Showing posts with label path to ascendancy. Show all posts
Showing posts with label path to ascendancy. Show all posts

Wednesday, 5 October 2022

Ian Cameron Esslemont's new MALAZAN novel finally gets a release date...and controversial cover art

After numerous delays, Ian Cameron Esslemont's new Malazan novel finally has a release date. Forge of the High Mage (previously called The Jhistal) is the fourth novel in his successful Path to Ascendancy prequel series, telling the story of the forging of the Malazan Empire. It will be published on 6 April 2023.

However, it's the novel's cover that has generated some harsh criticism. The artwork is a bit weird and off-centre, and more than a few observers have said it is clearly AI-generated (with the hastily-Photoshopped compass and telescope being particularly notable). AI-generated artwork has boomed over the summer with the launch of several apps which see computers generated images based on just a few keywords, with results ranging from excellent to poor. The rise of AI artwork has been cited as a threat to the livelihood of actual human artists, many of whom were already struggling from decreasing pay as publishers attempt to reduce overheads.

The publishers have not yet commented on the origin of the artwork and it will be interesting to see if it turns out this was an original painting after all (it does have some hallmarks of regular Malazan cover artist Steve Stone).

Saturday, 19 March 2022

Next Esslemont MALAZAN novel gets a name change and delayed release date

The Ten Very Big Books Podcast has hosted an interview with Ian Cameron Esslemont, co-creator of the Malazan universe (with Steven Erikson). Esslemont confirms that his next Malazan novel, hitherto known as The Jhistal, is now called Forge of the High Mage.

In the Edelweiss Catalogue, the book's entry has been updated with the new title and a new release date: April 6, 2023. However, that date may just be a placeholder, with Esslemont saying in the interview that the book should be out "this year."

Last year, it was confirmed that Esslemont had sold over a million books and had been contracted for three more books in his Path to Ascendancy series - with Forge of the High Mage now serving as Book 4 - although it looks now like the release dates for all three were on the optimistic side of things.

Esslemont's colleague Steven Erikson is also writing two new Malazan novels: Walk in Shadow, the final book in The Kharkanas Trilogy, and No Life Forsaken, the second book in the Witness Trilogy.

Thursday, 23 September 2021

Ian C. Esslemont sells a million books, outlines his next three MALAZAN novels

Ian Cameron Esslemont, the co-creator of the Malazan universe with Steven Erikson, is enjoying his own level of success. According to his UK publishers, Transworld, he has passed one million books sold, and according to the Edelweiss Catalogue, he has three new Path to Ascendancy novels under contract.

The sale sheets for the next three Path to Ascendancy books - following on from Dancer's Lament, Deadhouse Landing and Kellanved's Reach - are as follows:


Book 4: The Jhistal

This volume develops and details the Malazan expansion into the Falari Peninsula region. Kellanved and Dancer, impatient with the slow and methodical consolidation of the continent of Quon Tali, are up to no good and embroil the Malazan forces in an uprising against the ruling Theocracy of Falar.

These priests have maintained power over all the many islands through the threat of their terror-weapon: the dread 'Jhistal'...

Here readers will discover just what this weapon is, meet a younger Mallick Rel and find out just how the Malazans took the region into their grip. 

ETA: 17 March 2022 (subject to change)


Book 5: tbc

Here we will be documenting and following the emerging Malazan Empire's first landings and foothold in the region of the Seven Cities. Central to this account will be the monumental and notorious attack on the Holy City of Aren.

The emergence of Dassem Ultor, his rising influence and popularity among the military of the empire - together with Surly's growing wariness of it - is all suggestive of his death before the walls of Y'ghatan.

Another path of this story will follow Kellanved and Dancer's exploration of Shadow and beyond, and further steps towards the former's ascension as Shadowthrone. 

ETA: 3 November 2022 (subject to change)


Book 6: tbc

Kellanved and Dancer and company have become ever more powerful and elevated, and are now distant players as we dig down to follow Bridgeburners themselves: Whiskeyjack, Fiddler, Hedge, Trotts, Mallet and others. Yes, the gang's all here and readers will relish being in their company once more!

Battles and encounters in Mott Woods and Black Dog Forest abound and all of this leads readers up to to the point at which this extraordinary multi-faceted, multi-layered epic fantasy saga first began: Gardens of the Moon.

ETA: 9 November 2023 (subject to change)


In addition to the Path to Ascendancy books, Esslemont is also the author of the six-volume Malazan Empire sequence: Night of Knives, Return of the Crimson Guard, Stonewielder, Orb Sceptre Throne, Blood and Bone and Assail. He is the co-creator of the universe explored by his friend Steven Erikson in his ten-volume Malazan Book of the Fallen sequence, the Tales of Bauchelain and Korbal Broach novella sequence, The Kharkanas Trilogy and The Witness Trilogy. Steven Erikson has sold over 3.5 million books since his first fantasy novel, Gardens of the Moon, was published in 1999.

Thanks to Jussi at the Westeros.org forum for spotting these figures in the wild.

Saturday, 22 August 2020

Steven Erikson and Ian Cameron Esslemont discuss the MALAZAN series

Malazan co-authors Steven Erikson and Ian Cameron Esslemont have been jointly interviewed at the TSACast and revealed some new information about their upcoming books.

Esslemont is currently working on The Jhistal, the fourth book in the Path to Ascendancy series (following on from Dancer's Lament, Deadhouse Landing and Kellanved's Reach), or possibly the first book in a second trilogy set in the same milieu. This book picks up twenty years after the events of Kellanved's Reach and concerns the nascent Malazan expansion into the subcontinent and archipelago of Falar.

The next books are expected to focus on the Malaz invasion of Seven Cities and the first taking and fall of Aren to the T'lan Imass. Esslemont has also pencilled in the Malaz landings in Genabackis and the Blackdog campaign for future volumes.

Erikson, meanwhile, recently completed The God is Not Willing, the first book in the Witness Trilogy, a sequel to The Malazan Book of the Fallen itself, and is now back working on Walk in Shadow, the concluding volume of the Kharkanas Trilogy.

The Jhistal is currently scheduled for publication on 17 November 2020. The God is Not Willing is anticipated for publication in late 2021.

Tuesday, 25 February 2020

New MALAZAN novel confirmed for this year

Transworld have confirmed that the next Malazan book to be published will be Ian Cameron Esslemont's The Jhistal, which is due in November 2020.

Artwork by Marc Simonetti

The Jhistal will be the fourth volume in the Path to Ascendancy series (despite early speculation it would be a continuation of the six-volume Malazan Empire series) and is presumed to focus on the Malazan Empire's expansion to the islands of Falar.

Steven Erikson's next Malazan novel, The God is Not Willing, the first book in the Witness Trilogy, is almost complete, with Erikson noting this week he'd reached the final chapter in the book. The book is currently scheduled for release in November 2021, but it is unclear if Tor and Transworld would be willing to bring forward the release date if it is indeed completed imminently.

Wednesday, 6 March 2019

Kellanved's Reach by Ian Cameron Esslemont

The enigmatic sorcerer Kellanved has seized control of Malaz Island. His cohort and ally Surly plots the conquest of her homeland, the Napan Isles. Meanwhile, the mainland of Quon Tali is wracked by war and civil war. Purge and Tali are locked in incessant conflict in the west, whilst to the east the Bloorian League is trying to crush the city of Gris. Conflict stalks the world but great changes are coming in the warrens as well, as Kellanved seeks the Throne of Shadow and also the First Throne of the T'lan Imass, the Army of Dust and Bone...


Kellanved's Reach is the third novel in Ian Esslemont's Path to Ascendancy series, which acts as a prequel to both the Malazan Book of the Fallen sequence by Steven Erikson and Esslemont's own earlier Malazan Empire series. Following on from Dancer's Lament and Deadhouse Landing, this book continues the story of Kellanved and Dancer, the founders of the Malazan Empire.

The events described in this trilogy, and in this single novel especially, are vast, epic and the stuff of myth. Kellanved's seizure of the First Throne, his alliance with the T'lan Imass and the military campaigns which saw the Malazan Empire start coming together have been referenced in hushed tones throughout the sixteen novels of both of Erikson and Esslemont's original series, so to see those events first-hand is thrilling. Or rather it should be.

If one word comes to mind when reading Kellanved's Reach it is "rushed". The book is only 330 pages long (barely a third as long as some of Erikson's books) and Esslemont tries to fit into this modest page count no less than five major military campaigns, a major subplot with Kellanved and Dancer exploring the Shadow Realm and the stories of numerous POV characters. There simply isn't enough room to do this justice and as a result we end up bouncing back and forth between characters and stories like a pinball machine. Massive, major events (like the nascent empire's capture of the strategically vital city of Cawn) take place in sentences, let along paragraphs, and the epic final battle which ends with Kellanved's crowning feels perfunctory at best.

This is a shame because the improvement in Esslemont's writing and character voice which has been building since Dancer's Lament continues apace here. The early chapters, which relax a little to focus on the military campaigns on opposite coasts of the continent, are well-written and excellent, and it's fun to see future important characters like Greymane and Skinner arise from the masses to start their own steps down the road to destiny. But around the halfway mark the pace accelerates and suddenly major plot events are whizzing by like they've been shot out of a machine gun.

There's still much to enjoy here, of course, even if the later chapters of the book do start feeling more like a plot summary than a novel. I suspect it will be even more frustrating as - if as seems possible - more books in this series follow; Path to Ascendancy was contracted for three books but the series has sold extremely well, so it may be extended. There's plenty of scope if so (the book ends with Kellanved crowned but only a very small part of Quon Tali under his control), and it'd be interesting to fill the gaps in between this book and Night of Knives (set roughly 100 years later), where Kellanved's plans are finally fully realised.

Kellanved's Reach (***½) is a reasonably solid addition to the Malazan mythos, with some genuinely exciting, myth-making moments. It also feels like the novel should have been either twice as long as it is, or its events should have been split over two books. As it stands, the brake-neck pacing means that the emotional resonance and dramatic power of some long-awaited scenes are diluted. The book is available in the UK now and next month in the USA.

Wednesday, 15 August 2018

Cover art for KELLANVED'S REACH, the next MALAZAN novel

Bantam Press have released the cover art for Kellanved's Reach, the next novel in Ian C. Esslemont's Path to Ascendancy series, set in the Malazan universe he co-created with Steven Erikson.


The book is the third in a prequel series, so far consisting of the well-received Dancer's Lament (2016) and Deadhouse Landing (2017). Esslemont and Bantam signed a three-book contract for the series but have indicated it may go longer, especially since the titular Ascendancy doesn't happen until around 100 years after the events of the next book and the series has sold very well.

The cover blurb:

The incessant war between the bickering city states of Quon Tali rages. So engrossed are the warring lords and princes in their own petty feuds that few notice that an upstart mage from Dal Hon has gained control of the southern seas. But some powers are alarmed. And in the meantime, as Purge and Tali indulge in what seems like a their never-ending game of war, a mercenary caught up in the fight between the two states suddenly refuses to play along and causes all sorts of chaos. Simultaneously, a pair of escapees from Castle Gris make their way across this ravaged landscape of flame and butchery. Their intention to seek out the legendary Crimson Guard.
And then there's Kellanved who could not care less about any of this petty politicking or strategy or war. Something other and altogether more mysterious has caught his attention and he - together with a reluctant and decidedly sceptical Dancer - traverse continents and journey through the Realms in pursuit . . . But this ancient mystery that has so captivated Kellanved is neither esoteric nor ephemeral. No, it is of an altogether darker and more dangerous hue. It involves the Elder races themselves, and more specifically - certainly more alarmingly - the semi-mythic, and universally dreaded, Army of Dust and Bone. 
Surely no one in their right mind would be so foolish as to embark on a journey from which none have returned? Well, no one except Kellanved that is . . . 
Returning to the turbulent early history of what would become the Malazan Empire, here is the third awesome chapter in Ian C. Esslemont's new epic fantasy sequence.

Meanwhile, in other Malazan news, Steven Erikson is working on The God is Not Willing, the first novel in The Witness Trilogy, which is set after the main Malazan Book of the Fallen sequence and focuses on what happens when Karsa Orlong finally returns home to northern Genabackis, along with following up events in Darujhistan. I'd wouldn't expect this book much before 2020.

In the meantime, The Second Tales of Bauchelain and Korbal Broach will be released on 20 September (yes, next month). This collects the Malazan novellas Crack'd Pot Trail, The Wurms of Blearmouth and The Fiends of Nightmaria into one handy volume.

Friday, 15 December 2017

Deadhouse Landing by Ian Cameron Esslemont

Empires are usually born from great deeds and mighty events, order and victories rather than chaos and shadows. But a new power now stands on the brink of realisation. A crew of renegade Napans have washed ashore on remote Malaz Island and formed an  alliance of convenience with a mad mage and an assassin. From the mainland comes a swordsman without equal. On neighbouring Kartool Island a high priest in the cult of D'rek is betrayed and seeks a new home where he can belong. Great powers are drawn to Malaz City, where a new empire will be born when it is least expected and, at its heart, lies the mysterious ruin known as the Deadhouse.


Dancer's Lament, the first novel in the Path to Ascendancy series, introduced the characters of Wu and Dorin, whom history will remember as Kellanved and Dancer, Ammanas and Cotillion, Shadowthrone and the Rope. That book chronicled their first meeting, their first acquaintance with Dassem Ultor, the Mortal Sword of Hood, and their first explorations of the mysterious Realm of Shadow. Deadhouse Landing is its direct sequel but in many respects is the book that I think more established Malazan fans were expecting first time out.

Deadhouse Landing is, simply put, the story of how Kellanved and Dancer recruited their "old guard" of friends and allies and took control of Malaz Island. It turns out this was less pre-planned than previous novels indicated, with Kellanved and Dancer's rise to power emerging from a sequence of improvisations, holding actions and comedies of error, most of them stemming from the idiocy of those who try to oppose them.

This is, remarkably, a slightly shorter book than Dancer's Lament (already one of the shortest books in the Malazan canon) but one that has a much bigger cast. As well as Dancer and Kellanved, the book focuses on the Napan refugees led by Princess Sureth (now reduced to a reluctant barmaid named Surly), Dassem Ultor's journey from Li Heng to Malaz City via a chance meeting with the Seguleh, the misadventures of the priest Tayschrenn in Kartool and the long-suffering indulgences of Tattersail, the mage-mistress of Mock. These are all major figures from the Malazan novels, legends we meet now in their younger days when they were far less wise, less seasoned and more human. We also see some pretty major events alluded to in later books, such as Kellanved's first entry to the Malaz Deadhouse and the running battles through the streets of the city with various criminal gangs.

These struggles in the Malaz City criminal underworld feel a bit overindulged, but at the end of the book makes it clear why we are spending so much time with these knife-hands and thugs, as many of them also show up in Steven Erikson's novels (particularly the early ones), almost all under different names.

Prequels can often feel creatively stifled, the author stymied by the import of actually depicting events which later books talk about as hushed legends. Esslemont has no such reluctance here. Instead, as with Dancer's Lament, this book fairly overflows with enthusiasm and energy. We lose the tight focus of the earlier novel on just three core characters, with the story rotating through a larger number of characters, with less time for each one. But Esslemont makes this work with short and punchy chapters which relate the story with relentless inevitability.

The book doesn't have too many weaknesses. One Malazan fan-favourite villain shows up but doesn't really accomplish anything. His story feels like it could have been dropped in favour of more focus on one of the other storylines, but then this isn't a long book and his total number of pages in the novel isn't very high. Others may complain that too many characters in this book show up to be previously-established Malazan characters from the chronologically later novels, but then that's kind of the point. These are the events that drew the "old guard" and many other famous faces together, so that's less of a bug and more of a feature.

Ultimately, Deadhouse Landing (****½) is another tight and enjoyable read, all the best for its focus and short length even as it describes the mighty events that shaped the Malazan Empire. It builds on the very fine foundation stones laid by Dancer's Lament. It is available now (UK, USA). The third book in the Path to Ascendancy series has the working title Kellanved's Reach and should be out in late 2018 or early 2019.

Wednesday, 6 December 2017

Dancer's Lament by Ian Cameron Esslemont

The continent of Quon Tali is divided into a morass of squabbling city-states, the days of the Talian Hegemony long past. But, in the south, the Kingdom of Kan is on the move. Its armies are moving on Li Heng, the great crossroads city at the heart of the continent. The Protectress of Heng and her powerful (but eccentric) cadre of mages are prepared to stand against them, but they are distracted by the arrival of a bizarre mage, a skilled assassin hungry to make a name for himself and a warrior of preternatural skills dedicated to the service of the God of Death. Unbeknown to all, these three will take a broken continent and forge out of it one of the greatest empires ever known.


The Malazan universe of fantasy novels (which now number twenty-one) has attracted a reputation for being unapproachable and difficult to get into, with the traditional first novel in the setting, Gardens of the Moon, having a confusing opening and little in the way of exposition. Some readers are fine with that, but many are not. Since then, authors Steven Erikson and Ian Cameron Esslemont have mused on other ways to get into the series (you can arguably start with Deadhouse Gates or Night of Knives instead, or even Midnight Tides, but all have arguments against them). Erikson even tried to create an alternate entry point with Forge of Darkness (the first in the Kharkanas prequel trilogy) but only succeeded in creating a book that only makes sense if you've read the rest of the series first.

Dancer's Lament, on the other hand, is the first book in the series since Gardens that I would feel really comfortable suggesting that people start with. Unlike most Malazan novels, which are enormous, sprawl in lots of directions, have huge casts of characters (which sometimes completely change from one volume to another) and feature dense and sometimes obtuse writing, Dancer's Lament is tight, focused, relatively straightforward and relentless in pace. It has all the strongest hallmarks of the Malazan series - impressive sorcery, intriguing (but never overwrought) worldbuilding, good humour and the use of compassion as an overriding theme - whilst dumping most of the negatives. Or, to put it more primitively, Dancer's Lament is all killer, no filler.

The tightness comes from there just being three POV characters. Dorin Rav is an assassin beyond compare looking for fame and fortune. Malazan veterans will know him, of course, as Dancer, but in this book he's just a young man with real skill but who sometimes gets in over his head. Silk, one of the mages of Li Heng, is an arrogant and apparently amoral fop who comes to realise, in his darkest hour, how much this city and his employer has come to mean to him. Iko, a Kanese Sword-Dancer, is a formidable warrior who has invested so much time in her fighting skills that she has neglected her personal ones, and has trouble forming bonds with her fellow warriors as a result. Silk and Iko appear in other books (Iko under a different name, and it's fun for old hands to try to work out who she is), but here they're presented as newcomers and youngsters trying to find their way in the world.

The book takes place a century or so before the events of Gardens of the Moon and the central plot is refreshingly simple: Li Heng is under siege, the city's rulers are trying to repulse the attack, the attackers are trying to take the city and a whole bunch of other people are caught in the middle, most notably Dorin Rav who is navigating his way through the city's underworld in search of profit. The problem is that Dorin keeps tripping over his conscience, spending too much time worrying about the friends he's made on the way and is constantly distracted by a crazy mage he bumped into on the plains and now can't seem to avoid coming into contact with. The common complaint about prequels is that they're either not telling us anything we don't know or they're going out of their way to create new stories which don't gel with what's gone before.

Dancer's Lament skirts this problem quite straightforwardly. His earlier novel Return of the Crimson Guard features sections about one of the conflicts that is mentioned in this novel, but it turns out that a lot of those reports are erroneous or conflate two separate conflicts into one and it's entertaining seeing the "real" events unfold in this book. It also helps we're in a period of time a while before our protagonists even arrive on Malaz Island, so there's a lot of room to manoeuvre. Indeed, getting to know characters like the Protectress when we know what her ultimate fate is can add a bit more resonance to events. Of course, it might be that "what is commonly known" may not turn out to be the truth at all.

Esslemont has a more direct and sparse prose style than Erikson, which has sometimes made his books feel like a light salad compared to Erikson's four-course meals. Not so here, where Dancer's Lament leaps off the page with verve and confidence. The characters are vivid and feel real (Erikson's depiction of characters - even the same ones - can sometimes feel remote and alienating in contrast) and we come to care about even minor bit players such as the bird-keeping girl Ullara (a damaged, philosophical character who sometimes feels like she's been parachuted in from a China Mieville novel) and the various soldiers manning the walls of the city.

There are some negatives, but these are minor. Esslemont's brisk and energetic style in this book is very refreshing for the series but it leads to the opposite of the usual problem: if most Malazan novels could stand to lose a few dozen pages of repetitive and laboured introspection, Dancer's Lament sometimes feels too short and some storylines feel like they could have been expanded and spread out a bit more. The distribution of chapters between characters also feels a bit too uneven, with Iko sometimes vanishing for large chunks of time and the plots of the various city mages not really going anywhere (although some of them will be picked up chronologically later on, particularly in Return of the Crimson Guard, which revisits Li Heng at the height of the Malazan Empire). This does make the world feel alive and still changing and evolving outside of the focus of the main plot, however.

Dancer's Lament (****½) is, overall, a fast and satisfying read, the best Malazan novel in quite a while. It is available now (UK, USA). Its sequel, Deadhouse Landing, was published last month. The third book in the Path to Ascendancy series has the working title Kellanved's Reach and should be out in late 2018 or early 2019.

Thursday, 23 November 2017

A Better Malazan Reading Order

This week, Tor.com published a recommended reading order to Steven Erikson and Ian Esslemont's Malazan series, apparently approved by the authors themselves. It's a curious list because, well, it's really not very good. If you use the Tor reading list, I suspect a lot of readers would run screaming for the hills. To this end, I have updated my old Malazan reading list with the latest releases:


The Wertzone Recommended Malazan Reading Order: 

  1. Gardens of the Moon
  2. Deadhouse Gates
  3. Memories of Ice
  4. House of Chains
  5. Midnight Tides
  6. Night of Knives
  7. The Bonehunters
  8. Return of the Crimson Guard
  9. Reaper's Gale
  10. Stonewielder
  11. Toll the Hounds
  12. Orb Sceptre Throne
  13. Dust of Dreams
  14. The Crippled God
  15. Blood and Bone
  16. Assail
  17. Dancer's Lament
  18. Deadhouse Landing
  19. Kellanved's Reach
  20. Forge of Darkness
  21. Fall of Light
Standing outside the list for the time being: the six Bauchelain and Korbal Broach novellas are mostly self-contained stories exploring the backstory of three minor characters from Memories of Ice. They are fun but inessential. They can be read after Memories of Ice or whenever.

The Path to Ascendancy series (Dancer's Lament, Deadhouse Landing, the forthcoming Kellanved's Reach, possibly more books beyond that) are prequels. They may be read before the main series, but as they are incomplete I would put them later.

As for the Kharkanas Trilogy (so far, Forge of Darkness and Fall of Light), you can read that right at the end or you can hold off until we know when the final book, Walk in Shadow, is coming out. I would, under no circumstances, put it first.


Rationale for the order:

The order is mostly in order of publishing, although with a couple of caveats. Night of Knives is both the oldest novel in the series (it was written circa 1987, but not published until 2004) and chronologically takes place before Gardens of the Moon. However, the events of Night of Knives are not particularly germane to Gardens (the "big event" takes place off-page). Instead, Night of Knives is more important for the characters it establishes on Malaz Island. These characters do not recur in the series until The Bonehunters, over 4,000 pages later. It therefore makes more sense to read Night of Knives immediately before The Bonehunters.

House of Chains should be read before Midnight Tides: the events of Midnight Tides are actually being told in flashback by one character to another at the end of HoC. I know some people like to move Midnight Tides up because if you read in publishing order it "spoils" the fate of that character in Midnight Tides, but that's a bit weird as a reason. Plus moving Midnight Tides up disrupts the expertly-paced flow of the first four novels with the alternating between Genabackis and Seven Cities. Dumping Lether in the middle, although chronologically correct, throws off the pacing. Plus it also means you have to wait several thousand pages before catching up to the Lether crew in Reaper's Gale (which has to be read after The Bonehunters).

Return of the Crimson Guard should be read after The Bonehunters. In terms of publication order this is correct but also in terms of internal chronology. More than a year passes between The Bonehunters and Reaper's Gale and Return of the Crimson Guard explores what happens during that year. In addition, Return has a major, game-changing ending which the later novels (by both Erikson and Esslemont) spoil. Delaying Return also means delaying the later Esslemont novels, which is a bad idea because of the way the later books interface with one another.

On different lists I place Stonewielder in different orders: it can be read immediately after Return of the Crimson Guard as this is chronologically correct (the two books are separated by a few weeks, and chronologically Reaper's Gale takes place after both books) or you can put Stonewielder after Reaper's Gale to mix things up a bit more between Erikson and Esslemont. However, Reaper's Gale ends with our heroes ready to go kick some backside in Kolanse. Putting Stonewielder after Gale means this storyline hangs for three full novels before we get back to it, whilst putting Stonewielder before Gale reduces this to two books.

The order is important because it places Toll the Hounds and Orb Sceptre Throne next to one another. Orb Sceptre Throne is the direct sequel to Toll the Hounds and Toll the Hounds does a lot of setup work for Orb Sceptre Throne which otherwise goes to waste or might be forgotten. Also, although Toll the Hounds is probably Erikson's best-written book it is almost the most obtusely weird in terms of plot movement and events (it's the longest book in the series but arguably has the least amount of actual important events taking place in it). It's a huge amount of set-up with only one bit of pay-off at the end. Orb Sceptre Throne actually has the rest of the pay-off.

Dust of Dreams and The Crippled God are one extra-long novel split in two for length, so they should definitely be read together.

Blood and Bone takes place chronologically at the same time as The Crippled God (literally, our heroes in B&B see and sense the world-changing events at the end of The Crippled God three-quarters of the way through the book) and extends beyond it, so should be read after The Crippled God. Assail then picks up and resolves some storyline left dangling from Blood and Bone so they work well together.



So, what's wrong with the Tor list?

The Tor list suggests starting with the Kharkanas Trilogy novels Forge of Darkness and Fall of Light. This is really not a good idea. The Kharkanas Trilogy is a prequel in the purest form, working better when you have knowledge of the characters from chronologically later on. In addition, whilst Forge of Darkness is divisive, Fall of Light is easily the worst-regarded Erikson novel published to date. Having it as the second book in the series I think would be a major mistake, as I've seen that novel drive off eighteen-year veterans of the series who've been with it since Gardens of the Moon was published eighteen years ago.


Can you just read the series sequentially and not bother mixing up Erikson and Esslemont?

You can, but I would strongly recommend against it. Although some readers are less keen on Esslemont as a writer than Erikson, it is inarguable that Esslemont's books are fully canon and Erikson does refer to them in his later novels. This is particularly egregious with regard to major events that happen in Return of the Crimson Guard; having them spoiled by later Erikson books is very lame compared to seeing the events happen as they should. In addition, Esslemont and Erikson paced their books and the events within them on the basis of their publication dates being mixed up, so it is more effective to read them with that in mind.



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Saturday, 11 November 2017

Malazan Franchise Familiariser

It's entirely possible that, at some point in the last dozen or so years, you've asked for a fantasy recommendation on a message board, a Reddit post or on social media somewhere and immediately had someone scream at you "MALAZAN!", followed by an extensive list of caveats ("the first book sucks, but just stick with it!") and warnings ("Erikson will not SPOON FEED you anything, you have to work at it!"). You may have then looked up how many books there are in the series and how big they are, and immediately broken out in anxiety when you realised that there are now over 5 million words of Malazan material to get through. How to deal with this body of work? Time for a franchise familiariser course!


The Basics

The Malazan world is a setting for epic fantasy stories. It was created by Canadian authors Ian Cameron Esslemont (b. 1962) and Steve Rune Lundin (b. 1959), better-known by his pen-name, Steven Erikson. The two authors have written separate series in the same world, sharing characters and canonical events, but tend to focus on different parts of the overall story.

Steven Erikson is the more prolific of the two authors, having written twelve novels and six novellas in the world. Ian Esslemont has written eight novels to date, with more planned.

Erikson's work consists of the ten-volume Malazan Book of the Fallen series (which is generally what people mean when they say "Malazan series") and the first two volumes of The Kharkanas Trilogy, a prequel work set approximately 300,000 years before the events of the main series. Esslemont's work consists of the six-volume Malazan Empire series (which runs contemporaneously with the Malazan Book of the Fallen) and the first two volumes in the Path to Ascendancy prequel series, which is set about 120 years before the events of the main series. Erikson's novellas are known as the Bauchelain and Korbal Broach series and run alongside the main novels.

Erikson plans to write a trilogy called The Toblakai Trilogy, which will be a sequel to The Malazan Book of the Fallen, set five years after the end of the series. He also plans one more book in The Kharkanas Trilogy. Esslemont plans additional novels in the Path of Ascendancy series, although has not yet settled on a final number. The two writers have, from time to time, mused on directly collaborating on a novel or encyclopedia for the series, but there are no firm plans in place for this to happen in the near future.

So far the franchise exists purely as a series of novels: a planned comic adaptation of the first-published novel in the setting, Gardens of the Moon, never materialised and plans for a movie version of a storyline in the second novel, provisionally entitled Chain of Dogs, foundered for a lack of funding in the mid-2000s. There was some interest in adapting the series as a computer roleplaying game in the late 2000s, but this also came to nothing. A pen-and-paper roleplaying game has been mooted several times, but has never gotten off the drawing board.


The Canon

The Malazan canon consists of the following books, all published by Bantam Transworld (in the UK) and Tor Books (in the USA). In addition, PS Publishing has released handsome limited editions of most of the books in the series:


The Malazan Book of the Fallen by Steven Erikson

  1. Gardens of the Moon (1999)
  2. Deadhouse Gates (2000)
  3. Memories of Ice (2001)
  4. House of Chains (2002)
  5. Midnight Tides (2004)
  6. The Bonehunters (2006)
  7. Reaper's Gale (2007)
  8. Toll the Hounds (2008)
  9. Dust of Dreams (2009)
  10. The Crippled God (2011)
An e-book omnibus consisting of all ten books is also available in the United States from Tor.


The Tales of Bauchelain and Korbal Broach by Steven Erikson
  1. Blood Follows (2002)
  2. The Healthy Dead (2004)
  3. The Lees of Laughter's End (2007)
  4. Crack'd Pot Trail (2009)
  5. The Wurms of Blearmouth (2012)
  6. The Fiends of Nightmaria (2016)
The first three novellas in this series were collected as The First Collected Tales of Bauchelain and Korbal Broach (2009), with an introduction by Paul Kearney, Stephen Donaldson and James Barclay. A second collection has not yet been announced.


The Novels of the Malazan Empire by Ian C. Esslemont
  1. Night of Knives (2004)
  2. Return of the Crimson Guard (2007)
  3. Stonewielder (2010)
  4. Orb Sceptre Throne (2012)
  5. Blood and Bone (2012)
  6. Assail (2014)

The Kharkanas Trilogy by Steven Erikson
  1. Forge of Darkness (2012)
  2. Fall of Light (2016)
  3. Walk in Shadow (forthcoming)

The Path to Ascendancy by Ian C. Esslemont
  1. Dancer's Lament (2016)
  2. Deadhouse Landing (2017)

The Toblakai Trilogy by Steven Erikson
  1. The God is Not Willing (forthcoming)

The races of the Malazan world, by YapAttack.

Backstory

The backstory of the Malazan world is long and complex. It can, however, by boiled down to the following:

Over half a million years ago, several races began evolving on a single planet. These "Founding Races" are known, in rough order of age, as the K'Chain Che'Malle, Forkrul Assail, Jaghut and Imass. The K'Chain Che'Malle appear to have evolved from a dinosaur-like species and are noted for their mastery of gravity through magic, such as the creation of vast flying cities known as Skykeeps. The Forkrul Assail are the most amoral of the races, appointing themselves judges over creation. Thanks to their powerful magic they are almost indestructible. The Che'Malle and Assail fought one another to near-annihilation, with the Che'Malle also divided by an internal struggle, the result of an attempt by one Che'Malle Matron to breed a new species. This resulted in a genocidal and xenophobic internal war.

Some time after this conflict, the Jaghut arose. A tusked species, the Jaghut had absolute mastery of ice as their primary form of magic. They were pacifists, but every now and then one of them turned to evil and conquest. These "Tyrants" were immensely powerful and destructive.

The Imass were a hominid species, evolving from an earlier, more primitive race known as the Eres. The Imass were tribal and relatively primitive (sharing some similarities with Neanderthals), but soon began learning more about the world and their origins. They worshipped certain Jaghut as gods, but later rebelled when they realised that the Jaghut were just another race. Many Imass were killed in conflicts brought about by Jaghut Tyrants. Eventually declaring the entire Jaghut species guilty for the sins of a relatively small number, the Imass fought a genocidal war against them, wielding powerful magic to make up for their lack of technology. Many of the Jaghut Tyrants were slaughtered, but the pacifist majority of the species chose instead to retreat and hide, using their ice magic to raise massive glaciers as fortress redoubts and places where they could go to sleep for millennia.

Realising the Jaghut meant to simply outwait them into extinction, the Imass underwent the Ritual of Tellann. This resulted in the entire species becoming undead, effectively immortal. Now known as the T'lann Imass, the species chose to wait until the glaciers collapsed and they could complete the genocidal work. This took over 300,000 years to unfold. In the meantime several off-shoots from the Imass continued to evolve: the Barghast and Moranth are among those races who evolved out of those Imass who missed the Ritual of Tellann, whilst humans were a race that evolved in parallel to the Imass, from the same Eres origins. The Thel Akai may have been a third hominid species whose descendants became the Toblakai, Tarthenal and Fenn.

Around the same time, another race arrived on the same planet from the other-dimensional realm of Kurald Galain. The Tiste were a race of immensely long-lived humanoids wielding tremendous magic and skills in combat. Originally a united species, the Tiste split into three sub-races: the Tiste Liosan (the Children of Light), the Tiste Edur (the Children of Shadow) and the Tiste Andii (the Children of Darkness). Bitter internal wars were fought between the three sub-races and within their own ranks until eventually they learned to avoid one another.

Also notable in the world are dragons, in this setting called Eleint. These are incredibly powerful creatures, far moreso than in most settings, but also (fortunately) quite rare.

Looming over all were the Azathani or Azath. An extremely enigmatic species, the Azathani took humanoid form but had godlike powers. The Azathani are believed to be responsible for the creation of the other species, the creation of the warrens and holds of magic and the mysterious phenomenon of Ascendancy. Ascendancy is the granting of immense powers to individuals once they achieve a level of power, worship or notoriety. The process of who Ascends and who does not is extremely obscure. Those surviving Azathani seem themselves to be unclear on how the process works, suggesting they may be the last surviving remnant of a once-greater civilisation who no longer understand or remember their point of origin. Related to the Azath are the Azath Houses, magical prisons which appear to constrain those who try to use their power in an unbalancing or destructive manner. The Azathani seem concerned primarily with the maintenance of a balance of power between the races and forces of the world, and avoiding the destruction of the world itself.

At some point the human First Empire arose on the continent later called Seven Cities, along with the Kallorian Empire on the continent of Jacuruku (with possible colonies on its sister continent of Korelri). The two empires were the first major human powers to arise in the world. The First Empire was, somewhat, civilised but the Kallorian Empire became, under the rule of the High King Kallor, corrupt, evil and dictatorial. Approximately 112,902 years before the Battle of Pale (the event which begins the contemporary events of the novel series), eight powerful mages opposed to the High King conducted a ritual which summoned a deity from another world, Kaminsod, whose power they hoped could be used to destroy Kallor. This event, the Fall of the Crippled God, tore asunder the continent of Korelri and devastated much of the planet. The gods and ascendants had to gather to chain the Crippled God lest his power obliterate all life on the planet.

Three gods - K'rul, Draconus and Nightchill - then confronted Kallor, aware that he had become a threat too great to ignore. To their horror, Kallor had burned his own empire down to the bedrock and slaughtered the entire population. He used the power of this sacrifice to curse the three gods to tragic fates. They in turn cursed him with life unending, never to ascend.

1,163 years before the beginning of the series, the goddess Burn, the living embodiment of the planet itself, was forced to enter a slumber due to the presence of the chained Crippled God, whose very existence was antithetical to her.

In the year 1058 of Burn's Sleep, the Malazan Empire was founded by the mage Kellanved and the assassin Dancer. A mighty human nation, the Malazan Empire would eventually span four continents and rule over tens of millions of lives. In 1154 Kellanved and Dancer disappeared during the night of the Shadow Moon in Malaz City and were succeeded by Laseen as Empress of Malaz.

The events of the Malazan Book of the Fallen proper begin in the year 1163 of Burn's Sleep, with the Malazan Empire launching an assault on the free city of Pale on the continent of Genabackis, which is allied to the formidable ascendant Anomander Rake of the Tiste Andii and the Warlord Caladan Brood, another being of tremendous power. The battle opens with the elite Malazan military formation known as the Bridgeburners going into action, unaware that this engagement will completely change their destiny, that of the Empire and that of the world.

A map of the Malazan world. Map by D'Rek of the Malazanempire forum, letting and continent placement by myself.

Setting

The setting for the Malazan books is a single, unnamed planet. This planet consists of seven major continents and numerous smaller islands and subcontinents. These are as follows:

  • Quon Tali: equatorial continent, home of the Malazan Empire (founded on Malaz Isle, just off the coast). The setting for the novels Night of Knives, Return of the Crimson Guard, Dancer's Lament and Deadhouse Landing.
  • Genabackis: large continent north-east of Quon Tali, the location of the city of Darujhistan. The setting for the novels Gardens of the Moon, Memories of Ice, Toll the Hounds, Orb Sceptre Throne and (possibly) The God is Not Willing.
  • Seven Cities: the world's largest continent. The setting for the novels Deadhouse Gates, House of Chains and The Bonehunters.
  • Lether: the world's second-largest continent. Fairly remote from the other landmasses and rarely visited until late in the series. The setting for the novels Midnight Tides, Reaper's Gale, Dust of Dreams and The Crippled God.
  • Korelri: the shattered continent to the south-east of Quon Tali, consisting of the subcontinents of Korel (or Fist) and Stratem. The setting for the novel Stonewielder.
  • Jacuruku: the jungle island-continent located south-west of Quon Tali. The setting for the novel Blood and Bone
  • Assail: a much-dreaded and mysterious continent located south of Genabackis and east of Korelri, the setting for the novel Assail.

The primary focus of the books is the Malazan Empire, a relatively young nation founded on the island of Malaz off the coast of Quon Tali which rapidly conquered the entire continent before expanding into Seven Cities, Korelri and Genabackis. The Path to Ascendancy novels charts the founding of the empire and Night of Knives is set on the night that Empress Laseen ascends to power.

The Malazan Book of the Fallen proper begins with the Malazan Empire attempting to conquer the continent of Genabackis in the face of stiff resistance from the native Free Cities, allied to the Tiste Andii led by Anomander Rake, the mercenary army led by the Warlord, Caladan Brood, and the rebel Quon Talian army known as the Crimson Guard, under Prince K'azz D'Avore.

The Jaghut Tyrant Raest confronts the Eleint Silanah Redwings, by Michael Komarck.

Magic

Magic or sorcery is an important part of the Malazan series, although Steven Erikson and Ian Esslemont have refused to outline the "rules" of their "magic system", feeling that mystery is part of magic's innate appeal.

Magic in the Malazan universe is related to other dimensions and realities. These other dimensions were originally called Holds and mages could access them to perform wild and untamed feats of magic. Over the course of many tens of thousands of years, the Hold magic metamorphosed into the considerably more refined and powerful form of magic known as Warrens. A mage opens a portal to their warren and taps its power to create intended effects. Warrens/Holds are also actual places and mages can physically enter them and use them as shortcuts to re-emerge elsewhere in the world.

The older races can also access the Elder Warrens, which are keyed to their specific races (Kurald Galain for the Tiste, Omtose Phellack for the Jaghut etc) and are more powerful than the Paths, the types of Warren accessible by humans.

Some can also tap the completely wild and untamed powers of Chaos, that exist outside of creation. This is exceptionally dangerous.

Anomander Rake, by Michael Komarck.

Structure

The Malazan Book of the Fallen unfolds in an unusual, non-linear fashion. The first book in the series, Gardens of the Moon, is set on the continent of Genabackis and depicts the battle by the Malazan army for control of the city of Darujhistan. The second novel, Deadhouse Gates, moves the action to the continent of Seven Cities with almost an entirely new cast of characters. The third book, Memories of Ice, returns to Genabackis and takes place after Gardens of the Moon but simultaneously with Deadhouse Gates. The fourth book returns to Seven Cities again. Book 5, Midnight Tides, is a prequel to the rest of the series and is set on a completely different continent, Lether.

This "rotating continent" structure is possible because the Malazan series does not have a single, over-arcing narrative like Wheel of Time or A Song of Ice and Fire. Instead, each Malazan novel is (more or less) self-contained, with only subplots continuing between each novel. It's only at the end of the Malazan Book of the Fallen that these subplots become the main story, and this is resolved in the two-part novel consisting of Dust of Dreams and The Crippled God. The Malazan Empire sub-series uses a similar structure. The Kharkanas, Path to Ascendancy and presumably Toblakai series are each more traditional and linear in structure.


Entry Points into the Series

The Malazan series is notable for having several different "entry points" for new readers: Gardens of the Moon is the traditional starting point for new readers, but Night of Knives, Deadhouse Gates, Midnight Tides and Dancer's Lament are all viable starting points as well. Part of this is down to the perception that Gardens of the Moon, written considerably earlier than most of the other books, is confusing and unforgiving, not to mention is less well-written and has some odd continuity issues (given that Erikson wrote it almost a decade before the rest of the series).

However, given the immense complexity of the series I would, in general, recommend following publication order as the preferred reading order of the series, with the caveat that if Gardens of the Moon is really not working for you, you can skip ahead to Deadhouse Gates and come back later to finish Gardens.

Quick Ben, Kalam and Whiskeyjack of the Malazan Bridgeburners assess the suboptimal health of the mage Hairlock in the aftermath of the Battle of Pale. Art by Michael Komarck.

Conception and Development

Steven Erikson and Ian Esslemont conceived of the world circa 1981 as a setting for roleplaying game adventures, initially using the Advanced Dungeons and Dragons (1st Edition) rules and later the GURPS system when they wanted something more flexible. They quickly evolved from "hack and slash" adventures to a more narrative-based form of roleplaying, deeply rooted in character, comedy and tragedy.

Esslemont wrote two novels in the setting, Night of Knives and Return of the Crimson Guard, in the late 1980s but they failed to sell. Erikson wrote a film script called Gardens of the Moon which also failed to sail. He converted the script into a novel in 1991, keeping the name, but it also failed to sell. Erikson finally got several non-genre works published which attracted the attention of Bantam UK, who finally bought Gardens of the Moon. In 1998 Bantam and Gollancz fought a brief bidding war for the rights to nine sequels, which Bantam finally won by awarding Erikson an advance of £675,000 ($1,125,000 in 1999 money), one of the largest advances in fantasy publishing history (and possibly a still-unbeaten record for a debut author).

Gardens of the Moon was published in 1999, but Erikson hit a snag when his computer blew up halfway through the writing of Memories of Ice, the originally-planned second volume in the series, with insufficient backups. Unable to face rewriting the novel straight away, he instead wrote what had originally been conceived as a later book in the series, Deadhouse Gates. This situation inadvertently gave rise to the series' continent-rotating structure.

Erikson wrote the nine novels and 3,116,000 words (after the already-completed Gardens of the Moon) of the Malazan Book of the Fallen in about twelve and a half years. The series was written in bouts of Erikson living in both Canada and the UK, writing in coffee shops for four hours a day, five days a week. To complete the series in this timeframe, Erikson did not write multiple drafts and did not engage in extensive rewrites. He also did not pay exacting attention to matters of continuity, to the occasional despair of readers. However, the series attracted significant critical acclaim. Sales did lag behind, mainly due to American publishers not picking up the series until 2004. By the time the series was completed in 2011, it had sold over one million copies. However, the first two books in the Kharkanas Trilogy sold poorly by comparison, forcing Erikson to rethink his approach and delay the conclusion to that trilogy in favour of writing a sequel series revolving around the fan-favourite character of Karsa Orlong.

Ian Esslemont was busy as a working archaeologist, so could not capitalise on his friend's success at first. Eventually he got Night of Knives and Return of the Crimson Guard into print in 2004 and 2007 via the small press PS Publishing, before Bantam UK and Tor picked up his series. Initially his sales trailed Erikson's significantly, but by the time of Dancer's Lament's release he had overtaken Erikson with sales-per-book.

Karsa Orlong by Ylva Ljungqvist.

The Future

Steven Erikson is now writing the first book of The Toblakai Trilogy, which will pick up the story five years or so after the events of The Crippled God and focus on the plan of the Toblakai warrior Karsa Orlong to destroy civilisation on the Malazan planet.

Ian Esslemont is working on the third volume of The Path to Ascendancy, continuing his story of how a disgraced mage and assassin working out of a run-down bar in a backwater town on a forgotten island forged one of the greatest empires in the history of the world.


Further Reading

The main online fan community for the Malazan series can be found at Malazanempire. Steven Erikson has a new Facebook page. The Malazan Wiki is a good resource for those confused by some (or all) aspects of the series.



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Tuesday, 7 March 2017

Cover artwork for next MALAZAN novel revealed

The cover artwork for the next Malazan novel has been revealed.


Deadhouse Landing is the second novel in the Path to Ascendancy prequel series by Ian C. Esslemont. Taking place a century or so before the events of Gardens of the Moon and the Malazan Book of the Fallen by Esslemont's colleague, Steven Erikson, this series chronicles the founding of the Malazan Empire.

The book will be released on 10 August this year.

Friday, 15 April 2016

Second MALAZAN prequel novel title teased

In an interview with The Critical Dragon, Ian Cameron Esslemont has announced the working title for his second Malazan prequel novel.



The first book in the Path to Ascendancy series, Dancer's Lament, came out last month to a positive critical response. The second book, which I suspect we will see next year, has the current working title Deadhouse Landing, although the publishers have yet to approve it.

The title recalls the title of the second novel in Steven Erikson's Malazan Book of the Fallen sequence, Deadhouse Gates (one of the most critically-lauded books in the series). The title hints that the second book in the series will explore Kellanved and Dancer's time in the Deadhouse of Malaz City.

Esslemont also confirms that he is currently contracted for three books in the Path to Ascendancy series, but it could go on for longer if the first three books are successful.

Thursday, 26 November 2015

Cover art for MALAZAN prequel novel

The cover art has been released for Dancer's Lament, the first novel in the Path to Ascendancy series. This is a prequel series to the Malazan Book of the Fallen and charts the rise to power of Kellanved and Dancer, as well as the founding of the Malazan Empire.



The novel will be released on 25 February 2016.

Wednesday, 23 September 2015

Cover blurb for the MALAZAN prequel novel DANCER'S LAMENT

Bantam UK have released the cover blurb for Dancer's Lament, the first novel in the Path to Ascendancy Trilogy by Ian Esslemont.



This new trilogy chronicles the founding of the Malazan Empire, which went from a group of adventurers hanging out in a bar (where else?) on Malaz Isle to a superpower spanning three continents in less than a century.
Taking Malazan fans back to that troubled continent's turbulent early history. the opening chapter in Ian C. Esslemont's epic new fantasy sequence, the Path to Ascendancy trilogy.

For ages warfare has crippled the continent as minor city states, baronies, and principalities fought in an endless round of hostilities. Only the alliance of the rival Tali and Quon cities could field the resources to mount a hegemony from coast to coast -- and thus become known as Quon Taili.

It is a generation since the collapse of this dynasty and regional powers are once more rousing themselves. Into this arena of renewed border wars come two youths to the powerful central city state that is LiHeng. One is named Dorin, and he comes determined to prove himself the most skilled assassin of his age; he is chasing the other youth -- a Dal Hon mage who has proven himself annoyingly difficult to kill.

Li Heng has been guided and warded for centuries by the powerful sorceress known as the "Protectress" and she allows no rivals. She and her cabal of five mage servants were enough to repel the Quon Tali Iron Legions -- what could two youths hope to accomplish under their stifling rule?

Yet under the new and ambitious King Chulalorn the Third, Itko Kan is on the march from the south. He sends his own assassin servants, the Nightblades, against the city, and there are hints that he also commands inhuman forces out of legend.

While above all, shadows swirl oddly about Li Heng, and monstrous slathering beasts seem to appear from nowhere to run howling through the street. It is a time of chaos and upheaval, and in chaos, as the young Dal Hon mage would say, there is opportunity.

The book will be released on 21 April 2016.