat the
conspirators even as Westeros descends into the chaos of the War of the
Five Kings all around them.
It would be fair to say that Cyanide's first crack at the Song of Ice and Fire computer game license, Game of Thrones: Genesis, was not a notable success. An exceptionally poor strategy game that failed to capture the flavour of the novels, it was unsurprisingly critically pounded. Expectations for their second game based on the franchise, a roleplaying game, were accordingly lowered.
For its first third or so, Game of Thrones: The Roleplaying Game meets these low expectations. Graphically, the game is serviceable but disappointing. Talk of it looking like a previous-generation game is somewhat hyperbolic, and there's some nice design work in the game, but ultimately it does look about five years old. Cyanide had limited resources to use to work on the game, and graphically some shortcuts had to be taken.
In terms of structure, the game is more successful. Game chapters alternate between Mors and Alester, with each chapter usually ending on a cliffhanger before switching characters. In this manner the game reproduces the structure of the novels. It's a nice conceit which actually works quite well. The game also initially unfolds in two different timelines, with Alester playing catch-up with days and weeks passing during his adventure whilst Mors's story unfolds in real time. This results in a countdown until the two storylines meet and synch up, which also gives the game a feeling of progress.
Control-wise the game is a mixed bag. The game is overwhelmingly focused on combat to the exclusion of almost any other game mechanics. All of your skills relate to combat (none of your skills affect dialogue choices, for example) and the game throws you into battle extremely frequently. Combat is undertaken almost entirely through status-altering attacks and managing your health and energy (special attacks cost energy, and working out when to use a special attack and when to conserve energy is vital). However, once you gain access to certain skills, most notably knockdown attacks, combat becomes almost perfunctorily easy (a couple of late-game boss fights aside). It isn't the worst combat system ever (it's a huge improvement over the likes of say, The Witcher's) but it falls short of its potential.
The game otherwise unfolds in the traditional modern CRPG formula, with you having a main questline to pursue as well as side-quests. Whilst still favouring combat as your main way of progress, some of these quests can be resolved through dialogue instead, which mixes things up nicely. Unfortunately, the writing and dialogue tends towards the banal, making following these side-quests somewhat tedious in places.
After a first half that can charitably be called 'variable' in quality, however, the game unexpectedly takes a turn towards the impressive. The plot twists and turns through a series of brutal, murderous twists that equal anything in the novels and the storyline accelerates into high gear, moving from an action-based storyline of conspiracies and intrigue to more of a gut-wrenching tragedy. The finale is surprisingly affecting, and definitely one of the best endings to a CRPG in recent years.
Game of Thrones: The Roleplaying Game (***½) is a long, slow burn which takes an apparent age to really get going. Indifferent graphics, dodgy writing (for the most part) and only a semi-successful combat system threaten to sink the game altogether before the writers spring a series of impressive surprises on the player that takes the story in an altogether unexpected direction. Ultimately, however, the impressive ending justifies all that went before it, making the game worthwhile and enjoyable. The game is available now in the UK (PC, X-Box 360, PlayStation 3) and the USA (PC, X-Box 360, PlayStation 3), as well as from Steam.
Showing posts with label game of thrones: the rpg. Show all posts
Showing posts with label game of thrones: the rpg. Show all posts
Tuesday, 28 August 2012
Friday, 11 May 2012
GAME OF THRONES RPG's release clashes with year's biggest 2 games
Cyanide have released a docu-trailer for their Game of Thrones computer RPG. This trailer shows some gameplay with two of the game's developers talking about the title.
Game of Thrones: The RPG will be released on 15 May in the United States but, completely inexplicably, won't be out in Europe until 1 June (since clearly it takes two weeks for digital information to cross the Atlantic). The publishers, in their wisdom, have also decided the release the game on the same day as Max Payne 3 (one of the biggest games of the year on both console and PC) and Diablo III (probably the biggest game of the year on PC). In fact, they've somehow managed to cross with both dates for Max Payne 3 (which is out on 15 May on console and 1 June on PC).
I can only conclude at this stage that the publishers don't actually want anyone to play the game. There's some very strange decision-making going on there.
Game of Thrones: The RPG will be released on 15 May in the United States but, completely inexplicably, won't be out in Europe until 1 June (since clearly it takes two weeks for digital information to cross the Atlantic). The publishers, in their wisdom, have also decided the release the game on the same day as Max Payne 3 (one of the biggest games of the year on both console and PC) and Diablo III (probably the biggest game of the year on PC). In fact, they've somehow managed to cross with both dates for Max Payne 3 (which is out on 15 May on console and 1 June on PC).
I can only conclude at this stage that the publishers don't actually want anyone to play the game. There's some very strange decision-making going on there.
Monday, 5 December 2011
More info on GAME OF THRONES: THE RPG
RockPaperShotgun has some more info on the Game of Thrones RPG due from Cyanide in Spring 2012.
The most notable bit of news is the hithero-unknown (to me, anyway) piece of information that the game uses Unreal Engine 3, which means it should look pretty awesome. The new screenshots accompanying the article confirm this:
At the link are some more shots, including one that shows combat in-progress. The game is due for release on PC, X-Box 360 and PS3 in the Spring. Whilst developed by Cyanide, it's a different studio operating on a different continent to the poor RTS released earlier this year, and hopefully should be a better game.
The most notable bit of news is the hithero-unknown (to me, anyway) piece of information that the game uses Unreal Engine 3, which means it should look pretty awesome. The new screenshots accompanying the article confirm this:
"Cult-looking types up to no good in the forest. They're probably either going to attack me or give me some kind of tedious fetch quest."
"Seriously, I can't see a fricking thing with this hood up. What the hell am I thinking? Can't take it off now, I'd look weak and indecisive. Hang on, what's that I've just stepped in?"
At the link are some more shots, including one that shows combat in-progress. The game is due for release on PC, X-Box 360 and PS3 in the Spring. Whilst developed by Cyanide, it's a different studio operating on a different continent to the poor RTS released earlier this year, and hopefully should be a better game.
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