Monday, 29 January 2024
New DEUS EX game cancelled
Thursday, 31 August 2023
DESCENT, FREESPACE, RED FACTION and SAINT'S ROW developers Volition are shut down for good
In surprising and disappointing news, the video game studio Volition has been shut down after thirty years in operation. During that time, Volition were responsible for some of the most beloved titles and series in those respective eras. The decision to shut down came after the disappointing performance of their latest game, a reboot of their Saint's Row series, and their acquisition by Swedish mega-company Embracer Group.
Volition started life in 1993 as Parallax Software Corporation, where they started work on a game called Inferno. After various deals with publishers fell through, they teamed with Interplay to release the game, now retitled Descent, in 1995. The game was immediately noteworthy for its 3D graphics and its fast-paced combat. Alongside the following year's Quake, the game became a testbed for 3D graphics cards. The game was quickly followed by Descent II (1996).
The company rebranded itself as Volition and released its space space combat simulator Descent: Freespace - The Great War (aka Conflict: Freespace - The Great War in some territories) in 1998, to immense critical acclaim. The game was praised for taking on the X-Wing and Wing Commander series and beating them both at their own game. They followed up on the game with the massively-praised Freespace 2 (1999), widely regarded even today as the single finest space combat simulator of all time. Unfortunately, a cutting of content, budget issues, no marketing and the collapse of the space combat market (which also adversely affected the same year's X-Wing: Alliance) led to the game being released with relatively little fanfare and extremely disappointing sales. Freespace 2 would go on to enjoy an extremely long tail in sales and a vibrant modding scene that continues to this day.
In 2000 Volition released Summoner, a well-received action RPG based around characters recruiting monsters they could release into combat. As part of the marketing campaign, Volition teamed with the comedy group Dead Alewives to create a Dungeons & Dragons-themed comedy video, in which characters from both Summoner and the in-development Red Faction team up to play D&D. The video was an early memetic success, and was also used to tempt video gamers to try out the then-newly released 3rd Edition of Dungeons & Dragons itself. Lines like, "Where is the Mountain Dew?" and "I attack the darkness!" occasionally crop up in tabletop games to this day. Summoner 2 followed in 2002.
In 2001 Volition released Red Faction, a first-person shooter set on Mars. The game was noteworthy for its destructible terrain and scenery, with players able to blast through walls to create alternate paths through maps. The game was a huge, smash hit for Volition and was followed by three sequels: Red Faction II (2002), Red Faction: Guerrilla (2009) and Red Faction: Armageddon (2011).
In 2004 Volition released their first and only licensed game, The Punisher (2004), which saw Thomas Jane reprise his role as Frank Castle from the film of the same name.
In 2006 Volition made their biggest gamble by deciding to take on Rockstar Games and the Grand Theft Auto series. Volition's equivalent series, Saint's Row, leaned into GTA's ruder, wilder and more insane side, although not quite to start with. Saint's Row (2006) and Saint's Row 2 (2008) at least nominally focus on the gritty underworld crime dealings of the 3rd Street Saints, but become more focused on the doings of crazy characters like Johnny Gat (Daniel Dae Kim) as the series progressed. By Saint's Row: The Third (2011) the series had become a satire of both the GTA format and the glorification of criminal excess, with the game focusing on the Saints becoming a media brand and empire. Saint's Row IV (2013) saw the Saints take over the White House and fight to save Earth from aliens who had conquered the planet and effectively digitised it, with the Saints fighting inside a computer programme which gave them superpowers. Saint's Row: Gat Out of Hell (2015) saw the Saints going to Hell to fight Satan, as you do.
Aware that they had maxed out the viewer disbelief of the series, Volition decided to first create a side-game only nominally set in the same universe, Agents of Mayhem (2017) and then a full reboot of the series, relocating the game to a new city with a new gang and more grounded tone, in the annoyingly-named Saint's Row (2022). Neither game caught gamers' imagination, with the reaction to Saint's Row (2022) being particularly hostile due to the abandoning of previous fan-favourite characters and storylines.
Embracer Group acquired the studio in 2018, but after the initial release and disappointing reception to Saint's Row (2022), they rotated management and oversight of the studio to another subsidiary, Gearbox. As a result of declining revenues and debates over where to take the studio next, it was then decided to shutter the studio permanently.
Sad news. Descent, Freespace, Red Faction, Summoner and Saint's Row are all very worthy franchises, with excellent games and some great ideas circulating around them. Volition were never afraid to take on the big boys and win, and their no-holds-barred attitude was refreshing in an industry that all too often plays it safe. Unfortunately, it seems their downfall was kowtowing to corporate requirements to be safe and predictable, with Saint's Row (2022) not being a bad game, just a redundant one once they abandoned the very thing that set them apart, their absurdist side and idiosyncratic sense of humour.
Hopefully the staff at Volition will find new roles, and Embracer will let some of their franchises live again in new titles that don't completely miss the point of the originals.
Thursday, 23 February 2023
Embracer Group strikes new deal with Warner Brothers to make new LORD OF THE RINGS movies
Wednesday, 2 November 2022
New DEUS EX game in development
Thursday, 18 August 2022
Embracer Group buys Middle-earth Enterprises, acquires video game rights to Middle-earth and possible film rights
Middle-earth Enterprises, the rights-holding and media company for works related to J.R.R. Tolkien's The Lord of the Rings and, partially, The Hobbit, has been sold by its owners, the Saul Zaentz Company, to Swedish video game mega-company Embracer Group. The terms of the deal are unknown, but the Saul Zaentz Company previously valued the property at over $2 billion.
The history of the Middle-earth media rights is complex, but can be boiled down as follows: in 1968 J.R.R. Tolkien sold the screen rights and related merchandising rights to his novels The Hobbit (1937) and The Lord of the Rings (1954-55) to United Artists. United Artists sold the rights to film producer Saul Zaentz in 1976, who in turn set up Middle-earth Enterprises to handle the deal. United Artists included the full rights to The Lord of the Rings but retained some of the rights to The Hobbit, on the basis that any film adaptation would start with the first book before moving onto the sequel. However, Zaentz circumvented this by producing an animated film based directly on The Lord of the Rings in 1978, with Ralph Bakshi directing. MGM bought United Artists in 1981, acquiring their rights to The Hobbit in the process. Although Bakshi's film was unsuccessful, its existence allowed Middle-earth Enterprises to licence merchandising, including video games, colouring books and so on, as long as they were nominally related to the Bakshi film. A legal clarification also allowed the company to produce spin-off merchandise derived from the novels in very narrow fields, allowing for video games based on The Hobbit and the book version of The Lord of the Rings to follow.
In 1997, New Line Cinema acquired the film rights to The Lord of the Rings from Middle-earth Enterprises. Negotiations with MGM over The Hobbit fell through, so Peter Jackson proceeded with a feature film adaptation of The Lord of the Rings by itself, released to critical acclaim and mass commercial success in 2001-03. The legal agreement between Middle-earth Enterprises/The Saul Zaentz Company allowed for New Line to retain the film rights as long as new films were produced or fresh agreements could be made, otherwise the rights would revert. New Line merged with Warner Brothers Pictures in 2008.
After very complex negotiations, a deal was struck between New Line Cinema, Warner Brothers, Middle-earth Enterprises and MGM to produce a movie trilogy based on The Hobbit. This reached the screens between 2012 and 2014 and was commercially successful, but critically derided. In 2017 the Tolkien Estate clarified that they retained television rights to the Middle-earth franchise and reached an agreement worth $250 million with Amazon Prime Television to produce a TV show based on the books. This show, The Rings of Power, debuts on Amazon on 2 September after almost three years in production. Amazon reached a deal with New Line/Warner Brothers to allow them to use some aspects of the visual design of the films if necessary.
In June 2021, Warner Brothers announced they were developing a new animated film, The Lord of the Rings: The War of the Rohirrim, as a cinematic release. It was later claimed this was a rights-holding exercise, allowing Warner Brothers to retain ownership of the film rights for a further period of time. However, the Saul Zaentz Company argued that an animated film did not fulfil the terms of the contract. As a result, in February 2022, the Saul Zaentz Company and Middle-earth Enterprises announced they had regained control of the film rights and would be selling them off to the highest bidder, with a minimum price of $2 billion.
Warner Brothers subsequently argued that by putting The War of the Rohirrim into production, they retained the feature film rights to the franchise. It is believed the two companies then went into arbitration.
The news today, to some extent, kicks the can down the road. By selling the entirety of Middle-earth Enterprises to Embracer, the Saul Zaentz Company gets paid and basically leaves Embracer to make the legal arguments themselves.
The move certainly comes as a shock to the industry, who expected the sale to be delayed until the legal dispute had been resolved, and certainly did not expect an overseas video game company to swoop in and buy out the rights. With Amazon producing the Rings of Power TV show and having recently acquired MGM (and their rights related to The Hobbit), it was assumed that they would buy out the Saul Zaentz Company's rights. This move suggests that either Embracer offered far more money than Amazon were willing to pay, which seems highly unlikely, or Amazon decided it didn't want the extended franchise rights, which also seems unlikely. It'll be interesting to see what the explanation is for that.
In the meantime, Embracer have certainly acquired the video game rights to The Hobbit and The Lord of the Rings.
Projects already underway, such as Daedalic Entertainment's upcoming video game The Lord of the Rings: Gollum, are unaffected by the move.
Swedish video game company Embracer Group was founded in 2011 and began buying up smaller publishers and developers by the dozen, soon expanding into other media areas. As of August 2022, the company owns Dark Horse Media (owners of Dark Horse Comics), Asmodee (the owners of board game companies including Asmodee and Fantasy Flight), Gearbox Entertainment, THQ Nordic and Saber Interactive. Middle-earth Enterprises will continue to operate as a discrete company, with its video game operations to be handled in collaboration with Embracer Freemode.