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Tuesday, 14 May 2024
Homeworld 3
Friday, 1 December 2023
HOMEWORLD 3 gets March 2024 release date
Friday, 10 June 2022
HOMEWORLD 3 delayed until 2023
Homeworld 3 is the latest game to fall foul of the postponement curse. The game will miss its long-scheduled autumn release window and will instead launch in "early 2023."
The game is actually the fifth title in the long-running science fiction strategy franchise. The series kicked off with Homeworld in 1999 and continued through Homeworld: Cataclysm (2000), Homeworld 2 (2003) and planet-bound prequel Homeworld: Deserts of Kharak (2016). The original two games were also revamped as Homeworld Remastered (2015). Homeworld 3 has been eagerly awaited by fans for many years and was crowdfunded through the Fig service two years ago to success.
The game is being developed by Canadian studio Blackbird Interactive, which spun out of Relic Entertainment (who created Homeworld and Homeworld 2), which many veterans of the original games working on it. The new game picks up some years after the events of Homeworld 2 and sees a new mothership, the Khar-Kushan, launched to deal with a new galactic threat.
A huge number of games have recently been delayed from 2022 to 2023, most notably Bethesda's epic SF RPG Starfield. Only a small number of notable games remain on the schedule for this year, including Marvel tactics game Midnight Suns and God of War sequel Ragnarok, although the latter is widely expected to also be delayed.
Despite the delay, it's a reasonably good year for Blackbird who recently launched the critically-acclaimed spacecraft disassembly game Hardspace: Shipbreaker and have just launched real-time strategy game Crossfire: Legion into Early Access.
Blackbird have promised a more in-depth look at the game during Gamescom 2022 at the end of August.
Saturday, 23 April 2022
Blackbird Interactive reveals more information about HOMEWORLD 3
Friday, 10 December 2021
HOMEWORLD 3 trailer released
Thursday, 22 July 2021
Paul Ruskay unveils first tracks from the HOMEWORLD 3 soundtrack
For me, the most eagerly-awaited video game of 2022 is currently easily Homeworld 3, the long-awaited new game in the long-gestating space opera strategy series. One of the key ingredients in the series' success is the amazing soundtrack work by Paul Ruskay, whose music for Homeworld (1999), Homeworld 2 (2003), Homeworld Remastered (2015) and Homeworld: Deserts of Kharak (2016) has always been spine-tingling.
Publishers Gearbox have released two tracks from the soundtrack to Homeworld 3 to what the appetite for the full game release.
Homeworld 3, developed by Blackbird Interactive (founded by the creators of the original Homeworld and Homeworld 2 when they were at Relic Entertainment), is currently due for release in late 2022. A mobile spin-off game is also currently in development.
Modiphius Entertainment are also releasing a tabletop roleplaying game based on the Homeworld universe this winter, and have just opened preorders on their website.
Friday, 21 February 2020
Eli Roth and CHERNOBYL writer team up on BORDERLANDS film
Borderlands is a science fiction first-person shooter series, noted for its offbeat humour and focus on co-operative team gameplay. The series so far consists of Borderlands (2009), Borderlands 2 (2012), Borderlands: The Pre-Sequel (2014), Tales from the Borderlands (2014-15) and Borderlands 3 (2019). The series has sold 58 million copies to date, making it one of the biggest-selling video game series of the last decade.
The news has come in the wake of a change of fortunes for video game adaptations. Previously seen as a doomed endeavour, several recent video game-to-movie adaptations have enjoyed greater success than any previous attempts, including Detective Pikachu and Sonic the Hedgehog, whilst the Castlevania TV series on Netflix has enjoyed significant success.
The current plan is to fast-track Borderlands to start shooting later this year for a possible late 2021/early 2022 release date.
Sunday, 24 November 2019
A History of Homeworld Part 8: The Vaygr War
By the time this knowledge was found, some forty years had passed since the Landfall. The Second Core had been extracted from the Mothership – still in orbit around Hiigara as a shipyard, although its efficacy was falling behind that of the new custom-built generation of orbital yards – and there was now some debate about what to do with it.
The decision fell on Karan S’Jet, who had neurally bonded with the Mothership during the journey from Kharak to Hiigara and at one key point had been blasted with a backwash of energy from the Core. Since that day forwards, she had not aged, nor had her intelligence declined. She lived in isolated seclusion, but at key moments the New Daiamid called on her wisdom. Karan’s decision was that the Core should be publicly displayed in the capital at Asaam Kiith’sid, to remind people of their past, but it should not be used again save in the utmost need. This decision – which the Galactic Council was relieved to hear – was honoured.
But then rumours arose of a new threat arising in the Eastern Fringes of the galaxy. The Vaygr, a nomadic race of warriors and pirates, had unified with several former Taiidani Imperial factions to form a new fleet, a fleet that now struck worlds with overwhelming force. For several months the Vaygr rampage continued unabated through the Eastern Fringes. Worlds fell to their advance, industrial centres were converted to churning out more warships for their fleet and those Vaygr clans which remained independent were soon subjugated. Hiigaran agents ascertained that the Vaygr leader was a warlord known as Makaan, a charismatic, intelligent and arrogant warlord with a formidable strategic vision. Makaan also referred to himself under a new title: “Sajuuk-Khar.” The Chosen of Sajuuk, who would fulfil the vision of reuniting the Three.
Analysing the speed of Makaan’s advance confirmed what this had hinted at: Makaan had found the Third Core, sparking the long-prophecised End Time.
Only the fact that the Vaygr fleet was not yet large enough to challenge Hiigara directly spared the Exiles. They put into operation an emergency contingency plan: Hiigara’s fleets were pulled back to defend the homeworld. The Second Core was restored to the Mothership and then Far Jumped to the Great Derelict at Tanis, where the Hiigarans had established a secret shipyard and redoubt. There the Mothership would be reconditioned and rebuilt into a larger, more powerful vessel, one whose power plant could operate the Second Core at maximum efficiency. This ship would become known as the Pride of Hiigara. And Karan S’jet would once again command it.
The Vaygr learned of the Pride’s construction and struck with overwhelming, total force. They overran Hiigaran outposts right across the Inner Rim and their fleets converged on Hiigara. A secondary fleet attacked Tanis, destroying it, but not before the Pride was able to jump clear. The Pride returned to Hiigara and rendezvoused with Captain Soban, who was escorting the crew of the Pride to join the flagship. They fought off an attempted Vaygr interception and left, with Soban setting out to locate Makaan’s flagship and the Pride to rendezvous with a mobile shipyard.
Its forces bolstered by the shipyard, the Pride received intelligence from the Bentusi directing them to the Gehenna Asteroid Field. There the Pride discovered the Oracle, a Progenitor device constructed tens of thousands of years earlier. The Oracle interacted with the Second Core, transporting the Pride to the Karos Graveyard, now revealed to be the remains of a colossal Progenitor starship. The Pride, no longer under Fleet Command’s control, moved through the Graveyard towards what used to be the Progenitor ship’s engineering section, where a powerful Dreadnought-class vessel was located. The Oracle reactivated the Dreadnought, but in the process inadvertently triggered an attack by a Keeper, a Progenitor security vessel. The Keeper was neutralised and the Dreadnought recovered.
An attack on a Vaygr staging area proved that the Dreadnought’s systems were not yet fully online. Captain Soban’s recon fleet arrived and confirmed the location of Makaan’s headquarters at Balcora Gate, but Soban was captured before he could transmit the coordinates. The Pride pursued but was intercepted by a fleet of Keepers, which threatened to overwhelm its fleet. The Great Harbor Ship of Bentus directly intervened and self-destructed to obliterate the Keepers once and for all. The Pride recovered the First Core from the ruins and proceeded to space station Thaddis Sabbah, where they rescued Captain Soban and learned of the location of Balcora Gate, an immense Progenitor hyperspace gateway located close to the black hole cluster at the very centre of the galaxy. Beyond the gate lay a tremendous Progenitor starship of unparalleled power: the Sajuuk itself.
At Balcora a final great battle took place and Makaan was defeated, but not before revealing he had activated an ancient Progenitor doomsday weapon, consisting of three planet-killer platforms which even now were approaching Hiigara. The Three Cores were united and Sajuuk was activated. Karan S’jet transferred to the Sajuuk and jumped in one bound to Hiigara. The planet-killer platforms were intercepted and destroyed before a single one of their weapons could be fired at Hiigara.
The remaining Vaygr forces, deprived of the power of the Third Core, fled. The war was over.
The combination of the Three Cores on the Sajuuk and the integration of Karan S’jet into their energies resulted in a great transformation in galactic affairs. Karan and her ship traversed the galaxy and found the greatest secret left behind by the Progenitors: the Eye of Aarran, a hyperspace gateway rivalling Balcora. But this gateway was linked to hundreds of others, great free-standing structures simply left hidden in open space. The Great Hyperspace Network was reactivated by the power of the Three Cores, allowing every race in the galaxy to Far Jump. New trade routes opened, new paths of pilgrimage and exchanges of knowledge began, and a new golden age began.
The Age of S’jet began. Under Karan’s guidance and the Hiigarans’ leadership, the galaxy would take a step forward towards everlasting peace and tranquillity…until the day that a third great conflict would come to pass.
But that is a story that is still to be told.
A History of Homeworld Part 7: The Beast War
Approximately fifteen years after the return of the Exiles to Hiigara, an event took place that cost tens of thousands of lives and involved fleet actions consisting of Hiigaran, Turanic, Taiidan and Bentusi forces. Despite this, the full scale of the events involved have never been publicly revealed by the Daiamid, to the point where some doubt they took place at all. Certainly plenty of eyewitness accounts of the conflict leaked out in the subsequent decades, but they were so apocalyptic and bleak that even hardened conspiracy theorists had a hard time accepting that they could be real.
The chain of events in question began in 15 AHL when a Taiidan Imperial fleet launched an assault on Hiigara. The Naabal carrier Veer-Rak was charged with the defence of the Hiigaran system and called in every ship in range to help. Dozens of ships from numerous kiith responded and the Taiidan fleet was forced to retreat after sustaining heavy losses. During the battle, unexpected help arrived in the form of the Kuun-Lan, one of Kiith Somtaaw’s mining vessels. Although not a warship as such, the Kuun-Lan’s support forces and fighter squadrons were enough to help tip the tide of battle. Kiith Somtaaw’s presence at the battle was initially unrecorded, but the records were later amended to give a glowing account of how the Somtaaw warriors comported themselves in battle.
The Kuun-Lan then jumped to the outer edge of the system to investigate the disappearance of a Kiith Manaan destroyer, the Bushan-Re. The Somtaaw found the ship, repaired it and set it on its way, but not before picking up an automated signal from a derelict probe of unknown origin. The probe was recovered, but the Kunn-Lan’s research team were baffled by it. The ship jumped to the nearby Coruc-Tel system to rendezvous with the research vessel Clee-San, only to find it under attack by Turanic forces. The Kunn-Lan drove off the Turanic Raiders and liberated the Clee-San.
The Clee-San crew prepared to inspect the alien probe, but before they could do so some kind of organism left the probe and began to infect the Kunn-Lan’s systems. The entire lower hanger module was compromised, forcing the rest of the ship to jettison it. The Clee-San pursued and discovered that the module had been overrun by a biogenic organism which could subvert both mechanical and organic systems. Before more could be learned, the Clee-San was also infected and subverted by the same organism. The Kunn-Lan attempted to engage and destroy the infection before it could spread further, but a Turanic fleet jumped into the system and was immediately subverted. Heavily outgunned, the Kunn-Lan jumped to the nearby Aiowa system to ask for help from the Bentusi. The subverted ships pursued and attacked the Bentusi trade ship. Although the Bentusi were able to defend themselves from the enemy’s weapons, they were vulnerable to the subversion beam. Rather than be taken over by an alien force, the Bentusi ship chose to self-destruct. The Kunn-Lan was able to take evasive action and flee the system, along with a Kiith Manaan carrier, the Caal-Shto, that had arrived to help.
Whilst the Caal-Shto returned to Hiigara for reinforcements, the Kunn-Lan continued to investigate the new threat. Analysis of the alien data pod confirmed that it was over a million years old and was part of a ship called the Naggarok, which had travelled from another galaxy. An extremely prolonged period in hyperspace had resulted the Naggarok being infected by an alien organism, dubbed “The Beast.” The Beast was able to absorb and take control of organic and inorganic matter to improve itself. The Somtaaw realised with horror that the Beast could spread exponentially and overrun this part of the galaxy within weeks unless stopped.
The Counter-Attack
The Kunn-Lan crew learned that the Imperial Taiidan outpost on Gozan IV had been conducting research into the Beast. It slipped a commando team onto the planet to steal the data and then conducted an emergency hyperspace jump to a nearby debris field, where the crew salvaged an immense siege cannon. They were found by the pursuing Taiidan forces, but also the Beast mothership which had grown out of the captured Kunn-Lan hanger module. The siege cannon destroyed most of the Taiidan forces, but the Beast was able to regenerate quickly after the attack. The Kunn-Lan jumped to rendezvous with its sister ship, the Fal-Corum, and helped fend off another Beast attack. The Somtaaw crews discussed the intelligence and realised that a viable strategy would be to recover a piece of the Beast from the original Naggarok and then use it to adjust the siege cannon beam to a frequency which the Beast would not be able to recover from.
Using astrogation data from a Turanic starbase, the Somtaaw located the Naggarok only to find that the Beast had gotten there ahead of them, and formed an alliance with a Taiidan Imperial force to help repair the command ship. The Somtaaw recovered a sample of the Naggarok and hyperspaced to a Bentusi system to ask for their help in fine-tuning the Siege Cannon. However, they found the Bentusi in a blind panic over the threat of the Beast: the Bentusi had spent thousands of years as an “Unbound” race, having become one with their starships and not restricted to existing solely on the surface of planets. The Beast threatened to imprison and constrain the Bentusi within their ships, turning them into slaves or prisoners. As a result, the Bentusi had triggered a failsafe: a hyperspace gate (presumably built with the assistance of the First Core) which could carry them out of the galaxy altogether.
In a desperate gambit, the Kuun-Lan disabled the hyperspace gate and tried to force the Bentsui to see reason: after a brief stand-off, the Bentusi agreed to provide assistance. They fine-tuned the siege cannon. The Kuun-Lan then used the cannon to destroy the Clee-San and the Beast mothership which had formed around their old hanger module. The Somtaaw then hunted down the repaired Naggarok, which was attacking a massive Taiidan Republican military installation, the Nomad Moon. A pitched battle resulted, complicated by the Beast taking over the Moon. Bentusi reinforcements proved critical and the Kuun-Lan was able to disable the Moon and then stopped the Naggarok by disabling it with a powerful EMP charge. A colossal amount of fire directed at the Naggarok disintegrated it, along with any last remaining traces of the Beast.
The so-called Beast War was a significant military conflict, spanning several systems and entailing a high number of casualties. However, the conflict was carried out by ships exclusively using Short Jump drives, severely limiting the area over which the damage was spread. In addition, the conflict did not take place in proximity to an inhabited, major world (apart from Hiigara, which was far too well-defended for the Beast to risk an attack), severely preventing the number of ships and people who could be subverted by the Beast. This also prevented news of the Beast and the level of threat it represented from spreading, preventing a major panic.
In the aftermath of the conflict, it was classified at the highest levels of both the New Daiamid and the Galactic Council. The Bentusi did not want the rest of the galaxy to know about their weakness to the Beast. In addition, although all traces of the Beast had been apparently destroyed, there was always the marginal risk of additional debris or pieces of Beast-infected ships being found and starting the infection over again. Prohibiting the information from spreading was seen as a more effective way of keeping the events of the war as secret as possible. The Taiidan Republic also agreed to this stipulation.
The reasons for the Taiidan Imperials keeping quiet are less clear, but the fact that they were defeated by the Beast several times and then treated like fools by it suggests it was a matter they wished to forget as soon as possible.
One outcome of the conflict that was made public was the honour of Kiith Somtaaw. For their triumph in “a clandestine military campaign against Taiidan Imperial forces,” the Somtaaw were elevated to the rank of an honoured warrior kiith and given a new symbol and nickname: the “Beastslayers.” The technological improvements gained during the conflict were integrated into Hiigaran forces as a whole.
Of course, more than a century after the alleged events it is now rather difficult to confirm if they did indeed take place; certainly, some experts in the field do not believe a word of it.
Saturday, 9 November 2019
A History of Homeworld Part 6: The Reconstruction
Sunday, 3 November 2019
A History of Homeworld Part 5: The Homeworld War
During this time period the galaxy entered a period of stagnation; technological development proceeded extremely slowly and, with almost the entire galactic disc mapped and explored, there was a lack of brave new frontiers to explore. Various expeditions to the neighbouring satellite galaxy and even other galaxies altogether were proposed, using the Bentusi’s Far Jump capabilities, but nothing came of them. For three millennia, as the Exiles on Kharak collapsed to a medieval level of technology and then rose again, the galaxy spun in peace, but an uneasy peace punctuated by the slowly growing brutality of the Taiidan.
Emperor Riesstiu IV had already been among the bloodiest and most unhinged of the Taiidan Emperors, but his clone-successor was possibly deranged, soon becoming known as the Mad Emperor. Riesstiu IV 2nd was so bold as to be reckless, constantly baiting and testing the patience of the Galactic Council and even the Bentusi. In 9503 GSY, the Bentusi broke their long neutrality to censure the Taiidan and suspended all trade contact with the Empire. The Frerrn Aggregate, a powerful Council race along the Far Rim, found itself in almost a state of war with the Taiidan due to a series of border conflicts.
At the same time, Riesstiu IV 2nd was cracking down hard on dissidents within the Empire, including a nascent democratic movement which was demanding the replacing of the monarchy with a republic, restored to Taiidan rather than captured Hiigara. The Mad Emperor’s brutal measures brought several Taiidan worlds and naval fleet elements to the edge of outright rebellion.
A prophecy had been uttered at one point that the Exiles would escape from their prison and return to Hiigara, toppling the Taiidan Empire along the way. Despite their best efforts to stamp out the superstition, it continued to be repeated and Riesstiu IV 2nd became convinced that if the Exiles ever did escape their planet in his lifetime, he would need to take swift action. He had a Taiidan fleet positioned as close to the field as possible with orders to completely annihilate all life in the system should it fail. He also granted the Turanic Raiders the right to strip the system of anything of value afterwards.
In the year 9510 GSY, 1216 by the Kharakian Dating System, the inhibitor field shut down and the Taiidan guard fleet immediately responded.
It was only a matter of hours after the Mothership departed to the outer edge of the Kharak system that a fleet of alien warships appeared in the skies above Kharak. The planet’s missile defence system immediately responded, destroying several of the Taiidan warships out of sheer surprise, before the Taiidan responded, obliterating first the Scaffold and then the orbital fighter squadrons and missile launch platforms. The space around the planet secured, the Taiidan then dropped several atmosphere-deprivation bombs on the planet.
These weapons of mass destruction, whose use was prohibited by the Galactic Council, detonated with tremendous force across Kharak’s northern hemisphere. The multi-gigaton blasts annihilated vast swathes of the planet, its cities and people by themselves. The blasts then ignited the atmosphere, burning the planet’s biosphere from the ground up. Nothing could survive. Approximately 300 million people were killed.
Satisfied that the job was done, the Taiidan fleet withdrew, aside from several frigates left behind to mop up any remaining orbital assets.
The crew of the Mothership had to overcome immense shock and grief to ensure the survival of their race. With Kharak rendered completely uninhabitable, they now had no choice but to follow the path laid out by the Guidestone, to Hiigara. The odds seemed ridiculous, especially once the interrogation of the Taiidan crew was completed. The Taiidan Empire was vast, spanning a considerable portion of the total width of the galaxy, with a population of billions spread across dozens of planets and their capital standard planted firmly on Hiigara itself. The Taiidan navy consisted of thousands of ships, compare to the single Mothership. The chances of victory seemed slim.
However, the Kushan possessed several advantages. The first was surprise: the Taiidan did not know that the Mothership even existed, let alone had survived. The Mothership’s Hyperspace Core was also capable of jumps dozens of times greater than those of the Taiidan. The Mothership could jump past Taiidan fleet lines and make its way to Hiigara in a few months, whilst it would take the Taiidan years to recall their entire fleet to defend Hiigara. The Mothership’s ability to harvest resources and build new ships in deep space also allowed it to rapidly expand itself from a single vessel to the flagship of a substantial fleet of vessels consisting of fighters, corvettes, frigates, destroyers, heavy cruisers and carriers. The Kushan also had remarkable salvaging abilities, boarding and seizing control of enemy ships under heavy fire, allowing them to swell their fleet further. Although the Kushan were ludicrously outnumbered, they were still able to bring their entire firepower to bear in a single engagement, whilst the Taiidan were scattered in an attempt to find them.
In this manner, the Kushan undertook one of the boldest and most impressive military campaigns in galactic history. From Kharak they travelled into the Great Wastelands and destroyed the Taiidan fleet that had attacked Kharak. They then reached the outskirts of the Great Nebula. There, for the first time in three millennia, they were confronted by a Bentusi trade ship. The news of the Exiles’ return was greeted with cautious optimism by the Bentusi, but some trepidation for the behaviour of the ancestors. But the Kushan proved surprisingly merciful for a race which had lost so much, accepting the surrender of enemy forces where it took place and accepting diplomatic mediation with the Bentusi.
The Exile fleet passed through the Great Nebula, coming under attack by the Kadeshi, an off-shoot of their own race who had abandoned the flight to Kharak three millennia earlier. The Exiles defeated the Kadeshi and seized some of their ships to add to their fleet. Beyond the Great Nebula, in the Sea of Lost Souls, they neutralised an ancient alien vessel which had been seizing control of passing ships for centuries. Even the Bentusi had been unable to subdue it.
The final act began when the Taiidan Republican Navy made contact with the Exiles and formally allied with them. Fleet Captain Elson guided the Mothership fleet to the vast starship graveyard at Karos, from where vital intelligence was extracted showing a way into the Hiigaran system, bypassing most of the Taiidan defences. The Emperor, now aware of the growing precariousness of his situation, had called as many ships in as possible to defend Hiigara, but found this was much less than expected; the allied Kushan and Taiidan rebels were able to smash his fleet in a final pitched battle over Hiigara. They then fired on and destroyed the Emperor’s flagship.
As fire reigned down on Hiigara, the Taiidan forces on the planet surrendered and agreed to withdraw. The Taiidan Empire fell, almost half of the member worlds joining the new Taiidan Republic, the rest becoming independent worlds, or falling to various warlords styling themselves the new Emperor.
It had taken the Exiles – Kushan no more, now once again Hiigarans – six months and thousands of lives to reclaim their homeworld. Hiigara was again theirs, a planet they could barely have dreamed of in the burning sands of Kharak. A world of vast blue oceans, bright blue skies and cool breezes, teeming with animal life.
The Mothership took up station in orbit as a defensive redoubt and then a shipyard. The fleet it had accumulated became the core of an even larger navy dedicated to defending the planet and the system. The slow process of unloading the cryo-trays and thawing out the half million survivors of Kharak could now begin, but not before all of those who had fought their way to Hiigara were allowed to stand on the surface and breathe its air. The last to do so was Karan S’jet, who had guided the fleet more than 35,000 light-years through war and fire. She survived extraction from the Mothership core and became the figurehead of the new era.
The Exiles had returned to their Homeworld. But their struggle was not yet over.
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Monday, 28 October 2019
A History of Homeworld Part 4: The Guidestone
With the defeat of the Gaalsien, who had been forced to scatter into the deep deserts, and the establishment of runways allowing relatively fast air transit to the northern cities, the scientific and engineering communities of the Coalition descended on the site. Soon it was abuzz with activity, the ancient city once against becoming inhabited after near three millennia of abandonment.
The wrecked spacecraft was not huge (although it was still many times larger than the largest object the Kushan had ever put into space), but the abandoned city of Khar-Toba was gargantuan. The site was unnaturally well-preserved. After three thousand years, the desert sands should have completely buried the site under metres of sand, but instead it remained open to the elements. Rachel S’jet, now a senior figure in the attempt to understand the site, attributed this to the same quantum force that had dragged alien spacecraft out of hyperspace and entombed them in solid rock.
Locating the source of the quantum interference was prioritised, but overlapping signals and the sheer size of the site made it impossible to find quickly. Early discoveries included ancient records and inscriptions that gave archaeolinguists a head start on decoding the languages of their ancestors, as well as rapid advances in metallurgy, engines and weapons gained from studying the Khar-Toba and the other wrecked ships discovered along the way, not to mention the now-disarmed orbital weapons platform.
Two years after the discovery of Khar-Toba, the explorers finally found the source of the quantum disturbance: a large piece of engineering technology. Oddly, it was not located in the ship’s own engineering or power system, but hidden in remote corner of what they believed was the ship’s hold. The artefact became known as a Hyperspace Core, and scientists and engineers alike were baffled by its fundamentals. But, gradually, they began to experiment with the Core and learned how to modulate its energies to open brief gateways into another dimensional realm, hyperspace, which could be used to circumvent the speed of light in normal space.
The Hyperspace Core and the ship’s great fusion power plant were both moved to Tiir, along with many of the most prominent artefacts of interest. After several years, the exploration of Khar-Toba fell to archaeologists alone, as the technological and scientific interest fell elsewhere. Exploring the ancient city proved challenging given the climactic conditions, especially since, with the removal of the Core, the site began to fall prey to the encroaching desert sands.
In 1135 KDS, twenty-five years after the city’s discovery, the archaeologist Mevath Sagald found inscriptions pointing to a location known as the “Observatory Temple.” The temple lay outside the city bounds of Khar-Toba, in an area buried under the sands, but careful excavations confirmed the presence of an underground structure. In the carefully-sealed inner chamber of the temple, she found a curious, large chunk of rock, sitting alone on a raised plinth. The rock had been smoothed over and chiselled into. Carved into its face was a map of the entire galaxy. A line extended from a position on the outer spiral arms, representing Kharak, to one near the Galactic Core. Numbers along the line provided three-dimensional vector coordinates. Next to that dot was inscribed one word in the ancient Kushan tongue: “Hiigara.”
“Home.”
In 1155 a global plebiscite was held to decide what to do with the information. With the knowledge that Kharak was dying, the result was almost unanimous: the kiithid of Kharak would join forces as never before to build a large starship capable of making the journey to Hiigara. The ship was to ascertain the status of Hiigara and then, if circumstances permitted, begin a planetary evacuation.
For four years, the greatest engineering and scientific minds on Kharak met to plan the expedition and design the ship. Using the latest scientific advances gleaned from the wreck of the Khar-Toba, they were able to make firm plans for a huge vessel, kilometres tall and capable of holding hundreds of thousands of people in cryo-stasis. As technological understanding of the technology from the Khar-Toba site – particularly the invention of Phased Dissembler Arrays (PDAs), which made stripping resources from asteroids and reconstituting them into manufactured goods possible in just hours – grew, so the plans for the ship grew more ambitious.
In 1159 the design for the ship, to be known as the Mothership (the Daiamid failing to agree on a more artistic name), was finalised. But before construction could begin, the resources needed for the project needed to be amassed (which took twenty years by itself) and a massive construction space station, the Scaffold, needed to be assembled (which took another ten years).
In time, the cryo-stasis technology needed to take the population to Hiigara was also perfected. The plan was for the Mothership to be large enough to take half a million people in each trip, but for the ship to be large enough to hold the required living quarters and food for so many people, it would be too big to actually move. Instead, the people would go into stasis and be backed into the ship in tight racks which would allow them to be moved en masse. To test the technology, pilot Rei Magann was placed in stasis and his ship was set on a six-month circular flight path around the Kharakian system. At the end of the journey he was revived with no ill effects (other than some vivid dreams).
Of all the pieces in this immense puzzle, the Hyperspace Core caused the engineering and scientific teams the most consternation. The artefact was immeasurably ancient, apparently even at the time of the founding of Khar-Toba, but still seemed to be operating at maximum efficiency. Even after ninety years of testing, its properties and underlying principles were only vaguely understood. It was known that to function at its full potential – which would allow it to traverse the entire width of the galaxy, more than 125,000 light-years in a single jump – would require vastly more power than the Mothership was remotely capable of generating. After a great detail of work, the Kushan were able to deliver enough power for it to operate at 2% of its total potential, allowing the Mothership to jump 2,500 light-years each time, although the Mothership was required to recharge the system afterwards.
Another problem was that the Mothership was so immensely complex that even the most advanced computer systems on Kharak were unable to process the vast amounts of data pouring through the system. To avoid information paralysis, a direct neural interface was built and a human brain was connected directly to the system. Karan S’jet, a neuroscientist and one of the greatest minds of her generation, volunteered for the procedure and was directly connected to the Mothership Core, becoming Fleet Command.
As the Mothership drew near completion, so attention turned to the prospect of the voyage itself. More than 50,000 people would crew the Mothership during the voyage, from fighter pilots to potential capital ship crews to engineers to medics. The existence of numerous wrecked ships across the Great Banded Desert has been classified by direct order of the Daiamid, but it confirmed the existence of alien life. Some of these ships, such as the one at Torin Crater, were heavily armed, suggesting these aliens might be hostile. As a result, the Mothership was also designed to defend itself from possible attack.
Some in the Daiamid voiced concerns that, without the Hyperspace Core providing its protective shield around the entire system, Kharak would now be open to potentially hostile ships arriving in orbit. As a result, an elaborate orbital missile defence system and orbiting fighter squadrons were also built.
The Guidestone provided a three-dimensional vector to a spot near the Galactic Core, but the precise location of the Homeworld was still ambiguous, not helped by over three thousand years of galactic drift and rotation. The Guidestone provided the coordinates of a relatively small area which the Mothership would need to comb in search of Hiigara. It would be helped in this by the unique composition of the Guidestone itself, which would help narrow down its system of origin.
Finally, in 1216 KDS, one hundred and six years after the discovery of Khar-Toba, the Mothership was completed. The 600,000 “sleepers” were loaded onto orbital cryo-trays, but these were not yet loaded onto the Mothership (for fear of a cataclysmic mistake which would destroy all of them). Instead, the Mothership was launched from the Scaffold, aligned on the beacon of the now-distant Khar-Selim, and made its first hyperspace test-jump.
The second the ship jumped, the hyperspace shield which had surrounded the Kharak system for three thousand years vanished, and the powerful surge of energy from the activation of the Second Core tripped a series of warning satellites surrounding the outer edge of the interdiction field, alerting the Taiidan Empire that the Kharak system was now vulnerable.