Saturday, 6 June 2026
Creative Assembly unveils ALIEN: ISOLATION 2
Friday, 12 December 2025
TOTAL WAR: WARHAMMER 40,000 announced
Creative Assembly and Games Workshop have confirmed their highly lucrative alliance will continue into the grim darkness of the far future. Total War: Warhammer 40,000 is definitely a thing.
The game will see war raging unchecked across at least a star system, and possibly the whole galaxy, as multiple 40K factions clash in battle. Space Marines, Imperial Guard and Orks appear in the trailer, with Eldar in the promotional art, and more factions are likely to join the fray, if not in the initial release than certainly in the several thousand DLC that will follow. Armoured vehicles, aircraft and orbital bombardments will change up the standard Total War experience.
A significant change will be that the game with launch on PlayStation 5 and XBox Series X/S as well as PC. It's assumed that the game will target a 2026 release date but that's not confirmed so far.
Creative Assembly confirmed last week that Total War: Medieval III is also in early development.
Thursday, 4 December 2025
Creative Assembly announce TOTAL WAR: MEDIEVAL III, confirm another game announcement for next week
Thursday, 25 May 2023
Total War Franchise Familiariser (revised)
In the last few days British video game developers Creative Assembly have announced their latest Total War video game, Total War: Pharaoh. The Total War series is now one of the biggest-selling strategy video game series of all time, shifting more than 40 million copies of sixteen games and numerous expansions since the turn of the century. Only Sid Meier’s Civilization titles have been more successful among turn-based strategy games, and its lead is now very narrow. A lot of people have recently been discussing the franchise, its history and future, but what if you have no idea what they are going on about? Time for a Franchise Familiariser course.
Note: This is a revised and updated version of an article originally published in 2017.
- Shogun: Total War (2000) – Sengoku Japan, 1467-1603
- Shogun: Total War – Mongol Invasion (2001) – Mongol invasion of Japan, 1274-81
- Medieval: Total War (2002) – Medieval Europe, 1087-1453
- Medieval: Total War – Viking Invasion (2003) – Viking invasions of Britain, 793-1066
- Rome: Total War (2004) – Roman Europe, 270 BC-14 AD
- Rome: Total War – Barbarian Invasion (2005) – Roman Europe, 363-476
- Rome: Total War – Alexander (2006) – Greece, Persia, India, 336-323 BC
- Medieval II: Total War (2006) – Medieval Europe, 1080-1530
- Medieval II: Total War – Kingdoms (2007) – various, 1174-1520
- Empire: Total War (2009) – Europe, North America, India, 1700-1800
- Empire: Total War - Warpath Campaign (2009), North America, 1783-1825
- Napoleon: Total War (2010) – Europe, 1780-1820
- Napoleon: Total War - The Peninsular War (2010) - Portugal & Spain, 1807-14
- Total War: Shogun II (2011) – Sengoku Japan, 1467-1573
- Total War: Shogun II - Rise of the Samurai (2012), Genpei War, 1180-85
- Total War: Shogun II – Fall of the Samurai (2012) – Bakumatsu Japan, 1853-67
- Total War: Rome II (2013) – Roman Europe, 272 BC-28 AD
- Total War: Rome II - Caesar in Gaul (2013) - Roman invasion of Gaul, 58-50 BC
- Total War: Rome II - Hannibal at the Gates (2014) - Second Punic War, 218-201 BC
- Total War: Rome II - Imperator Augustus (2014) - War of the Second Triumvirate, 32-30 BC
- Total War: Rome II - Wrath of Sparta (2014) - The Peloponnesian War, 431-404 BC
- Total War: Rome II - Empire Divided (2017) - The Crisis of the 3rd Century, 270-284 AD
- Total War: Rome II - Rise of the Republic (2018) - 399-272 BC
- Total War: Attila (2015) – Roman Europe, 395-453
- Total War: Attila - The Last Roman (2015) - Gothic War, 535-551
- Total War: Attila - Age of Charlemagne (2015) - Charlemagne's War, 768-814
- Total War: Warhammer (2016) – The Old World
- Total War: Warhammer II (2017) – The New World
- Thrones of Britannia: A Total War Saga (2018) - The Viking Invasion of Britain, 878 AD
- Three Kingdoms: Total War (2019) - The Three Kingdoms, China, 190-278
- Yellow Turban Rebellion (2019) - The Three Kingdoms, China, 190-278
- Eight Princes (2019) - War of the Eight Princes, China, 291-306
- Mandate of Heaven (2019) - The Yellow Turban Rebellion, 182-278
- A World Betrayed (2020) - China, 194-278
- The Furious Wild (2020) - The Three Kingdoms, China, 190-278
- Fates Divided (2021) - Battle of Guandu, 200
- Troy: A Total War Saga (2020) - The Trojan War, 1194-1184 BC
- Total War: Warhammer III (2022)
- Total War: Pharaoh (2023) - The Great Bronze Age Collapse, 12th Century BC
Saturday, 16 April 2022
Total War: Rome Remastered
The Roman Republic is expanding in all directions, bringing more civilisations around the Mediterranean into its sphere of influence. A canny new family leader arises and is given the task of expanding the Republic. But will they be happy with just doing that, or will the allure of conquering Rome itself prove too strong?
You could make a good argument that late 2004 was one of the greatest periods for video game releases ever. In rapid succession, Grand Theft Auto: San Andreas, World of WarCraft, Half-Life 2, Counter-Strike: Source, Halo 2, Vampire: The Masquerade - Bloodlines and Knights of the Old Republic II were released to a joyful public. Also in that mix was Rome: Total War.
Rome was the third game in the Total War series that began with 2000's Shogun: Total War and then expanded with 2002's Medieval: Total War. However, it was a startling reinvention of the series, both graphically and in terms of how it played. The basic premise of the game was the same: you establish an empire through military conquest, building armies and developing your civic infrastructure to build better troops. You switch between an overhead, turn-based strategic map on which you build and move your armies, and engage in side-activities like assassination or spying, and a 3D real-time battle map in which armies clash and you control your forces directly.
Rome seriously upped the presentation though. For the first time, both the overhead map and battles were in full, glorious 3D, packed with detail. Moving around the map you can see trade caravans moving between cities, cargo ships ploughing the Mediterranean, lava spewing from active volcanoes and the land turning white as winter advances. The attention to detail was amazing in 2004 and, now rendered at much greater resolutions, still impresses today. The 3D map is now divided into tens of thousands of individual tiles, which are used to generate the map for any battle that takes place on that tile. This makes the game much more immersive; if you fight a battle next to a city, that city will be visible during the battle. If it's a coastal battle with a fleet nearby, you can see the ships in the distance as combat commences. Fight near a major landmark, like the Pyramids or Colossus of Rhodes, and that landmark will likewise appear in the distance. The strategy map and the battle map feel like a unified whole, unlike the earlier games in the series and, bafflingly, most of the later games.
Battles are the main appeal of the game and in 2004 Rome offered the amazing vista of armies that looked and felt real (barring the scale, which is often significantly smaller than in reality). Roman units can use their javelins - pila - to inflict heavy losses on an enemy unit before closing to melee combat, archers can send arrows hurtling into combat (difficulty levels determine if friendly fire is possible), and cavalry can smash into enemy flanks and send individual soldiers flying. Roman legionaries can employ the Tetsudo formation to minimise missile damage, and Greek hoplites can lower their massive spears to inflict horrendous damage on cavalry. The earlier Total War games used 2D bitmaps on 3D backgrounds to depict battles, but Rome renders everything in full 3D. It was so impressive in 2004 that it even generated a spin-off TV show (Time Commanders).
The battles are excellent and the strategic gameplay was revolutionary at the time and still strong today. The game did innovate by also being more of an actual economic/empire-building game, rather than just a pure strategy game. Cities in Rome have no limit on what can be built in them, so you are free to construct buildings to recruit new and more advanced military units; ones that help eliminate squalor and improve public hygiene; ones that improve income; and ones that entertain the masses so they forget about their daily woes. Keep the people happy and prosperous and you can build a colossal empire spanning the continent. Fail to do so and you will fail, mired down in constant rebellions and religious strife.
The city-building part of the game is excellent - there's more than a bit of Civilization in it, though you can't build cities completely from scratch - and surprisingly detailed (you can even view your peaceful cities in full 3D at any time, a feature missing from every other game in the series). More recent Total War games have gone in a very different direction by giving each city only a few "slots" for new buildings, severely limiting what you can do with them in an attempt to re-orient the focus on the battles. Understandable from one angle (rotating through up to 50 cities in the late-game to see what needs to be built does become a problem), but disappointing from another. Total War is fun when it sprawls and the period from Rome to Shogun II is when it sprawled most engagingly; later games have eliminated that sprawl (at least in terms of detailed city-building and managing numerous armies simultaneously), to the joy of some players but the disappointment of others.
Rome Remastered improves the graphical quality over the original, replacing the identikit armies of clones with a variety of faces and individual armour variations, although battlefields do tend towards happening on flat fields and cities tend to look very samey (problems resolved in Medieval II). This period of the Total War series has been criticised for a focus on sieges and those used to the modern games may take some getting used to the sheer number of engagements happening on city walls or holding gates against invaders. However, the quality of sieges has been upped by improvements to AI. Although the AI is still capable of occasionally baffling behaviour, there has been a notable upgrade since 2004 in both strategic and battlefield AI. In particular, the AI will punish the Roman factions for following orders from the Senate too vociferously, embroiling them in multiple wars on multiple fronts that can quickly sap their strength. Weaknesses from the original game have been largely negated and many improvements made in terms of the user interface (being finally able to reorganise the arrangement of units in the UI is a huge relief) as well.
The biggest weakness of Rome is arguably the same one it had in 2004: the game really hates it when you're not at war with someone and will often have smaller, weaker factions attacking you just to get some action flowing again. Sure, the franchise title is Total War, but the game's relentless insistence on being all battles, all the time and denying you much time to rest and regroup between conflicts can be wearying, not to mention bafflingly illogical.
In terms of the package, it also includes the original Rome expansion, Barbarian Invasion, and the later Alexander expansion, notable as an early digital-only expansion (it did get a physical release some time later, though). Barbarian Invasion is set in the twilight of the Roman Empire as it teeters on the edge of collapse and is significantly tougher than the base game. Alexander is a narrative-based game following the life and career of Alexander the Great (narrated by Brian Blessed) through a highly-focused campaign. The campaign is more limited than a standard Total War grand campaign, but it's still a lot of fun, and a good example of how a short, detailed Total War game can be as much fun as a sprawling, epic game lasting many tens of hours. Disappointingly, though, the Sons of Mars mini-campaign included in the original Rome is missing, replaced by a very bare-bones tutorial.
As the Total War series has gone on, it has become more divisive amongst its fanbase. More recent games have focused on hero units, special abilities and cooldowns, simplifying unit recruitment, army management and sieges. For those who've enjoyed that movement, Rome might feel too complex, sometimes too ponderous and too enamoured of micro-management. For those who prefer having much finer, more granular control of their empires and armies, Rome Remastered (****½) is a deeply rewarding, enjoyable turn-based strategy game and a very solid real-time battles game. Improved graphics, controls and UI make this one of the finest remasters in recent memory. Roll on the inevitable Medieval II remaster!
Total War: Rome Remastered is available for PC and on mobile devices now.
Thursday, 25 March 2021
ROME: TOTAL WAR REMASTERED announced for release next month
Wednesday, 3 February 2021
Creative Assembly and Sega confirm TOTAL WARHAMMER III for 2021 release
Monday, 15 June 2020
Creative Assembly hint at WITCHER and MIDDLE-EARTH TOTAL WAR games
With Lord of the Rings back in the zeitgeist, courtesy of the new Second Age-set TV show from Amazon Prime, it seems a good time to revisit the concept and with more money and the success of two (soon to be three) Warhammer games behind them, Creative Assembly can make a good case for acquiring the licence. The only fly in the ointment might be that the licence is currently held with Warner Brothers' gaming division (who produced Shadows of Mordor and Shadows of War) and it is unclear if they would be willing to sub-licence the property to another studio.
CA also note that they have been in discussions with Netflix over a new project. Since they've already effectively made The Last Kingdom: Total War with Thrones of Britannia and we can rule out Unbreakable Kimmy Schmidt: Total War, the most logical property to pursue would be The Witcher, which has all the ingredients for a good Total War game: numerous factions with notable troop types and general characters fighting over a fantasy landscape. CD Projekt Red, rather obviously, has a Witcher video game licence already, so the viability of this idea depends a lot on what is permitted under that licence, whether CA would work with CDPR or whether a separate licence based on the TV show (rather than the novels, which CDPR's licence covers) is possible.
Since CA note they have been in discussions with Amazon Prime, that is likely related to the Lord of the Rings idea, but it's also possible they have been considering a Wheel of Time game. The Wheel of Time world has numerous countries, empires and factions with notable characters who could serve as generals. A Wheel of Time fan mod for Rome: Total War was unfortunately aborted in the mid-2000s over the inability to get flying creatures to work in that engine, but with modern tech, that shouldn't be a problem (and flying units play a major role in the Warhammer games).
A final possibility, which is unmentioned in the documentary but has almost certainly been discussed at CA, would be for a Game of Thrones game. There is already a popular Westeros: Total War mod based on Medieval II: Total War and the success of the TV show makes a game a bit of a home run. Given the Total War franchise is all about changing history, the game would also provide the possibility for different outcomes to the TV show's storyline, which I'm sure many fans would appreciate. If you always wanted to see Robb Stark triumph and win independence for the North, or Stannis Baratheon to win at the Battle of the Blackwater, you could in such a game.
Any announcement of a new fantasy project is likely a way off. Total War Saga: Troy launches in August, whilst the company is continuing to release new material and expansions for Total War: Three Kingdoms. Total War: Warhammer III is also due in the near future, so it might be a year or two before we hear about any post-Warhammer fantasy projects.
Wednesday, 6 May 2020
Alien: Isolation
Over the decades, many video games either inspired by or directly based on the Alien franchise have been released. Almost uniformly, they have taken either Aliens or Alien vs. Predator as their inspiration, featuring high-octane combat against the xenomorphs. Some of these games have been great fun (others not so much), but the one thing they've mostly had in common is feeling like generic action games with an Alien skin slapped over the top.
Isolation is the first modern game to take the original Alien as its inspiration. The main character, Amanda, is a resourceful engineer and fixer, but she is not a colonial marine and she is not a Predator equipped with plasma weapons and smart targeting systems. She is an extremely fragile human who finds herself up against not just other humans and deranged androids, but also a single xenomorph. Single xenomorphs may not be much threat to heavily-armoured and armed soldiers, but on a space station where the most powerful weapon is a rather old shotgun, it is a virtual god of terror, striking from the shadows at will to snag the unwary.
Alien: Isolation lays its claim to be the scariest video game ever made early on. After an introductory couple of levels largely free of danger, the designers release the xenomorph into the game space and let it and its AI do its own thing. Apart from a couple of cut scenes, the alien is allowed to traverse levels the same way the player does (except it has access to air ducts running through the ceiling and floor, which the player rarely does), responding to sounds, visual cues and threats with lethal force. As the player, you're trying to make your way through office spaces, engineering decks and medical wings, repairing damaged systems, recovering data logs or assembling equipment that is needed for your survival, with the constant threat of the alien striking at any moment.
You pick up a motion tracker early on which can tell you if the alien is nearby, although only if it is moving: on several occasions I saw no movement in the vicinity and walked confidently around the corner only to find the xenomorph lying in wait for me. As the game progresses you do gain other equipment, such as noise-makers which you can lob past the alien to try to get it to stop blocking a hatchway, and even a flamethrower which can singe it enough to make it retreat. There is no way to kill or even significantly injure the alien, though, and it remains a semi-constant threat throughout.
It's not the only problem in town, though. There are androids malfunctioning, which you can kill or sometimes trick the alien into destroying, but for the most part are best avoided. There are also other human survivors who can be killed in combat, but again this is undesirable because the noise of gunshots often lures the alien into the vicinity. Finding a bunch of clear arsehole survivors and luring the xenomorph into tearing through them can be satisfying, although less so when they're clearly people just trying to get by, like you.
For several hours, Alien: Isolation succeeds in its dual claim to be the scariest video game ever made and the best Alien game ever made (and perhaps the best single entry in the Alien franchise to date, barring only Alien and Aliens). You have to carefully weigh your options and choices on how you proceed, what tactics you will employ to avoid the xenomorph and how carefully you are going to approach you objectives. Even a decision like saving the game has to be considered carefully: it takes several seconds to save your game at dedicated computer stations, during which time you can be attacked. Save points are spaced out widely enough to encourage saving whenever possible, but the fact you have only two save slots means you don't want to waste a slot on one where you're just about to have your face gnawed off by the xenomorph (the game does create an auto-save at the start of every mission, thankfully). This even extends to reading plot-sensitive information on computer consoles or undertaking vital repair work. The game never pauses outside of the menu screen, making even the smallest decision hugely consequential.
This mix of horror and paranoia continues to be devastatingly effective for quite some time, helped by changes of pace such as missions focused more on the androids with the xenomorph sealed out of the area, but the paradigm of competing low-grade tasks whilst avoiding air vents surrounded by drool never entirely goes away. Which is when the game starts to become problematic.
At seven or eight hours of gut-wrenching terror, Alien: Isolation would have been an outstanding experience and it could have walked off with five full stars and a classic rating. But when you're past that point and still not even halfway through the game, it starts to become a little bit wearying. For a lot of players the game abruptly changes in tone when you hit The Moment. The Moment comes at a different point for different players (and a lucky few never experience it at all), but when it comes the game's tension instantly leaks out of it like a burst balloon. It might be when you walk around a corner and find the alien apparently trying to walk through a solid table. Or it might be when cowering under a table to find the alien trapped in an endless loop of climbing up into a vent and then down again ten feet away, again and again. In my case it was encountering the alien in a ventilation shaft with zero warning or ability to avoid it and instead of jumping in terror I uttered an exasperated, "Oh, come on," and hitting reload before it even attacked.
When The Moment comes, the xenomorph stops being a creature of terror and becomes an over-familiar video game obstacle, one that sometimes kills you completely arbitrarily rather than because you do anything wrong. After this point the game never really recovers, with players starting to brute-force their way through sections through repetition or going to the extreme of editing game files to remove the alien altogether (which seems completely against the spirit of the thing to me), or even quitting altogether. The alien's AI is superb but it's still video game AI which can glitch out or sometimes behave in a manner that will have you suspecting foul play (despite the designers' strenuous denials that the alien AI ever teleports or knows where the player is when it shouldn't).
There's also the problem that once the alien stops being a subject of terror, it becomes more of an inconvenience to enjoying the absolutely stunning, exceptional art design. The 1970s retro-styled Sevastopol Station is simply one of the best video game environments ever created, a clear rival to BioShock's Rapture or Half-Life's Black Mesa, a place where it's sometimes enjoyable just to walk around and enjoy the sights, which obviously you can't do when potential death literally lurks around every corner.
At around 20 hours in length, Alien: Isolation not only outstays its welcome, but it turns into a guy you barely know who shows up at the party, is a delight for a few hours, then has too much to drink and has to stay the night on the sofa, then next day has a breakdown and confesses they've been thrown out of their house and you are trying to be supportive but also kind of just want them to go somewhere, anywhere else. When the final credits kick in on Alien: Isolation, the feeling isn't of triumph but of survival, not of the long-departed terror of the alien but the encroaching weariness of the sheer size of the game (not helped by levels where you have to backtrack through areas you've already explored earlier on) and the realisation that once you get over the horror elements, it's really an extended number of fetch quests.
Ironically, Alien: Isolation (***½) mirrors the evolution of the Alien series itself: a brilliant, thrilling idea which is mind-blowingly effective but then keeps going and going long after it would have made more sense to stop, and the terror of the alien gives way to apathy due to overexposure. But for those first few hours, this is one of the best video games ever made, and you may find the game's atmosphere and power works much better for you in the longer run than it did for me. The game is available now on PC, X-Box One and PlayStation 4.




























