Showing posts with label homeworld 3. Show all posts
Showing posts with label homeworld 3. Show all posts

Tuesday, 14 May 2024

Homeworld 3

Two hundred and thirty-five years have passed since the exiles returned to their homeworld, Hiigara. The Hiigaran Hegemony has since spread across the Inner Rim of the galaxy, defeating the Vaygr warlord Makaan and activating the long-lost Great Network of hyperspace gates to revolutionise galactic travel and trade. But the gates have now started going dark. A vast area of hyperspace dysfunction, the Anomaly, is growing. Karan S'jet, the ancient navigator who guided her people home, has vanished whilst investigating the phenomenon. Two decades later, her protégé, Imogen, is ordered to take control of the new Hiigaran Mothership, the Khar-Kushan, and complete Karan's work.


Few franchises have proven as stubbornly tenacious as Homeworld. The original game launched in 1999 and was a moderate hit, and was rapidly followed by a stand-alone expansion, Homeworld: Cataclysm in 2000, which also did reasonably well. Homeworld 2 sold very disappointingly in 2003 and had a mixed reaction from fans. Combined with complex rights issues, this basically halted the franchise in its tracks for over a decade, until Gearbox saved the IP rights from obscurity and released Homeworld Remastered in 2015. Blackbird Interactive, a company formed by much of the original development team of Homeworld and Homeworld 2, subsequently released the ground-based prequel game Homeworld: Deserts of Kharak in 2016. But what fans really wanted was another space game.

Eight years on, Blackbird have delivered the third numbered game in the series, the fifth mainline game overall and, thanks to the recent release of Homeworld Mobile and Homeworld: Vast Reaches (a VR game), the seventh title overall. Not bad for a series that has only ever sold modestly and remains obscure to the general games-playing audience.


As with its forebears, Homeworld 3 is a space-based, real-time strategy game. It takes advantage of its setting to operate in full 3D, with battles taking place in all three dimensions and both you and the enemy being able to launch attacks from above and below.

As usual, you have a huge mothership, in this game the Khar-Kushan, which operates as your mobile command centre and ship foundry. Resource gatherers collect resources, normally by mining asteroids or leftover salvage, which provide you with income to build more ships. Ships come in multiple classes, starting with fighters and bombers, and then moving up through corvettes, frigates, carriers, destroyers and battlecruisers.


Ships have specific roles and are best deployed as hard counters to specific enemy ship types: assault frigates chew up fighters, ion cannon frigates are excellent anti-capital ship vessels and minelayer frigates can assemble enormous minefields to disrupt enemy attacks. Bombers can be a relatively cheap way of engaging enemy capital ships without threatening your own, expensive capital vessels. You can put ships into different formations and vary their responses to enemy forces, from passively ignoring them to aggressively pursuing and shooting everything in sight. You can also assign ships to guard other vessels, such as sending a group of fighters to escort your resourcers as they head across the map to acquire more funds.

In terms of controls, there's a modern, WASD-based system which treats the camera like it's a first-person shooter, whilst a "classic" scheme perfectly recreates the interface from Homeworld Remastered (itself based on Homeworld 2's system, and mostly similar to the original game). The addition of the third axis can make using the interface slightly clunkier than in other strategy games, but there are a number of QOL options to make the controls more flexible. Selecting one of your formations and ctrl-boxing an enemy formation will make your ships target and destroy everything in that group rather than having to individually click enemy units, for example. The game also has time controls, for the first time in the franchise since Homeworld: Cataclysm, with you being able to slow down events by 25%, 50% or 75%. You can also pause completely and issue new orders before rejoining the fray. This is important in the most frantic and largest battles.


The game has three modes. The first is the story-based campaign, which follows up on the events of Homeworld 2 a hundred and twenty years later, with voice acting, cut scenes and dialogue explaining the plot. For the first time in the series, the cut scenes are pre-rendered in full 3D; the previous games were infamous for their minimalist, hand-drawn and originally black-and-white animated cut scenes. Deserts of Kharak began the process of "glowing up" these cut scenes into full colour and using rotoscoped animation, but Homeworld 3 goes full AAA with them. Well, AAA for 2007; the animation is surprisingly stiff in places and character facial expressions are sometimes cartoonishly exaggerated, which feels a bit off.

The story starts off very nicely, with a mystery unfolding over the fate of Karan and the nature of the Anomaly. Unfortunately, Imogen later develops the ability to talk to the main antagonist via a hyperspace connection, and she is a deeply underwhelming villain. The Taiidan Emperor, the Beast, Makaan and the Kiith Gaalsien, the villains of the prior games, were all worthy adversaries with some real menace and presence, but the Incarnate Queen is prone to histrionics and petulant fits which remove a lot of menace or tension. This is annoying as the story holds a lot of promise, and the way it is integrated into the mission design is often very good, such as having to defend a ship trapped in ice as it breaks free, or constructing an insane defence around a hyperspace gate to deal with an incoming enemy fleet of stupendous size (think of the battle for Zion's dock in The Matrix Revolutions). A mission where you have to guide your fleet through a colossal asteroid storm, navigating from safe zone to safe zone, is incredibly atmospheric. Another mission has you hiding like a submarine in an ice flow but surfacing to launch surprise attacks on passing enemies.


So the story goes off the boil, but the mission design remains extremely impressive, with some of the best missions in the entire franchise to be found here. It's not terribly long campaign. This is not unusual for Homeworld, which has always had controversy over its modest campaigns, but at just 12 story missions, Homeworld 3 is a startling four missions shorter than the original Homeworld. On normal difficulty, you'll probably put the story away in under 10 hours. For a full-priced release in 2024, this is eyebrow-raising in the extreme.

We have the standard multiplayer/skirmish mode as well, which is fine. More interesting, and possibly the ultimate test of the game's longevity, is the WarGames mode. This mode can be played solo or in co-op, and sees your fleet taking on escalating enemy forces whilst trying to complete objectives. As you go through the missions, you gain experience which allows you to build better fleets next time around. Failure is assumed; there's a roguelike element of learning from your failure, as experience remains in place and allows you to unlock new ships and options for the next run regardless of success. It's a pretty good mode and it has to be said the maps it uses are frequently gorgeous. Map design is in fact extremely strong through all of the game's modes.


The apparent killer feature of the game is, oddly for a space title, terrain. The story sees you investigating vast, ancient megastructures left behind by a long-extinct alien species known as the Progenitors, with battles taking place in close proximity to them. You can send fighters skimming along the surface of these structures or through tunnels in them to jump out and surprise enemies, and even use makeshift cover. This is a splendid idea, but after a while you kind of forget about these options. Your larger ships can't use terrain in this manner, so you usually end up forming a single large fleet and sending it around curb-stomping most opposition without too much trouble, without having to micromanage the terrain.

Homeworld 3 ends up as a reasonably worthy follow-up to the earlier games in the series and I ended up preferring it to Homeworld 2, at least in terms of gameplay. The story is one of the weaker in the series, replacing the epic themes and scope of the original games with something more rooted in a smaller number of individual characters. I am also not in love with the cliffhanger ending, which teases a sequel or later expansion that might never come.


The single-player campaign is also startlingly short. Yes, in 2003 you could get away with a single-player campaign that was 10 hours or less in a full-price game. But it's not 2003 any more. The multiplayer and skirmish modes are fine, but the WarGames mode is the game's secret sauce, being interesting and challenging with some stunning vistas and level design. That said, WarGames will probably, at best, double or triple the time investment of the campaign. I don't see it being something people will play for hundreds of hours on end. Although Homeworld 3 is obviously graphically far superior to 2017's Battlestar Galactica video game, Deadlock, that game did a much better job of combining a tense story campaign with dynamically-generated side-missions to create a much more engrossing campaign which gave the player more control of what was going on across not just a few hours but dozens of them.

Homeworld 3 (***½) should be of interest to established fans of the franchise and anyone who likes exploring the central core appeal of good science fiction, namely 1) the wonder of exploring the cold vastness of the cosmos and 2) having really big spaceships which explode in a cool manner. Whether the game is worth buying at full-price is a little bit questionable, given the extremely modest campaign length, but the WarGames mode is different and interesting, and is especially fun for co-op multiplayer. If you're a total newcomer to the franchise, you'll be better served by picking up a copy of Homeworld Remastered from Steam for a more modest price for a lot more content. The Homeworld franchise's return can be said to have been a success, but not an unqualified one.

The game is available now on PC.

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Friday, 1 December 2023

HOMEWORLD 3 gets March 2024 release date

Blackbird Interactive have confirmed that their much-anticipated space game Homeworld 3 finally has a firm release date: 8 March 2024.


The game is actually the fifth title in the series, following on from Homeworld* (1999), Homeworld: Cataclysm** (2000), Homeworld 2* (2003) and Homeworld: Deserts of Kharak (2016).

As with the previous mainline games in the series, it follows the fortunes of the Hiigaran people. In the original game, they were exiles living on the desert planet Kharak for three millennia, with no memory of the crimes that saw them banished there, nor any knowledge of how to get home. A chance archaeological discovery (chronicled in prequel Deserts of Kharak) gave them the knowledge of hyperspace travel, and a route back to their homeworld. However, their return home is not the end of their troubles, but potentially just the beginning.

If you want to brush up on your Homeworld backstory, I have an in-depth history of the universe here.

* Homeworld and Homeworld 2 were re-released as Homeworld Remastered in 2015.
** Later renamed Homeworld: Emergence for various IP reasons.

Tuesday, 22 August 2023

HOMEWORLD 3 gets new trailer

Blackbird Interactive and Gearbox Software have released a new trailer for their upcoming space strategy game, Homeworld 3.


Defying titular logic, Homeworld 3 is actually the fifth game in the venerable series and is set around 100 years after the events of Homeworld 2. A new mothership, the Khar-Kushan, has been constructed and launched under the guidance of a new Fleet Command, a scientist neurally wired into the ship to act as its living intelligence system. The primary threat in the new game is "the Anomaly," an artefact capable of destroying planets and shutting down the Great Hyperspace Gates. Karan S'Jet, the Fleet Command from Homeworld and Homeworld 2, is missing in action along with her fleet, leaving her successor and distant kin Imogen S'Jet to guide the Khar-Kushan on a new mission. S'Jet's mission is complicated by the emergence of a new polity, the Incarnate, whose motives are initially unclear.

Homeworld 3 will be released on PC in February 2024.

Friday, 10 June 2022

HOMEWORLD 3 delayed until 2023

Homeworld 3 is the latest game to fall foul of the postponement curse. The game will miss its long-scheduled autumn release window and will instead launch in "early 2023."


The game is actually the fifth title in the long-running science fiction strategy franchise. The series kicked off with Homeworld in 1999 and continued through Homeworld: Cataclysm (2000), Homeworld 2 (2003) and planet-bound prequel Homeworld: Deserts of Kharak (2016). The original two games were also revamped as Homeworld Remastered (2015). Homeworld 3 has been eagerly awaited by fans for many years and was crowdfunded through the Fig service two years ago to success.

The game is being developed by Canadian studio Blackbird Interactive, which spun out of Relic Entertainment (who created Homeworld and Homeworld 2), which many veterans of the original games working on it. The new game picks up some years after the events of Homeworld 2 and sees a new mothership, the Khar-Kushan, launched to deal with a new galactic threat.

A huge number of games have recently been delayed from 2022 to 2023, most notably Bethesda's epic SF RPG Starfield. Only a small number of notable games remain on the schedule for this year, including Marvel tactics game Midnight Suns and God of War sequel Ragnarok, although the latter is widely expected to also be delayed.

Despite the delay, it's a reasonably good year for Blackbird who recently launched the critically-acclaimed spacecraft disassembly game Hardspace: Shipbreaker and have just launched real-time strategy game Crossfire: Legion into Early Access.

Blackbird have promised a more in-depth look at the game during Gamescom 2022 at the end of August.

Saturday, 23 April 2022

Blackbird Interactive reveals more information about HOMEWORLD 3

Blackbird Interactive and publishers Gearbox Software have revealed more information about Homeworld 3, their upcoming space-based real-time strategy game and infinite screenshot generator.


The companies have confirmed the contents of their Homeworld 3 Collector's Edition, which includes six model starships, a WW2-style "spotter's guide" to the ships of the game, a keychain and lithograph. Digital contents include a copy of the game, exclusive ship decals and icons, a Year One Pass and a copy of the Homeworld 3 soundtrack by the excellent Paul Ruskay. The Collector's Edition is available to preorder, for those who didn't back the Fig campaign of a couple of years ago.

Blackbird and Gearbox also confirmed that the game would revolve around the adventures of a new mothership, the Khar-Kushan. Unlike the previous two motherships, this one can "flip" from a horizontal to a vertical configuration, something that will be necessary for tight ship maneuvers in asteroid fields and around "megaliths," ancient alien structures that will form a core part of the gameplay in the new title.

Homeworld 3 is actually the fifth game in the series, following on from Homeworld (1999), stand-alone expansion Homeworld: Cataclysm (2000, retitled Emergence for a recent re-release), Homeworld 2 (2003) and prequel Homeworld: Deserts of Kharak (2016). Homeworld and Homeworld 2 were re-released as the acclaimed Homeworld Remastered in 2015. The series follows the fortunes of the Kushan people after they discover their dying planet is not their original homeworld, and a wrecked starship in the desert contains technology and information that leads them to their real home, through a series of interstellar wars.

Homeworld 3 is currently slated for release this autumn, with Homeworld Mobile also due for release on iOS and Android before the end of the year. Blackbird's other big space game of the year, Hardspace: Shipbreaker, is due for release on 24 May.

Friday, 10 December 2021

HOMEWORLD 3 trailer released

Blackbird Interactive and Gearbox have released the first full trailer for their upcoming epic space opera video game, Homeworld 3.


Homeworld 3 is the latest chapter in the epic saga which has so far spanned four games: Homeworld (1999), Homeworld: Cataclysm (2000), Homeworld 2 (2003) and Homeworld: Deserts of Kharak (2016), as well as a recent, upgraded reissue of the older games. The previous games in the series charted the fate of the Kushan people, apparently natives of the desert planet Kharak who discover that they in fact originated from far across the galaxy. After an epic voyage home, battling the Taiidani Empire along the way, they reclaimed their homeworld, Hiigara. Later games chartered huge struggles against renewed threats to their safety.

The new game picks up some decades after the events of Homeworld 2. Karan S'Jet, the cybernetically-enhanced sentient core of the Mothership, has opened the Eye of Arran, activating a vast network of hidden hyperspace gates which have greatly bolstered interstellar trade and leading to a renewed golden age. However, the gates are now failing and an unknown enemy has asserted itself. Once again, S'Jet must lead an expedition to locate the source of this threat and neutralise it.

Homeworld 3, as with the previous games, will see players guiding a persistent fleet across a fictional galaxy, transferring resources between missions. This game adds a tweak in the form of "megaliths," effectively space terrain in the form of moons, vast space hulks and asteroids, with your ships capable of using this terrain as cover in combat. The game will also feature nebula and ion storms, as well as a return for the original game's occasional asteroid belts. 

Homeworld 3 is currently scheduled for release on PC at the end of 2022.

Thursday, 22 July 2021

Paul Ruskay unveils first tracks from the HOMEWORLD 3 soundtrack

For me, the most eagerly-awaited video game of 2022 is currently easily Homeworld 3, the long-awaited new game in the long-gestating space opera strategy series. One of the key ingredients in the series' success is the amazing soundtrack work by Paul Ruskay, whose music for Homeworld (1999), Homeworld 2 (2003), Homeworld Remastered (2015) and Homeworld: Deserts of Kharak (2016) has always been spine-tingling.

Publishers Gearbox have released two tracks from the soundtrack to Homeworld 3 to what the appetite for the full game release.

Homeworld 3, developed by Blackbird Interactive (founded by the creators of the original Homeworld and Homeworld 2 when they were at Relic Entertainment), is currently due for release in late 2022. A mobile spin-off game is also currently in development.

Modiphius Entertainment are also releasing a tabletop roleplaying game based on the Homeworld universe this winter, and have just opened preorders on their website.

Friday, 30 August 2019

HOMEWORLD 3 formally announced


Gearbox Software have formally announced Homeworld 3, the third main game (and fifth overall) in the space-based real-time strategy video game series. Blackbird Interactive are developing the game for Gearbox.


Originally developed by Relic Entertainment and released in 1999, Homeworld was critically lauded for its advanced 3D engine and the power it gave players to build fleets of ships and move them around in space. It was followed in 2000 by a spin-off, Homeworld: Cataclysm (recently renamed Homeworld: Emergence due to copyright issues with Blizzard), and in 2003 by a direct sequel, Homeworld 2. The franchise languished in obscurity for many years due to Sega buying out Relic and the Homeworld IP changing hands several times.


In 2015 Gearbox Software rescued the IP and released Homeworld: Remastered, a thorough remixing of Homeworld and Homeworld 2 with new, high-resolution graphics and sound effects. In 2016 they joined forces with Blackbird Interactive, a company formed of ex-Relic staff and consisting of many of the original developers on the games, and released a land-based prequel, Homeworld: Deserts of Kharak. Both were well-received.

Homeworld 3 takes place some years after the events of Homeworld 2 and seems to focus on the Eye of Arran, a vast hyperspace gateway discovered in the closing moments of Homeworld 2.


It's been confirmed that iconic musician Paul Ruskay will be returning for the game, along with many veteran developers who worked on Homeworld, Homeworld 2 and Homeworld: Deserts of Kharak.

In a less-expected move, the game is seeking additional information via Fig. The game is already pre-funded - the Fig target is $1 - but apparently the investment is so that players can use Fig's feedback systems to suggest ideas for the game and even profit if it ends up being a huge success.

The game is early in development and is targeting a late 2022 release date.