Tuesday, 5 December 2023
Rockstar unveils the first trailer for GRAND THEFT AUTO VI
Wednesday, 6 July 2022
Rockstar shelves GTA4 and RED DEAD REDEMPTION remakes
Friday, 4 February 2022
Rockstar confirm a new GRAND THEFT AUTO game is on its way
Tuesday, 18 May 2021
Next-gen GRAND THEFT AUTO V port arriving in November
Rockstar have confirmed they are launching a new version of Grand Theft Auto V - including mega-popular multiplayer component Grand Theft Auto Online - this November.
The new version of the game is launching for PlayStation 5 and Xbox Series X. It's assumed the game's improvements will also make their way over to the PC version of the game, though that's not yet confirmed. The games will have hugely upgraded graphics, lighting and textures, and some other refinements. Rockstar is also launching a stand-alone version of Grand Theft Auto Online as a PS5 exclusive for three months, which will then be available on other platforms in the spring of 2022.
Fans have been anxiously awaiting news of a new Rockstar game. Their last title, Red Dead Redemption 2, will be four years old by the time GTA5's next gen port hits shelves, and Grand Theft Auto V itself will be eight years old. We know Rockstar are working on Grand Theft Auto VI and that parent company Take Two are planning a major, GTA-level release in financial year 2023-24, but it's not yet confirmed what form that will take (and obviously delays are possible).
Grand Theft Auto V is the second biggest-selling video game of all time, with over 140 million copies sold (and closing in rapidly on Minecraft, the current title-holder with 200 million games sold). No doubt the new version will dramatically boost those sales. The next-gen version of the game hits shelves on 11 November 2021.
Tuesday, 9 March 2021
GRAND THEFT AUTO and RED DEAD REDEMPTION publishers planning a major release in late 2023
Monday, 22 February 2021
Wertzone Classics: Grand Theft Auto - San Andreas
Wednesday, 17 February 2021
Grand Theft Auto: Vice City
Sunday, 14 February 2021
Grand Theft Auto III
Liberty City, 2001. A young man takes part in a bank robbery, is betrayed by his girlfriend and is sent to jail. Escaping from the prison van when another prisoner is busted out, he lays low in the Portland district of the city, doing jobs for the Mafia and building a reputation for getting work done, whilst he plots his revenge.
Released in October 2001, Grand Theft Auto III has been occasionally described as the most important video game ever made. It wasn't the first open-world game - Elite, at least, had that locked down in 1984 - and it wasn't the first game that allowed you to steal cars and commit crimes - see the top-down, 2D Grand Theft Auto (1997), its two expansions and first sequel - but it was the first game that combined the two elements with a 3D viewpoint to create the first open-world action game set in a city, with an eye to accessibility for the masses. Alongside The Elder Scrolls III: Morrowind, released the following year, GTA3 set the scene for today's dominant genre of video games.
Being - somehow - twenty years old, GTA3 is still somewhat embryonic in its presentation of open-world gameplay and storytelling. The story is minimalist to the point of almost non-existence. There are very, very short cutscenes at the start of the game and before each mission, your character never speaks (making his motivations inscrutable) and doesn't even have a name ("Claude" was a retcon introduced in GTA: San Andreas three years later). This is weird and occasionally confusing, but also refreshing: later GTA and Red Dead Redemption games fell a little bit too much in love with their cutscenes, with it taking longer and longer to actually get into the action. GTA3's brisk pace is refreshing in comparison. You can play the entire game from start to finish in well under 20 hours, less than half of San Andreas or GTA4's playtime and less than a third of Red Dead Redemption 2, although if you decide to hunt down every secret package and stunt jump, without looking online, it might take a bit longer than that.
Liberty City v2.0* feels quite small these days. Not tiny, but definitely on the smaller side of things. This isn't completely a bad thing, and it's certainly possible to learn your way around the entire city by heart, something that is flat-out impossible in modern open world games where the city is gigantic but you never have reason to visit 75% of it. The small size of the city also alleviates some problems in UI and presentation. There isn't a discrete map screen, only your minimap in the corner, and the game only places dots showing the direction to your target, not the optimal route. On occasion you'll be thundering towards your destination with a tight time limit only to realise with horror that it's on the other side of a major river and you have to double back to find a bridge or tunnel. There's also no automated saving, at all, and certainly no automatic saving before missions: if you fail a mission you have to manually drive back to the trigger point. A much smaller city makes all of these problems far less aggravating than if it was as big as cities in later games in the series.
As with most open world games, you have the option of pursuing several goals at once. You usually have one or more missions available and can also jump in a taxi, police car, fire engine or ambulance to make extra money. It is possible to shut down questlines if you are asked in one mission to kill the mission-giver of another, which is realistic but can also be somewhat annoying if you're trying to 100% the game, so you have to be careful to make sure you're not about to make parts of the game's story inaccessible. The game also throws repeatable missions at you, usually racing of one kind or another.
Some missions also require combat, although not as much as you'd think. This is a good thing because combat in the game is weak. Shooting is unsatisfying and the mouse controls are fairly twitchy and sensitive, making precise shooting difficult. Fortunately the game is fairly forgiving about accuracy outside of using things like sniper rifles (and scoped weapons are much easier to use than the standard ones).
The amount of content for the game was impressive back in 2001, although no great shakes these days. That does lead to a key question: is there any reason to play Grand Theft Auto III in 2021, beyond nostalgia? Certainly from a historic point of view, it's interesting to mess around in for a few hours, and I think people will be surprised to see what a game that's twenty years old was capable of, such as rideable subways and surface trains (which are missing from some of the later games in the series). The car handling is also surprisingly solid, better than some recent games (cough), the soundtrack remains quite decent, the satirical radio humour is (if anything) even more relevant today and what voice acting there is, is excellent.
Grand Theft Auto III (***½) is an important historical artefact of a video game, and has aged better than I was expecting. I wouldn't necessarily to recommend it as anyone's first open-world game today, but perhaps if you're a deeply invested fan of Grand Theft Auto V, it'll be worth going back to check out where series really got going. The game is available now for PC, Android and Apple devices, and of course on PlayStation 2 and X-Box (the original) if you still have one working (or for later consoles via compatibility mode).
Technical Note: For this replay of GTA3 I used Qualcom's "Definitive Edition" mod. This is a simple mod that makes the game work in widescreen at modern resolution and improves textures without changing the original aesthetics or intent of the game. This also removes a few outstanding bugs from the original version of the game (such as the famous one where running down a slope occasionally throws you hundreds of feet through the air, usually with fatal results). Obviously this is only works on the PC version of the game. It should be noted that GTA3 really dislikes multi-monitor setups and you have to disable your secondary monitors before launching the game if you want to play it properly.
* Liberty City v1.0 appears in Grand Theft Auto (1997); Liberty City v3.0 is the primary setting for Grand Theft Auto IV (2008) and its expansions The Lost and the Damned and The Ballad of Gay Tony (both 2009). Liberty City v2.0 also appears in Grand Theft Auto: Liberty City Stories (2006).
Thursday, 16 April 2020
Rockstar only "early in development" on GRAND THEFT AUTO VI
DMA Design released the first game in the series, Grand Theft Auto, in 1997 as a 2D, top-down shooter and racing game. They were taken over by Take Two Interactive and rebranded as Rockstar Games under the leadership of the Houser brohers, Dan and Sam. They hit the big time in 2001 with the release of Grand Theft Auto III, which marked the move of the series into full 3D, with an enormous open-world city to explore and various storylines to get involved in. It was followed by Grand Theft Auto: Vice City (2002), San Andreas (2004), Grand Theft Auto IV (2008) and Grand Theft Auto V and Grand Theft Auto Online (both 2013), along with a large number of spin-offs and expansions.
Rockstar have made numerous other games, including Red Dead Redemption (2010), LA Noire (2011), Max Payne 3 (2012) and Red Dead Redemption 2 (2018). However, as an enormous company with multiple studios in multiple countries, it was assumed that work had already been underway for some time on what is presumed to be Grand Theft Auto VI and the game might be ready for release in the next couple of years. This appears not to be the case, due to the workload for Red Dead Redemption 2 being immense and requiring all studios to be all hands on deck for several years, with more than two thousand people having worked on the game.
Grand Theft Auto V is by some metrics the most popular single video game and also the single most popular entertainment media product ever released (barring books), with sales of over 120 million. The game's enormous popularity has been bolstered by the release of remastered editions and a constant stream of new content for Grand Theft Auto Online (which is included with all copies of GTAV). Rockstar's apparently reluctance to work on a sequel in that light is surprising, although fans have noted that their steady monetisation of expansions and new material for GTA Online makes getting a sequel less of a priority.
GTA fans have been joined in solidarity by fans of the Elder Scrolls fantasy roleplaying series from Bethesda Studios. The last single-player game in the series was Skyrim, released in 2011 and selling over 40 million copies since then. An online spin-off was published in 2014 but Bethesda have otherwise focused on other games, shipping Fallout 4 in 2015 and multiplayer shooter Fallout 76 in 2018. They are currently working on a new IP, Starfield, which is expected for release in 2021 or 2022. Some early development work and prototyping has been done on Elder Scrolls VI, but full-time production will not begin until Starfield ships. For that reason, it is unlikely that it will be published this side of 2025.
Work on Grand Theft Auto VI (or whatever it ends up being called) is at least underway, with the game likely targeting a 2024-25 release window at this point.
Wednesday, 5 February 2020
Dan Houser quits Rockstar Games
Dan and his brother Sam joined BMG Interactive in 1996 and were instrumental in signing up a game developed by Scottish developers DMA Design called Race 'n' Chase. The game was published in 1997 as Grand Theft Auto and became an instant hit. In 1998 BMG was absorbed by Take Two and the Housers moved to New York, where they founded Rockstar Games as a subsidiary. Rockstar absorbed DMA Design and rebranded it as part of the Rockstar family.
Dan took personal charge of the Grand Theft Auto franchise in 1999 by working on Grand Theft Auto 1969 as a producer/writer and Grand Theft Auto II as a writer. He was instrumental in the decision to go 3D on the franchise and took the lead as head writer and producer on Grand Theft Auto III. Released in 2001 on the PlayStation 2, GTA3 became one of the biggest success stories in gaming history. He subsequently worked as lead writer and producer on Vice City (2002), San Andreas (2004), Grand Theft Auto IV (2008) and Grand Theft Auto V/Grand Theft Auto Online (2013), the last of which is - by some metrics - the single most successful piece of entertainment media ever produced.
Houser also worked on many of Rockstar's other games, including Bully (2006), Red Dead Redemption (2010), L.A. Noire (2011) and Max Payne 3 (2012). His last credit was for Red Dead Redemption 2 (2018).
Houser was seen as an integral and vital part of the Rockstar company and ethos, in particular its focus on dialogue, characterisation and taking an increasing movie-like approach to production values and structure. At the start of almost every Rockstar project, Houser would go off by himself and write a several-hundred-page-long script which nailed down most of the game's story and focus before pre-production had barely begun. Although many other writers would expand on the initial script, Houser's initial work was seen as instrumental in setting up the project.
Houser's departure comes at a time when Rockstar are continuing to bathe in critical acclaim and commercial success from both Grand Theft Auto V (which is continuing to sell hundreds of thousands of copies a month seven years after release) and Red Dead Redemption 2. However, there has also been growing fan discontent over the non-appearance of promised single-player expansions for GTAV, a lack of news about GTAVI and the heavy monetisation focus of the Grand Theft Auto Online experience, leading some to wonder if Take Two are planning an online-only future for the GTA series which would make Houser's position less relevant.
So far Rockstar have not announced a successor, nor is it known what Houser's future plans are. His brother Sam remains in place as President of Rockstar Games.
Friday, 4 September 2015
Daniel Radcliffe stars in BBC drama about GRAND THEFT AUTO
In The Gamechangers Daniel "Harry Potter" Radcliffe is playing Sam Houser of Rockstar Games, one of the guys who took the struggling Grand Theft Auto franchise (after one classic, hit game in 1997 and a so-so sequel in 1999) and, with 2001's GTA3, created the biggest franchise in gaming history (until Call of Duty, anyway).
The game focuses on the clash between Houser and Jack Thompson (played by Bill Paxton of Aliens and Agents of SHIELD fame), an American lawyer who tried to get the games banned for being violent and inspiring real-life crime. Thompson's unsubstantiated claims and general lack of professionalism later (SPOILERS!) led to him being disbarred.
I don't know if it's going to be any good or not - the trailer is bizarre - but the sheer randomness of this project may make it worth checking out. Radcliffe's disturbing facial fungus does make me long for an alternate universe in which he plays a young Trevor from GTA5.
Meanwhile, the project gives Rock Paper Shotgun the excuse to check out Harry Potter/Grand Theft Auto crossover fanfic, which also exists.
The Gamechangers will air on BBC2 on 15 September.
Sunday, 31 May 2015
Grand Theft Auto V (PC Version)
Grand Theft Auto V is a massive, sprawling monster of a game. If the gaming scene has recently seen a surge in cheaper, independent and crowdfunded games relying more on wit and imagination than money, than GTA5 is here to show everyone what can happen when you have a game as expensive as the most costly movies ever made ($250 million and change).
GTA5 is big on everything: insanely good graphics, a huge story taking at least 30 hours to run through - with side-missions and optional activities at least doubling that - and a seemingly never-ending array of vehicles and weapons to unlock. The game also has a big multiplayer component and, on PC, a formidable array of user-created mods and a built-in replay and cinematic editor to create your own movies. This is the ultimate expression of the sandbox game, a game which lets you have fun on its terms but then gives you the freedom to make your own fun with its tools.
Rockstar have clearly listened to criticisms of GTA4. Despite it's impressive graphics and sense of place, the previous game in the series was criticised for its dourness, its grumpy main character and the constrained sense of space and setting compared to its predecessor. The latest title in the series is much bigger, throws three different, contrasting main characters into the mix and embraces a bit more of the zaniness that made previous titles like Vice City and San Andreas so brilliant. It's certainly not a perfect game and manages several major missteps, but it shows Rockstar taking on board the views of fans to craft a stronger game.
In terms of gameplay, almost everything has been given a work-over. Car handling is improved, combat is more satisfying (even if early reports that it was going to be as good as Max Payne 3's were over-stated) and even the often-dodgy handling of aircraft and bikes is better than it has been in previous games. The map is big, but contained and well-designed enough that it never takes too long to get anywhere, even by car. In fact, those used to playing games like Fuel and Just Cause 2 may find the map far too small by comparison, but its detail (everything is hand-crafted, whilst other games rely on procedural generation or vast areas of wasteland to pad everything out) more than makes up for that. The game also has a surprisingly strong array of side-games. If bowling was a little dull in GTA4, the new game makes up for that with some fairly robust tennis and golf games which are a lot more fun and, crucially, no-one rings you up demanding that you go to play with them mid-mission.
The game also has the best soundtrack since San Andreas, if not even the mighty Vice City, with a good mixture of old and new songs and, with the adverts and talk stations, a return for some of the biting satire the series used to be known for but had gotten a little lost in the mix in GTA4. Long-term fans will also enjoy getting to finally meet long-term creepy radio DJ Lazlow in the flesh.
So the soundtrack is great, the visuals are jaw-dropping, the vehicles all handle great and the combat is pretty solid. Unfortunately, the game stumbles somewhat when handling the main story. Rotating between Trevor, Michael and Franklin makes for some memorable moments and the ability to contrast the points of view of the respective characters about what's going on, but it also makes for a fragmented narrative. The storyline also focuses a lot on Trevor and Michael's shared history and problems and Franklin's character growth and development (strong at the beginning) tails off mid-game. It definitely feels like there was more stuff planned for Franklin and then cut: subplots with his ex-girlfriend and an old neighbourhood criminal called Stretch never really get off the ground but later seem to be fairly important. He feels the most under-served of the three characters, which conversely makes him the one it's easiest to actually play as you feel, as his character doesn't get in the way of the gameplay so much. It feels odd to have undercover, taking-it-quietly, family man Michael flip out and start blowing away helicopters, whilst playing Trevor for more than five minutes without going berserk also feels untrue to the character.
The storyline itself is okay, though jammed with so many GTA series staple cliches (government agents, drug gangs, vacuous celebrities, corrupt politicians, ordinary people driven crazy by their superficial lives) that you'll see almost every plot twist coming. That's not to say it isn't fun, but veterans of the series won't find much here that hasn't been seen before. There's also the tone, which occasionally feels too restrained. GTA5 is a much looser, freer game than 4 and one that feels more confident in heading in the direction of unleashing the total craziness that made Vice City and San Andreas fun, but the game then seems to fear it's trying to copy Saint's Row and pulls back on it. This may also explain why there are some serious opportunities for insane carnage but which then never materialise: there's a whole prison and military base which are never used, despite both being mentioned a lot in the story.
Where GTA5 really trips over itself is its humour. The GTA series is known for its satire, and this is a bit sharper than it has been for a while. Selfies, Facebook, Twitter, the global financial crisis, hipsters and internet dating all come in for a bit of a skewering, which is amusing if obvious and a little dated (blame the game's long lead-time in production). However, the game also goes astray in using multiple jokes based around transphobia. The series has aimed to satirised aspects of minority cultures before without tripping into outright 'isms (if running a bit close on occasion), and when it did offend it generally tried to make amends later on (some lame gay-bashing jokes in GTA4 recovered a little by having a nuanced gay main character in The Ballad of Gay Tony expansion). In this case it feels like just a cheap and aimless couple of gags that go nowhere. Despite its reputation, the GTA is actually usually a bit smarter than that.
For a game this sprawling, huge and long, however, such ill-judged moments are very few and far between. For all its embracing of tiresome cliche, GTA5 (****) is well-paced and relentlessly fun to play. It's certainly the first game in the series since San Andreas where it's fun just to load up the game, whack on some tunes and go for a long drive along the ocean freeway whilst gawping at the view. The disconnect between narrative and gameplay that the series has always suffered from is still present and correct, and the humour occasionally becomes offensive for the sake of it rather than having something to say. But the game is enormous, compelling and, on PC at least, gives the player the chance to use its tools to craft their own experiences. The game is available now on PC via Steam.
Friday, 9 November 2012
Grand Theft Auto: The Ballad of Gay Tony
The Ballad of Gay Tony is the second of two self-contained expansions to Grand Theft Auto IV and - as of this time of writing - is the most recent entry in the Grand Theft Auto franchise. As with The Lost and the Damned before it, The Ballad of Gay Tony pursues its own storyline whilst also being a supporting part of the storyline of GTA4. Several missions cross-over with the events of both GTA4 and The Lost of the Damned, so players will finally get the full story to what's been going on in all three titles.
As is standard in the GTA franchise, the game casts you in the role of a guy of dubious morality who must fulfil a series of missions to complete the game. These missions are given to you by various characters, some of whom you help willingly and others more reluctantly. Between missions you can chill out, drive around the city, watch a bit of TV or engage in social activities such as playing golf. Later in the game other activities are unlocked, such as base-jumping from buildings or engaging in multi-vehicle races. You also interact with other characters through your mobile phone, from being able to call in favours (such as having cars or weapons dropped off at your location) to socialising with them in bars or clubs. However, unlike GTA4 where it famously got rather annoying after a while, characters rarely call you to ask you to hang out.
The meat of the game, as always, lies in the missions. Tony has gotten himself into debt with several gangsters, and to help pay them off Luis has to do various jobs with them. In several cases this backfires badly, but Luis does make one genuine friend in the form of the ludicrously OTT Yusuf Amir (voiced with ridiculous enthusiasm by comedian Omid Djalili), the son of a multi-billionaire with a curious predilection for stealing unobtainable vehicles (a tank, a combat helicopter and a subway car, which he plans to turn into a submarine). As the game continues, the self-contained narrative with Luis trying to save Tony's business entwines with the story of the previous games, with the fate of the famous diamonds finally being revealed.
The Ballad of Gay Tony is great fun. After the previous two games were criticised for being, by normal GTA standards, po-faced and restrained, The Ballad of Gay Tony brings back the crazy. The game features missions involving shooting up the harbour with a helicopter and throwing a nasty blogger out of an aircraft and then base-jumping to rescue him before he hits the ground (I guess some of those critical GTA4 reviews hurt Rockstar's feelings). Those who've missed the series' more demented sense of humour will likely welcome the lighter, funnier approach to this game.
Unfortunately, despite being a bit lighter than previous entries to the series, the game is not as successful as The Lost and the Damned in integrating the optional between-missions stuff with the main game storyline. In The Lost and the Damned the gang wars and bike races linked in with the central narrative, but in The Ballad of Gay Tony there is a bit of a disconnect between the base-jumping and multi-vehicle races and the main storyline. More connected are optional sequences where Luis has to manage the club overnight, but these get rather dull and repetitive quite quickly.
As a result, The Ballad of Gay Tony is dependent on its missions to succeed and they are pretty decent, with some great voice acting. The game's biggest success is developing a genuinely warm relationship between Luis - a heterosexual Dominican-American - and the gay Anthony Prince without descending into the cliches the Grand Theft Auto franchise gleefully normally employs. This relationship is explored in some depth and is surprisingly effective. This is in stark contrast to the game's failure to employ any female characters of note in the game, which is a bit more inexplicable.
The Ballad of Gay Tony (***½) is a fun game with some unexpectedly good development of character and relationships. The missions are entertaining, although the optional game elements are a bit less successful this time around. Overall, however, it sees out the Grand Theft Auto IV era in style. The game is available now in a collected package with GTA4 and The Lost and the Damned on PC (UK, USA), X-Box 360 (UK, USA) and PlayStation 3 (UK, USA). Grand Theft Auto V will be released in mid-2013.
Monday, 20 August 2012
Planes and automobiles in GTA5 (no trains yet)
It looks like push-bikes will be back in the game.
Along with, unsurprisingly, cars. This is the GTA5 version of perennial series favourite, the Cheeta. The 'San Andreas' plates have gotten the Internet worked up, before it was pointed out that Los Santos is still in San Andreas State and would still have San Andreas plates, regardless of how much of the state actually appears in the game.
Also, jet fighters laden with missiles. Something tells me that GTA5 is easing off on its predecessor's slightly more realistic take and might be headed back to the wackiness of San Andreas.
Rockstar have also said they will be releasing more pictures later this week, along with a new trailer in the near future. However, they have still not mooted a possible release date for the game (though May 2013 is widely speculated).
Thursday, 9 August 2012
Minor update about GRAND THEFT AUTO V
They have released two screenshots. The one above is the more interesting, depicting the sprawling city of Los Santos (apparently the biggest city in a GTA game to date) from what appears to be a commandeered police helicopter. Does the presence of large suspension bridge hint that GTA5's version of Los Santos will be more of an amalgamation of Los Angeles and San Francisco? Possibly. The other screenshot is rather more chilled out:
A release date for GTA5 has not yet been mooted. However, Rockstar are adamant that they're not going to talk about the game too much in the near future. This to me suggests that a 2012 release date is now impossible (compare the amount of attention that Dishonored, not due until October, is now getting in the gaming press) and we will most likely see the game in May 2013. The spring is a more favoured date for Rockstar and is perfectly situated so as to catch the largest amount of attention before Sony and Microsoft wheel out their new consoles at the end of the year.
Thursday, 29 March 2012
Grand Theft Auto: The Lost and the Damned
The Lost and the Damned is a self-contained expansion pack to Grand Theft Auto IV. It builds on the setting and events of GTA4, though it's a game in its own right which does not require the original to run. However, the storyline of The Lost and the Damned entwines around that of GTA4, and foreknowledge of GTA4 definitely improves the playing experience.
At first glance, The Lost and the Damned is GTA as normal. You control a morally dubious central character and are given free reign of a huge city in which various tasks can be performed. Most of these tasks revolve around a developing storyline, with missions building on one another to form one long narrative. However, there is nothing to stop you from just cruising around the massive city listening to the radio if you wish. There are also bonus and side-objectives that can be accomplished. In The Lost and the Damned these optional missions enhance the storyline. The Lost are at war with the Angels of Death through most of the game, and at almost any point you can attend a flashpoint where your fellow gang members and a bunch of Angels will face off in combat. This can lead to running gun battles on foot, bike duels or car chases. The other major optional task is taking part in bike races. To ensure the Lost's reputation as daredevil motorbike riders is kept intact, Johnny has to race other bikers and uphold the Lost's street cred. Because these tasks are thematically in keeping with the main game plot, it gives The Lost and the Damned a more cohesive feel than other GTA games, where the optional missions and tasks are sometimes just random bits of mayhem with no connection to the rest of the game.
The game's central storyline is, as is normally the case with Rockstar, well-written and darkly humourous, although not immune to gangster/crime cliches. As normal, Rockstar cheerfully have no hang-ups about swearing, violence or drug-use and, for the first time in the series, resort to shots of full frontal nudity during one cut scene. However, possibly out of a sense of flipping the bird at their critics, this is of a male character and only comes at the end of a lengthy sequence in which the character's nudity has cheesily been hidden by scenery. Whilst not exactly the height of sophisticated comedy (a few other meta-fictional nods in the game at gang cliches or gaming conventions are more amusing), it's a wry nod at the frequent and vocal critics of the series.
The game encourages a degree of roleplaying: Johnny is a biker and is vocally unhappy behind the wheels of a car. This encourages the player to use his bike wherever possible. This is helped by the fact that The Lost and the Damned improves motorcycle handling and physics a lot over the over-sensitive bikes of GTA4 itself. Johnny can stay on his bike through collisions that would have sent Niko flying fifty feet through the air. There are also new mechanics for driving in formation with your gang, calling gangmembers for backup in the middle of firefights (this can be done even in the middle of story missions) and 'levelling up' your gangmates by helping them survive missions. Unfortunately, this latter mechanic is broken by the game's variable AI, which often has your gang-members charging head first into hails of gunfire from prepared enemy positions rather than seeking cover. Still, it's a nice idea and helps differentiate the game in tone and feel from GTA4.
The game takes place mostly on the other side of Liberty from where you started GTA4, and for the most part does a good job of exploring under-used parts of the city from that game. The game also has the entire city open to explore from the start (resulting in a minor continuity error, as early missions take place simultaneously with the opening of GTA4, when the bridges were still closed due to a terrorist threat). There's a general feeling of the game taking the training wheels off and letting you get on with what you want to get on with, moreso than GTA4 itself. You can still play darts or go bowling (or indulge in new activities, such as arm-wrestling your biker buddies), but mercifully no-one rings you up incessantly demanding that you hang out with them. One disappointment is that the racing and gang war sub-games don't play any major impact on the narrative. Given that these optional elements are an opportunity for you to prove your worthiness as a gang leader, it's a shame these elements are not reflected in the storyline (where one plot twist revolves around your trustworthiness and ability to lead coming into question).
Another problem is that The Lost and the Damned is a stand-alone title, but it's plot is somewhat obtuse if you have not played GTA4 ahead of time. There's a whole raft of storyline elements in the game that go nowhere and have no resolution (as they merely highlight events in GTA4 rather than in this game). As a traditional expansion pack (that would require the original game to play) servicing the original game this would make sense, but as a stand-alone story, The Lost and the Damned feels partially incomplete. Its own core narrative - Johnny's relationship with the Lost - does have a definitive arc and conclusion, however, and the game deserves plaudits for going with a remarkably bleak and bitter ending, almost as dark as GTA4's.
The Lost and the Damned (****) is a game that is a lot of fun. It's shorter and more concise than GTA4 itself and benefits from its greater focus and side-objectives that make much more sense within the context of the game. The missions are varied and the traditional black humour stops the game from becoming too po-faced. However, its storyline relies too heavily on GTA4's and it maintains the original game's issue of downplaying the wackiness of earlier GTA games in favour of sometimes dry (though well-acted) character drama. The game is available now in a collected package with GTA4 and The Ballard of Gay Tony on PC (UK, USA), X-Box 360 (UK, USA) and PlayStation 3 (UK, USA).